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Extended Cut: SPOILER Discussion


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#1526
Sir Fluffykins

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I liked it.

The pacing felt right even if 70% of the issues weren't addressed. Well done Bioware but, seriously, two gigs for a 3D Reaper, few lines of dialogue, a slide show and 5 vids.
This may sound like I'm moaning but let me list the pros and cons, please note I liked the new ending.

Differences Before Beam:

Anderson states that Reapers+Harbinger are coming and the Crucible can dock safely.
Not sure but lots more banter while moving around Earth -would have prefered War Assets
Cutscene showing squad mates getting hurt in Harbinger beam -liked the new Tali LI this created

Difference After Beam:

IT Theory Proven & Disproven: Shepard gets flung out of the teleporter and when Anderson talks Shepard jerks (while strange noice plays) like someone put a drill into his head. Also -ONLY ONE- person made it but "Anderson" says he follwoed you. Lots of Reaper noises during TIM scene, more than I remember. Yet...Catalyst explains how Reapers were created (People who made AI were forcefully made into the first Reaper).
3D Reapers seen on Crucible
Shoot the Catalyst.
Choices are explained in greater detail with options to question Starchild.
Cutscene showing fleet getting hammered, plus Hackett ordering whoever is left to defend the Crucible.
When crucible fires, friendly ships run like hell due to the "power of the crucible affecting technology" even before chosing Destroy.
Making choice gives you scenes of LI + relevant persons like Anderson, or EDI in Destroy
Relays blow up, but shown from a distance to show so lesser damage
Normandy outruns the blast, engines exploded originally, takes next to no damage and leaves the planet after memorial (whether based on EMS or what I dunno)
Slide Show showing certain choices, for me it was Wrex+Eve building a beautiful Tuchunka, Jacob(why?), Samara and her daughter and Zaeed (why?), destroyed Citadel, then rebuilt Citadel (when talking about the future). Not sure if there is one, but no scene of Rachni, or the Council
DLC message changed

Cons:
EMS and War ASSETs STILL APPEAR POINTLESS!
No Harbinger conclusion or final "confrontation" before blast
Not bad, per story, but everyone on the Citadel died
WHERE ARE THE RACHNI!?
Breathing scene of Shepard is still nothing more than an Easter Egg and if that's all EMS is for, it's again a waste.
Synthesis doesn't affect Synthetics, so EDI and Joker would still be incompatible :P

Pros:
Squad mates now hold different guns in cutscene, but default rifle keeps getting in there somehow.
Fleshes out the Ending, pacing makes it end at a steady pace instead of abruptly.
Talk with Starchild explaining Reapers and how he killed his creators to make first Reaper to kill all advanced organics and any synthetics so younger races can live.
Thank You message in place of original "Buy DLC" ("Thank You, Bioware")

#1527
Valaky

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Very satisfied! Conspiracy theories will pop up again for many i guess!
I like it compared to the old one. It's really something now. I can finally recommend my friends to purchase it as long as they include this dlc. I can also finally close this trilogy with great satisfactory.
Thank you!

#1528
Jerrybnsn

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For all of you who say you don't like the starchild, if the starchild wasn't there, no one would have been able to tell Shepard how to activate the crucible for destruction by putting thirty rounds into the tube with liquid!

#1529
DocGriffin

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Rather disappointed that it seems so many were unsatisfied with the ending.

A majority of this dislike seemed to stem from people wanting the 'reunite' ending. The argument could be made back and forth about whether it is better to have simply implied the reunification (which, whether you agree or not, did occur during the plaque placement) or to have shown it. Honestly, it seems that we've gotten so excited that Bioware has responded to our calls that we now expect them to meet our every demand, which is honestly something I didn't expect, but rather read on biased articles about the retake movement. To see this ridiculously heightened expectation in members of the fanbase and community - to the point of whining - is disturbing to say the least.

That said, I am overjoyed at all those who have taken their chosen ending with some sense of satisfaction. Whether that comes with imagination or your own interpretation is an intended effect in most video games, and a device present in storytelling for - well forever. Rationalizations of rebuilding the geth / EDI in destroy, Shepard reigning as a fair protectorate and watchdog of the galaxy in control, allowing for the evolution of both synthetics and organics to some alternate state of being in synthesis, and providing for the next cycle in refuse are all examples of this imagination.

On a personal note, the ending I chose struck me on a personal level much in the same way the rest of the series had, and while I agree that it should have been in there to begin with, the fact that it is in there now is enough for me to not complain for a century. I am fully satisfied with how the ending has been rectified. Would I have liked some big reunification with my L.I.? Of course. But do I feel it was appropriate or had a place in the ending of the game? Not at all. The ending was left to implication for a reason folks - it's called good storytelling. Did they get everything right the first time? Not by a long shot. But I think it's easy for me - and many others here - to say the ending is truly the way it is supposed to be now.

I couldn't be more satisfied.

If you read that whole thing, I commend and thank you.

#1530
Taura-Tierno

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I like the patched endings. They weren't amazing or mind-blowing. They weren't what I had hoped for, originally ... but they were better. I am satisfied.

I love the refusal ending, though. I really wanted a "reaper win" scenario from the beginning. Makes perfect sense that Shepard would say "screw it", to the three not-so-great choices, and hope for the new cycle. And it makes sense that the galaxy would lose. Thte crucible was always their only hope of winning.

It's quite interesting that the mass relays no longer get destroyed, though. And I have to say ... I'm kind of disappointed. I was one of the few who actually liked that. 

Modifié par Taura-Tierno, 27 juin 2012 - 09:36 .


#1531
FatalX7.0

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My thread got stickied.

#1532
prog_bassist

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I noticed that Jack is mourning her students. Biotic Company probably triggers this, while 103rd Marine Division lets them live.

#1533
jdranetz

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Not to give too much away. The ending DLC does provide hope in some senarios. At least, for civilization building, and the repair of the relays. I had hoped I would have been able to marry Liara in a wedding and receptions scenes (Like in Star Trek: Nemisis, [Troi and Riker]). :-( Or lounging chaises with the gang at the beach, drinking Coronas(as in those TV ads). Can't have everything. The real shock, I think for many of us, was that many of us made Shepard into our own likeness. The Mass Effect series is THE most emersive gaming experience of all time. The stages of mourning reactions should be seen as a proof of the skillful artistry Bioware put in these games. Bioware, please take the painful reactions as a compliment. Only because the game was that good, people were able to emotionally bond with their shepards, and the main characters of the game.

#1534
NetAndy

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I like the new ending after you shot or disagree with kid...There is no space magic and it makes sense...
The explenation of other endings is also much better than original but I am still not completely happy. I would expect that 4th choice with crazy high EMS  is going to be "perfect" ending where Shepard survives and reapers are defeated conventionally. You know, in which cycle were Rachni and Korgan and Geth (syntetics) aswell as others united? I really do not understand the concept of bringing every species in the galaxy to "push the button and make space magic". Nevertheless the ending is acceptable, not perfect but acceptable.
HOWEVER I have one big COMPLAINT. You have to be online to play SP with this DLC and I had problems with ME3 server today and was not able to play it for about ten minutes...I do not care about ten minutes because ME3 server was overwhelmed but I do not understand the necessity for online check of FREE DLC...

#1535
Admiral Skeybar

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I didn't really think it was much of an improvement though it WAS an improvement.
I personally liked the refuse ending the most since there it actually made sense that Shepard died unlike in the Destroy, Synthesis and Control endings where it just seemed Shepard had to die because the writers wanted him to be killed and not because it actually made any sense.

#1536
maztor1225

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Thanks to this EC I changed my original choice from Control to Synthesis.
However I had to run through on my ME1-3 account and not my ME2-3 account I used to romance Tali. I had no LI on this playthrough, does this affect the ending? Hah.

Wasn't sure what to expect going into it, but I was pleased. :D

EDIT: Just remembered during my "Normandy outrunning explosion" cutscene, someone was at the galaxy map and the screen froze, while the next scene played in bright pink faded overtop. Just for a few seconds but possible concern maybe?

Modifié par maztor1225, 27 juin 2012 - 09:42 .


#1537
Wulfram

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Watched synthesis on youtube. Still ludicrous space magic gibberish, but I guess at least you can vaguely see why it's supposed to be a good thing.

Still never going to pick it. It doesn't fit in the universe, it requires Shepard to place an incredible degree of faith in the Catalyst's judgment which is nonsensical when the catalyst's judgement said that turning everyone into reapers was a great solution, and I still don't see how it can achieve what it's supposed to without an unacceptable level of mental coercion or loss of individuality..

#1538
satunnainen

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Quite good, although I am sure I cannot objectively yet, if ever, guess what someone who hasnt seen the original ending would thing about the ending or the whole game now. Whole time played yesterday the final levels I was comparing what was before and what is now.

The music fitted better in the original ending. The new one wasnt that bad either but that was one of the first things I noticed. I guess music is important part of experience for me. Hackett as a narrator in the end was nice touch. Running towards the beam was better now, although the "compulsory" (uhh how do you spell that..) - save the teammates scene felt a bit too long in the middle. The slide show wasnt too bad, I guess I have kind of accepted those since playing NWN2 (not Biowares to be exact). The endings didnt change but the explanations were quite smoothly expanded into what was before.

Good thing was that they managed to add atleast some part of the epic feeling that was missing from the previous ending.

#1539
RaphDS

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I liked it. Some of the ambiguity is lost and that's a little troubling for some spots (now I know how Control really plays out). However, am glad to see the story I started with the first game come to an even better conclusion.

My only gripe now? I kind of wish this is what they did in the first place. (And I liked those flawed endings, for what they were worth).

#1540
Torrible

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Very satisfied with the EC. I continue to be astounded by the blind hate spewed by some of the posters.

"The EC fixed nothing".

It fixed several major gripes about the original ending. 3 endings now are very different with a bonus 4th 'refusal' ending. Joker taking flight explained. Origin of the Catalyst is now explained and he provides a much better rationale for each of the 3 choices. Shepard is now able to tell both Catalyst off and reject his false trichotomy entirely. Earth bound squad members ending up in the Normandy explained. Galactic starvation denied. Mass Relays confirmed to be salvageable. Future of the Galaxy is so much brighter. Structure and narrative of ending is now a lot better, coupled with actual emotional scenes, better music and closure (with the Memorial and nods to former squadmates). A combination of confirmation bias and stubborn pride prevents them from ever giving Bioware credit though. Fixed nothing...LOL.


"Polished turd is still turd"
So easy to spew the same hackneyed vitriol over and over without explaining why.

"Slideshow..."
By fixating on this despite the many additional fully rendered cutscenes shows how desperate the haters are.

Modifié par Torrible, 27 juin 2012 - 09:56 .


#1541
Dugular

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I have to add something to this thread:

I hated all the negativity the fans gave and thought they were too harsh.... BUT... I have to admit, we wouldn't have these better endings if not for that outcry.

Therefore, thank you to all those who complained. You have actually contributed to making the entire Mass Effect series better overall for me.

Chalk it up as a win for the gamer community being heard.

#1542
Wulfram

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Torrible wrote...
. Earth bound squad members ending up in the Normandy explained.


The "explanation" just creates more problems.  Like how did the Normandy suddenly turn up?  Why does Harbinger ignore it?  Why does Shepard screw around with this instead of focusing on the mission?  Why are all the other squadmates on board the Normandy?

To be fair, the final parting between Shepard and LI is well done, and to many people viewing without prior knowledge might help cover up the lack of logic in the scene.

#1543
Wintermaulz

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Defenitly better, but this should have been the original endings, not the ones we got. Fixes alot of the poblems i had with the vanilla endings. Still dont like the choices, but oh well, their game. Any ways, still too late to take away the wound. Will be very skeptical of any BW game atleast until the current dev team retires.:(

Modifié par Wintermaulz, 27 juin 2012 - 09:59 .


#1544
Octopus_DK

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Well of course it was an improvement execution wise. It would have been tough to not improve on it. Story wise it is still the same and makes little sense, all the logic gaps are still there or replaced by new ones. So no this is basically Bioware refusing to admit that the endings writing was extremely poor and out of place.

So no this was not good by any measure. Granted that if they had done this from the start, they probably could have avoided the s**tstorm. Then people wouldn't have started making long lists of things that were wrong. I simply cannot get the suspension of disbelief back. It simply is too little too late.

#1545
magnuskn

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PyroMattFTW wrote...

magnuskn wrote...

Eh, I fully expect Shepard to be in a wheelchair for the rest of his life, with some Hackett-quality scars. ^^

If that is the case, why wouldn't they show that?  I just don't understand why they made quite an effort to let us know he's dead if they're still going to tease that scene and NOT expand upon it at all.


Because speculashuns? ^^

It is clear that they wanted to get Shepard out of the way to make place for a new hero for their next entry in the Mass Effect universe. The time-honored tradition to so is to either kill the hero off... or make him unviable as the big shadow the next character cannot step out of. So besides killing him off, you can either disappear him ( the Warden from DA:O ) or cripple him to the point that he has some dignity left but is incapable of assuming the mantle of big action hero once again. I think the way Shepard was banged up even during the whole conversation with the Catalyst and especially after biotic charging down to London ( or whatever.... I played a Vanguard so that is what I choose to believe happened ^^ ), I think "Mostly wheelchair-bound" is a semi-logical conclusion. Tali will take good care of him. :D

#1546
tomdrama

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There's no way they wouldn't search the rubble for Shepard's body, he/she was the biggest hero of the galaxy. Also Shepard is in much better shape (destroy ending) than he/she was after getting spaced in ME2. But, I guess it is just an easter egg...

#1547
Aeokyn

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Joker did not want to leave. It was that or get the entire crew destroyed. Shepard told them to GTFO, on the beam run, and after the crucible activated, he was waiting until liara told him we have to go.

#1548
Aeokyn

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Also, how bout the reapers are busy blowing away the ground forces? seriously don't nitpick EVERY little detail. EDI blatently asks you how can we win? They outnumber us and have no reason to NOT use everything they have to destroy us. Why harbinger leave? well things seemed pretty secure, time to go wipe out the rest of the fleet.
And if you really wanna **** about the ending, go yell at he bastard who leaked the original ending before it came out, forcing them to go with something new and possibly another me3 trilogy with shepard.

#1549
StLucifer917

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Was definately left unhappy with Extended Cut. It did cover some "What the hell? Why? How?" issues, even if they were "Boom! This is how!" but still left too many questions for me.
I guess now it is time to wait for a DLC for the breathing scene (or new game entirely) and will probably have some kind of reunited scenes / play with party members or finding what their lives became.

#1550
Torrible

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Wulfram wrote...

Torrible wrote...
. Earth bound squad members ending up in the Normandy explained.


The "explanation" just creates more problems.  Like how did the Normandy suddenly turn up?  Why does Harbinger ignore it?  Why does Shepard screw around with this instead of focusing on the mission?  Why are all the other squadmates on board the Normandy?

To be fair, the final parting between Shepard and LI is well done, and to many people viewing without prior knowledge might help cover up the lack of logic in the scene.


The Normandy is in stealth mode? Harbinger does not prioritize the Normandy over other things he needed to destroy (I mean they are all just ants to him)? There are many ways to explain this without giant leaps in logic.

Modifié par Torrible, 27 juin 2012 - 10:23 .