Extended Cut: SPOILER Discussion
#1301
Posté 27 juin 2012 - 02:02
Joker doesn't come off as a coward, and as an added bonus he doesn't look backwards anymore.
Being able to question the kid. It's there, at least so Shepard isn't going blindly forward with no resistance.
Seeing what each choice did. (Should have been there before, but at least it's there now)
Seeing how the squad got back on the Normandy (still doesn't fit too well since the SR2 doesn't land like that, but at least we aren't teleporting)
Final communication with LI since she charged the beam with me.
The Reject Option: at least it showed that the crucible was necessary
Getting of Gilligan's Planet and honoring Shepard
Finally, the insulting "buy more DLC" message was replaced with something that actually seemed like a nice message to go out on.
What I didn't like:
Synthesis is almost too good. I know that it was supposed to be the best ending before, but now it almost seems like it's too obvious.
Probably the easiest way to win certain people over wasn't included. No reunion, Shepard still dies.
Catalyst still maintains dumb logic, but at least it seems to admit that the overall situation is due to a failing on its part.
Overall: Much improved. I still have some issues, such as how some of the explanations are iffy, but at least it's much better than what we got. On the one hand, I'm pleased that we got this improvement, but on the other hand, I can't believe what it took to get it. Even with things being better, it'll be pretty hard not to think of this whenever something new comes out of Bioware.
#1302
Posté 27 juin 2012 - 02:02
Loved how they changed the cutscenes so that the Mass Relays don't explode into smithereens like they did in the original endings. Oh and I love that they changed Joker's cutscene, now he doesn't turn around during the explosion from the cockpit! This is the best you could come up?
#1303
Posté 27 juin 2012 - 02:03
Modifié par ENorman94, 27 juin 2012 - 02:04 .
#1304
Posté 27 juin 2012 - 02:04
cyclopticbob wrote...
Yes, it is clear. They are all dead, just like EDI. There's no reason to show it. They are trying to have each ending be as positive as possible, thereby, showing you all of your team-mates you just slaughtered would perhaps be read as a touch morbid.
Well I accept your conclusion is probably the correct one and the reason also.
But they wrote a morbid ending into the game, they wanted dark and depressing (or it seems like they did anyway).
So why not actually show it. Is it because they feel people didnt like the dark depressing origional endings and therefore chose to avoid anything similar here (if so, bye bye artistic integrity). If thats the case then why not just make the starchild wrong with high EMS?, so they die if you did it badly, live if you did it well, but maybe are considerably weakened by the damage to the reaper tech they have!
#1305
Posté 27 juin 2012 - 02:05
#1306
Posté 27 juin 2012 - 02:06
Thank you, Bioware.
#1307
Posté 27 juin 2012 - 02:06
Bioware managed to make one of the worst endings in storytelling history, and raise it to a status of mediocre through this EC. Honestly, it's a pretty impressive feat, considering what they had to work with.
Kudos.
#1308
Posté 27 juin 2012 - 02:06
ENorman94 wrote...
Does anyone know why he takes the form of the kid from earth? Shepard should've been able to ask that. That's my only gripe.
The same reason why he is using Shepard's voice? I guess it's because he is more advanced than Vigil or AI #2, so he takes it a step further and uses a familiar image from your mind?
#1309
Posté 27 juin 2012 - 02:06
Easy.Zelto wrote...
cyclopticbob wrote...
Yes, it is clear. They are all dead, just like EDI. There's no reason to show it. They are trying to have each ending be as positive as possible, thereby, showing you all of your team-mates you just slaughtered would perhaps be read as a touch morbid.
Well I accept your conclusion is probably the correct one and the reason also.
But they wrote a morbid ending into the game, they wanted dark and depressing (or it seems like they did anyway).
So why not actually show it. Is it because they feel people didnt like the dark depressing origional endings and therefore chose to avoid anything similar here (if so, bye bye artistic integrity). If thats the case then why not just make the starchild wrong with high EMS?, so they die if you did it badly, live if you did it well, but maybe are considerably weakened by the damage to the reaper tech they have!
They want YOU to make your own interpretation of the stuff you saw.
In my case: I didn't see the Geth dying. And even if their mobile platforms got destroyed, their clusters could be still intact.
And EDI? I said it before - Joker won't rest until he finds a way to reactivate her.
#1310
Posté 27 juin 2012 - 02:09
They are featured in epilogue slides. In fact, the slides feature only ME2 characters and no one from your ME3 crew.Commander Castillo wrote...
What role do the ME2 LIs play in the extended cut? I romance Liara in everyone of my playthroughs so thats why im curious
Modifié par ENorman94, 27 juin 2012 - 02:10 .
#1311
Posté 27 juin 2012 - 02:12
Also, for any post Shepard ME, sure Shepard's story is done as it should be but there are far more options for more stories. YOu don't always have to do the seek and slay the evil wizard plot. Ultima 4 branched away from that with their quest of the avatar.
#1312
Posté 27 juin 2012 - 02:13
If you pick destroy, EDI's name appears on the memorial wall during the cutscene with your crew.BDelacroix wrote...
Who said EDI and Geth died? The star kid? Hardly believeable. They left enough to let you think they don't.
#1313
Posté 27 juin 2012 - 02:14
The Normandy suddenly swooping down to pick up the squadmates was silly and nonsensical. They at least got some good emotion out of the parting of Shep and Liara, but it's still silly. And it turned out to be basically pointless, too.
Synthesis still sounds like total gibberish to me. I didn't pick it, and I probably won't, ever, because it just can't fit in my conception of the Mass Effect universe. It doesn't sound particularly moral, either, but that's not really the issue. Maybe I'll check it out on youtube
Destroy was annoyingly unclear about what would happen to the Geth/EDI. Annoying, because I had to waste a whole bunch of time sitting through cutscenes finding out, when you could have just had
Shep:So the Geth and EDI would be destroyed
Catalyst:Yep
Control was fairly cool, managing to be both positive and sort of ominous. Ignoring the obvious "fly all the reapers into the sun" option was annoying. Still, it'll probably be my canon.
#1314
Posté 27 juin 2012 - 02:14
#1315
Posté 27 juin 2012 - 02:15
ENorman94 wrote...
If you pick destroy, EDI's name appears on the memorial wall during the cutscene with your crew.BDelacroix wrote...
Who said EDI and Geth died? The star kid? Hardly believeable. They left enough to let you think they don't.
She also appears in the "dead squadmate" flashback spot. Though I suppose that could just be Shepard being wrong.
#1316
Posté 27 juin 2012 - 02:15
CptData wrote...
Easy.Zelto wrote...
cyclopticbob wrote...
Yes, it is clear. They are all dead, just like EDI. There's no reason to show it. They are trying to have each ending be as positive as possible, thereby, showing you all of your team-mates you just slaughtered would perhaps be read as a touch morbid.
Well I accept your conclusion is probably the correct one and the reason also.
But they wrote a morbid ending into the game, they wanted dark and depressing (or it seems like they did anyway).
So why not actually show it. Is it because they feel people didnt like the dark depressing origional endings and therefore chose to avoid anything similar here (if so, bye bye artistic integrity). If thats the case then why not just make the starchild wrong with high EMS?, so they die if you did it badly, live if you did it well, but maybe are considerably weakened by the damage to the reaper tech they have!
They want YOU to make your own interpretation of the stuff you saw.
In my case: I didn't see the Geth dying. And even if their mobile platforms got destroyed, their clusters could be still intact.
And EDI? I said it before - Joker won't rest until he finds a way to reactivate her.
I think it might be a bit of both. Or they could just be lazy/cost effective and just say make an interpretation. I can't see it be any morbid than watching the Quarians slaughtered and Tali's suicide. You already know my opinion on EDI's survival
#1317
Posté 27 juin 2012 - 02:18
TullyAckland wrote...
Staarbux wrote...
Yep. All I really wanted was a scene where Shep's LI discovered she was alive. Really all I wanted. But I guess there were far fewer of us than I realised.
One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:
- Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
- When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
- A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
- You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.
what if our LI is from ME2, we just get a flashback?? ......thanks for that
#1318
Posté 27 juin 2012 - 02:18
This isn't bittersweet for me, it's futility. If I wanted futility, I wouldn't play video games. It's the same reason I hated the Matrix, if I wanted futility I wouldn't watch movies.
Before, I picked Synthesis because given the choices, sacrificing yourself for a friend (EDI) was the sort of thing my Shep believed in, a chance to make something greater despite not knowing the consequences. But now it's the only ending where my Shep and Liara can't have some sort of contact/reunion. Call me a sap, whatever, I like happy endings and I consider the idea that 'true art is agnsty' is nothing more than artistic masturbation.
So, I still feel like I've had hundreds of dollars and hours of my time wasted. "Oh, but I got three video games" I hear you say. Well yes but, funnily enough, I do actually play video games for story, which is why I mainly play RPGs. So my time, my money, my good regard, my faith and my reluctant fandom has been fruitless.
#1319
Posté 27 juin 2012 - 02:21
ENorman94 wrote...
If you pick destroy, EDI's name appears on the memorial wall during the cutscene with your crew.
So assuming that by extension the geth are also dead, what happens to the quarians, have they been cured of the immuity deficency they suffered from or not. In destroy they are still shown wearing masks so it's not possable to truely tell.
And again what happened to the rachni. Did they go on to become a galactic superpower. They repoduce in the thousands and have a hive mind, therefore making them close to the perfect quast communist sociaty, so they should prosumably become one of the most powerfull races. A major contributor to the rebuild effort and maybe a council seat.
Don't know because they arent even mentioned!!!
edit: If you think I'm being picky bare in mind DA:O told you what happened to a taven wench so I dont think its unreasnable to expect something clarifying what happened to the rachni!
Modifié par Zelto, 27 juin 2012 - 02:24 .
#1320
Posté 27 juin 2012 - 02:21
First I would like to ask: Why wasn't this the ending to begin with? Compared to the original it is leaps and bounds better, but the problem will be is that it will always be compared to the original because that monstrosity will never leave the hearts and minds of your true fans. Because of this most of my comments will also be in comparison to the original. What this ending did right was that it finally filled in a few nagging holes like how did Hackett know Shep was in the Citadel, why did the Normandy leave the battle, and what exactly is the Star Child (or whatever u wanna call it). The thing it did the best with was the actual conversation with the Star Child. We were able to ask questions, reject his opinions and make a more informed decision. Which is what we should have been able to do in the first place. The only quick fix you did to answer some questions that I had a real problem with was the Normandy swooping down in the middle of the beam run to pick up your squadmates. The Normandy is way too easy of a target to be shot down and would've have never done it. Instead the developers would have been better served simply sending in a shuttle that akes them to the Normandy. That would have made greater sense in my estimation.
There were a few things I didn't like about the EC that deserve mentioning. For starters it was blatently obvious that you realized your mistake with the Mass Relays and changed it so that the Star Child never once says they will be destroyed and the cinematic shows them only being slightly damaged. I think you realized that according to the Arrival DLC that a destroyed Mass Relay equates to a destroyed Star System. Too bad it took how many people pointing this out before you realized it? The other thing I didn't like was the use of still frames during the epilogue. Was it too much to ask to give us 5 to 10 second motion scenes for each one? The other thing I didn't like was the lack of an explanation for the magical bullet wound that Shepard gets on the Citadel when he was clarly never shot there. That alone will keep the IT guys from not letting go.
In conclusion, is the EC a perfect ending? No. Is it an improvement? Yes. If I was to rate the original ending it would have gotten a 2 out of 10 simply because it provided an ending unlike other things i have watched. The EC gets a 7 out of 10 because it does a better job in hammering down the facts of what you accomplished. If the original ending would have been this then BW could have saved itself a great deal of the flak it received because while this one isn't perfect it atleast makes sense nad the narrative coherence is not lost with the EC as it was with the original. I can now say that I no longer dread and loathe the very mention or discussion of the Mass Effect 3 ending and for that I thank you.
#1321
Posté 27 juin 2012 - 02:22
Saiyan1126 wrote...
Krosfiyah wrote...
Yeah I thought how they summed up the Synthesis ending to be wierd as well. To me, Synthesis is bad because it stops the evolutionary process altogether. Evolution is what makes organics unique and what allows society to progress as opposed to synthetics who are limited by how they were programmed.
That's why when he told me about Synthesis, I remembered WWMD.
What Would Mordin Do
Mordin was describing the Reaper's methods of synthesis. The catalyst himself said that the reapers had been unsuccessful in their attemps at synthesis. Synthesis in and of itself does not neccesarrily mean the end of evolution. As their technology improves, they will continually evolve.
#1322
Posté 27 juin 2012 - 02:22
sorry
Modifié par Zelto, 27 juin 2012 - 02:23 .
#1323
Posté 27 juin 2012 - 02:23
DevApp wrote...
This isn't bittersweet for me, it's futility. If I wanted futility, I wouldn't play video games. It's the same reason I hated the Matrix, if I wanted futility I wouldn't watch movies.
Before, I picked Synthesis because given the choices, sacrificing yourself for a friend (EDI) was the sort of thing my Shep believed in, a chance to make something greater despite not knowing the consequences. But now it's the only ending where my Shep and Liara can't have some sort of contact/reunion. Call me a sap, whatever, I like happy endings and I consider the idea that 'true art is agnsty' is nothing more than artistic masturbation.
So, I still feel like I've had hundreds of dollars and hours of my time wasted. "Oh, but I got three video games" I hear you say. Well yes but, funnily enough, I do actually play video games for story, which is why I mainly play RPGs. So my time, my money, my good regard, my faith and my reluctant fandom has been fruitless.
This.
#1324
Posté 27 juin 2012 - 02:25
Modifié par gundam94, 27 juin 2012 - 02:30 .
#1325
Posté 27 juin 2012 - 02:27
Really the only thing I wish they had added was a short reunion scene for the Shepard Lives ending, a la ME1. Other than than, I'm completely happy and feel that all was put right in the Mass Effect world.





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