Extended Cut: SPOILER Discussion
#1426
Posté 27 juin 2012 - 05:15
#1427
Posté 27 juin 2012 - 05:16
The new content made me realize what the old content lacked. Subtlety. And because of that, a lot of people who were mourning Shepard's death felt absolutely insulted by the word choices of the catalyst. It felt like a slap in the face. Here is an example of what I am talking about:
Original:
Catalyst: "You don't need hope. The fact that you are standing here proves it."
EC:
Catalyst: "You have hope. More than you know. The fact that you are standing here proves it."
Or when the Catalyst says that "it is now in your power to destroy us." It's the word choices like this that made a huge impact on how I felt about the ending. I no longer felt like I was being forced into making a decision. Major props to Bioware on this. If there is anything you take away from my post, I hope that it is what I've illustrated about word choice.
To summarize, I was actually quite content with Shepard's death after viewing the extra cut-scenes. The clarifications were a huge plus and filled in a lot of gaps.
While the EC isn't perfect, it's definitely within breathing distance of it (in my eyes).
#1428
Posté 27 juin 2012 - 05:17
Then..... there's the destruction ending. I honestly was OK with the destruction ending pre-EC; I chose it for all my re-playthroughs. Now, with the EC... I can look past your companions that were there on Earth suddenly swooping back to the Normandy. I can look past the random planet they end up on as the "rendezvous" point--at least they somewhat explained that. I can look past the fact that with all the reapers dead and their knowledge of the relays destroyed, it would take several lifetimes--at least several Human, Salarian, or Turian, etc., lifetimes--to rebuild the relays. I can even look past the fact that they retconned the large explosions of all the mass relays and the wreckage and subsequent marooning of the Normandy. But why, oh WHY did they leave in the breathing scene!? The memorial wall scene was great, I even cried the first time.... but then, oh wait, hey guys, Shepard's still alive back on Earth (Because we all know that's concrete London rubble with the MAKO in the background. *facepalm*). So... Shepard survived re-entry still..... great. Then... why are they mourning him at the memorial wall. OK, maybe it's because they're cut off from Earth now because of the relay explosions; I can accept that. So, therefore, no one knows Shepard is still alive, which also means that he/she'll probably die anyway because, you know, the whole resistance already pulled back from Earth and took off when the Citadel armed itself. But wait, what about all those people you see back on Earth still fighting husks? Looks like the Normandy only had room for your squadmates, and no one else came back. Sweet, guess those guys found Shepard and miraculously had the medical facilities to save him/her. Awesome. Then... why didn't we see some scene of that afterwards? And why did they not put the breath scene BEFORE all the "we will continue to rebuild and restore everything to what it was prior to the invasion, etc etc <insert Adm. Hacket monologue"? ESPECIALLY the scene of the citadel all rebuilt and pristine? For those of us that went through the trouble of gaining all the war points to get that ending (which was actually stupidly easy... I ended my last playthrough with almost 8000 points
For those with a lower amount that didn't even get the breath scene, the destroy ending is BETTER--not good, but better. However, I feel as though anyone with a high enough score to get the breath scene should have gotten another ending entirely with parts of the destroy ending, but other parts showing Shepard alive and having a reunion with his squadmates or something, or at least anything other than lying in a pile of rubble. And to not end on a complaining note, I do want to thank the game designers for going to the trouble to make the EC; it did bring about clarity and improvements to the previous endings. I love the ME series and a whole and will continue to play it and replay it over and over again, as well as keep playing multiplayer.
(Edit: Just rewatched the destroy ending and saw that they didn't actually put the name up, better, but disappointment at there not being further scenes of Shepard's survival still bothers me.)
Modifié par WoWLynnia, 27 juin 2012 - 05:45 .
#1429
Posté 27 juin 2012 - 05:17
.
.
.
I was very happy with the changes to the Destroy ending. Looks like Red = Good and Blue = Evil. And Green = combination of Both Good and Evil.
It reminds me of the Ending of Infamous 2 where Nix actually ends up being a good girl and Kuo turns out to be a bad girl.
#1430
Posté 27 juin 2012 - 05:19
I don't think Shepard survived in my "Destroy" ending as they were adding his name to a cenotaph.
Modifié par darthbobby, 27 juin 2012 - 05:20 .
#1431
Posté 27 juin 2012 - 05:21
ynh wrote...
Initially, I was quite vocal to my friends about my displeasure in regards to the original endings of Mass Effect 3. After playing through and seeing the additional content, I am much more at ease.
The new content made me realize what the old content lacked. Subtlety. And because of that, a lot of people who were mourning Shepard's death felt absolutely insulted by the word choices of the catalyst. It felt like a slap in the face. Here is an example of what I am talking about:
Original:
Catalyst: "You don't need hope. The fact that you are standing here proves it."
EC:
Catalyst: "You have hope. More than you know. The fact that you are standing here proves it."
Or when the Catalyst says that "it is now in your power to destroy us." It's the word choices like this that made a huge impact on how I felt about the ending. I no longer felt like I was being forced into making a decision. Major props to Bioware on this. If there is anything you take away from my post, I hope that it is what I've illustrated about word choice.
To summarize, I was actually quite content with Shepard's death after viewing the extra cut-scenes. The clarifications were a huge plus and filled in a lot of gaps.
While the EC isn't perfect, it's definitely within breathing distance of it (in my eyes).
While there were some changes in the dialogue... those weren't it.
"You have hope, more than you know...." was in the original as well. Same as the destroy line.
Check on youtube if you don't believe me.
#1432
Posté 27 juin 2012 - 05:23
#1433
Posté 27 juin 2012 - 05:26
Shawn8803 wrote...
It served it's purpose. But that does not mean it was good.
This pretty much sums up my feeling on the endings. I'm someone who thinks Starkid and the final choices are NOT an acceptable end to the trillogy, but I knew going into the EC I wasn't going to get what I wanted. For what it is, its a better execution of the ideas than the original, and I can at least get some closure. I'm still going to think twice about purchasing a Bioware game in the future.
#1434
Posté 27 juin 2012 - 05:26
Ravennus wrote...
ynh wrote...
Initially, I was quite vocal to my friends about my displeasure in regards to the original endings of Mass Effect 3. After playing through and seeing the additional content, I am much more at ease.
The new content made me realize what the old content lacked. Subtlety. And because of that, a lot of people who were mourning Shepard's death felt absolutely insulted by the word choices of the catalyst. It felt like a slap in the face. Here is an example of what I am talking about:
Original:
Catalyst: "You don't need hope. The fact that you are standing here proves it."
EC:
Catalyst: "You have hope. More than you know. The fact that you are standing here proves it."
Or when the Catalyst says that "it is now in your power to destroy us." It's the word choices like this that made a huge impact on how I felt about the ending. I no longer felt like I was being forced into making a decision. Major props to Bioware on this. If there is anything you take away from my post, I hope that it is what I've illustrated about word choice.
To summarize, I was actually quite content with Shepard's death after viewing the extra cut-scenes. The clarifications were a huge plus and filled in a lot of gaps.
While the EC isn't perfect, it's definitely within breathing distance of it (in my eyes).
While there were some changes in the dialogue... those weren't it.
"You have hope, more than you know...." was in the original as well. Same as the destroy line.
Check on youtube if you don't believe me.
Oh wow, well I guess I am an idiot :/. I've never actually recieved those lines on my playthroughs so I naturally assumed that they added those. I still feel that my argument stands though. For some reason the dialogue just felt less..blunt this time around.
#1435
Posté 27 juin 2012 - 05:26
The reject ending is just plain hilarious. That is clearly aimed at all the stupid whiners, and it is great.
Something else I never noticed before: The title sequence to ME1 and the Stargazer scene have the same music. Start and end the trilogy with the same music.... Beautiful.
And just an in general comment, the symbolism in all the games is absolutely stunning and beautiful. I give the two awkwardly placed hats atop my head off to Bioware. Well done.
psst! Im gonna sound like a troll, but the worst part of the ending is..... is....... IS....... The fact that the Mass Effect trilogy is all over.
#1436
Posté 27 juin 2012 - 05:27
To me, there is still a fundamental flaw with the way the entire end sequence played out. It abandons core ideals of the series, neuters the Reapers by giving them a "Matrix architect" scene explaining their every motivation and purpose of being, and then forces you into a situation where you have to either commit mass genocide or accept the clearly flawed philosophies of the Reapers as the only way of saving the galaxy. The whole thing completely clashes violently with the entirety of the series prior to that moment and feels horribly tacked on and unsatisfying, even with the fleshing out of information that the EC adds.
It also still features most of the plot holes present in the original version, along with adding a few new ones, while shooting down the only thing that made any sort of sense: the indoctrination theory. Why does the Catalyst look like the kid that's been haunting Shepard's dreams? Why wasn't anyone else able to see this kid on earth and why is there a growling noise when he disappears? Why does The Illusive Man suddenly have mind control powers over Shepard and Anderson? Why is Shepard bleeding profusely from a wound in his side despite never having been injured there? How can Shepard survive in space without a helmet? Why does shooting a power conduit on the Citadel wipe out all Synthetics in the galaxy? How does Shepard survive the destruction of the Citadel? Why does the Catalyst sound like Harbinger when you reject his solutions? Why does Harbinger completely ignore the Normandy as it comes to pick up your squad mates near the conduit? Why is there a weird mechanical/electrical noise when Shepard wakes up on the Citadel after Anderson calls his name? How does a few extra dialogue options and cutscenes warrant a 2GB download while an additional character, multiple missions, new weapons, cutscenes, and dialogue options only takes up 600MB? etc. etc.
While I never advocated them altering the ending, when it was announced that there would be a new cut of the ending I was hoping for some more closure, something that would gel more with the themes of the series and not be so frustratingly ridden with plot holes. If anything, the Extended Cut makes it worse. Before there was an apparently crappy ending that had a potentially fascinating subtext in the form of the Indoctrination Theory, but now they've just clarified that "no, really, the ending was as bad as it seemed."
I'm honestly more frustrated by this than I was by the original ending. Like I said, I never wanted them to change it; I didn't like the ending, but they did what they set out to do and I can live with disappointment. Then, though, the went ahead and said that they were going to adjust the ending to resolve the loose ends and plot holes, and in the end we got something that fails even more spectacularly than the original. I feel like I've been taken for a ride. I'll still probably buy whatever future DLC they put out for this, because I do really love this series and this universe and up until the ending it's, in my opinion, one of the greatest works of science fiction in history, but this whole deal with the ending has left a very bitter taste in my mouth. It's a shame that such a fantastic series will always have this whole debacle to permanently tarnish its reputation.
#1437
Posté 27 juin 2012 - 05:33
Bioware did a great job giving clairity to the endings. If you don't like them still, then you are playing the wrong game. Sell your copies of ME and move on.
#1438
Posté 27 juin 2012 - 05:33
Synthesis now STILL doesn't make sense, but it doesn't need to, because it's such a feel good ending that you actually buy with willing suspension of disbelief past the blatant space magic.
Control is AWESOMENESS, on a stick, it's just a pure blaze of awesome.
And destroy leaves you with hope that Shepard didn't die as the LI refuses to put in your name in the cenotaph. My only complain is that in none of the endings do we get to hear from your Love Interest.
It's not perfect, but if this had been the ending from the start, I don't think that there would have been HALF the ****storm there currently is now. I certainly wouldn't have complained.
I don't even terribly mind the Star Child anymore. His assertion that Organics and Synthetics will always live in conflict stops sounding as a franchise universal truth when you put it together with the fact that he was an artificial intelligence created to solve the organic/synthetic conflict by an ancient race. Makes it sound like it could be a false assumption. And it does indeed look false specially in the control and synthesis ending.
Modifié par maki0129, 27 juin 2012 - 05:42 .
#1439
Posté 27 juin 2012 - 05:37
squee365 wrote...
Anybody else notice in the control ending, theres an epilogue slide showing the citadel being rebuilt by the reapers, and in this shot, theres "harbinger", but he has blue eyes now. Does this mean Shepard is now Harbinger?
Shepard is basically all Reapers, as he is the replacement for the kid. However, this still goes against what Sovereign said about the Reapers being independent. It's a pretty sizable contradiction to have the kid say he was the will of all Reapers when the first one we met said that they were independent.
#1440
Posté 27 juin 2012 - 05:38
Next Bioware/EA game will be bought on sale after a minimum of 6 months of patches, not pre-ordered.
End of Line.
#1441
Posté 27 juin 2012 - 05:39
The "last breath" scene should have been taken out or elaborated on.
What I did like - Just about everything else. I loved the expanded dialogue with the starchild. At least it gives some insight into where he came from/what he is up to.
The control ending is downright creepy...Shepard becomes a Reaper! I loved it though. Now even though his/her human form is gone, he/she can help rebuild the entire galaxy and keep the peace.
The destroy ending is awesome too. I like how my LI wasn't ready to put my name up on the wall just yet...sure enough Shep is still alive in London. Like I said before, that should have been expanded upon.
Refusal ending...most see it as a joke and a slap in the face to the whiners...I actually really like it. Shep tells starchild to shove it, and while he/she didn't win the war, it leaves hope for future generations and eventually the Reapers are destroyed thanks to the archives.
Is EC perfect? Nope. Still some stuff that could be addressed, things I would have liked to see etc. But it is a hell of a lot better than the BS before hand. How anyone can downright hate EC is beyond me. Some people will just never be satisfied at all.
However, although I am impressed and happy BioWare and EA fixed this mess...the fact that we had to wait this long for a true ending, coupled with the face import mess that was really never truly fixed...I still stand that I will never buy another EA game as long as I live. Should BioWare get out of it's partnership with EA...I might consider buying BioWare games, but as long as they are with EA...forget it.
That being said, thank you to BioWare for the EC...and best of luck in the future!!!
#1442
Posté 27 juin 2012 - 05:40
#1443
Posté 27 juin 2012 - 05:42
-I liked the scene where you are running for the beam and your squad is injured so you call the Normandy to pick them up and if your LI was with you you get a nice final goodbye. (though the fact that the Normandy got there in 2 seconds and was not attacked by Harbinger was lulzy) And no more teleporting squadmates so yay.
-I liked the extra battle scenes
-Destroy was uplifting and good (though Synthesis was creepy and I hated that the Reapers live and are "helping" the other 2 endings make me want to throw up)
-I like that loose ends were tied up
-I liked the epilogue slides
-I liked your crew and LI mourning you.
-I thought there would be an extention on the breathing scene or a reunion or something, I'm so disappointed and sad.
#1444
Posté 27 juin 2012 - 05:46
Thank you everyone at Bioware. That's all I could have asked for. The clarification (although the "there is no time to explain" bit made me roll my eyes) of the origin of the "solution" to the synthetic/organic conflict, and the possibility of Shepard and her crew reunited (whether alive or dead) were what I was hoping for and that's what I got. I loved the additional and tweaked cinematics, they really added more emphasis on your choice. It was also really nice to see what happened on the other worlds. And I loved the last conversation with my LI right before the beam. That kicked me right in the heart (you guys have got that down to an art).
#1445
Posté 27 juin 2012 - 05:50
TullyAckland wrote...
- You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.
I understand this and i do like the EC much better overall than what came before...but i agree that i would really just liked to have SEEN them get back together... guess it really was too much to ask to part with just that little bit of artistic integrity...
#1446
Posté 27 juin 2012 - 05:51
#1447
Posté 27 juin 2012 - 05:55
The Bad: The Catalyst says some new stuff that Shep is too tired to counter. I mean, before, Shep would point out the false logic like any protagonist should with the antagonist before defeating him/her/it. But now we hear a new story: The Catalyst would have Shep believe that its creators were afraid that synthetics might destroy them. So they then created an AI/synthetic to deal with it. Uh?
The Catalyst's solution was to create Reapers/Synthetics. Then its creators became part of the Catalyst's solution by being harvested into Reapers, now controlled by the Catalyst. So the creators are all gone with synthetics ruling the galaxy! And now the Catalyst prevents any other synthetics from emerging in the galaxy because it doesn't like competition or others of its kind. It's a rogue AI/synthetic playing god over the whole galaxy after having killed its creators. But my Shep never says anything about it.
This is also why I choose control now to justify why my Shep plays along...
Modifié par Sapeinus, 27 juin 2012 - 05:56 .
#1448
Posté 27 juin 2012 - 05:55
Every major concern I had with the ending is addressed. They focused more on characters, dealt with the more egregious plot problems, showed the consequences of your actions. They got it right, and did a great job of it. Thank you Bioware. My hat is off to you.
This is the sort of ending I wanted and expected from the ME trilogy.
#1449
Posté 27 juin 2012 - 05:57
Overall I feel they did well with the EC. I have come to appreciate the ending options much more because of the clarification provided by it. There are now clearly presented reasons for choosing each ending option (even if you have to choose the endings before you see those reasons ; ) ) and those reasons are different for each option.
However, even though the extended cut has made all options much more appealing and made the choice a much more difficult one I simply cannot agree that it should be left as is.
For me, making EMS decide whether or not EDI and the Geth are killed in the destroy ending is absolutely essential in me devoting any more of my attention to the Mass Effect story. Without such a change being made, I'm sorry to say, Mass Effect will be dead to me. And not out of spite, anger, hatred nor anything like that but, rather, because when I look at the options as they are I simply cannot bring myself to pick one.
I'm inclined to pick destroy as my Shep having even a slight hope of seeing his Tali again is of utmost importance. However, when I see the slide of EDI and realize that I killed her along with the Geth it breaks my heart. Thus, I am unable to pick either option which then leaves the Mass Effect story unresolved for me. And without any hope of that changing I have to, with great regret, walk away from the Mass Effect universe. And it deeply saddens me.
#1450
Posté 27 juin 2012 - 05:58





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