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Extended Cut: SPOILER Discussion


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#1376
cbutz

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I believe Tully said Shepard breathing means he's alive.

#1377
Razzandi

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*tips hat* Not bad Bioware. I actually really like the fact that you gave us the reject option.

Great for all those "better to die on your feet than live on your knees" and what not Shepards, yes?

#1378
StartOrange

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To be honest though... I still think it would've been better if the Crucible was some kind of superweapon (a giant laser or something lol).

Like I said before, this is still not a good ending. It would've been better if they didn't try to dive into the Reapers but just leave them as SOMETHING WE CAN'T UNDERSTAND LIKE WAS STATED BEFORE.

Space magic is still bad, but a decent effort by Bioware. But still not good, and this should still be considered a fiasco.

#1379
Esoretal

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I'm satisfied with what we have now in the Extended Cut. Yes, the beam scene was goofy in its pacing, and the Normandy being on the surface of Earth didn't make a lot of sense, but I'm willing to overlook it. I feel much better about the stability of the plot in general, especially the Destroy ending. I feel terrible about EDI and the Geth, but also optimistic about the future.

Being able to ask the Catalyst questions really opened up a lot of genuine consideration for me as opposed to general confusion. I'm now able to question with some confidence who and what the Catalyst actually is about. Pretty interesting stuff. I feel ready to move forward, now.

Modifié par Esoretal, 27 juin 2012 - 03:51 .


#1380
dIvInE_SeReNiTy

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Despite all the hubbub surrounding Bioware and by extension, EA after the game's original ending, I still commend Bioware's dedication to addressing fan feedback.

Sure, the extended ending DLC would by no means satisfy every single spectrum of the broad fanbase, but I came away satisfied with the closure I sorely needed.

Never before have I been this emotionally-invested in a video game series and I'm proud to say that the Mass Effect series has been my first. With the extended ending, the epilogue clarified a lot of things for me and put A LOT of doubt to rest. With that said, I tip my hat off to Bioware for at least giving us fans the closure and for filling in glaring plot holes to the climactic finale of such a beloved series.

Bioware, thanks for providing us with such a wonderful universe to play through and I look forward to other future escapades in the Mass Effect Universe!

Keelah se'lai!

#1381
MASSEFFECTfanforlife101

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TullyAckland wrote...

Staarbux wrote...

Yep. All I really wanted was a scene where Shep's LI discovered she was alive. Really all I wanted. But I guess there were far fewer of us than I realised. :unsure:


One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:
  • Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
  • When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.


Wait a minute. I saw the "Shepard Lives" Destroy Ending, and Miranda was the Love Interest, because she was shown in Shepard's Flashback. But Miranda wasn't there to place Shepard's name on the Memorial. It was Kaidan. Is this saying something?

#1382
Dashael_Caldora

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While overall, it patched some plotholes, and the endgame epilogue was nice, I was still disappointed to see the postcredits scene with the Stargazer and child in all it's disjointed tacked-on glory with absolutely no context to speak off. (Sure, let's give Buzz Aldrin a voice cameo, it'll be epic)

I definitely approve of the new interogation options Shep has with the Catalyst/starchild. This did a great deal to clarify the options I had available, that in the end I still chose to destroy the reapers as I always do felt much less like a death sentence to galactic civilization than it had in the original dialog.

Also especially gratifying where the scenes where we see the Reapers fall on Thessia and Tuchanka as well.

During the memorial scene on Normandy, I was half expecting an emergency message to tell them Shep had been found alive, but I can see how that would have been too much. It was enough that I knew Shep survived, and Liara (my Shep's LI) suspected it too.

But I have to redirect back to my original bugbear with the original ending that remains, the completely out of context and unneccessary Stargazer and child scene. Do not get the point.

#1383
wasawsolos

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I just want to say that although I was a part of the retake movement, I commend bioware for trying to explain the plot holes. I think that Bioware did a good job of addressing the most important plot holes and leaving fans like myself satisfied. I have seen a lot of threads and comments about how the new EC is bad and filled with new plot holes but I just dont see it that way. I think the team did a good job.

#1384
ajaxbr

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To Bioware: Good job (only took a customer sh** storm)
To Casey Hudson: Welcome out of the dog house. The EC didn't please everyone, but it's free and it makes the retail ending acceptable (that deserves an award).
To Community Members: Give Bioware a break, but not too much.
I just finished all 4 Endings and honestly Mass Effect fan base will forgive, BUT they will not forget. HINT: Any new Mass Effect game = Thin Ice.

#1385
Whitering

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I don't get it, isn't the "Reject" ending where you win the "Destroy" ending? Either way you are saying no to the Reapers. The Reject ending is where you arrogantly try to shoot a hologram, or didn't prepare enough, or outright reject to use the device you have just spent the whole game building.

So, it's fine. The ending is still kind of meh. I replayed Fallout 2 like a dozen times trying to see everything I could change. I, umm, haven't finished this one even once yet because I was waiting for the EC; now, I am not sure I will bother. I am not mad about the ending, just disappointed and that remains the case. I wonder what kind of DLC will come that may rectify the situation.

I can't really tell if the EC destroys the Indoctrination Theory or not, I have kind of over caring enough to give it much thought.

#1386
IdTheDemon

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As someone who was dissatisfied with all of the original endings (mainly for being vague with the huge consequences and plot holes), I am very happy with Control and I see it as the default ending. I will never like Synthesis because the idea is bad (forced evolution on everything in the galaxy) while Destroy was great because of the bittersweet situation of the Geth and EDI being destroyed yet Shepard is still alive and the Reapers are dead.

I have mixed feelings about the 4th and new ending "Refusal". It's a great idea but I think they could have gone further with it. I just assume that the Reapers were defeated in the next cycle thanks to one of Liara's information pods. Maybe an epilogue shot of unknown aliens listening to Liara's warning from her information pods planet with another shot of dead Reaper ships in the background. Humanity and all other species died because Shepard refused to decide the fate of them all but thanks to Liara, the next cycle did what needed to be done because they knew what was going to happen.

Also some people still have an issue with the speed of rebuilding the Mass Relays in the Destroy ending. Without the aid of Reapers, will the Turians and Quarian fleets in the Sol System make it out before starving? There is no problem in Control and Synthesis due to the Reapers' infinite knowledge and them still being alive and cooperative. However in Destroy we are giving the impression that the Mass Relays CAN be rebuilt but was it too late? Maybe they should have shown ships using salvageable Reaper technology so their speed and fuel consumption wouldn't have been an issue. and that the Relays were rebuilt in manner of months so perhaps the Turians and Quarians were able to reach Palavan in time (Quarians and Turians eat the same food).

Still, this is DLC fixes many of the issues we had with the endings. We see what impact some of the bigger choices had (Krogan having kids, Geth and Quarians together, etc) as well as some shots of past crew members (Zaeed for the win) and seeing how did our crew get on the Normandy and that they are NOT trapped on the planet. I know the fans who wanted to see Shepard and the love interest on the beach with kids won't be satisfied but the Destroy ending's last shot means more than ever.

Thanks Bioware. I think I can finally import all of my other Shepards now.

#1387
Seifer006

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Whitering wrote...

I can't really tell if the EC destroys the Indoctrination Theory or not, I have kind of over caring enough to give it much thought.


that's exactly what Bioware wants. to have us stop caring......and move on. Though IMO - IT was cool. If Bioware would have gotten the whole team to "refine" the IT, I think it would have been very very good. but they wanted...whatever casey hudson wanted. still don't understand the ending

#1388
grey_wind

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And alas, on the 26th of June in the 12th year of the 21st Century, the phrase "polishing a turd" was born again with new meaning.

#1389
justafan

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Better than I feared, worse than I hoped.

This is the ending we should have gotten the first time. Being able to actually converse with the catalyst about its origin and the purpose of the crucible alone made this far better than the original "just go with it" explanation for everything.

However, I am still kinda bugged that I don't get to see a lot of my war assets in the final battle. The Geth are still totally absent, and the Quarians remain relegated to a cameo appearance of their fleet.

Another minor quibble is that it takes up 1.9 Gb of space.  I have a hard time believing the 15 min. of new stuff takes up that much (I only have a 20Gb XBox, so those 15 min take up 10% of my memory).  I was expecting more from such a significant download.

The Concept art epilogue is what I expected, and it was satisfying to see the state of the galaxy after my decision. One of my biggest concerns was that Tuchanka would become chaos without Wrex, or that the Quarians couldn't rebuild with the fleet stranded at Earth and the Geth destroyed (in one ending). It was good to actually see that things were headed in a positive direction.

Overall, a good effort that will allow me to play through the series in the future once the bitter memory of the original has died.

Modifié par justafan, 27 juin 2012 - 04:45 .


#1390
RiouHotaru

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The Extended Cut did exactly as it advertised: clarified and expanded upon the game's existing endings.

While I'm a bit sad in the fact that the EC was required at all, I felt it gave the game a very satisfactory conclusion.

The only thing that really makes me curious is the people who made the Catalyst. Any chance of an SP DLC about them?

#1391
masseffectinglife

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EC was good. but comparing it to the Original.

What if the EC was not compared to, or even the original even seen? Does it hold up?

For all the talk of 'this is the last battle' then the normandy coming in and saving the team mates is way to forced and makes ZERO! sense. Why then not just fly the normandy either at harvinger to buy time or fly the crew at the beam? Or Mako Drop the team at the beam as in the first game? Why did Harvy not attack the ship for the second time?

The EC did try at some points to change things but way still to forced into a path that made no sense in others.

I do find it funny how the ending text was changed. I think Bioware understand that declaring DLC at the end of the game is not the way to get on the communities good side. So that was nice.

The EC helped to clarify the artistic vision as lot more, which was nice.

So the vision was not to bad, just the application on it in game was terrible. Ie now the relays don't explode and kill everytyhing they are alright.

I dont' think the EC is really EXTENDED but rather new endings. The universe left at the end of the original compared to the new are all extremely different. Everyone dies compared to different forms of sucess and control.

Reaper citizens.

I would say also that there was a moment that was rarely seen since the first game. Where I could see the reaper hush's expression of realisation and that was touching. IT was suttle like with ashley williams in the first game on the ship for the first time.

Modifié par masseffectinglife, 27 juin 2012 - 04:25 .


#1392
Chrislo1990

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In my opinion the ME3 dlc was just rush job to ease the fan outrage and hopefully get us hardcore fans quiet. It such a poor excuse for an extended cut. We only get a few additional lines, most of which are just narration  and non critical information, along with a slideshow showing us how happy everyone turned out to be after the war. I just fail to understand how Bioware can have the guts to release such a cheap piece of content and label it an extended cut.

Now don't get me started on the new plot holes and inconsistencies. Sure the dlc answers some questions but they fail to address far more important concerns.

1.) In all the endings, except for the refusal ending obviously, the mass relays "overload" and are heavily damaged. How in the world will the alien fleets get back home now? Sure the Reapers will help with their reconstruction but that would take some time. Even at FTL speeds it not enough to get you home within a reasonable amount of time. They will everntuallu run out of food and suppiles and starve to death.

2.) What happened to the Rachni Queen and her drones? We didn't even get one scene with them fighting the Reapers, let alone how Shepard's choice would impact the outcome.

3.) How is it possible that Harbinger completely ignores the Normandy sweeping down all of sudden to evacuate your squadmates and not blow it up ? Also having the Normandy land there isn't really practical when you're in the middle of WARZONE!! The Normandy isn't a shuttle Bioware!

4.) In the destroy ending how in the world does Shepard survive? I mean how is it actually possible for him to survive an explosion when shooting at the metal tube, get ejected into space, enter the Earth's atmosphere and land with tons of rubble landing right wih him. It's just not plausible.

I was never optimistic about the extended cut in the first place. It's not what I had asked for, and I'm sure somewill agree with me on that. What I wanted were additional endings that gave you option to bypass the starchild and introduce the indoctrination theory just so that we could get rid of the ridiculous deus ex machina ending. I just didn't expect Bioware to barely bandage their massive mistakes with a couple of lines and a slide show. That is just sloppy and insulting to a masterful franchise. I am very disappointed with Bioware and by no means am I satisfied with the extended cut. A definitive conclusion to Shepard's story can't leave such plot holes, it isn't fair for all those harcore fans who poured tons and tons of hours in the series shaping our Shepards as we deemed fit. The game wasn't free you know. I paid 80 dollars for the CE. That's not easy to come by for me these days.

Modifié par Chrislo1990, 27 juin 2012 - 04:23 .


#1393
V.Havelock

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You know, I bought those thanix cannon for a reason.... When you are picking up my injured teammates during the final rush, can't you just f***ing shoot the Harbinger, Joker? It's RIGHT IN FRONT OF YOU. Just take out a leg or something, so it can't keep shooting at me. D:<

#1394
Massa FX

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I'm pleased with the EC. I loved being able to shoot the AI. It's true sinister nature came out  as it walked away (deep ugly voice instead of the innocent little boy voice). That made me feel much better about the destroy ending, which was my next choice on second playthrough. I still think the AI's logic was flawed. It's solution was a bad one. Although I understand its decisions and attempts to resolve a recurring problem (synthetics killing organics) was hopeless to the best of its knowledge or ability to intuit.

I don't understand its failure to acknowledge the fact that Shepard united the galaxy (synthetics, aliens and humans). Shepards cycle became one of unity, cooperation, and newfound peace under the flagship of "Let's work together to kill the Reapers before they destroy us". But like a scratched record, the child AI could only consider past history and not a possible future of harmony between synthetics and organics without death, synthesis or control.

Anyway, thank you Bioware for putting together an Extended Cut that answered some of my questions and provided some closure to Shepards story.

I know I'm selfish, but I hoped to see my Shepard alive, happy, and interacting with her friends and family. I'd love to see her become a parent along with Kaiden (have babies and also adopt up some orphans, which I imagine each race has plenty of kids needing good homes). I'd love for her story to continue, even though you've said it's over. That last gasp of breath and Kaiden's reluctance to put her name on the death list aboard the Normandy wets my appetite for more Shepard story!

I imagine as a spectre, she has many adventures in the future. There's always evil in the world/galaxy/universe. There's always a need for someone like Shepard.

Fated for fanfic? I hope not.  Bioware, why are you desperate to let Shepard go?

Remember The Avatar (Last Airbender)? Aang's story ended and I can't get into the new Avatar storyline. I miss Aang. I'm attached to him. It's the same for Shepard. I don't feel her story is over yet. Not by a long shot.

I'll have some more Shep please!:crying:

#1395
slayer1071

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Enjoyed the added stuff, especially the Reapers repairing things in the control scenario

#1396
CMD Sheppard

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BIOWARE and the MASS EFFECT TEAM,

BLESS YOU.

I was instantly re-aligned into the MASS EFFECT UNIVERSE after extended cut DLC.

I have to thank you so much for such a wonderful trilogy and for expanding upon the ending in such an awe inspiring way.The "original" ending was either unfinished or difficult to finish? Screw deadlines anyway. Your fans will always wait for you. I am truly in awe of all these new endings especially the paragon / control ending fully rendered. Not only does this represent Sheppard's essence, it represents his destiny, his purpose since part 1... the search for a way to stop the reapers... and he delivered. I was actually on the side of the Illusive man the whole time as well, I kind of hated how you guys turned him evil in part 3. That whole "give me the collector base" agreement was the beginning of a beautiful friendship I never really got to realize. I forgave Illusive Man for his drastic methods but the man knows how to get stuff done in such desperate times. When he said "Sheppard, I tried (blows head off)", I was like... "how the hell did Martin Sheen agree to say that" I was thinking those two, Sheppard and Illusive Man, are like one in the same Man but with different methods obviously, his line should have been more like "Sheppard... I'm only a failure if you fail us all (blows head off)" ? Something like that.

Thank you again for probably the most entertaining sci fi experience of my life. You have combined and reinvented some of the most poplar themes of the science fiction genre and then put your mark on it. BIOWARE pushed us into new realms.

PLEASE, TAKE YOUR TIME IF YOU DEVELOPE A NEW GAME IN THIS UNIVERSE. WE CAN WAIT 5 + YEARS FOR YOU TO WRITE US INTO THE NEXT CHAPTER. DEVELOPING A GAME EVERY TWO YEARS IS NOT HOW ITS DONE. DONT FALL VICTIM TO THAT CRAP. WHO CARES WHAT GEARS OR DUES OR WHOEVER IS DOING WHAT. JUST DONT RELY ON OLD TRICKS, YOU SHOWED SOME SIGNS OF IMPRISONING YOURSELF IN YOUR OWN DESIGN IN PART THREE. BE BRAVE BE THE LEADERS WE KNOW YOU ARE. BLOW OUR MINDS.

I have been with you since MASS EFFECT 1 and I have actually introduced and promoted your game to several people who have invested a great deal of time into allowing themselves the journey MASS EFFECT has to offer. These are all Adults with families and children, just like me, who have made time in their lives to play it and enjoy your Mass Effect Universe.

37 million year old technology thats more advanced than anything we've seen... I'm still getting over that :)

Nick

#1397
hiraeth

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I guess as a whole I'm not really sure what the EC really adds to the ending--sure, I see that some species are en route to rebuilding (which I sort of already imagined), I know how my team gets back on the Normandy (which was an irritating plot hole, but not a major one), and I now know that my squadmates care that I'm dead (as evidenced by the somber looks on their faces in front of the memorial in the Normandy). Oh, and now there's a new ending, despite Bioware's repeated statements of no-new-endings. Oh, and the mass relays weren't really destroyed after all, just "severely damaged."

I was particularly interested in seeing how Starchild's scenes would be handled--to my surprise, the writers have managed to make Starchild's existence in the ME universe even more confusing and absurd than in the original ending. Giving Shepard the chance to ask Starchild questions that are dodged/ignored, and/or allowing Starchild to completely refuse answering some questions is unnecessary and annoying (really? you don't have time to tell me about the crucible? why did you even make this a question?). This character's existence is probably 50%-75% of the reason for why the original ending was so completely botched, so their decision to leave him in already drastically lowered my expectations for the EC.

I don't want to make it seem like I'm not grateful for Bioware's efforts; they didn't have to make a free DLC, so I'm thankful that they did SOMETHING to address the ending backlash. That being said, in my own opinion (which I agree not everyone has to share) the EC feels like little more than a handful of bandaids that were slapped on to random plot holes in the original ending.

#1398
RiouHotaru

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Massa FX wrote...
I don't understand its failure to acknowledge the fact that Shepard united the galaxy (synthetics, aliens and humans). Shepards cycle became one of unity, cooperation, and newfound peace under the flagship of "Let's work together to kill the Reapers before they destroy us". But like a scratched record, the child AI could only consider past history and not a possible future of harmony between synthetics and organics without death, synthesis or control.


This.  This right here is the crux of the Catalyst's logic.  It doesn't matter that Shepard might have done something different in this cycle, it's previous experience leads it to believe that Shepard's "unity' is temporary or transient.

#1399
ebevan91

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Just finished the EC. Made things make much more sense.

Like my original decision, I chose Destroy. Much better than what the original destroy was, but still disappointing. Polished turd I guess?

While answering questions, they brought up more questions, and I'm sure they've already been mentioned in this thread.

#1400
The Edge

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It was fine, and I'm glad they clarified every ending. Seems like the only people that got the shaft were ones that refused Star-childs logic, but with that comes the "lose everything" option.

I have two gripes that stick out to me.

1) How was this not considered the first time? From showing how our decisions affected the ending (which is STILL kept closed within ME3 and not the entire series, IMO) to why Joker was fleeing the Citadel explosion, shouldn't they have been obvious inclusions? Could've saved a hell-of-a-lot of trouble if the Extended Cut wasn't an add-on. Which leads to my next point.

2) Playing through the ending again was completely dragging me down. The first time left a bad taste in my mouth, and having to go through the entire climax again didn't help. The original endings left that big of an impact to dissuade me from wanting to play. (Didn't help that I didn't download completely, so I had to consult the Youtube videos to see everything :P)