Aller au contenu

Photo

Extended Cut: SPOILER Discussion


4048 réponses à ce sujet

#1326
Zuka999

Zuka999
  • Members
  • 626 messages
StarChild still exists for no obvious reason. Ending still sucks. Sorry, BioWare, you've lost me as your customer for future releases. :\\

#1327
Super_Angurius

Super_Angurius
  • Members
  • 156 messages
Well until I can get my XBox hooked to the internet I can't actually play the EC. But here's my thoughts. This would have worked much better if it had been the ending in the first place. Now keep in mind I still would have hated the **** out of it. It's not an ending I'd like for a variety of reasons. But it would have come off better. But their is a problem with it coming out now.

It's too little too late. The people who really hated the original ending had months to stew in it, and find faults. And how Bioware handled the critisism, wasn't helping any. They avoided a lot of the hard questions and cherry picked for softball answers. They treated the fans who disliked the ending as ignorant children. And those fans began to hate not the ending, but it's creators.

Honestly, they decided to end it like Lost or Battlestar Galactica. But it should have ended like Return of the Jedi.

#1328
powerph

powerph
  • Members
  • 46 messages
If they want it to be the END of Sheps story I really dont understand why they won't give us a straight up answer if Shep really does survive in the enough EMS destroy ending.
Yes his/her name isen't placed on the wall and we see him/her breathe but comon just give us a damn reuinion and some blue children would not hurt :)

#1329
Jeffweeeee

Jeffweeeee
  • Members
  • 15 messages
Seriously what the hell?

We went from ZERO closure, to 1% closure. Fantastic...

So the normandy gets off the planet, and the fleet isn't stranded. We were kind of already inferring that much.

WHAT ABOUT OUR ****ING SQUAD?

Modifié par Jeffweeeee, 27 juin 2012 - 02:36 .


#1330
CptData

CptData
  • Members
  • 8 665 messages

powerph wrote...

If they want it to be the END of Sheps story I really dont understand why they won't give us a straight up answer if Shep really does survive in the enough EMS destroy ending.
Yes his/her name isen't placed on the wall and we see him/her breathe but comon just give us a damn reuinion and some blue children would not hurt :)

Imagination.

Some stuff better stays in your mind. Or in yours. Or in yours, Sir! *points with finger at random people* You, Sir, you are a blight! B)

Well ... yeah, like "blue children" :police:


In your imagination, Liara and Shepard are united at some point later - and may have as many blue kids as you want. :lol:

Modifié par CptData, 27 juin 2012 - 02:39 .


#1331
SetecAstronomy

SetecAstronomy
  • Members
  • 598 messages

Jeffweeeee wrote...

Seriously what the hell?

We went from ZERO closure, to 1% closure. Fantastic...

So the normandy gets off the planet, and the fleet isn't stranded. We were kind of already inferring that much.

WHAT ABOUT OUR ****ING SQUAD?


No offense, but did you just youtube the endings? I only ask because you actually do see what happens to your ****ing squad, but most of the youtube vids start at the Citadel.

#1332
AnAverageGamer

AnAverageGamer
  • Members
  • 409 messages
I would just like to say to Bioware that I seriously appreciate the efforts put forth by you for the consumers. Knowing that many were unhappy at the short, sudden, unvaried endings you recast the actors, added cutscenes, wrote more dialogue, expanded the story, and presented all of this to everybody for free. Not many developers would do this, and furthermore you did it without trashing the original content to save face.

I know not everybody will be satisfied with it. There still wasn't a huge variety from the endings, they still don't really reflect many choices made by your character, and there still isn't a 100% happy ending, but, even with all that said, what was given was still a fitting end to a franchise such as this.

The choices were explained, the ability to grill and question the godchild was added, and the aftermaths were hugely expanded. I am sure more could have been done beyond what was added if this weren't done in a mere few months.

For all the thought that was given to the fans, all the effor that was put forth (especially when no further work on the end was even required, let alone giving it away), I sincerely say/type thank you, Bioware. I was one who hated the endings with a passion and, while I don't think they are perfect, I do like the ends a lot more.



Just please don't let the quality slip so much in the ends again next time, ok? :P

Modifié par AnAverageGamer, 27 juin 2012 - 02:43 .


#1333
Iss_Monster

Iss_Monster
  • Members
  • 3 messages
I liked how they left somewhat interpretation with the LI situation and yes they did do what they set out to do with the EC, with the LI but I still wish there was a reunion of some sort. Maybe like a short cutscene of the future with your LI. Other than that I really liked the endings.

#1334
powerph

powerph
  • Members
  • 46 messages

CptData wrote...

powerph wrote...

If they want it to be the END of Sheps story I really dont understand why they won't give us a straight up answer if Shep really does survive in the enough EMS destroy ending.
Yes his/her name isen't placed on the wall and we see him/her breathe but comon just give us a damn reuinion and some blue children would not hurt :)

Imagination.

Some stuff better stays in your mind. Or in yours. Or in yours, Sir! *points with finger at random people* You, Sir, you are a blight! B)

Well ... yeah, like "blue children" :police:



In your imagination, Liara and Shepard are united at some point later - and may have as many blue kids as you want. :lol:



meh im way to tired to headcanon right now, maybe tomorrow. I'll have atleast 5 blue children, and adopt some krogan of Wrex. should be a happy little family :wub:

Modifié par powerph, 27 juin 2012 - 02:44 .


#1335
Jtoxification

Jtoxification
  • Members
  • 3 messages
Personally, I think this extended cut does what it needed to do, and I am VERY pleased BW shared it with us.

[To be spoken in your best elcor impersonation: with great exhaustion]: I understand the ending wasn't complete, and only gave us a handful of answers, and we didn't get to see how each of our decisions played out. I get it. I get that a lot of us are angry. But we at least have closure, now. I myself would have liked to see which way Garrus's internal turmoil would've played out if he had or hadn't killed the evil doctor that got away in ME1 and the teammate that betrayed him in ME2 - all throughout the games there were subtle hints of him popping ideas similar to a young, more reasonable Saren, and all he would need is a push in the wrong direction (from a renegade Shep!). Or what happened to Zaed's internal rage about never being able to find out what happened to his arch nemesis (if you didn't let him kill the bastard outright rather than one of the pilots getting a hole in his head from random shots). Or what happened to Liara's "dad"? Or what happens to the army of mercenaries? Of course, the list could go on, but as for all the other complaints and plot holes? I place very little credence, especially in regards to IT (which is still a freakin' awesome theory, don't get me wrong), for the following reasons:

#1: The gun with unlimited bullets? Try this: an Alliance grunt involved in the Citadel Run kept a pre-"thermal clip technology revolution" pistol with snowblind rounds so it wouldn't overheat. There's probably a lot of people in the ME galaxy that had misgivings about using thermal clips. When Shep woke up from the reaper blast, s/he clearly landed next to the pistol. You want details for how seemingly unlimited ammo is possible? It's used in ME1, and explained in ME1 & 2. IIRC, omni-gel and fabricator technology. At any rate, thermal clips are not ammo clips; their only purpose is to prevent overheating, and their use was NOT widespread during Mass Effect 1, so you had to deal with weapons that overheated with a dangerously-long cool-down time if you held the trigger too long, rather than thermal clips. Presumably, such a weapon wouldn't last as long as one with thermal clip heat dissipation. Side note: notice that they still emit the same overheating sound when they run out of thermal clips.
#2: Shep's wound on his/her left side: the armor was blown off by a reaper. A reaper. You can see Shep hold that side while limping towards the teleporter. S/he's lucky the major body parts are all still there, if not all where they should be on the inside or all in one piece. For the love of the galaxy, after waking up and taking the first few steps to the citadel teleporter, s/he momentarily falls down a few seconds later, presumably because all that blood in the stomach & lungs isn't just going to puke itself.
#3: Why didn't Harbinger attack the Normandy during the ending cut-scenes? Aside from the fact that one of Normandy's biggest selling points is its "Stealth Mode" (Yes, I know that can be argued and discounted, of course, but I still present it here for what it's worth...), the catalyst, aka starbrat specifically mentioned that the reapers are harvesting; they're not truly at war with the galaxy. They'd prefer to work in peace, but it's clear they mean what they say when they're attempting to harvest & preserve the advanced species. We know they can, because A: the catalyst had to read Shep's mind in order to assume the form of zombie child, and B: The catalyst mentions this, but in the Synthesis Ending, all sentient beings in the galaxy have access to the knowledge & history of the previous cycles through the reapers, which allows the galaxy to enter a new era of wonder. C: in order for either Synthesis or Control Endings to work, the technology possible would have to include the ability to take apart and rebuild the sentient mind & body perfectly in multiple ways. Harbinger wouldn't shut up about human salvation through reapers in ME2 - he was practically a reaper missionary, and both Harbinger and Sovereign mention to Shepard that s/he wouldn't understand. Therefore, I think that the Normandy would've only gotten KO'd by Harbinger in that scene if and only if the Normandy had clearly been attacking Harbinger, or the other nearby targets were of too little priority, causing the Normandy to be the number one priority on the list. Not to mention that reapers aren't necessarily invincible; they need to recharge as well.
#5: The Citadel Run - Okay, the only part I really have a problem with is right here: WHY DIDN'T THEY USE VANGUARDS? Biotic charge saves lives, ladies and sirs.
#6: The teammates who abandon you in the final push - There are two points along the way that Shepard lost consciousness. The first point was during the reaper blast, and he certainly wasn't the only one. The second when s/he was teleported to the citadel. During that second time period, it could easily be conceived that Alliance forces were picking up the unconscious team members of the Citadel Run who were still alive - seeing as how easily your crew drops during regular gameplay combat, it's not too difficult to see them knocked down, and revived by others only to find themselves already in a transport ship back to their designated ship, the Normandy, with their one chance to remain with Shep gone forever.
#7: Who created whom? The citadel/catalyst/reaper chicken/egg mess. The catalyst now states that it created the first reaper from the civilization that created it. But the catalyst also stated that the civilization responsible also created reaper tech, so presumably there were beings similar to the reapers before reapers actually existed.  Over time, and over the years, with gradual help from additional reapers and additional "slave" species (the keepers may not have been the first, so much as they might've just been the most efficient so far), they likely modified/enhanced/created the citadel as an add-on to the catalyst. Furthermore, the mass effect relays could have also been created by that same civilization, and then modified afterwards by the reaper that represented that civilization. Either way, the original reaper (as a representative of its origin species) could still take credit for having built the mass effect relays, the citadel, and the catalyst, despite the fact that the catalyst created the first reaper from the raw knowledge and material and resources of the civilization that created it.

EDIT: Addition of point #8
#8: The Normandy's crash landing on an unnamed garden planet - Given that the planet had a breathable atmosphere, they were able to select their destination to some reasonable degree, but not to the point of reaching nearby populated worlds, and it had to be a calculated rough landing for the purpose of completing light, but necessary repairs to the ship, because they were not within travel distance of standard docking bays or landing pads.  But Joker is the best pilot in the Alliance, and despite what appears to have been a rocky landing, he apparently kept the ship in one piece.  Once the crew repaired the ship and held their memorial, they were free to leave.


Regarding the cutscenes from the new ending: despite feeling energetic many of us felt at the end of the previous two games, both previous endings were even more abrupt, so the fact that we received this new ending at all is doubly amazing. Heck, the ending to ME1 was downright super-cheesy. Even without such comparison to the other games, I honestly think the new Synthesis Ending is AMAZING.

I am quite interested if anyone has any major plot holes that I didn't cover.

As stated above, personally, I think this extended cut does what it needed to do, and I am VERY pleased BW shared it with us, free of charge, even.

Modifié par Jtoxification, 27 juin 2012 - 04:33 .


#1336
CptData

CptData
  • Members
  • 8 665 messages

powerph wrote...

meh im way to tired to headcanon right now, maybe tomorrow. I'll have atleast 5 blue children, and adopt some krogan of Wrex. should be a happy little family :wub:

Well, without hijacking this thread - my headcanon includes two little fully human children - a girl and a boy - with proud parents: Ashley and Shepard.

Someone should create a "post-your-post-ME3-headcanon-thread". :innocent:

#1337
Saiyan1126

Saiyan1126
  • Members
  • 395 messages

DevApp wrote...

This isn't bittersweet for me, it's futility. If I wanted futility, I wouldn't play video games. It's the same reason I hated the Matrix, if I wanted futility I wouldn't watch movies.


It's funny how "make a bittersweet/realistic ending so it's not a cliched happy ending" has become even more cliched. I know life usually sucks and happy endings rarely happen, unless you pay for one :lol: (which some did). Sometimes I just want to save the princess, who cares about how realistic it is. If I wanted to deal with reality I wouldn't be playing a video game.

I think it's funny to put in a "You suck and fail at life" ending, but if I'm a super completionist across 3 games and do everything right, I think I deserve the option of a "Happily ever after" ending. It's not realistic that everyone did everything right across 3 games. People who've accomplished an unrealistic feat should be rewarded with an unrealistic reward.

#1338
Krosfiyah

Krosfiyah
  • Members
  • 14 messages

CptData wrote...

powerph wrote...

If they want it to be the END of Sheps story I really dont understand why they won't give us a straight up answer if Shep really does survive in the enough EMS destroy ending.
Yes his/her name isen't placed on the wall and we see him/her breathe but comon just give us a damn reuinion and some blue children would not hurt :)

Imagination.

Some stuff better stays in your mind. Or in yours. Or in yours, Sir! *points with finger at random people* You, Sir, you are a blight! B)

Well ... yeah, like "blue children" :police:


In your imagination, Liara and Shepard are united at some point later - and may have as many blue kids as you want. :lol:


Aren't you supposed to be going to sleep? 8 )

#1339
Spectre_Shepard

Spectre_Shepard
  • Members
  • 1 323 messages
EC endings are ok. better than the originals, but still not great. lackluster is the word I would use now, rather than terrible.

i still think ME deserved better, but oh well.

#1340
yarpenthemad21

yarpenthemad21
  • Members
  • 820 messages
great job BioWare, really thank you for EC.
It now have some sense, choices do something, starchild make way more sense and we knew way more, syntesis could be treated as a choice, not only as a bad joke. Destroy ending with breath scene, this "galaxy reset", with krogan children, and waiting what future will show us for me is just great.
Blue children in my imaginations. Breathe + not placing on wall + not mentioning his death = shep survived and can drink beer in bar with garuss.

I've watched other endings on yt, control idea looks really great, this demigod shep, guardian of the universe. Syntezis looks strangly good, it's not my style, i don't like idea of "perfect" life form, of galaxy without conflict, but still it have some sense.
refusal ending, really nice to have.

great job, is was worth waiting those 3 months for this. ME3 is not broken now, can be replayed. Now i want DLC with other missions, now i see a reason to do them.

#1341
Unit-Alpha

Unit-Alpha
  • Members
  • 4 015 messages
You know what? I really do love the endings now. I wanted closure, and I got it. The Normandy leaving the planet scene was enough for me to know I would, in this universe, reunite with my team.

I'm sure some of you remember me hammering Bioware for the endings ever since they were leaked. Let that be a measure of how much this changed my mind. As a mark of my sincerity, I will finally be able to remove my signature.

Absolutely phenomenal.

Thank you.

Modifié par Unit-Alpha, 27 juin 2012 - 03:01 .


#1342
chomicze

chomicze
  • Members
  • 43 messages
My hopes were high when the original game came out. It failed, when it comes to ending, it failed hard. Now, when I finally played with EC, I can say it's better.
Still not even close to my first expectations, but well, maybe they were too big. Maybe to adjust so many varieties of choices made through 3 games is impossible, I don't know. And I'm kind of pissed of about the tendency, that happy end is lame and disney-like.
I really can't remember one good game or movie in couple of years, that would end happy. To make me happy, cause life sucks anyways. I chose destroy, and I felt little happier, and for this I thank you BioWare. I'm just the type of guy, who wanted to see my Shep in LI arms, that's all - too bad it didn't happen. And I don't see that as 'cookie catter'.

#1343
Xzira

Xzira
  • Members
  • 48 messages
I about jumped out of my chair when the beam didn't hit me straight off like before. And then Kaidan was injured and it was all... and his face was... and I was about to cry. That scene showed, to me, one of the things I've loved about this series. They all care about each other. They all protect each other. They're a team and a unit and when one of them goes down, that doesn't mean the battle takes precedence... nope... we get that man to safety and continue on until the job's done. I still do not like the starchild. However. I like that I can question him. I like that I don't have to nod and agree like I don't have a mind of my own. I like that I can turn away from him and his stupid choices if I so choose. I actually LIKE that ending. But I chose destroy in the original, and so I chose destroy for this. Finally Joker leaving made sense, and it showed the Joker that I know, not some yellow bellied traitor. I saw what happened, even though it wasn't detailed and left room for plenty of speculation. I saw that name plate in Kaidan's hand and I saw him hesitate to put it up. Of course he wasn't ready for Shep to be dead yet. He can't lose her again! I saw them rebuild because what I didn't see was the galaxy being tossed into the toilet. This ending left me with hope. And that feeling that I'd accomplished something when I was done. Unlike the original ending.

My only disappointment is this: Why, oh why, wasn't the game shipped with this??? If it had shipped like this, I would have been satisfied. I wouldn't have felt like I just destroyed the galaxy rather than save it. Sure, my choices weren't played out in detail (but the krogan babies made me squee!) but I felt like they mattered. Maybe my shep doesn't survive, maybe she does, but I saw that rather than just leaving her for dead, her crew mourned her. This is speculation I like.

So... even though it's tainted somewhat by the original ending, I think this new idea of the ending makes the game playable again for me. So thank you for that, BioWare.

#1344
Zynnix

Zynnix
  • Members
  • 144 messages
I liked the improvements overall, but I still don't like how they didn't fix the biggest plothole in my mind anyways:

How does this mega fleet propose to get back to their home planets? It's not a 5 minute cruise here, the galaxy is a big place. With the mass relays gone, the journey to some of the farther worlds could take hundreds if not thousands of years. Realistically they may have won, but everyone is going to die in the cold of space in the end.

I was actually a fan of the Reject ending though, it's definitely the most realistic ending of them all. I got to accomplish what I came there to do "Stop them, or die trying." That's really the option I was looking for when I was presented with the original 3 endings. I wanted to win with the strength of the forces I'd gathered. The fact that you fail in the end isn't that bad though. I don't think an enemy as formidable as these ancient machine gods should be able to be stopped by the push of a button anyways. It was highly likely that we would fail in this cycle as well. For all we know, previous races might have fared even better than us and still failed. But we took the countermeasures to pass on our knowledge so that the next time they might stand a better chance. That's cool, I like it. No BS, no plot holes, just a decent ending.

#1345
IguanidaeViridisAbsolutus

IguanidaeViridisAbsolutus
  • Members
  • 135 messages
BioWare, I never ceased to trust you, even when people started riots, even when they cried "murder" to the Mass Effect saga, even in such dark times, I always defended the artistic integrity I believe you have.
And now, you earned my indefectible loyalty.
Thank you for the Extended Cut. It felt like a cold shower, such powerful images, such inspiring scenes, and at the end of the day, you feel better.
In my books, you all deserves Sainthood or Knightship.
High regards from a French dude.

#1346
Guest_BringBackNihlus_*

Guest_BringBackNihlus_*
  • Guests
I'd like to preface by saying that I thought most of the EC was phenomenal, especially the rescue scene lift off on Earth. What Shepard and Liara said to each other was incredible.

Still, there's one lingering issue with me; the "Shepard lives" cutscene. Look, I had a simple request with this. I wanted to to expound on the Shepard lives cutscene or just remove it all together and kill Shepard off, since they and many people in the community seem to think it's now necessary to kill off all heroes. I didn't want to be teased by that cutscene one more time, and I was.

The only hope I have for that is the lift off scene with the Normandy on Gilligan's Planet, giving me some hope of a Shepard rescue DLC, but I find that highly unlikely.

#1347
SnakeStrike8

SnakeStrike8
  • Members
  • 1 092 messages
It must be said: The EC really was a solid piece of work, not just in its own content, but in the manner of execution.
Consider the events that led up to this: An ending that many (but not all) thought was terrible, and a firm statment from Bioware that they did not intend to change any of it. But despite this stance, the team still had the heart to sit down, sift through pages and pages of bile and rage to find the legitimate plotholes and common requests, and make new content for our sake- the fans, whom they always claim have an input in the making of their games. And then they provided all this to us free of charge. Imagine that; they gave serious consideration to our requests and/or demands for more exposition on the Reapers, more time with our mates and a fourth option for dealing with the Reapers, all while keeping the endings thematically the same. This requires serious humility on their part, obnoxious PR maneuvers notwithstanding. And this occured in the same gaming industry that uses always-online DRM, strong-arms consumers to use digital distribution platforms that no-one asked for, scrapes out a few more pennies with day one DLC, and generally ends consideration of a consumer after said consumer has given as much money to the industry as he or she can. I am aware that there are outliers to this style of gouging, but they are too few- that is, they are outliers.
And then we got the EC; content that adressed many of our concerns- almost all, in fact- in a manner befitting the game that was Mass Effect 3, and after seeing two of the endings (I can now use 'endings' with a straight face), I have had my faith restored. It was worth it. Everything that ME 3 was and all the time we spent banging on about the endings was worth it.
We asked; Bioware answered.
So allow me to extend a hearty thank-you to you all, Bioware. Thank you for listening to us and thank you for reminding us why we all jump at the sound of a new game from your studios.
Thank you, mates. Thank you.

#1348
Shady41

Shady41
  • Members
  • 54 messages
Still could have used a final boss battle with Harbinger. Thanks for leaving him completely out of the equation to fight Bioware. You built him up him ME2 and 3 and just still let him float long his merry way.

Would it have been that difficult to have an epic boss battle with him in which his destruction results in either the destruction of the other Reapers or greatly weakened them? Would it have been so difficult to give what the love interests suggested to the players, building a house on Rannoch for Tali, blue babies with Liara?

Was that so difficult to put in a cinematic, let alone a slide show? You had months to hammer this out Bioware. I'm sure Casey Hudson himself was crying crocodile tears that they weren't milking money out of the fans for it. Boy, how does it feel to have to put in the time and pay those voice actors to come back? No seriously Bioware, I want to know how it felt. Must have been really hard reaching into that extremely deep pocket of yours to fork out the money.

Oh and I love that Reject all Choices/Shoot Starchild ending. You realize that's going to be known officially as the 'F U Ending'. Because god forbid Bioware, that no one wants your Perfect Golden Inarguable Logic Choices. I'll give you credit for Shepard getting the choices explained to him a little more. But still, it's the 'F U' part of that ending that just shows how extremely butthurt you all were that fans here could write far better endings and for free than whatever hack job writers you phoned in for the original endings.

I'm not insulting the original writers of ME because obviously they did a swell job but boy, you sure did phone in the endings. Screw you Casey Hudson. I'm not going to purchase any other game or Bioware project you're involved in.

Modifié par Shady41, 27 juin 2012 - 03:16 .


#1349
Absurdest Derivative

Absurdest Derivative
  • Members
  • 8 messages
I'm fairly satisfied, especially given the short wait and practical realities involved.

I wasn't going to say anything, but I don't know how negative it is around here right now, so let me add my voice to those of approval. Good work.

#1350
ajirahenry

ajirahenry
  • Members
  • 18 messages
These are endings I can live with.

Thank you!