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Extended Cut: SPOILER Discussion


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#1276
Saiyan1126

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SimplyNeo wrote...

I cannot read through all 51 pages... but...

Why did Thane show up in my flash back during my jump through the beam toward synthesis? I got Anderson, then Thane, then Ashley...


Random squadmate death I guess. I'm still annoyed that Javik overrides all squadmates except the LI when they get out of the Normandy.

Also, I have a question for everybody. Did the EC register squadmates that died in ME2? In my playthrough I noticed Zaeed is the only one not recognized during the "people who've died" part. I killed him during his loyalty mission and was glad he was dead. Then I got angry because I heard him during the dreams, as if I felt bad about his death.

*Edit*

Just remembered I didn't see Kaiden (died on Virmire). I guess only characters who've died in ME3 count. Did anyone see Jack or Morinth during that part?

Modifié par Saiyan1126, 27 juin 2012 - 01:32 .


#1277
Zelto

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Ogrek wrote...

Zelto wrote...
p.p.s. Still no conclusive outcome for the geth, the quarians (in terms of immunity, still shown wearing masks), the rachnii. Also the timeline seems a bit squiffy with the shepard breath shot!


See the Synthesis Ending.  


I assume you are refering to the geth so I will largely base my reply on that (sorry if this is not the case)

Just because it is concluded clearly in one ending does not mean a lack of clarity in another is acceptable. I didnt play the synthesis ending (might later its later here in the UK). To assume that everyone will play all ending just to work out what *MAY* have happened in another as big a problem as much of the origional endings. It is no way clear if the geth survive the destroy ending, why not a shot of them alive or conversly all dead, there ships drifting around the lifeless, the quarians on Rannoch trying to workout what happened to them etc. it surely wouldnt have been hard. So you still have to make it up in your head, or trust the all trustable starchild.

#1278
BP93

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I downloaded the EC, installed, and started a save game from right before attacking Cronos station, yet I'm almost done (at the beam scene) but nothing has played? What gives? Did I do something wrong and essentially waste 2 hours of my time playing through all this ****?

I'm on PS3 btw, please help!

#1279
RAZ MAN 2452

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Liked it. did the renegade first still confused is Shepard still alive?

#1280
Saiyan1126

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BP93 wrote...

I downloaded the EC, installed, and started a save game from right before attacking Cronos station, yet I'm almost done (at the beam scene) but nothing has played? What gives? Did I do something wrong and essentially waste 2 hours of my time playing through all this ****?

I'm on PS3 btw, please help!


I don't remember anything added until the beam scene. You'll know you have the EC if you watch your 2 squadmates get hurt during the charge.

#1281
Namz89

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BP93 wrote...

I downloaded the EC, installed, and started a save game from right before attacking Cronos station, yet I'm almost done (at the beam scene) but nothing has played? What gives? Did I do something wrong and essentially waste 2 hours of my time playing through all this ****?

I'm on PS3 btw, please help!


The EC is mainly AFTER the game. When you made your choice for the final decision. Before that I noticed a few added scenes, but nothing really important.

#1282
CptData

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RAZ MAN 2452 wrote...

Liked it. did the renegade first still confused is Shepard still alive?

Got the breathing scene and the character (must be LI) hesitating to put Shepard's name on the memorial board?

Then Shepard's alive.


BP93 wrote...

I downloaded the EC, installed, and started a
save game from right before attacking Cronos station, yet I'm almost
done (at the beam scene) but nothing has played? What gives? Did I do
something wrong and essentially waste 2 hours of my time playing through
all this ****?

I'm on PS3 btw, please help!

The entire final charge plays different.

Old charge scene: you get hit by the beam.

New charge scene: you see your two final squadmates nearly getting squished by an armored truck. Shepard orders the Normandy to evacuate both squadmates. Shepard then continues the charge and get caught by Harbinger's beam.

Modifié par CptData, 27 juin 2012 - 01:39 .


#1283
BP93

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Saiyan1126 wrote...

BP93 wrote...

I downloaded the EC, installed, and started a save game from right before attacking Cronos station, yet I'm almost done (at the beam scene) but nothing has played? What gives? Did I do something wrong and essentially waste 2 hours of my time playing through all this ****?

I'm on PS3 btw, please help!


I don't remember anything added until the beam scene. You'll know you have the EC if you watch your 2 squadmates get hurt during the charge.


I thought there was dialogue before actually charging the beam? Or not? All I got was the "oh ****" and then everyone running to it. I'm confused as all hell.

I guess I'll keep playing then, but I could of sworn that was the case. Worried I just played for 2 hours for absolutely nothing.

Modifié par BP93, 27 juin 2012 - 01:39 .


#1284
cyclopticbob

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Zelto wrote...

Ogrek wrote...

Zelto wrote...
p.p.s. Still no conclusive outcome for the geth, the quarians (in terms of immunity, still shown wearing masks), the rachnii. Also the timeline seems a bit squiffy with the shepard breath shot!


See the Synthesis Ending.  


I assume you are refering to the geth so I will largely base my reply on that (sorry if this is not the case)

Just because it is concluded clearly in one ending does not mean a lack of clarity in another is acceptable. I didnt play the synthesis ending (might later its later here in the UK). To assume that everyone will play all ending just to work out what *MAY* have happened in another as big a problem as much of the origional endings. It is no way clear if the geth survive the destroy ending, why not a shot of them alive or conversly all dead, there ships drifting around the lifeless, the quarians on Rannoch trying to workout what happened to them etc. it surely wouldnt have been hard. So you still have to make it up in your head, or trust the all trustable starchild.


Yes, it is clear. They are all dead, just like EDI. There's no reason to show it. They are trying to have each ending be as positive as possible, thereby, showing you all of your team-mates you just slaughtered would perhaps be read as a touch morbid.

#1285
Saiyan1126

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BP93 wrote...

I thought there was dialogue before actually charging the beam? Or not? All I got was the "oh ****" and then everyone running to it. I'm confused as all hell.

I guess I'll keep playing then, but I could of sworn that was the case. Worried I just played for 2 hours for absolutely nothing.


Nope. Hence why they kept emphasizing "clarity and closure". The new scenes aren't added until you get hit by the laser. That's where everything got a fresh coat of paint.

#1286
ghoul10p

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1st time I played it I rejected the choices and got that ending. 2nd time I planned to pick destroy but shot the star child to see what would happen and... I got the same ending as rejecting the choices. Waste of a half hour of unskippable cutscenes -_-

#1287
TODD9999

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Even after staying up to watch a livestream and read some discussions about the Extended Cut material, I decided that before giving my own commentary, I should play it for myself. So I did, starting just before the Cerberus base.

Overall impression: I'm not sure. (Alternatively: I . . . don't know.)

There were definite improvements made.
- It was explained how your squaddies made it from your side to being onboard the Normandy.
- You were able to question the Catalyst and get more complete information on the Catalyst's choices.
- You were able to completely reject the Catalyst's choices.
- An epilogue was provided.
- The final message was changed from a DLC pitch.

Each of these elements had some things I would disagree with, but they are mostly on the order of nitpicks. (Why didn't we see all the major races' homeworlds in all endings? Why did the Krogan get like half the slides? Why didn't I get to see Tali with her house? Grumble.)

When faced with the ending choice, I paused and thought for long moments.

- Rejecting the Catalyst, while interesting, leads to a short game over with victory at some point in the future (possibly just the next cycle). That's good, but I didn't feel like replaying the last bits just to see one of the more complete endings.

- Destroy, I couldn't bring myself to do, even though it was the only choice that allowed for Shepard's survival. I had just spent an entire game helping EDI to grow, as well as helping the geth. I couldn't just turn around and sacrifice them. They trusted me; I would not betray them. And, dimly in the back of my head, what if the Catalyst was right? What if I wiped out the Reapers now, but in so doing damned the rest of the galaxy to being destroyed by synthetics? It was a long shot, but possible.

- Synthesis, while presented by the Catalyst as the optimal solution, had several strikes against it. First, in it, Shepard is completely gone. He's not alive in his body, nor is his mind digitized. There is absolutely zero hope for any sort of reunion with his LI. In a meta fashion, this was unacceptable to me. There had to be some sort of hope for the future for Shepard and his LI. The second major strike is that, even if the Catalyst is correct and synthesis is the ultimate destination of organic and synthetic life, he *just said* that it cannot be forced - which is exactly what Shepard would be doing. Maybe Shepard himself was ready for synthesis, but *everyone*? That would be fundamentally wrong, a (please pardon the expression) virtual rape of the entire galaxy. Shepard could not do that.

- Control was left. After getting over the fundamental revulsion of choosing the same option as the Illusive Man, I had to think about it. The Catalyst himself seems to indicate that the Reapers are just tools, used to keep the cycles going, and to preserve the knowledge (somehow) of the various civilizations. A tool is just a tool - it is the mind that drives it that determines whether it is being used for good or for ill. A gun can protect the innocent as easily as it can harm them. By controlling the Reapers, Shepard could stand guard over all life, synthetic and organic, and make sure that they were all able to grow along their own paths - not with the sudden transformation of synthesis, but with the slow growth of their own understanding. If synthetics seemed about to slaughter all organics, he could step in; similarly, if synthetics were about to all be shut down, he could intervene. And of course, should external threats arise, the Reapers could stand against them. As a final consideration, the Catalyst's longer explanation makes it clear that Shepard's thoughts and memories would be preserved in the process of his body's dissolution. I immediately began headcanoning (despite my usual distaste for it) that it would be possible for the Shepard-Mind to split off back a copy of Shepard's own original mind, thoughts and feelings intact. It would only be a virtual being, but it would be Shepard as I knew him. From there, it could be put into some sort of technological body, or continue existing as an independent construct, a ghost in the machine. This could have several implications - a geth-style interface could allow someone else to "enter the matrix", as it were, and interact with him as though he were real. Alternatively, he could have a little floaty hologram projector (like the Illusive Man used on Thessia, only probably improved via Reaper technology) and be able to move independently. Perhaps mass effect fields could be used to simulate the feel of a body? Or perhaps someone with the appropriate cybernetic implants or a cybernetic suit could take the "touch" of Shepard-ghost and transform it into tactile stimuli? There were several possibilities for Shepard's continuation to exist, even if without his original body.

Since Tali was my LI, I could immediately begin making projections. Really, it would make an interesting character arc for her, from geth-hating quarian, to someone able to befriend Legion and achieve peace with the geth, to someone whose own lover gave up his organic form, to replace it with the synthetic. Given the quarian usage of implants and suits already, she would be in an ideal position to modify those to be able to tactilely interact with Shepard. And given the differences in proteins, they could never have a biological child anyway, so that would not be an issue (as an aside, I could see genetic engineering being used on donor "material", or artificially created "material", to allow any of Shepard's LI's to be made pregnant, even after he only exists as virtual life. It's not inconceivable.)

However, that is all just headcanon, and so should not be considered in a real review of the ending for consumption by other people. I just put it out there to share.

Thus, I went with Control, and got my ending. I was left feeling . . . neutral. Not numb, or apathetic, but just . . . finished. Which was a marked improvement over my original reaction to the endings (which was an immediate alt-tab to check the forums and see what I had done wrong). However, even given these definite improvements, I must reconsider my original problems with the ending, and the most major ones are still present.

There is still a total thematic misstep at the end. As I originally noted, I at no point got the impression that the overall theme of the Mass Effect series was one of organics versus synthetics. I did not even get that impression from Mass Effect 3 alone. The enemies were synthetic, yes, but that was not why they were the enemy. The Reapers were the enemy because they wanted to kill everyone. They could have been a mundane civilization, they could have been bioengineered, organic beasts, or they could have been giant intelligent starships, and they would have all been equally evil, and equally opposed, for their goal alone. While "organics vs. synthetics" was a recurrent theme in the series that was addressed through multiple sidequests, it was never presented as the ultimate theme.

The ultimate theme I took away was that by drawing together individuals from varied backgrounds and peoples, and banding together in common purpose, we can achieve a gestalt that is greater than the sum of its parts. That gestalt, driven by the will to never give up, can achieve impossible things, and show what we can achieve at our best. In each game, we gather allies, pool resources and skills, and do the impossible. We show that the problems that drive different beings are things that everyone can see and sympathize with, and not just the unknowable issues of "the other".

Of course, this is likely colored by my own playstyle as a paragon, but even the renegades experienced many of the same things, albeit with a more pragmatic/harsh/brutal/realist twist. They still gathered allies, still achieved impossible tasks.

So, in Mass Effect 3, we follow that same trajectory writ large, uniting not just individuals into a squad, but civilizations into an alliance, solving ancient disputes and bringing people together in common purpose. We go to achieve the impossible and . . . for the first time in the series, fail. The impossible cannot be surmounted. Sovereign cannot be beaten; everyone dies on the Suicide Mission; the only "victory" possible is following the Catalyst's paths.

In the Extended Cut, we can say no. We can reject the Catalyst's premise - but we still cannot achieve the impossible as we could previously. We are all annihilated, leaving behind only a hope for the next cycle.

Another major complaint that I had with the ending was a lack of your choices feeding into it, and that is still present as well. It does not matter how many friends you made or betrayed; it does not matter how many civilizations you destroyed or allied with. The most brutal and vicious Shepard possible is still presented with the same choices by the Catalyst as the most noble and enlightened, so long as their tally of points is enough. The rachni queen is replaced by the rachni breeder, but no rachni are on Earth either way. The Primes do not lend their support in London.

I will concede, although I have not seen them, that the ending slides or ending dialogue may have been slightly altered, and this is good and a definite improvement over the original. Personally, I do not feel that is sufficient; others may disagree, and it is a personal decision how significant this point is to you.

Of course all the options, all the choices, were mapped out by BioWare, but they were then presented to the player. We could have Shepard destroy the rachni or spare them, destroy or preserve the Collector base, favor the geth or quarians (or make peace). We shaped the flow of the narrative. The first two games had to draw to a point at the end, to allow for the beginning of the next game, and that was tolerable and understandable to maintain a semi-coherent narrative. However, at the end, this is where BioWare could (and said they would) cut loose. Every action shapes the final result, altering the path of the future in unforeseen ways. Again, being realistic, I would not expect a completely unique and separate ending for every single possible combination of variables, but I did expect more than what we got. Again, everything draws to a point, and there are only four possible ways out. There are no ending options where the Crucible is not completed, and the Reapers destroy the galaxy (Rejection is similar to this, but the Crucible is still employed). There are no ending options where Shepard can reject the Catalyst's chocies and, by virtue of the technological and moral fabric of the force he has brought together, beat the Reapers, thereby showing that they are not the all-knowing, all-destroying near-gods they believed themselves to be, and so maybe this cycle could be different - or even if not different, at least be free. Knowing that the people behind BioWare are people, there aren't even any weird or silly endings, like the entire series being entirely in Shepard's mind after suffering mental trauma from the Prothean beacon on Eden Prime.

The argument could be made that the ending slides are the distinction that I'm talking about, and I understand that argument. Again, this comes down to a value judgement. For myself, the ending slides, while nice and appreciated, are not what I would have liked. We are shown a container of Neapolitan ice cream, and told that we may have any of the three flavors - but they all come from the same source (and, with the Extended Cut, we can also choose to have unflavored yogurt, if we really want it). The addition of whipped cream or sprinkles to the ice cream, while enjoyable, does not fundamentally chance the experience.

I hoped for a choice between ice cream (and it could still be Neapolitan), cake, pie, or mousse. Abject failure, use of the Crucible and Catalyst, pyrrhic victory on free terms, a coma dream, and other choices I cannot even think of.

As an example, the early Playstation game Colony Wars had a branching campaign path that took interesting and varied turns. It could end in abject defeat for your side after only a handful of missions, or could result in ultimate victory, with several steps in between. I really only mention this to show that if a space simulation from many years ago could pull this off, how could a roleplaying game built upon the idea of player choice and involvement not execute this now?

I hoped, and expected, that BioWare would show me what they could do when unleashed from the need to tie everything together in a nice bow. That they did, I suppose, but I had hoped it would be more impressive.

There are other issues of varying importance, as well, but those are my two most major complaints.

So, in the end, did the Extended Cut manage to save BioWare in my eyes? I really am not sure. As I said, I feel finished. Perhaps I have reached acceptance; but if I have, it is not a very positive acceptance. BioWare have salvaged something from the game, but will I continue to be a customer of theirs, knowing that they have stumbled at the finish on several occasions? Why should I get involved in one of their stories again, only to have to fear the entire time that at the finish line they will stumble? Should I give them more of my money and hope that in the future they do better, or just cut them off? I know I can no longer give them the glowing recommendations I once did.

Thanks to BioWare for doing the Extended Cut, for taking another chance at finishing the story. It was still not what I had hoped for, but it came closer, and at least left the setting that I have come to enjoy in a place that I can imagine it continuing. I suppose, for the Mass Effect series, that will have to be good enough. As for my status as an enthusiastic fan of BioWare, those days are sadly over. I will not say that I will never purchase another BioWare product again, and so in that way, the Extended Cut may have achieved its purpose. But I will absolutely not continue to be an enthusiastic BioWare fan, buying up DLC and related products, preordering and making sure to tell all my friends about how amazing the latest game is.

#1288
Pottumuusi

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Played it. I gotta say this makes the endings... not as horrible as they used to be but still pretty bad. At least it makes some sense now.

All the main choices still suck and are morally abhorrent and there is still the ambiguous breathing scene.

Good job for fixing the flashback though.

Now, I do like the added reject ending. It's still bad mind you, but it's kind of like choosing a kick in the nuts over getting shot in the face.
It's the only ending where Shepard acts like Shepard. Shepard doesn't take **** from abnoxious little spacechildren, because Shepard has moral integrity. Having moral integrity isn't something you should be punished for.

Reject really was a bittersweet ending, I'll give you that. That's a problem.
I wanted a real happy sunshine and rainbows ending. I'm disappointed that It wasn't there.
For that, many will say to me that I just don't get it, man.

Well I'll say this: bittersweet endings are for beret wearing Liberal Arts Majors and Hipsters who think dark equals deep, man.

Give me my house on Rannoch, then we'll see.

Modifié par Pottumuusi, 27 juin 2012 - 01:46 .


#1289
BP93

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OK, all is well. Thanks to all who responded. I had somebody on my friends list who messaged me saying the EC didn't work for him so I got a bit worried myself. Paranoia and all...

Poor Ashley. =(

#1290
Saiyan1126

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ghoul10p wrote...

1st time I played it I rejected the choices and got that ending. 2nd time I planned to pick destroy but shot the star child to see what would happen and... I got the same ending as rejecting the choices. Waste of a half hour of unskippable cutscenes -_-


Welcome to the club. I'm pretty sure that happened to most if not everyone. I wish they added a bit more to make it different. Like a random scary close up of a Reaper then a laser blast that blows up the Crucible.

#1291
Saiyan1126

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BP93 wrote...

OK, all is well. Thanks to all who responded. I had somebody on my friends list who messaged me saying the EC didn't work for him so I got a bit worried myself. Paranoia and all...

Poor Ashley. =(


Don't worry, she gets magically healed when she steps off the Normandy on the jungle planet. :wizard:

#1292
DRTJR

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I loved the slide with Zaeed, That was one of the funniest things I have seen.Zaeed Chilaxing on some beach with a beer.

#1293
element eater

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ghoul10p wrote...

1st time I played it I rejected the choices and got that ending. 2nd time I planned to pick destroy but shot the star child to see what would happen and... I got the same ending as rejecting the choices. Waste of a half hour of unskippable cutscenes -_-


i feel ur pain i did the same :(

#1294
Sargerus

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I liked the EC, it closed several plot holes of the original ending, it gives an extra ending (Refusal) for those who don't want to pick the original 3 choices and gives hope of a ME4.

Of course those who wanted the endings to be rewritten and Indocrination Theory followers will still be somewhat pissed.

For me, the EC did it's job.

#1295
RainbowDazed

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BP93 wrote...

I downloaded the EC, installed, and started a save game from right before attacking Cronos station, yet I'm almost done (at the beam scene) but nothing has played? What gives? Did I do something wrong and essentially waste 2 hours of my time playing through all this ****?

I'm on PS3 btw, please help!


I'm on PC and for some reason the EC did not load on my first play through so I had to play through it again. It started working after I re-started the game. 

#1296
BARRAGE 74

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I truly appreciated the time and effort Bioware put into the extended cuts.  Yet still I'm unsatisfied because it only extended and left unchanged those 3 options I hated.  In destroy we cut down all AI's regardless of their guilt or innocence.   Whole new lifeforms destroyed before they could reach their true potential.  My Shephard fought against that.  My Shep kept and treated Legion as a true ally.  We are given the choice of synthesis because someway somehow reaper tech has the godlike ability to combine synthetic with organic life throughout the universe.  In our fight for freedom and diversity we end up taking away everyone's choice by making it OUR choice to synthesize them.  My Shephard fought against synthesis.  Just ask Saren.  In control Shephard a flawed yet heroic man is uplifted to godhood.  Shephard has been chosen to manage and rebuild things as he sees fit, beyond anyone else's reproach.  In becoming the new controller he is lost to his squadmates and even himself.  My Shephard would have fought against that as well.   Again I want to thank Bioware for all their hardwork and countless hours of enjoyment, but this is as good a time as any for me to jump off this franchise.

Modifié par BARRAGE 74, 27 juin 2012 - 02:06 .


#1297
Dugular

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Ok. I tried reading through all the replies, but there were too many. So sorry for any repeat information. Here is a big description of everything I noticed (and my views)

You don't really notice anything from cerberus base up until beam run (Though apparentally your war effort is 'fixed' during this period. Which I see some evidence described in the 'destroy' ending).

For reference, I played as a male paragon in relationship with liara.

First difference noticed in the run up to the beam: Your two squadmates get injured and Shepard calls for the Normandy to pick them up (in an attempt to clean up ending). I had Liara as one of my teammates so there was a bit of lovey-dovey stuff as she got onto ship. I wasn't completely happy when I saw this as it seemed too slow and ruined the urgency of simply getting to the beam at all costs (Might make sense for a Paragon who feels all life is worth saving, not so much with Renegade but don't know if the same happens with Renegade)

Once in beam, extra scene of Normandy making it into space, and the Admiral confirming someone made it into the citadel.

Slight extra bit in Citadel where you see Shepard flung out of the beam into the dark red room of the Citadel, rather than simply waking up in it. When he does wake up, there is a wierd sharp sound and his eyes go black for a second. Really noticable and not sure what it's meant to mean (I thought they were going for indoctrination, at first, but doubt it now).

Rest is the same until you get to starchild. You have a lot more investigation options with Starchild now. And can learn that he is actually just an advanced form of VI or AI, and so nothing magical. This was important for me and it made Starchild feel as plausible as the Prothean VI you chase after.

His explanations of your three choices are a LOT more clear, though where the original ending made you unsure of which is better, the EC now makes it pretty obvious that the order of preference is as follows: Destroy-Control-Synthesis. Still, choice is up to you. He also NO LONGER talks about the relays blowing up (So the first, and I think only, bit of retcon). Anyway, endings were as follows.

In all endings, after choice is made, a scene is shown of the Admiral stating that the crucible has activated and for all ships to head to rendevous point. Which I'm assuming is in another star system (possibly due to fear of what crucible will actually do). You see lots of ships making jumps, including Normandy with a little scene of either Kaiden or Ashley (I assume, I had Kaiden) telling Joker they have to leave, with Joker reluctant presumedly because he wanted to wait for Shepard. His only reply to Kaiden/Ashley is 'dammit', which is Joker's only new line and probably ripped from another part of the game.

With the scenes of the Earth battle, there is an extra added bit of two soldiers fighting husks, with the outcome changing on the choice. Now for the detail of each ending

DESTROY - The two soldiers get surrounded by husks, but red blast clears them. You then see scenes of reapers on other planets falling with the natives cheering (Asari homeworld and tuchanka in my case). Then Admiral Hackett does a voice over while pictures are shown of each civilisation giving you insight of what they ended up doing (For example, you see a Krogan baby if you cured genocide). You then real-time cutscene of your crew by the memorial wall putting up Anderson and Shepard's name. Liara put the names up in my game, assumedly due to being the love interest. Hacket's voice over explains that relays were heavily damaged, but assumed fixable. And generally everything fixable, but not easily. No mention of Geth disappearing, but none are shown, so is assumed this still happens. EDI is not shown either. Finally, you see normandy leaving jungle planet and get the breath scene (This is interesting as same save did not have enough war assets to see this in original cut. So might be related to war asset 'fix' mentioned prior to starting cerberus raid.)

Control - Two soldiers fighting husks, before blue wave makes husks walk away backwards. Same scenes of asari homeworld and tunchaka, except with reapers flying away rather than crashing over. All pretty much the same except EDI is shown. Though the unexpected cool part was Shepard doing the voiceover with a reaper-ish tone to his voice. Explaining that Shepard is dead but his thoughts and desires have allowed this new entity to be born, who will now help protect and look after the races (pretty cool, really). Music is a little bit sinister, as opposed to hopeful in the other endings.

Synthesise - Two soldiers fighting husks, when green light hits husks, they appear to regain their 'life' in a sense. They start looking confused and human-like. Scenes of Tunchaka and Sarien homeworlds, though everyone looks more confused than cheerful. EDI does voiceover this time, and definitely comes across as the best ending. Everyone has all knowledge from all prior races, there is complete peace. Noticable bits are that (like original cut), there is extra bit of Joker helping EDI out of spaceship and having a bit of a cuddle (nothing new). And when putting Shepards name on memorial wall, Liara and EDI have a hug, and as EDI is doing voiceover, she explains she now finally feels alive, even showing sadness in her face while hugging Liara. This essentially, is the only ending that seems to properly complete EDI's journey into understanding humans.

EXTRA - Shoot the star child, his voice goes all scary and says cycle will continue. Next scene shows liara's box in an underground cave explaining that it contains all info that their cycle gathered on reapers. Stargazing scene has a female adult now (looks asari, but might not be), who explains to the child that they uses Liara's information to win against the reapers.

Phew. Off to bed.

EDIT: My two pence about people who hated the choices. I don't get it. They say it is not what their shepard fought for. To be fair, your shepard isn't a god and can't create the perfect scenario, he is placed in this situation and has to make do. The good part is, if your shepard would never choose any of the three options, he doesn't have to. If you get the end of human race, then that's not bad writing, thats you roleplaying what you wanted to roleplay, and the concequences happening from your choice.

If it helps at all, my Shepard was all about making the right choices that were two hard for 'mere' people to decide on. He fought against anyone dieing, but still had to make a choose between Ashley or Kaiden. He wanted neither of those. Same with the three (four) options my shepard was presented with. None were perfect to him, but letting his entire galaxy die because he was too weak to take a hard decision was a non-option for him. Guess the shepard in my game had more balls and was able to make a hard decision unlike those that let the reapers kill everyone while they whined that they can't choose a perfect ending.

To be fair, all three options are a LOT BETTER than everyone thought was possible throughout most of the series. And for those that say "WRONG! Shepard always felt the reapers could be beaten!" Well, guess what, they can. Choose destroy, accept loss, you still roleplayed right.

And for those who care, my shepard chose synthesis, because throughout the entire series, he was a Paragon, and was much more than a normal human (Which is what made him a hero), and he was able to make an incredibly hard decision to not only allow complete peace, but also bring all knowledge lost from other cycles back into the picture. And he believes in evolution, ha! It's the most dramatic ending, and probably the bravest choice that can be made because its so controversial.

Modifié par Dugular, 27 juin 2012 - 02:17 .


#1298
BDelacroix

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To be honest, it was better than the original ending(s) but not as exciting as ME2.

Oh yea, The DLC message was changed which was actually made it seem much less like I was just trolled.

Modifié par BDelacroix, 27 juin 2012 - 02:09 .


#1299
ThE_LoNe_R4nGeR

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TODD9999 wrote...

Thus, I went with Control, and got my ending. I was left feeling . . .
neutral. Not numb, or apathetic, but just . . . finished. Which was a
marked improvement over my original reaction to the endings (which was
an immediate alt-tab to check the forums and see what I had done wrong)


Lol, I did the same thing.  Except mine was Synthesis during my original playthrough...None of the options appealed to me :/.

I didnt want to take up another entire page quoting your whole blog, but your thoughts were laid out well and probably represent a lot of players' opinions right now....  They're at peace, satisfied, or something inbetween.  It wasn't perfect, there are still holes, but it was a marked improvement over the  "WTF?" initial endings.  I dislike the handling of the Rejection ending, but I am glad it was included.  My personal Canon ending was Destroy, and I am much happier with the way things were fleshed out.

#1300
Revanor

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 Greetings!

First of all, I want to thank everyone at Bioware who made this virtually possible, as well as the fans who didn't let ME3 end the way it did. I'm probably not the only one who's telling you that it should have ended it like this in the first place.
I'm sure it didn't because of We Know Who, breathing down your necks. The fans would have and will give you time.
After the credits you said that there will be more Mass Effect, I can't tell you how excited I am, and I know I'm not the only one. Despite the mess around the ending we all cherish and love you guys beyond words for bringing us the wonder of Mass Effect. I hope that in the future you will keep feeding us with masterpieces like this trilogy, and whenever a company rushes you, just point at ME3 and tell them to back off, being nice and generous to the fans can generate a fanbase that CAN defeat evil companies.

So yeah, the Extended Cut was awesome, it's a shame it didn't extend over the short romance scenes before the attack on Cronos base, but whatever, it made the ending great! I don't know what you guys had in mind exactly with the dark energy ending, but this new one seems legit to me. I really liked the fact that you can deny all the options and go on towards extinction. That was great. The first time I got to the Catalyst, and got to choose I said "F** you for being an arse before and not letting me see the proper endings! Eat some lead you SOB!" and I shot him which in turn gave me the new ending. XDD I kept yelling "Wait! That was unintentional! Lol this is brilliant!" So yeah that was great.
It leaves a lot of room for speculation and fan fic. Also, the fact that you answered a lot of things about the Reapers, didn't spoil them at all as villians. Yes it made them less scary but I still love them.

Although there are still some questions... The whole syntethic-organic conflict makes sense, but I still missed that Shepard didn't speak about the peace with the geth! I see absolutely no reason why the geth or the organics would go to war with the geth, even a hundred years after ME. 
The other question I currently has in mind is Shepard. I was basically a full paragon so the control ending played out pretty much the way I wanted it to play out. The new Shepard-reaper has the thoughts and memories of Shepard.
In many ways, that means that Shepard lived on. It refers to itself as "I" and even has the voice of Shepard.
So my question is, can't he speak to his friends as a reaper? If he has Shepard's personality he would know what the "real" Shepard would tell his friends, it would be more or less like him. 
And third, the destroy ending. It's very said that the geth and EDI had to die, but I accept it, with the indoctrination theory disproved, this theory seems to be the most mixed. On the one hand, you kill all the geth  and EDI, but on the other hand, in the final scene you can see Shepard taking a breath. Now Casey Hudson stated that there will be no post-Shepard ME. Which is sad but understandable. I mean, it would be a realy big cliché that after, say 20 or 30 years, Shepard (or anyone) has to save the galaxy again, either from the rachni (doesn't make sense), synthetics (hinted by the Catalyst but seems improbable, if made well, it could be a great and ironic story) or other foe.
Well if Shepard isn't in the game, it could take place centuries after him, fighting against somebody...
I can understand why Mr. Hudson doesn't want a post-Shepardian ME because with the Extended Cut, the endings does seem to be very diverse, so it would have to take place some time after Shepard when his decisions no longer have an effect, and post-reaper war history can be solved in either dialogues or simple text...
Ugh sorry for making this really long, in short, we just want to know what happened to Shepard if the EMS is high enough and he chose destroy which he seemed to have survived. You can't escape this. Neither you can escape showing Tali'Zorah full frontal without her mask. :DD But then again, that would be something post-reaper war... well not necessairily a game... but that would be the most satisfying... well anyways, thank you for restoring my faith.... and breaking my heart because ME is over... for now...

Oh and one last thing. The new music. It was awesome. I hope it will be available soon. :))

Modifié par Revanor, 27 juin 2012 - 02:08 .