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Extended Cut: SPOILER Discussion


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#1551
thingamaBen

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There's some mixed feelings on my part, but on the whole, I liked it. There are still a mountain of plot holes, but Bioware filled in the biggest ones, and gave us a more comprehensive explanations for the consequences of our final choice. Despite the flaws, there's something about the new endings that is immensely more satisfying on an emotional level. And that's where it counts the most; logic be damned. The original endings just left me feeling empty and confused. The EC at least gave me enough emotional fulfilment that I could ignore my confusion. More than anything, that's what matters. I want a story that moves me. And Bioware delivered.

Two things still really bug me though... the two things that convinced me of indoctrination theory: 1) the scalped bodies of Kaidan and Ashley all around the conduit and on the citadel. Why are they there? Are the folks at Bioware just being artistic? And 2) When my Shepard turns up alive--surviving a fall from space with damaged armor and heavily injured--why is she not included in any ending? In fact, my crew appears to mourn her passing, and she wasn't seen in any of the closing images. I felt these were strong clues--STILL feel these are strong clues put in by the designers indicating the end was a hallucination. But if they're not, why design it that way?

In closing, I wanted to say thank you Bioware, for doing this at all, and doing it for no charge. Hopefully that'll ease some fears that EA has turned you into a heartless cash cow. What you did here shows a lot of class and integrity on your part. You made a mistake, and you fixed it. It shows dedication to your fanbase, your characters and your craft. Since I can't give you all a hug, I'm going to buy a hoodie as a thank you.

Modifié par thingamaBen, 27 juin 2012 - 10:56 .


#1552
StLucifer917

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Torrible wrote...

Wulfram wrote...

Torrible wrote...
. Earth bound squad members ending up in the Normandy explained.


The "explanation" just creates more problems.  Like how did the Normandy suddenly turn up?  Why does Harbinger ignore it?  Why does Shepard screw around with this instead of focusing on the mission?  Why are all the other squadmates on board the Normandy?

To be fair, the final parting between Shepard and LI is well done, and to many people viewing without prior knowledge might help cover up the lack of logic in the scene.


The Normandy is in stealth mode? Harbinger does not prioritize the Normandy over other things he needed to destroy? There are many ways to explain this without giant leaps in logic.


Would his eyes not count as windows? He is a living machine. And not prioritize the Normandy? He know's it's Shephard's ship. He sent Collectors after him, and made him known to other Reapers. Shephard IS the resistance. I was wondering how Joker got there within' 10 seconds of saying it was a hell of a fight up there, then how Shephard just ignores Harbinger, and Harbinger him. It certainly couldn't be respect, or letting him say his goodbyes...

#1553
moonface2012

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BioWare, thanks for making this DLC! I can sense a great deal of love and care for ME's characters and universe in this piece of work!

Things like sending off LI after the first wave of Harby laser add so much closure to my experience as Commander Shepard. Seeing the other races and planets involved in the final battle makes the whole process of uniting them against the Reapers feel a lot more "concrete", even though it's just a virtual universe. It really shows in story-telling when things are done with serious passion and care. I look forward to playing your next game!

#1554
M920CAIN

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StLucifer917 wrote...

Torrible wrote...

Wulfram wrote...

Torrible wrote...
. Earth bound squad members ending up in the Normandy explained.


The "explanation" just creates more problems.  Like how did the Normandy suddenly turn up?  Why does Harbinger ignore it?  Why does Shepard screw around with this instead of focusing on the mission?  Why are all the other squadmates on board the Normandy?

To be fair, the final parting between Shepard and LI is well done, and to many people viewing without prior knowledge might help cover up the lack of logic in the scene.


The Normandy is in stealth mode? Harbinger does not prioritize the Normandy over other things he needed to destroy? There are many ways to explain this without giant leaps in logic.


Would his eyes not count as windows? He is a living machine. And not prioritize the Normandy? He know's it's Shephard's ship. He sent Collectors after him, and made him known to other Reapers. Shephard IS the resistance. I was wondering how Joker got there within' 10 seconds of saying it was a hell of a fight up there, then how Shephard just ignores Harbinger, and Harbinger him. It certainly couldn't be respect, or letting him say his goodbyes...

How Joker got there in 10 seconds? FTL I guess. Avoided Harbinger's laser? hiding heat emissions from Harby's LADARs. Not saying it's accurate, but it is a possible explanation.

#1555
BladyMZ

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I think the main reason why there seems to be a majority of negative comments here, is that EC was never meant as a free DLC for us to enjoy and praise Bioware for their creativity, but more as a "patch" to fix the unfinished game, in places we pointed fingers and said "here, fix this", when Bioware was thinking it is complete and had no idea what the fuss is all about.

I never expected people to go BAYHUUU GREAT, even if the EC delievered on most fronts, come on, its BSN, people whine, because they care. Had I played with my Garrus LI + female Shepard first I might have said EC is "well done, but this should be in the game during launch".

Sadly, Bioware chose to ignore Jack/Miranda fans once again, and this is last time I trust them. I just can't care about characters, if Bioware doesn't care about them at all, or places some characters above others. Yeah, it was way simplier to switch models for "Normandy Crew LI" like your pet Liara or fan favourite Tali, but one still image for Miranda/Jack is not enough to substitute. They created "master plan" to adress LI concerns, with all those extra sappy moments in front of Harbinger death lazooor and Memorial Wall, then someone in studio went "what about Jack or Miranda fans?"..."oh, we'll throw still image into montage at the end, that will do, they are already used to getting the short end of the stick. Just look, we gave Miranda's story to some newbie writer, and had no romance scenes with Jack, and yet they are crazy about them". I'm done being the middle child, which gets less love then others. It' sickening, because I want to like this game, I want to care about this story.

I see how Extended Cut fixed many things, how elegant the weak endings are now. It's what I always wanted the endings to be like, simple, yet effective. I know I would have liked it enough, had I played only with my "Normandy LI" Shepards. Sadly, I'm a Miranda fan, and EC was Biowares last chance to fix her story arc.

[Harbinger voice]You have failed. I will find another game.[/Harbinger voice]

Modifié par BladyMZ, 27 juin 2012 - 10:29 .


#1556
StLucifer917

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M920CAIN wrote...

StLucifer917 wrote...

Torrible wrote...

Wulfram wrote...

Torrible wrote...
. Earth bound squad members ending up in the Normandy explained.


The "explanation" just creates more problems.  Like how did the Normandy suddenly turn up?  Why does Harbinger ignore it?  Why does Shepard screw around with this instead of focusing on the mission?  Why are all the other squadmates on board the Normandy?

To be fair, the final parting between Shepard and LI is well done, and to many people viewing without prior knowledge might help cover up the lack of logic in the scene.


The Normandy is in stealth mode? Harbinger does not prioritize the Normandy over other things he needed to destroy? There are many ways to explain this without giant leaps in logic.


Would his eyes not count as windows? He is a living machine. And not prioritize the Normandy? He know's it's Shephard's ship. He sent Collectors after him, and made him known to other Reapers. Shephard IS the resistance. I was wondering how Joker got there within' 10 seconds of saying it was a hell of a fight up there, then how Shephard just ignores Harbinger, and Harbinger him. It certainly couldn't be respect, or letting him say his goodbyes...

How Joker got there in 10 seconds? FTL I guess. Avoided Harbinger's laser? hiding heat emissions from Harby's LADARs. Not saying it's accurate, but it is a possible explanation.


But for FTL onto the planet? Or circle the planet to the proper location above where they were in London? And Harbinger being a living being wouldn't need any type of radar, he would "just have to look out a window". I would love to accept a reason for it, for it to make sense, but it doesn't.

#1557
Ranger Jack Walker

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I still don't get why Harbinger never attmepts to shoot down the Normandy. He has eyes right? Couldn't he see the Normandy if it was using it's stealth system?

And if the Normandt was using the Stealth System, wouldn't going into FTL speed render it worthless as stated in the first game?

#1558
SolveighS

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So i played through the EC after it was released on Origin yesterday. First of, why did the FAQ say that i should play
through the whole Chronos Staiton level again? I didn't see any changes there or maybe i missed them. It felt like i wasted two hours again.

As for the rest of the EC... in my opinion the endings feel still stupid, rushed and don't differ from each other. The first changes i noticed were when i was running to the conduit. While Harbinger was shooting everything into bits and pieces, the Normandy is called for a pickup..... Ok seconds later the ship had: disengaged from combat with Sword decended down to earth and flew about a minute right in front of Harbinger (who seems to ignore it completely) to pick up my squad. Come on a few hundred meters in front of Harbinger is the ship of his 'archenemy' and he does not even try to shoot it. That concludes how my squad was returned to the ship.

That felt more like '**** we won't be able to sort out the mess so just use the Normandy as pickup' but ok. Also the abiltiy to say 'goodbye' to the LI was a little ridiculous i think.

Ah a quick one.... how did Javik get back onboard? He was also down on Earth but i didn't recall seeing him during the Assaultrun. Maybe he got picked up earlier (the Normandy really should have been painted yellow with a Taxisign on top).

As for the Citadel hobbling, you explain why Anderson wasn't behind us despite he followed us into the conduit. Then until the Starbratscene i didn't really saw EC (maybe missed again?).

The dialoge with the Catalyst was now.... a dialoge. Now i could ask him a little about the consequences of the A,B,C endings. With the additional Opion to get a D ending. The endings are still the same (Control, Synth, Destroy) with slight changes (Relays only get damaged not destroyed). Synth for me is still the most stupid one i've ever seen in a game. Within seconds an energysurge converts all organic life and synthetic life into the hybrid lifeform. Sorry that's still a little too far-fetched even for a sci-fi game (spacemagic).

For the Control ending. Shepard dies and her/his mind will become the new catalyst (i think), uses the reapers to rebuild.

To be honest the Destroy ending is still the most plausible ending for me. The reapers are finished and the races rebuild. The biggest downside is the death of EDI and the Geth with this solution (Didn't someone of BW post on twitter that EDI/the Geth doesn't necessarily die? I think it was Jessica Merizan, correct me if i am wrong). But again the two others are to much SpaceMagic in my opinion.

I have another question..... where was the rallying point? This option which should explain why Joker was 'fleeing' is also weak. Ok the crucible activates and everyone runs away to who knows where. If they were to retreat to a specific point why is the Normandy the only ship that gets caught in the shockwave (maybe the others are simply not shown and are also hit). BW changed that she gets damaged by the blast, so why did she crashland on the ??? planet? How the hell did the Crew repair the mess. Again it feels just like 'do something to sort the mess out or they won't buy our games again'

As for the epilouge scenes they try to explain that nobody starves to death, they will get home even without functioning relays, rebuild etc etc.. Ok but again everything is still the same with a few percent changes.

So for me the conclusion is that BW tried to sort out the mess Walters and Hudson (if the rumor is true that they were solely responsible for it in the first place) created with the ending(s). But only adjusting and not revoking them didn't do it for me. The replayvalue of the Game is still not there (i like games where i can continue playing AFTER the main story), i am not interessted in MP either where BW seems to put more effort in. I know there are different teams for SP and MP but they should have ditched MP and used the wasted resources (my opinion) to create a richer SP experience.

The ME Series started as a great Action/RPG game and simply deteriorated to a linear TP Shooter. I am not interrestet in DLC that add content into the middle of a game i've already finished so even if a Omega/Leviathan whatever DLC comes out, there is no desire to play it because the ending is like it is. Nothing will change that. For what the EC introduced into the game it took to long until it came out and didn't make me feel my choices even mattered nor fulfilled my expectations.

As for the question many people talk about regarding future games of Bioware/EA. I don't care what magazines like IGN Rate the game. These are paid Scores no matter what they say against it. I will wait for user reviews and i will take a look who was responsible for the writing and so on. If Hudson and Walters are involved i will think twice if it's worth the money.

Regards,

Sol

Modifié par SolveighS, 27 juin 2012 - 10:38 .


#1559
Pride Demon

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Sir Fluffykins wrote...

I liked it.

The pacing felt right even if 70% of the issues weren't addressed. Well done Bioware but, seriously, two gigs for a 3D Reaper, few lines of dialogue, a slide show and 5 vids.

It appears EC also fixed a few bugs from the original game...
I have personally witnessed a discussion in Engineering with a "Kaidan is VS" save, which would normally be impossible in pre EC...

That said, I REALLY liked EC... This is a bittersweet ending, that nonetheless brings closure in a fulfilling way...
I truly hoped it would have fixed the problem and it delivered, at least IMHO, I'm really happy for that.
So thanks to BioWare for making this DLC. :)

I just wish this was in from the get go, some people would have complained anyway, since it's impossible to please everyone, but I think most of the trouble of these last few months might have been avoided... Oh well, I'm glad things worked out in the end...

SolveighS wrote...
So i played through the EC after it was released on Origin yesterday. First of, why did the FAQ say that i should play through
the whole Chronos Staiton level again?
I didn't see any changes there
or maybe i missed them. It felt like i wasted two hours again.

BioWare modified the required EMS for the best possible ending so that is can be attained without the need for multiplayer, the EMS levels are apparently checked when you launch the Assault on Chronos Station. So BioWare probably feared any save after that might not register the change...

Modifié par Pride Demon, 27 juin 2012 - 10:39 .


#1560
Armymedic75

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Another problem with the ftl theory is that you can not trap heat emissions at ftl speed because the heat particle blue shift problem which was stated in ME 1

#1561
Sonicsnak3

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I enjoyed the Extended Cut to be honest. It provided what I felt was missing from the main game BUT saying that.. The scene with Sovreign on virmire still contradicts everything the Catalyst says. He refers to organic life as an accident whilst The Catalyst constrains that its scripted, and everyone is destined to meet the same conflict. Which is still incorrect because Geth and the Quarians solved their conflict and were looking to a bright future. Everyone still suggests that SYNTHESIS is still the best ending, BUT I believe it is going against everything your fighting for. Your humanity and your resolve to live the way you choose to. In conclusion to that, even though everyone is hybrids in this ending, what evidence is there that they cannot create pure synthetics and they grow to rebel against the system? The filtered against the un-filtered? Its possible

#1562
Boczominator

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Well, the ending is much better and logic, but some things really don’t add up. I belive Bioware isn’t done yet. They are up to something. Because things they added really should be in the first time. But, they decided to wait with them. I don’t belive (but it can be due to my lack of knowledge how the gaming industry works) they did so many additional cutscenes etc in these 3 months. They had to be done earlier. For example, Normandy riding for pickup. It’s the same scene as in cinematic trailer, so a presume the idea of pickup was made earlier.
I assume, that you don’t kill chicken laying golden eggs, so Bioware want Mass effect series to live. 3 out of 4 endings prevent it from developing. Mass effect is about the future, its universe doesn’t have “great past”, like star wars, they can’t go backwards (well, maybe “First contact War Multiplayer FPS”), they have to make games expanding it forward. Endings now carry so much weight, that they can’t just say “well, you have chosen Anderson, but we need Udina here, so sorry, Udina is councilor”. They can’t, in next game, say “well your Shpeard became god, but suddenly all life combined into new form, sorry”. 3 of 4 endings change Mass Effect Universe too much. And one of them, comparing to the others, is just bad and really not called for. I talk about destruction.

Shepard becomes immortal, all knowing entity with an unstoppable army at the command of his good will (Paragon Shpeard-at least now philosophers won’t have to argue “Is God good or not?” )? Nice, no conflicts or other great menaces like the Reapers. But, when after eons of watching and preserving life, won’t Shepard agree with an immortal, all knowing Catalyst that “there is only one solution”? So in control, Shepard can become another Catalyst.

Synthesis ending. All social and political are gone, as literally everyone becomes god. Everyone understand everything, no one dies, we all are machines. Reapers help rebuild and give us all their knowledge. So beautiful. But what will stop all knowing races of the universe from finally turning themselves into new reapers, because they will see it fit? They are machines, can transfer personality etc, so they won’t care in what form they are.

Refusal ending, most decent, but hey, you can’t make games out of this.

Destruction ending: no reapers to help rebuilding and to keep peace, kills poor Geth and Eve, nothing to keep races of the galaxy from killing each other finally. Who would choose that (I did, ups), when we have “good utopia now” and “best utopia now” choices? So wtf it is doing here?!! And, of course, still stands the cause of Shepard living only here.

My point is, only one ending, the worst, allows the universe to live on, to be altered. I don’t know if it is Indoctrination Theory (God I hoped so much for it), but I think Bioware is just not done. The planned this thing already (because this ending three months ago wouldn’t make this mess), I think they are planning something more, to prevent us from forgetting about the game.

#1563
FnordyCarlos

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The new ends still leave me a question: Where is Kelly if I save her of Cerberus shot? I don'0t know if she survive or not. And there isn't her LI image at the end.

#1564
FireW4lker

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A big thank you to BioWare for making an ending the franchise deserved . Can't say I'm a pro-ender but for me it felt like the choices you have at the end were kind of unexpected , original in some way . And , yes I liked just that . In an industry stuffed with cliched writing it was refreshing to see such a bold approach. However my complaints were concerning the abruptness of the ending and that it felt rushed and unfinished . The EC fixed just that and then some . I picked Control and was amazed by the epilogue . Brilliant fan service there , good job . Some people may still not like the ending , but as for me , the Mass Effect franchise is now completed , in the full sense of the word . Something I couldn't say after the "original" endings . Yet again , thank you , BioWare, for this gift !

#1565
SayoriChan

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3 months for some new lines and a few minutes of "new" cutscenes. They didn't tell anything new, just trying to make you shut up. Still giant plot holes. Never again BiowarEA game. EA generally. Now rot in peace, your time is over.

@FnordyCarlos Shhh, no more questions, only dreams now... don't rustle BiowarEA's jimmies.

Modifié par SayoriChan, 27 juin 2012 - 10:51 .


#1566
Armymedic75

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Boczominator wrote...

Well, the ending is much better and logic, but some things really don’t add up. I belive Bioware isn’t done yet. They are up to something. Because things they added really should be in the first time. But, they decided to wait with them. I don’t belive (but it can be due to my lack of knowledge how the gaming industry works) they did so many additional cutscenes etc in these 3 months. They had to be done earlier. For example, Normandy riding for pickup. It’s the same scene as in cinematic trailer, so a presume the idea of pickup was made earlier.
I assume, that you don’t kill chicken laying golden eggs, so Bioware want Mass effect series to live. 3 out of 4 endings prevent it from developing. Mass effect is about the future, its universe doesn’t have “great past”, like star wars, they can’t go backwards (well, maybe “First contact War Multiplayer FPS”), they have to make games expanding it forward. Endings now carry so much weight, that they can’t just say “well, you have chosen Anderson, but we need Udina here, so sorry, Udina is councilor”. They can’t, in next game, say “well your Shpeard became god, but suddenly all life combined into new form, sorry”. 3 of 4 endings change Mass Effect Universe too much. And one of them, comparing to the others, is just bad and really not called for. I talk about destruction.

Shepard becomes immortal, all knowing entity with an unstoppable army at the command of his good will (Paragon Shpeard-at least now philosophers won’t have to argue “Is God good or not?” )? Nice, no conflicts or other great menaces like the Reapers. But, when after eons of watching and preserving life, won’t Shepard agree with an immortal, all knowing Catalyst that “there is only one solution”? So in control, Shepard can become another Catalyst.

Synthesis ending. All social and political are gone, as literally everyone becomes god. Everyone understand everything, no one dies, we all are machines. Reapers help rebuild and give us all their knowledge. So beautiful. But what will stop all knowing races of the universe from finally turning themselves into new reapers, because they will see it fit? They are machines, can transfer personality etc, so they won’t care in what form they are.

Refusal ending, most decent, but hey, you can’t make games out of this.

Destruction ending: no reapers to help rebuilding and to keep peace, kills poor Geth and Eve, nothing to keep races of the galaxy from killing each other finally. Who would choose that (I did, ups), when we have “good utopia now” and “best utopia now” choices? So wtf it is doing here?!! And, of course, still stands the cause of Shepard living only here.

My point is, only one ending, the worst, allows the universe to live on, to be altered. I don’t know if it is Indoctrination Theory (God I hoped so much for it), but I think Bioware is just not done. The planned this thing already (because this ending three months ago wouldn’t make this mess), I think they are planning something more, to prevent us from forgetting about the game.


Well unfortunately Bioware disappointed me with this EC so I doubt I will wait around for whatever crap that comes out next

#1567
HardlinePrune13

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Just finished EC - after much difficulty getting it to work! I thought I'd be so annoyed with the hours of delay that I'd be dissappointed.

But I think it's actually pretty well done. For the most part, these new endings, I think, are WAY better than the original ones, and while Bioware says they haven't changed the endings per se, they are definitely presented in a way that made me think 'Yup, this is how they should have done it in the first place!'.

BUT, one icky bit and dimension about this all still sticks with me - and that is that our choices throughout the game did not really impact on the final choices, though it was indicated that the EC would fix this? There was only ONE bit which I observed (major choice throughout the game that impacted on the ending), and that is you sabotaged the genophage and still choose synthesis, it appears that the Krogan eventually figure out a work-around, as there are images of a devastated Tuchanka, than images (and voice over by EDI) of them rebuilding and a Mama and Papa Krogan with a baby. I did think this bit was cool...

Which begs the question - did anyone else notice new combinations of major choices and the 3 possible endings? Such as, if the Quarians were killed, the Geth were still somehow able to survice Destory because they would have worked on and perfected the Crucible?

#1568
SayoriChan

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FireW4lker wrote...

A big thank you to BioWare for making an ending the franchise deserved . Can't say I'm a pro-ender but for me it felt like the choices you have at the end were kind of unexpected , original in some way . And , yes I liked just that . In an industry stuffed with cliched writing it was refreshing to see such a bold approach.!

Pfff *buttclenching* you serious ??? BiowarEA bad writting 101, grandpa is telling his grandson about all the crazy alien se*x Shepard was having. Cool story bro! Their games are so full of cliches...Just look at DA2. And ME3 is their last example.

#1569
Jvolikas

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I'm just gonna put my $.02 in, spoilers will obviously be included throughout the post:

First, I liked the Normandy being shown extracting your squadmates before the beam. I had Garrus and Ashley with me (how I finished ME1, just felt right to use them again) and while Liara was my LI it was nice to have a goodbye moment with them. Liara and Javik were the 2 squaddies in my original ending that walked out of the Normandy so I never had the whole "My squadmates blew up and now they're on the Normandy" bit, but I'm glad Bioware addressed those who did have it occur.

Second, it was great to have more dialogue with StarBrat. Yes you still have to follow his crap but at least you put up a good argument and it doesnt feel quite so random and acceptable anymore. Loved when StarBrat says "I dont look forward to being replaced by you....", great delivery there. 

Third, I also appreciated that they put in scenes explaining Joker's departure. Personally, I figured pre-EC that Joker had either been given orders from Hackett, Anderson, or Liara to take off at somepoint or that he was just trying to outrun a massive explosion, so I never had the whole "Joker abandoned me" mindset that some did. That said, it was nice to see it officially on-screen.

Fourth, the Reject ending was a cool addition to have on there. Hearing "SO BE IT" was a nice twist and I loved being able to tell StarBrat "No, we will end this OUR way"....and then nothing happened. I understand that it couldnt really accomplish anything but I still would have liked to see SOME kind of action afterwards. So much wasted opportunity there. Liara's capsule was cool though. 

As for the other endings, I still picked Destroy. Control just doesnt feel like what my Shepard would do (though it was nice to see Meer do the narration afterwards) and while the galaxy does seem to have peace again there's just too much worry that something will happen and the Reapers will come back anyway. Doesnt feel like I "won". Synthesis is still a mess and NOT the ideal solution. Shepard even said on the beam that it wasnt a decision he could make, rewriting everybody like that and yet its still jammed down our throats as the "best" solution. Well just because the narration has everybody look green afterwards and gaining the "collective knowledge of past species" does NOT make me feel better that I violated everyone's free will. I cant believe the galaxy would actually just go "Oh! look! I'm green now!" and thats it. What a load of crap. So for me, I picked Destroy because it makes the most sense. Your objective has been to destroy the Reapers and so thats exactly what I'm gonna do. Sure, it sucked that the Geth and EDI died (nice touch having EDI on the memorial wall) but war does require sacrifice. EDI would have gladly given her life if it meant stopping the Reapers so I can make peace with that in my head at least. Plus, Hackett's narration afterwards is awesome.

Following the Destroy ending it was nice to see fates of some characters resolved. I got to know my entire crew was safe on the Normandy (THANK YOU FOR HAVING IT LEAVE THE JUNGLE! My single worst issue with the endings after not knowing the fate of the relays) and saw other faces too. Zaeed retired, Samara survived, Jacob looked to be giving a speech, Wrex and Eve holding little Mordin on Tuchanka (proof that the relays weren't that badly damaged), Grunt looked okay, Kasumi was alive. I didnt see Jack, Miranda, or Kirrahe like I had wanted to, but it sounds like everybody got slightly different slides so I can live with that. I do wish that SOMETHING had been done with the Shepard breath scene but at least now I can have hope that someday Shep and Liara will have those little blue babies afterall. The memorial wall scene was a great addition as well.

Overall, I give ME3 8/10 now because I know the fates of characters for the most part and how the galaxy goes on after ME3. That said, everything we saw should have been included in the first place and I cant believe it took the fan response to get it included. Honestly, who thought that the original endings actually RESOLVED anything? At least now we know life does go on somewhat. But, good job Bioware. I'm still going to be wary of future purchases from you but I will not 100% rule it out like I did before. Thank you all for reading!

#1570
Seeeg

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I'm a bit disappointed too.
It's ok they fixed it with some explenations, but this dlc proves that they were lazy at writing the original story.
Lazy writers. In Mass Effect. WTF?
"nooo the relays didnt explode.. just.. like.. shut down"
"uhmmm.. the normandy didnt blow up,. just crashed, but everyone it's ok because they left before the beam blah blah blah"

They had the great Karpyshyn story, the "dark energy" problem, i think it was amazing, so many deep topics can be created with this one.
Than we have the indoctrination theory. Lesser, but still great interpretation of the ending.
Instead we have this crucible/catalist/god child/deus ex/space-magic-button-that-change-the-dna-of-every-life-form-in-the-universe-and-everyone-is-ok-with-that-BS.

really?

ok, farewell bioware/ea. it was fun.

#1571
MysticTheurge

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No doubt that EC disproves Indoctrination Theory. Well, ok. Still makes me wonder about one (honestly, there are much more issues left unanswered, but I'd like to focus on this particular one) thing: what do all those weird dreams Shepard were having throughout the game, mean? What was their purpose if Shepard is not indoctrinated? Why does the Catalyst look like the child from the dreams?

Gaps remain to be filled, though I don't believe I'll see the day when they are.

#1572
Pride Demon

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Something I just noticed...
In the scene with Jacob and Dr. Brynn at the end, they are apparently tending to a woman who looks suspiciously like Emily Wong! Or am I imagining things?

#1573
Kelgair

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Having played through all of the endings I gotta say I love all 3(4?) now. I didn't like Control before the EC but damn was that epilogue "Shepard" gives at the end bad ass. Synth and Destroy are even better than they were before. Even though Synth/Control are my favorite now I'll probably stick with Destroy just on the off chance IT is still viable, but mostly for the possible LI reunion. Damn I enjoyed each of them though.

And I had a good 5 minute laugh when the catalyst got pissed I "accidentally" shot him the first time through and he took his ball and left. Letting the galaxy get reaped one last cycle, was not expecting that. :P That was a good addition, and being able to either tell off the catalyst after he explained the options or shoot him was a nice touch.

Edit: The clip of the reapers repairing the mass relay during control makes this picture even more appropriate XD

Image IPB

Modifié par Kelgair, 27 juin 2012 - 11:37 .


#1574
ClockworkSpectre

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Pride Demon wrote...

Something I just noticed...
In the scene with Jacob and Dr. Brynn at the end, they are apparently tending to a woman who looks suspiciously like Emily Wong! Or am I imagining things?


I was wondering who that was supposed to be, you could be correct.

I was also disapointed, but not surprised they went the slide show route, it is quick and easy in comparison.  There are still holes in the 'closure' they wanted to expand on.  Bioware's writing has really gone down hill.

Modifié par ClockworkSpectre, 27 juin 2012 - 11:26 .


#1575
slayer1071

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Torrible wrote...

Wulfram wrote...

Torrible wrote...
. Earth bound squad members ending up in the Normandy explained.


The "explanation" just creates more problems.  Like how did the Normandy suddenly turn up?  Why does Harbinger ignore it?  Why does Shepard screw around with this instead of focusing on the mission?  Why are all the other squadmates on board the Normandy?

To be fair, the final parting between Shepard and LI is well done, and to many people viewing without prior knowledge might help cover up the lack of logic in the scene.


The Normandy is in stealth mode? Harbinger does not prioritize the Normandy over other things he needed to destroy (I mean they are all just ants to him)? There are many ways to explain this without giant leaps in logic.

exactly. and if you think back to the 2nd game and something the starchild said harbinger was not necessarily tryin to kill everyone so shooting at one particular ship he would not do. and yeah the sttealth mode is also a reason and his focus was the ppl on the ground tryin to get to the beam.