Extended Cut: SPOILER Discussion
#1451
Posté 27 juin 2012 - 06:00
#1452
Posté 27 juin 2012 - 06:04
My only thought is that while Synthesis no longer seems like the bad ending, it now seems like Control lite. The only difference between them is that in Control Shepard survives as the Reaper King or Queen, and in synthesis EDI and the geth get on with organics slightly better.
On another note, CONTROL ENDING FTW! Shepard survives as the god emperor, the Reapers repair the relays and the aftermath of the war, and are on had to keep the peace. Compare that with "AIs and organics now hug each other" and "we have to fix all this stuff by ourselves". Control rocks!
#1453
Posté 27 juin 2012 - 06:05
Modifié par dremhunk, 27 juin 2012 - 06:06 .
#1454
Posté 27 juin 2012 - 06:09
Loved the scene they added when you're running to the beam, caught me off guard. All in all, well done. If only the game shipped like this instead of being a late add-on; there probably wouldn't have been so much controversy about the endings.
#1455
Posté 27 juin 2012 - 06:10
slayer1071 wrote...
Now let's hope Bioware gets to work on DLC that has us take back Omega with Aria as a team member. that is what I desperately want. and the chance to romance her.
Well... I...
Actually never thought on that! Loved it, i would buy it for sure...
As the endings? Yes, i'm satisfied a lot
Thank you BW
#1456
Posté 27 juin 2012 - 06:12
Sapeinus wrote...
The Good: I liked the better distinction now among the endings, so much so that it changed my mind on my favorite, from destroy to control and love Shep's voice over of what that means for the new Shep and everyone. I now have one ending I really like and can be happy with. Thanks!
The Bad: The Catalyst says some new stuff that Shep is too tired to counter. I mean, before, Shep would point out the false logic like any protagonist should with the antagonist before defeating him/her/it. But now we hear a new story: The Catalyst would have Shep believe that its creators were afraid that synthetics might destroy them. So they then created an AI/synthetic to deal with it. Uh?
The Catalyst's solution was to create Reapers/Synthetics. Then its creators became part of the Catalyst's solution by being harvested into Reapers, now controlled by the Catalyst. So the creators are all gone with synthetics ruling the galaxy! And now the Catalyst prevents any other synthetics from emerging in the galaxy because it doesn't like competition or others of its kind. It's a rogue AI/synthetic playing god over the whole galaxy after having killed its creators. But my Shep never says anything about it.
This is also why I choose control now to justify why my Shep plays along...
for me i didn't know how my choice would turn out but i stick by it, i won't change it because it is better or worse.. synthesis just seems too perfect. and control seems like living with your mom til your 40, you don't grow or need to overcome things on your own because your mom will always be there to help or watch over you, destroy i felt was the only way the ppl could learn for themselves, have the freedom to make mistakes and advance on their own, grow and overcome limitations. and i still don't trust the catalyst fully. do like how they added more details.
and well synthesis is just wrong in my opinion, but not trying to start ssomething just wanted to put my thoughts down. again i stick with destroy because i see it as i didn't know how thing would turn out when i chose (well i do but i mean in a rp sense) so i stand by destroy, and well prefer it because the races unite under their own ability, they don't do it because they have a new understanding with synthesis , it gives the races a chance to grow without the interference of the reapers.
also why is the only option with cons is destroy, just don't like how bioware really tried hard to make synthesis the right option when it goes against everything we fought for, again i just wanted to put down my thoughts and this post seemed like the best chance
#1457
Posté 27 juin 2012 - 06:13
There were a few things that I noticed that bugged me.
1. There was a pretty large lack of dialogue during the new endings. I was expecting them to say something after they crash on the planet instead of just stare and look around like they did before. I'm also surprised they didn't say anything when they're putting Shepard's name on the memorial. They could've had a great character moment there amongst the crew saying a few kind words before having the voice over kick in again.
I'm also surprised they didn't say anything in the evac scene except for when they're on the ship and ready to leave. No "I'm hurt", or "It's not that bad". The dialogue just felt sparse and barely there.
2. Anyone else notice on the Synthesis ending that in the portion where the green wave is going over the planets and neutralizing the Reapers that everyone's clothes and armor also had the green glow effect? It's not in the later portion of the cinematic and it kinda threw me off. Still, surprised Bioware didn't notice.
3. The Star Child still doesn't explain why it looks like the kid Shepard watched die. Unless I missed it, it would've been nice to know. I guess we can just assume that it took a form Shepard would recognize, though how it would know is beyond me.
Modifié par JerradH, 27 juin 2012 - 06:14 .
#1458
Posté 27 juin 2012 - 06:14
dremhunk wrote...
I honestly don’t like none of endings why could not organics synthetic live in Harmony? The first time playing the ending and I feel bio-ware rush mass effect 3. Mass effect 1 and 2 is a much superior game. Mass effect is one of my favorite games and series but after the endings was enough to turn me off of mass effect.
thats what i dislike, you get the geth and quarians to work together, be allies but then the catalyst and bioware tells you the only way for synthetics and orgainics can cooperate is by becoming organic/synthetic. hate that
#1459
Posté 27 juin 2012 - 06:14
Other than that I am quite pleased, the plot-holes were addressed and fixed. The Epilogues are great and fulfilling, so I am satisfied with what I got.
#1460
Posté 27 juin 2012 - 06:18
What I don't understand is why people think that "refusal" ending is some kind of "F-you". You refuse and you lose... Sometimes that happens in life. Deal with it. You refuse to go with Reapers options and you are outgunned, what you think will happen? But hey, you go out with a bang.
You can't always win and have things your way, even in game where you basicaly control your destiny.
Modifié par Arppis, 27 juin 2012 - 06:19 .
#1461
Posté 27 juin 2012 - 06:19
#1462
Posté 27 juin 2012 - 06:21
FelipeRRM wrote...
One thing doesn't make sense on Synthesis: The reapers are helping to rebuild everything, and the galaxy is evolved, etc. So why does the Stargazer say that one day the child will be able to travel to the stars, as if there wasn't tecnology to do that already?!?!
well way i looked at it was the kid was visiting his grandpa and he was just saying when he is older he can fly, idk head cannon i guess
#1463
Posté 27 juin 2012 - 06:28
cbutz wrote...
1st time: Rejected chocies
20 minutes later
2nd: Shot the kid (SO BE IT) damnit....
20 minutes later
3rd Time: Destroy...whew.
Also, synthesis is not as bad..would have chosen it if not for Shep dying. Control seems very totalitarian, Destroy has a "new dawn" feeling
I have to say I liked the EC.
I did the exact same thing regarding your choices. But I quit to dashboard immediately after shooting the starchild and restarted and it put me back at the crossroads of the 3 choices where it autosaved. Just in case you get the urge to shoot him again
#1464
Posté 27 juin 2012 - 06:30
This was definitely the ending I'd like to have had when I originally finished the game months ago. A bit of a shame that Bioware didn't nail the ending in the first run, but they got there in the end. Good job guys.
#1465
Posté 27 juin 2012 - 06:34
CptData wrote...
Easy.
They want YOU to make your own interpretation of the stuff you saw.
In my case: I didn't see the Geth dying. And even if their mobile platforms got destroyed, their clusters could be still intact.
And EDI? I said it before - Joker won't rest until he finds a way to reactivate her.
I'm with you...Why? Because it's my headcannon darnnit.
#1466
Posté 27 juin 2012 - 06:36
#1467
Posté 27 juin 2012 - 06:38
- The EC feels like a patchjob. Frankly, I believe that if the developers could have their way, they wouldn't recycle as much content. The transition of scenes is awkward. You'll notice it if you play through, trust me. I guess if they didn't have to cram everything in 2 GB, they wouldn't have this issue as bad.
- Some things are not quite concluded. Of course, I only settled with the destroy ending after deliberately refusing to make a choice and shooting the star kid in the head thinking nothing would happen, but I noticed some things were not pointed out. How exactly did the normandy just 'get up' and leave the planet it was on? Was EDI ever repaired? (I may have missed this as I was too focused on my LI) I know the developers have stated that they would not be interested in making another scene after the breath scene of what happens to Shepard, but I really believe this would be a feasible option.
- Why bother with all the indoctrination theory stuff you have around? Frankly, I believe that the ending blows that theory out of the water. First, after making some grunts, harbinger beams Shepard down with no issue. Second, Admiral Hackett clearly states that two people are on the citadel, which would be Anderson and Shepard. And third, Anderson is declared dead on the normandy memorial wall. It's a bit complicated, but I am fairly convinced that the IT is no longer true. Wait, let me rephrase that: IT is only true to a slight degree, but that's it. I believe there are still way too many deleted stuff just lying around in the game, which should be removed.
I think if anything, the biggest problems with the EC is that there could still be conclusion. To make it short, for a LI, as they are about to put Shepard's name on the memorial wall, suddenly they get interrupted by a call over the intercom. When they go up the elevator, surprise! It's Shepard. the LI hugs them, tells him how much he misses him, how long they're gone, and fades the scene out with Shepard saying, "I'm with you now." A post-scene will take place in a different location depending on the LI: For Tali, it'll be Rannoch, at their new home, seen without her mask and talking to each other. For Garrus, it'll be drinking at a bar and chatting up about 'new times'. And so on.
For no LI, there'll be a same intercom call, but the highest score you've had with a squadmate based on the original ME3 ending will approach you and talk to you the most. The post scene will take place doing a commonplace activity. It's a really good idea to be honest, and while I can understand Bioware doing other things just so they don't get pooped out, it really, really, REALLY should be considered before they stop working on it. Or, they could just give us an editor and take the guesswork out of things.
Overall, the EC could be better, and the improvements could maybe be mashed in with a Romance DLC if bioware decides to make one. Not to mention I will NEVER recover from the scars I got from the original ending. But, it does make me more motivated to play the Mass Effect trilogy again. Thank you for making it, Bioware.
#1468
Posté 27 juin 2012 - 06:40
They didnt adimited it upfront, but its kinda clear that they recognize that they screwed it up the first time, since several scenes changed.
Anyway, as i said before, MUCH BETTER now.
#1469
Posté 27 juin 2012 - 06:43
Tombfyre09 wrote...
I was going to cave and load it up.. but then i saw the galaxy map and it said.. 50%.... and i remembered i'll just get the 3750 endings rather than 7500..... Alt+f4... www.youtube.com.
You must have also missed the part when they modified the EMS requirements.
3750 is more than enough to get the "optimal" endings.
#1470
Posté 27 juin 2012 - 06:46
I have the feeling that bits and pieces of my headcanon were added to the endings, but not enough to be fulfilling. Also, I really didn't feel any closure for any of my characters or any of the races. Will the Reapers rebel in Control? Will syntethics destroy at some point all organics in Destroy? Will the Krogan try to take over the galaxy again at some point? Still too many questions. And yeah, I don't like having to imagine whatever happens in the ME universe after the endings because I could have thought it out for free instead of paying 80 dollars.
The lack of epicness in the final hour of gameplay because of the lack of War Assets in action is still killing me.
Overall it is better than what we had, but not good enough for me to waste another 30 hours on a new playthrough.
Edit - why the hell did Hackett order full retreat for the fleet while Hammer was still on Earth?
Modifié par Miezul_Carpatin, 27 juin 2012 - 06:48 .
#1471
Guest_BringBackNihlus_*
Posté 27 juin 2012 - 06:47
Guest_BringBackNihlus_*
TullyAckland wrote...
Staarbux wrote...
Yep. All I really wanted was a scene where Shep's LI discovered she was alive. Really all I wanted. But I guess there were far fewer of us than I realised.
One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:
- Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
- When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
- A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
- You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.
Final line of this is a total cop-out. Is it not possible to show us Shepard and LI reuniting? Are you guys that hell-bent on us using our "IMAGINATIONNNNNNNNNNNNNN?"
#1472
Posté 27 juin 2012 - 06:48
The destroy ending gave me hope that Shepard was allive and reunited with his crew.
Thank you for such a great series.
#1473
Posté 27 juin 2012 - 06:49
I know I probably sound really ungrateful and I'm sorry for that, most of the EC was good and it did improve the endings a lot and it was free which was awesome of Bioware. I'm just disapointed right now, I'll get over it. So thanks Bioware for three of the best games that I've ever played and for the hard work you put into the EC.
#1474
Posté 27 juin 2012 - 06:50
#1475
Posté 27 juin 2012 - 06:51
chemiclord wrote...
Tombfyre09 wrote...
I was going to cave and load it up.. but then i saw the galaxy map and it said.. 50%.... and i remembered i'll just get the 3750 endings rather than 7500..... Alt+f4... www.youtube.com.
You must have also missed the part when they modified the EMS requirements.
3750 is more than enough to get the "optimal" endings.
no i did not see that. sigh. oh well don't think i need to watch now.





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