Dalako wrote...
Overall, better. But as I predicted, it doesn't ''fix'' the ending in anyway. They said it doesn't fundamentally change the endings, and they are correct. What we get now is an explanation of why your squadmates abandoned you (which, while still not very convincing, is better than nothing), a powerpoint slideshow and a poignant voiceover. Synthesis is now pretty much forced down your throat as the best ending, despite the obvious moral implications (as well as the whole concept being ludicrous, this would be farfetched in the softest of soft sci-fi). Control's somewhat better. So is Destroy.
Well, it includes the sacrifice of Shepard. The Synthesis Ending is displayed as the "best" outcome, but, as you say, it ignores any questions regarding morality. Can you really play "God" and force that "burden" on the backs of trillions?
A lot of issues are about to appear sooner or later:
- knowing everything might become boring one day. Bored people tend to war each other.
- not being mortal but still being able to reproduce? You saw that little Krogan baby. There are hundreds of thousands on their way too, same for any other race.
I sense overpopulation one day. And overpopulation in a galaxy with limited resources will lead to wars.
- what if people don't accept their new existence? Frustrated people could try to get rid of their synthetic parts and form an opposing group of "pure organics". Also new synthetics can be created as well. So the potential for another war is given.
We got very little extra, so I don't see why people would be so easily pleased or how it would ''fix'' anything. It's better, but the catalyst's faulty logic remains. The ''reject'' ending (basically a glorified game over screen) I regarded as a ''screw you'' from Bioware, and I was pent up with anger. The destroy ending made me feel at least somewhat better.
Yeah, the refusal ending is a kick in the nuts of any supporters of the Indoctrination Theory. It's done, won't come back. Smart move, BW.
In a way I'm glad I didn't pick that one.
I decided for Destruction since it was Shepard's path for full three games. Never saw the Geth dying - they're still there, can be repaired if no longer functional. We're talking about their mobile platforms - their immobile clusters could be still intact 'though.
Same for EDI: maybe she's not active - but can be repaired. Who knows? Joker may find a way. If not, Tali, Gabby, Kenneth & co bring her back. ^^
They still dropped the ball. If people are satisfied with the EC, then this means they were more concerned with the squadmates issue than the Catalyst's inconsistency with the plot and theme of the series. This also means people are really impressed by still images.
Well, I was more concerned with the squadmate issues to be honest. For every other thing I had a functional idea to get a future world working post ME3.
Now, some things got easier: the Normandy isn't screwed. No need to write chapters dealing with the rescue of said ship. The Citadel - still there. Damaged, but can be repaired. It may take centuries, but hey - we have time. In the meanwhile, the Council has another place for daily meetings.
And the Mass Relay Network? Hackett said it - they're considered as "badly damaged", not "gone". They can be repaired. And given the fact Earth sits on thousands of deactivated Reapers with Mass Effect Cores, they also have plenty of Eezo to repair and reactivate the Relays. Also may take several decades - but they can do it.
The Geth?
I didn't saw 'em dying in the Destruction Ending. And EDI may return the one or another way.
And Shepard? He lives. That's enough for me.
Sure, the inconsistency and nonsense stuff is still there, but watered down to something I can work with and put some sense in it. No perfect solution, but my expectations bar was set quite low. Never was hoping for something BIG like removing the old endings and replacing them with something entirely different. So yeah, can work and live with it. It's much better than the old endings. Good enough to me. We won't get better.