Extended Cut: SPOILER Discussion
#1401
Posté 27 juin 2012 - 04:30
#1402
Posté 27 juin 2012 - 04:35
Seriously, how the hell do you do that.
There are even more plotholes and WTF moments than before, and they're even BIGGER than the first ones.
Goddammit Bioware, what the hell is in the water over there to make you think this was an improvement.
Modifié par Sandman667, 27 juin 2012 - 04:35 .
#1403
Posté 27 juin 2012 - 04:36
#1405
Posté 27 juin 2012 - 04:37
ajaxbr wrote...
To Bioware: Good job (only took a customer sh** storm)
To Casey Hudson: Welcome out of the dog house. The EC didn't please everyone, but it's free and it makes the retail ending acceptable (that deserves an award).
To Community Members: Give Bioware a break, but not too much.
I just finished all 4 Endings and honestly Mass Effect fan base will forgive, BUT they will not forget. HINT: Any new Mass Effect game = Thin Ice.
THIS!
#1406
Posté 27 juin 2012 - 04:38
The Edge wrote...
It was fine, and I'm glad they clarified every ending. Seems like the only people that got the shaft were ones that refused Star-childs logic, but with that comes the "lose everything" option.
I have two gripes that stick out to me.
1) How was this not considered the first time? From showing how our decisions affected the ending (which is STILL kept closed within ME3 and not the entire series, IMO) to why Joker was fleeing the Citadel explosion, shouldn't they have been obvious inclusions? Could've saved a hell-of-a-lot of trouble if the Extended Cut wasn't an add-on. Which leads to my next point.
2) Playing through the ending again was completely dragging me down. The first time left a bad taste in my mouth, and having to go through the entire climax again didn't help. The original endings left that big of an impact to dissuade me from wanting to play. (Didn't help that I didn't download completely, so I had to consult the Youtube videos to see everything)
I think I can answer this part. EA rushed them.
#1407
Posté 27 juin 2012 - 04:40
What makes me sad, is that it really didn't have to be that difficult/complicated. Nobody (that I know anyway) wanted a super complicated ending where the universe was forever altered. We cared about the conflict, yes, but more than that we cared about our relationships. And not just LI relationships. All the relationships. The CHOICES. That was the selling point of the game. Not the rEApers. And yes, rending every single choice into a cinematic may have been asking much, but we should at least see the important ones. Like the Genophage, Rachni, and status of the Quarians/Geth, our lives spent with our LI and the fate of our crew. I know there are others, but you get the point. Seeing the rEApers defeated would be great, that's is what we were working towards afterall, but I wanted to see MY teams fate more than that. Not a slide of Zaeed sitting down like a total BAMF (It was cool, but I still would have liked more than that). Maybe this is the wrong thread to post all this, but I needed to vent this rant somewhere. The EC was okay. I feel better knowing I didn't ruin the ENTIRE galaxy (chose destroy) and that the whole universe is not in a damned stone age again, and that Shep is alive. I can't say it "fixed" it though. A bad ending is a bad ending no matter how you color it.
#1408
Posté 27 juin 2012 - 04:41
Sandman667 wrote...
The extended ending is even worse than the ORIGINAL.
Seriously, how the hell do you do that.
There are even more plotholes and WTF moments than before, and they're even BIGGER than the first ones.
Goddammit Bioware, what the hell is in the water over there to make you think this was an improvement.
amen.
#1409
Posté 27 juin 2012 - 04:43
The Extended Cut pretty much wrapped up everything pretty well. Even the things that they dont TOTALLY explain, like the mass relays being rebuilt after the red ending, can be easily explained with common sense( Alot of derelict reapers around, all that tech up for grabs, they can figure them out, plus the conduit on the mostly intact citadel)
I applaud Bioware for listening to it's fans and provided some god damn explanation on what the Catlyst was and where exactly the crucible came from. Kudos Bioware, you have earned another "throw money at the screen" from me. I wish more companies(Blizzard) would listen to their fans the way you do Bioware.
#1410
Posté 27 juin 2012 - 04:44
I'm not satisfied at all with the extended cut. It only managed to answer minor inconsistencies and plot holes. There are still plenty of plot holes that are far more important that were never touched upon. I just don't understand how people aren't noticing these things...perhaps they're just too emotionally moved by the music or narration to notice them. Look at the "extended cut" again and pay close attention. You'll find them I assure you. I just don't think that a definitive ending to Shepard's story should contain these plot holes. They just drag the entire franchise along with it. The franchise deserves better and I cannot forgive Bioware for ruining a game just because they too lazy to come up with tighter storylines or whatever the reason might be. Quality should always come first. You already had a strong fanbase (emphasis on the had) so why rush just to make more money sooner? Instead you've managed to enrage your fanbase, only to refuse do a single thing about it until the the pressure became unbearable. "We always listen to fan feedback," yeah sure you do. Is that why you chose hide behind your "artistic integrity" excuse so that you wouldn't change the ending and admit that you managed to tarnish a masterful franchise in only ten minutes? Right...I don't think I'll be trusting you ever again. Bioware you've been corrupted by EA. I'll take my business elsewhere until you prove me otherwise, that is if you EVER prove me otherwise.
Modifié par Chrislo1990, 27 juin 2012 - 04:47 .
#1411
Posté 27 juin 2012 - 04:45
Added scenes:
Not as much as I hoped but the ones that were there were very welcome. The last moment with the LI was heartwrenching. Explaining Joker's escape was good and showing the Normandy leave the jungle planet was welcome as well. Overall, the extra scenes they had were good and made the ending much, much stronger. Also lamented the absense of Harbinger. I remember after beating ME2 and Arrival, thinking about how much I wanted to kick that scuttlefish's butt personally. Oh well. Can't win them all, I guess.
Epilogue:
Also some good stuff here. It's nice to know everyone didn't starve to death and to see some of my companions living their life. Didn't get Jack but got Zaeed and Kasumi. Strange. While it was great to see everyone doing well, I find it a bit odd that the breath scene came after all that. Um, hey guys. I'm ... uh ... still on the Citadel. Glad everything's great for you and all but ... a little help here? Also, while I like that it's implied that a reunion will likely happen, it really would have made more sense to have the breath scene before the epilogue and then show Shepard in the epilogue should he or she survive. Sorry if it's sappy but some kind of on-screen reunion would have been fine in that scenario, especially since we get Shep narrating the control ending. As it is, it looks like everyone's getting on with their life while Shep is still alive and buried under rubble.
Rejection:
Hey, glad there's now an option to have the Reapers win, but it seems like sticking to your guns will just get you killed. CONFORM!!! ACCEPT THE CATALYST!!! I still hate that AI kid with a passion and that's another reason why I picked destroy. My last chance to give him and the Reapers a middle finger.
War assets:
Didn't really see any. Soon after I finished Mass Effect 1, I remember thinking, "Oh, that rachni decision's going to come back in a big way." I imagined a battle scene where the council is like, "Holy ****! The Reapers are handing us our ***. Oh great, now the Rachni are here. Now we're ****ed. Wait, they're attacking the Reapers! Shepard was right!" As it is, the Rachni seemed an afterthought, as did some others.
Overall:
When ME3 first came out I reviewed the game on the forums and gave it a 7 out of 10 because I felt the game was fantastic but the seemingly tacked on ending made it the weakest in the series. It wasn't perfect but I think I would upgrade that score to an 8.5 or a 9. The EC didn't make the ending great but it salvaged it to a cerain degree, even if there is still much room for improvements that will never come. The stargazer scene makes absolutely zero sense now so I'll likely skip it from now on and pretend it's not there. Seriously. "Can I see the stars someday?" Yes! Didn't you watch the EC? We're not isolated. Pick a starship and go, idiot. (Bioware, please call Buzz Aldren back and ask him to contribute the "Pick a starship and go, idiot" line. If so, I will upgrade my score to a 15 out of 10.)
There are things about ME3 that will never work for me. The kid was a nice idea for the prologue but the subsequent dreams felt forced. If each dream had Shepard chasing someone different it would have worked so much better. Start with the kid, then go to the Virmire death, then Mordin, then Thane and finally Legion (or Miranda). The Legion one would even make more sense as the final dream considering how this whole thing is supposed to be about synthetics and organics. As it was, I'm chasing this kid I saw 30 hours ago and I have experienced way more emotional deaths since then. But now I'm rambling.
In closing, I'm ok with Mass Effect. I will likely import my other Shepards (something I wasn't planning to do pre-EC). There were mistakes made and there are things about the ME3 controversies (including EMS) that have changed my perception of my favorite developer. But at the same time, I give credit where credit is due. The ending should have been more like the EC at launch, but you guys did a pretty decent job with it. My thanks.
And for the record, I still teared up when Anderson died.
Modifié par bowery tuff, 27 juin 2012 - 04:50 .
#1412
Posté 27 juin 2012 - 04:46
#1413
Posté 27 juin 2012 - 04:46
I'm not exactly sure how those few extra cutscenes, lines of dialogue, and concept art really amounted to almost 2 gigabytes, but *shrug*
There's a lot I want to say, but others have covered it... for good and for ill. I'm just so tired of this whole series now, and can at last say goodbye with a clean conscience.
Except this.... good job CHANGING THE ENDING.
You know, that thing you said you would never do? You would only clarify?
Sorry guys... you changed your adding. Not only did you add a whole new ending variation (refusal), but you also edited or re-did entire custcenes compared to the original ending.
For example.... in the original, except for the Control ending.... the Mass Relays quite obviously COMPLETELY explode.... now they are all edited so only a couple spinning arms fly off.
Also, the original had the Normandy damaged by every different colored shockwave while in flight... now it just simply outruns it.
These are just a couple examples I noticed, but there are many more.
So yeah.... congrats on retconning your own ending, which many of us wanted you to do all along and you said was impossible because of 'artistic integrity'.
Except... you just did EXACTLY that. Where's your artistic integrity now?
#1414
Posté 27 juin 2012 - 04:47
#1415
Posté 27 juin 2012 - 04:53
#1416
Posté 27 juin 2012 - 04:54
#1417
Posté 27 juin 2012 - 04:54
#1418
Posté 27 juin 2012 - 04:55
Razzandi wrote...
*tips hat* Not bad Bioware. I actually really like the fact that you gave us the reject option.
Great for all those "better to die on your feet than live on your knees" and what not Shepards, yes?
And it can act as a big FU you to IT people:wizard:. Loved it.
#1419
Posté 27 juin 2012 - 04:58
Zanza86 wrote...
I liked the extended cut, it answered all of my questions except now it has left me with a new one. What is the point of the old man and the child now?
Yes! That's what I just said in my review a few posts above. I was like, "Wait! Galactic travel is still possible. I just saw Wrex and Grunt on Tuchanka!"
Also, as I said before, the whole thing could be fixed if where the kid asks if he can see the stars, the grandpa answers, "Pick a starship and go, idiot."
But yes. That scene is completely pointless. I suggest doing what I'll do from now on. Skip it and pretend it's not there.
#1420
Posté 27 juin 2012 - 04:59
ThinkIntegral wrote...
Razzandi wrote...
*tips hat* Not bad Bioware. I actually really like the fact that you gave us the reject option.
Great for all those "better to die on your feet than live on your knees" and what not Shepards, yes?
And it can act as a big FU you to IT people:wizard:. Loved it.
I don't believe in the IT after this DLC but it is still not discounted completely. The breath scene can be taken the same way. ALSO after you are ejected onto the citidel there is a weird moment with a very weird breath and shep with black eyes. This can be seen as evidence for the IT and therefore cannot be discounted. The ending should be taken how you want it. You shouldn't go around saying HAHA YOU WERE WRONG to people.
#1421
Posté 27 juin 2012 - 05:01
Ravennus wrote...
Thanks for trying... I guess?
I'm not exactly sure how those few extra cutscenes, lines of dialogue, and concept art really amounted to almost 2 gigabytes, but *shrug*
There's a lot I want to say, but others have covered it... for good and for ill. I'm just so tired of this whole series now, and can at last say goodbye with a clean conscience.
Except this.... good job CHANGING THE ENDING.
You know, that thing you said you would never do? You would only clarify?
Sorry guys... you changed your adding. Not only did you add a whole new ending variation (refusal), but you also edited or re-did entire custcenes compared to the original ending.
For example.... in the original, except for the Control ending.... the Mass Relays quite obviously COMPLETELY explode.... now they are all edited so only a couple spinning arms fly off.
Also, the original had the Normandy damaged by every different colored shockwave while in flight... now it just simply outruns it.
These are just a couple examples I noticed, but there are many more.
So yeah.... congrats on retconning your own ending, which many of us wanted you to do all along and you said was impossible because of 'artistic integrity'.
Except... you just did EXACTLY that. Where's your artistic integrity now?
Wow excellent observation man!! I was so disappointed in Bioware with the EC that I failed to pay attention to that detail. Awesome post!
#1422
Posté 27 juin 2012 - 05:05
The ending made more sense without the random stuff added in.
#1423
Posté 27 juin 2012 - 05:05
#1424
Posté 27 juin 2012 - 05:09
DariusST wrote...
I personally dont understand why ppl are still hating on the endings.
The Extended Cut pretty much wrapped up everything pretty well. Even the things that they dont TOTALLY explain, like the mass relays being rebuilt after the red ending, can be easily explained with common sense( Alot of derelict reapers around, all that tech up for grabs, they can figure them out, plus the conduit on the mostly intact citadel)
I applaud Bioware for listening to it's fans and provided some god damn explanation on what the Catlyst was and where exactly the crucible came from. Kudos Bioware, you have earned another "throw money at the screen" from me. I wish more companies(Blizzard) would listen to their fans the way you do Bioware.
Regarding first line, it breaks down like this...
There was always going to be some that will say they hate it and these fall into 2 categories, ones who just seen vids and not played it, ones who played it and as it didn't show something they wanted in the ending they class it as hating it.
Another viewpoint is that 'haters gonna hate', Bioware fully well knew that there would be such people. Can never please everyone, trying to do so will just end in failure.
Now on to my review of the 1 playthrough (well 2 as I restarted the citadel bit after trying something out on 1st run).
I actually liked the original ending, sure I had some issues with it but they were minor to me. The EC now though has amazingly dealt with those issues and as such the EC to me is super awesome. It's even got me in the mood to replay my 'Worse playthrough' and maybe even do another variable of it, just to see the difference in the endings they could bring. It's also got me wondering again which ending I will choose with some of the playthroughs I've yet to finish. As the explanations given by the star-child have made me ponder if the endings I was thinking of for some of them would be the right one they would pick..
Did destroy ending on this playthrough (initial runthrough I took the refuse option
Modifié par Sir Ulrich Von Lichenstien, 27 juin 2012 - 05:12 .
#1425
Posté 27 juin 2012 - 05:12
Me after watching. It was so much better. Complainers gonna complain
Modifié par purplehayes243, 27 juin 2012 - 05:12 .





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