Extended Cut: SPOILER Discussion
#1726
Posté 27 juin 2012 - 07:30
Okay...I say it: Thanks Bioware. But please don't do this again with e.g. Dragon Age 3, (making a great game and f--- up the ending) I want to love you again!
#1727
Posté 27 juin 2012 - 07:31
It's really cool seeing this forum riddled with positivity for a change! It seems like most people are ok with the EC.
Nice.
#1728
Posté 27 juin 2012 - 07:33
Timpossible21 wrote...
The EC Ending ist still not perfect. But I don't think that was even possible. But the EC gives me a nice feeling that i completet something big. All three endings give me answers i need to be satisfied.
Okay...I say it: Thanks Bioware. But please don't do this again with e.g. Dragon Age 3, (making a great game and f--- up the ending) I want to love you again!
I don't think it can ever be perfect either. This franchise has come to be so much more than a game to many of us and we all have our own "visions" of how things should end. You can't live up to head canon. You just can't.
#1729
Posté 27 juin 2012 - 07:56
BrotherWarth wrote...
That ****ing kid still just makes the ending really stupid.
I'm not a fan of IT, but I agree. The biggest illogical issue about synthetics killing organics to save them from synthetics is still here. That kid is telling bull**** about "fire" and bla-bla-bla, but there is a simpe question: why can't you use your Reapers to indoctrinate synthetics and make them friendly to organics? It's not so fun I suppose. We don't search for easy ways, yes.
And did you get it? He was made to be a peacemaker, but he rebelled against his creators and turn them into a reaper though they opposed? What a cute kid. His creators didn't expect this solution I believe.
AI thinks that it is a god and don't want any competitors. His logic is perversed, his arguments are false. Fire is natural thing, but it's hard to say the same about Reapers.
All this star-child thing has pseudo philosophical stuffing and falls apart because of a few touchs. Well, Bioware cuts its losses, the game became a bit better, but there is the same wormy core inside.
Thanks for an attempt. But the dark energy idea still will be soothing me in my mind. I'm done with this catalyst.
#1730
Posté 27 juin 2012 - 07:59
Old wounds open again. God damn you Bioware... godamn you. And if we refuse everything the next cycle does beat the reapers?... how when, in what form. "the one who came before us gave their lives so we wouldn't be threatened" wtf. Where is my chessy ending while sticking a pole up harbingers collective azz.
Damn you bioware for reopening old wounds... as I said before, Ea/bioware you can kiss my purchases goodbye. Rented Kingdoms of amalur, good game, but screw em for being associated with EA.
#1731
Posté 27 juin 2012 - 08:04
#1732
Posté 27 juin 2012 - 08:04
I felt happy at the end (I picked destroy so I was going for the happy ending) but the slides and the plaque thing... ahhh perfect
#1733
Posté 27 juin 2012 - 08:09
#1734
Posté 27 juin 2012 - 08:15
#1735
Posté 27 juin 2012 - 08:16
The replayability factor for the series went up for me after the original ending squashed it, but I know I won't be playing it as much as I have in the past. I still wish for the option to argue with the starchild. Its logic is wrong; I proved that in the game, so I should be able to point that out, or at least point out that it turned on its creators, therefore breaking its "logical" mind and causing it to malfunction.
Overall, this is probably the best compromise we could expect. They gave us more of an explanation of things, and they got to keep their "artistic integrity".
#1736
Posté 27 juin 2012 - 08:18
TullyAckland wrote...
- A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
So does this mean Miranda was supposed to put Shepard's name on the wall after continuing the romance with her from ME2? Because she didn't...
#1737
Posté 27 juin 2012 - 08:19
What does bug me when i do other playthroughs i just kill off the geth cause whats the point? and i tell edi not to romance joker cause whats the point if i want to kill the reapers.
#1738
Posté 27 juin 2012 - 08:21
Modifié par Mademon, 27 juin 2012 - 08:21 .
#1739
Posté 27 juin 2012 - 08:22
[*]KPickens wrote...
TullyAckland wrote...
- A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
So does this mean Miranda was supposed to put Shepard's name on the wall after continuing the romance with her from ME2? Because she didn't...
My LI was Miranda as well, but they showed a video during the final walk into your choice montage. It was Ashley who was hesitant on putting my name up on the memorial. And for some reason, I was happy about this because I didn't get to do a full playthrough on PC. So in a way it was like my imported game hinted to ME3 that my ME1 LI was Asheley... and that is exaclty what I would have done. I was happy it wasnt Liara. So even though Miranda wasn't there, it kinda made it special for me.
Modifié par Jononarf, 27 juin 2012 - 08:24 .
#1740
Posté 27 juin 2012 - 08:23
I'm not so conservative and technology is ultimately not harmful in the right hands. The added discussion with the catalyst and the added ending dialog of shephard telling she'll use the reapers to aid the galacy proves that and makes me feel allright about this ending, basicly establishing the same choise I made in the non extended version. To throw society back in to the dark ages by destroying their technology, or friends that are "technology" would be a bit short sighted. This ending embodies the kind of "wisdom" I stand for. And it extrapolates it more in the EC
My first thoughts (in the non extended ending) was like I was just alive long enough to give the reapers another function before I died. That felt well... right in my mind although a bit cryptic. But now I know I actually BECOME the reaper's mainframe this is totally cool:) So that's that part what I found useful.
But really there are other things that people where complaining about that is now handfed with cutscenes, and then I thought like... really ? with a little imagination you knew that the normandy wasn't gonna stick around, it's a valuable piece of technology and we have been protective about it (as players and as shephard character) throughout the trilogy, why would it stick around to be blasted away by a shockwave that's gonna engulf half of the galaxy ?
Now we are shown an extra repaired normandy scene after they have landed on the strange planet and i think like my god..... why would people not be able to imagine this ?
So part of the dlc is very good, because i got a good amount of motivation to back my "control" decision: it feels extra good to do this now. The part of the dlc seems like extra damage control which isn't needed if you're a true sci fi fan... that's what I think.
Modifié par CosmicD, 27 juin 2012 - 08:29 .
#1741
Posté 27 juin 2012 - 08:25
#1742
Posté 27 juin 2012 - 08:28
unique and very cool to watch. I'm so glad they provided variance between all 5.
Modifié par Jononarf, 27 juin 2012 - 08:29 .
#1743
Posté 27 juin 2012 - 08:29
Jononarf wrote...
[*]
[*]
My LI was Miranda as well, but they showed a video during the final walk into your choice montage. It was Ashley who was hesitant on putting my name up on the memorial. And for some reason, I was happy about this because I didn't get to do a full playthrough on PC. So in a way it was like my imported game hinted to ME3 that my ME1 LI was Asheley... and that is exaclty what I would have done. I was happy it wasnt Liara. So even though Miranda wasn't there, it kinda made it special for me.
Lucky you. I got Liara getting all weepy. I'm tired of Liara. Just plain tired.
#1744
Posté 27 juin 2012 - 08:33
And this time around rather then destroy i did synthesis just for the fact of EDI being all emotional at the memorial plack placement on normandy's memorial wall.
#1745
Posté 27 juin 2012 - 08:39
#1746
Posté 27 juin 2012 - 08:48
#1747
Posté 27 juin 2012 - 08:54
#1748
Posté 27 juin 2012 - 08:54
Whatever you feel about the endings, one thing is for certain: Bioware made it so that we'll be talking about this for a long time. These extended endings explain just enough to let us imagine what happens after and gives us, the fans, a lot to discuss. I enjoy that. Thank you Bioware for your patience and understanding and a great gaming experience.
#1749
Posté 27 juin 2012 - 09:01
hood815 wrote...
could anyone tell me if you see the salarian in any of the ec ??? i know you see all the other races just not them ?
You dont see any of em. Only ones u see are the krogans. You dont see the geth, dont see elcor, drell, vorcha, batarians. Dont worry ec didn't solve almost anything. Sugar coated a bowl of crap to make it smell less bad.
#1750
Posté 27 juin 2012 - 09:06
THank you and good night
Edit: OH and you no longer have to play Multiplayer to get the best Destroy ending and you can get the Regect ending Via Dialogue choices
Modifié par Falen1138, 27 juin 2012 - 09:43 .





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