Extended Cut: SPOILER Discussion
#1751
Posté 27 juin 2012 - 09:10
Otherwise it was okay. Still could have used a re-write.
#1752
Posté 27 juin 2012 - 09:11
Destroying. It's the only ending that solves the problem of the Reaper threat the odds of control failing were it was to risky. It just seems unreasonable to take the risk of anything other option.
#1753
Posté 27 juin 2012 - 09:16

Sounds refreshing.
#1754
Posté 27 juin 2012 - 09:22
E71 wrote...
Did anyone else chuckle when you hear the star child say "Like a cleansing fire"?
Sounds refreshing.
Actually, it made sense, although the starchild is a maniac. Here in australia, we have cleansing fires all the time. If we didn't have natural fires, many plants wouldn't grow.
Modifié par StElmo, 27 juin 2012 - 09:22 .
#1755
Posté 27 juin 2012 - 09:25
E71 wrote...
Did anyone else chuckle when you hear the star child say "Like a cleansing fire"?
Sounds refreshing.
An example of the false catalyst's logical premise. Nonsense.
#1756
Posté 27 juin 2012 - 09:25
[*]KPickens wrote...
TullyAckland wrote...
- A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
So does this mean Miranda was supposed to put Shepard's name on the wall after continuing the romance with her from ME2? Because she didn't...
Miranda is not on the Normandy, as you well know.
#1757
Posté 27 juin 2012 - 09:27
...though I must add, the bit with me getting a wounded Tali on board the Normandy made me nearly reconsider sacrificing myself for the good of the galaxy. But I still went along, and it was worth it. And EDI showing sorrow was it for me...I got teary-eyed. May the universe go on existing united and ascended!
To close this off...Bioware, I think you've just reminded us how you're the best video game developers in the world.
#1758
Posté 27 juin 2012 - 09:28
So Arrival DLC states when a relay blows it takes the star system with it. In the original Destroy, relays blew thus countless systems blew. Now in the Extended Cut, they didn't blow and are only "damaged" now. It was quite clear originally they blew up, now they didn't blow up. So either Bioware didn't want to retcon the Arrival DLC lore or just hoped we wouldn't notice.
Joker bailing was explained by being ordered to leave. Which does answer one question. Of course WHY didn't they go back and even look for Shep wasn't even mentioned. They all assume he's dead without bothering to look for a body? Really Bioware? After all the years together his squad mates would just give up and leave him to rot in the rubble?
Did you notice that Citadel seemed to "blow up less" in this version? I guess they wanted to resolve the issue that it didn't fall into Earth causing nuclear winter.
Unfortunately they kept the awful Grandpa/Grandkid at the end.
Overall, disappointing but not unexpected. Bioware has made it quite clear that they couldn't care less about their fans anymore. This DLC is just throwing a bone to (hopefully) shut up some fans.
#1759
Posté 27 juin 2012 - 09:30
[*]True, but that is Bioware's fault for not taking into account our choices in previous games. They did a great job of it in ME2, yet fumbled in ME3. I would speculate that EA pressured them to release the game early to make a quick buck.TullyAckland wrote...
[*]KPickens wrote...
TullyAckland wrote...
- A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
So does this mean Miranda was supposed to put Shepard's name on the wall after continuing the romance with her from ME2? Because she didn't...
Miranda is not on the Normandy, as you well know.
[*]
#1760
Posté 27 juin 2012 - 09:39
DrowNoble wrote...
Well it seems the Extended Cut did what I expected. Some things were retconned and others ... still make absolutely no sense. I will admit I only watched the Destroy ending video as it was the ending I picked originally.
So Arrival DLC states when a relay blows it takes the star system with it. In the original Destroy, relays blew thus countless systems blew. Now in the Extended Cut, they didn't blow and are only "damaged" now. It was quite clear originally they blew up, now they didn't blow up. So either Bioware didn't want to retcon the Arrival DLC lore or just hoped we wouldn't notice.
Joker bailing was explained by being ordered to leave. Which does answer one question. Of course WHY didn't they go back and even look for Shep wasn't even mentioned. They all assume he's dead without bothering to look for a body? Really Bioware? After all the years together his squad mates would just give up and leave him to rot in the rubble?
Did you notice that Citadel seemed to "blow up less" in this version? I guess they wanted to resolve the issue that it didn't fall into Earth causing nuclear winter.
Unfortunately they kept the awful Grandpa/Grandkid at the end.
Overall, disappointing but not unexpected. Bioware has made it quite clear that they couldn't care less about their fans anymore. This DLC is just throwing a bone to (hopefully) shut up some fans.
Agreed. The only thing this DLC has done for me is convince me not to spend any more money on Bioware products.
If they just made the indoctrination theory cannon, they could have not only fully redeemed themselves but to have pulled off such an amazing feat (indoctrinating us all) -- earned themselves a lifetime of loyalty from their fans.
#1761
Posté 27 juin 2012 - 09:45
Jesus I can't believe people still dont understand even in the orginal ending the relays didnt destroy the systems, because the Mass Effect fields were altered to do no harm when the Crucible fired into them. It clearly shows that when the shockwave hits Earth. but of course they had add scenes where the same happens to Thessia and the other planets for people like you who couldnt figure that out. Seems like you still didnt.DrowNoble wrote...
Well it seems the Extended Cut did what I expected. Some things were retconned and others ... still make absolutely no sense. I will admit I only watched the Destroy ending video as it was the ending I picked originally.
So Arrival DLC states when a relay blows it takes the star system with it. In the original Destroy, relays blew thus countless systems blew. Now in the Extended Cut, they didn't blow and are only "damaged" now. It was quite clear originally they blew up, now they didn't blow up. So either Bioware didn't want to retcon the Arrival DLC lore or just hoped we wouldn't notice.
Joker bailing was explained by being ordered to leave. Which does answer one question. Of course WHY didn't they go back and even look for Shep wasn't even mentioned. They all assume he's dead without bothering to look for a body? Really Bioware? After all the years together his squad mates would just give up and leave him to rot in the rubble?
Did you notice that Citadel seemed to "blow up less" in this version? I guess they wanted to resolve the issue that it didn't fall into Earth causing nuclear winter.
Unfortunately they kept the awful Grandpa/Grandkid at the end.
Overall, disappointing but not unexpected. Bioware has made it quite clear that they couldn't care less about their fans anymore. This DLC is just throwing a bone to (hopefully) shut up some fans.
Modifié par babachewie, 27 juin 2012 - 09:45 .
#1762
Posté 27 juin 2012 - 09:47
And COULDN'T lollll.....I can't believe the writing left such a divide between Shep's ME-1 crew and the ME-2 crew. For a story driven shooter, that should have been part of the story.....KPickens wrote...
TullyAckland wrote...
- A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
So does this mean Miranda was supposed to put Shepard's name on the wall after continuing the romance with her from ME2? Because she didn't...
#1763
Posté 27 juin 2012 - 09:50
#1764
Posté 27 juin 2012 - 09:51
CuseGirl wrote...
And COULDN'T lollll.....I can't believe the writing left such a divide between Shep's ME-1 crew and the ME-2 crew. For a story driven shooter, that should have been part of the story.....KPickens wrote...
TullyAckland wrote...
- A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
So does this mean Miranda was supposed to put Shepard's name on the wall after continuing the romance with her from ME2? Because she didn't...
[*]She had feets she can enter the normandy or be there, she was part of the crew. And if shepard was with her the crew will know it
#1765
Posté 27 juin 2012 - 09:51
I think you're being a bit too harsh. The DLC was done for FREE and it was rushed at that. Did you see how rudimentary the new relay explosions were? Yikes.DrowNoble wrote...
Well it seems the Extended Cut did what I expected. Some things were retconned and others ... still make absolutely no sense. I will admit I only watched the Destroy ending video as it was the ending I picked originally.
So Arrival DLC states when a relay blows it takes the star system with it. In the original Destroy, relays blew thus countless systems blew. Now in the Extended Cut, they didn't blow and are only "damaged" now. It was quite clear originally they blew up, now they didn't blow up. So either Bioware didn't want to retcon the Arrival DLC lore or just hoped we wouldn't notice.
Joker bailing was explained by being ordered to leave. Which does answer one question. Of course WHY didn't they go back and even look for Shep wasn't even mentioned. They all assume he's dead without bothering to look for a body? Really Bioware? After all the years together his squad mates would just give up and leave him to rot in the rubble?
Did you notice that Citadel seemed to "blow up less" in this version? I guess they wanted to resolve the issue that it didn't fall into Earth causing nuclear winter.
Unfortunately they kept the awful Grandpa/Grandkid at the end.
Overall, disappointing but not unexpected. Bioware has made it quite clear that they couldn't care less about their fans anymore. This DLC is just throwing a bone to (hopefully) shut up some fans.
They retconned some things. But also opened up new isses: the Normandy swooping in to pickup your squadmates with Harbinger RIGHT THERE is immersion breaking at best, horrible writing at worst. The problem is, they refuse to fundamentally change the ending, so they couldn't just remove the jungle planet scene altogether. And of course the Starchild....I honestly just wanted him gone but he's the centerpiece to "their story", so we're stuck with him, even though everything he says makes ABSOLUTELY no sense. Very tough conversation to get thru.
But we got to see our choices in the end (most of them), so that's one thing we asked for that we got.
#1766
Posté 27 juin 2012 - 09:53
[*]Not really. It's nearly impossible to take in all the variables including the fact that anyone in your ME2 could be dead. I'm actually surprised at how much of a role ME2 characters played in ME3. I was expecting much less. What annoyed me was the fill-in character made no difference to the story. The best example of a decision making a pretty big change is Wrex/Wreav. Wreav clearly being much more power-hungry and will likely cause a war.DrowNoble wrote...
[*]True, but that is Bioware's fault for not taking into account our choices in previous games. They did a great job of it in ME2, yet fumbled in ME3. I would speculate that EA pressured them to release the game early to make a quick buck.TullyAckland wrote...
[*]KPickens wrote...
TullyAckland wrote...
- A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
So does this mean Miranda was supposed to put Shepard's name on the wall after continuing the romance with her from ME2? Because she didn't...
Miranda is not on the Normandy, as you well know.
[*]
Modifié par DashRunner92, 27 juin 2012 - 09:54 .
#1767
Posté 27 juin 2012 - 09:53
babachewie wrote...
Jesus I can't believe people still dont understand even in the orginal ending the relays didnt destroy the systems, because the Mass Effect fields were altered to do no harm when the Crucible fired into them. It clearly shows that when the shockwave hits Earth. but of course they had add scenes where the same happens to Thessia and the other planets for people like you who couldnt figure that out. Seems like you still didnt.
This. Brakes. Lore.
You don't just go 'altering Mass Effect Fields' it's far too convenient and retarded, its like making the protagonist of a story stumble across a murder weapon in the middle of a crime-scene in the middle of the floor where none of the police or anyone else have bothered to look, even though it was right infront of all of them the whole time.
Modifié par DeadlyDodo, 27 juin 2012 - 09:56 .
#1768
Posté 27 juin 2012 - 09:54
Control, you decide the future... coz of course one guy knows best.
Synthesis, kumbaya and hugs and kisses.
Destroy, although control can dicern who to control, but destroy cannot dicern who to destroy. Masterful logic.
Still wth is with after everyone declares you dead, you take a breath in a pile of rubble... WTF is with that still.
#1769
Posté 27 juin 2012 - 09:55
I.E. it's contrived writing. There's a reason most ME fans thought "omg, I blew up a Relay with the destroy/synthesis option, omg, I blew up the Sol system!" Why? Because there was only one other instance of blowing up a Relay and it wiped out an entire system. We went on the evidence provided by Bioware.DeadlyDodo wrote...
This. Brakes. Lore.babachewie wrote...
Jesus I can't believe people still dont understand even in the orginal ending the relays didnt destroy the systems, because the Mass Effect fields were altered to do no harm when the Crucible fired into them. It clearly shows that when the shockwave hits Earth. but of course they had add scenes where the same happens to Thessia and the other planets for people like you who couldnt figure that out. Seems like you still didnt.
You don't just go 'altering Mass Effect Fields' it's far too convenient and retarded, its like making the protagonist of a story stumble across a murder weapon in the middle of a crime-scene in the middle of the floor where none of the police or anywhere else have bothered to look, even though it was right infront of all of them the whole time.
#1770
Posté 27 juin 2012 - 09:57
I do agree with that part in the bold. That's a contrived writing choice because the destroy option is what every ME was working toward the whole damn time. Nobody was trying to control the Reapers or merge with synthetics until Casey/Mac threw that on us. The destroy option is the option they had to castrate to make the other options worthy of choosing.Spartas Husky wrote...
I"m sorry ... where is the ending were we see little blue asari running around?... where is the ending where we see the quarian homeworld house built with our LI tali...
Control, you decide the future... coz of course one guy knows best.
Synthesis, kumbaya and hugs and kisses.
Destroy, although control can dicern who to control, but destroy cannot dicern who to destroy. Masterful logic.
Still wth is with after everyone declares you dead, you take a breath in a pile of rubble... WTF is with that still.
#1771
Posté 27 juin 2012 - 09:58
babachewie wrote...
Jesus I can't believe people still dont understand even in the orginal ending the relays didnt destroy the systems, because the Mass Effect fields were altered to do no harm when the Crucible fired into them. It clearly shows that when the shockwave hits Earth. but of course they had add scenes where the same happens to Thessia and the other planets for people like you who couldnt figure that out. Seems like you still didnt.DrowNoble wrote...
Well it seems the Extended Cut did what I expected. Some things were retconned and others ... still make absolutely no sense. I will admit I only watched the Destroy ending video as it was the ending I picked originally.
So Arrival DLC states when a relay blows it takes the star system with it. In the original Destroy, relays blew thus countless systems blew. Now in the Extended Cut, they didn't blow and are only "damaged" now. It was quite clear originally they blew up, now they didn't blow up. So either Bioware didn't want to retcon the Arrival DLC lore or just hoped we wouldn't notice.
Joker bailing was explained by being ordered to leave. Which does answer one question. Of course WHY didn't they go back and even look for Shep wasn't even mentioned. They all assume he's dead without bothering to look for a body? Really Bioware? After all the years together his squad mates would just give up and leave him to rot in the rubble?
Did you notice that Citadel seemed to "blow up less" in this version? I guess they wanted to resolve the issue that it didn't fall into Earth causing nuclear winter.
Unfortunately they kept the awful Grandpa/Grandkid at the end.
Overall, disappointing but not unexpected. Bioware has made it quite clear that they couldn't care less about their fans anymore. This DLC is just throwing a bone to (hopefully) shut up some fans.
You clearly don't know what Mass Effect fields are because they can't be altered. There was no way someone could know the relays were used as power conducters. They retconned a good amount from the orginal endings, including the fact that the relays don't explode, but overload now. Orignally you saw then getting filled with the color energy before it cut to the galaxy map.
Modifié par DashRunner92, 27 juin 2012 - 09:59 .
#1772
Posté 27 juin 2012 - 09:58
Really? The writers of a something not real that they made up can't make a fake machine to alter it. Also your analogy doesn't tmake any sense. So better luck next time.DeadlyDodo wrote...
babachewie wrote...
Jesus I can't believe people still dont understand even in the orginal ending the relays didnt destroy the systems, because the Mass Effect fields were altered to do no harm when the Crucible fired into them. It clearly shows that when the shockwave hits Earth. but of course they had add scenes where the same happens to Thessia and the other planets for people like you who couldnt figure that out. Seems like you still didnt.
This. Brakes. Lore.
You don't just go 'altering Mass Effect Fields' it's far too convenient and retarded, its like making the protagonist of a story stumble across a murder weapon in the middle of a crime-scene in the middle of the floor where none of the police or anywhere else have bothered to look, even though it was right infront of all of them the whole time.
#1773
Posté 27 juin 2012 - 10:00
babachewie wrote...
Really? The writers of a something not real that they made up can't make a fake machine to alter it. Also your analogy doesn't tmake any sense. So better luck next time.DeadlyDodo wrote...
babachewie wrote...
Jesus I can't believe people still dont understand even in the orginal ending the relays didnt destroy the systems, because the Mass Effect fields were altered to do no harm when the Crucible fired into them. It clearly shows that when the shockwave hits Earth. but of course they had add scenes where the same happens to Thessia and the other planets for people like you who couldnt figure that out. Seems like you still didnt.
This. Brakes. Lore.
You don't just go 'altering Mass Effect Fields' it's far too convenient and retarded, its like making the protagonist of a story stumble across a murder weapon in the middle of a crime-scene in the middle of the floor where none of the police or anywhere else have bothered to look, even though it was right infront of all of them the whole time.
You are aware that the laws of physics still apply to Mass Effect fields and the entire ME universe? They can't be altered. Science-Fiction, not Fantasy.
Modifié par DashRunner92, 27 juin 2012 - 10:00 .
#1774
Posté 27 juin 2012 - 10:01
oh I''m sorry Mr. Mass Effect field expert. i didnt know you studied at FakeU and know so much about something you didnt create. Goddamn people are dumb.DashRunner92 wrote...
babachewie wrote...
Jesus I can't believe people still dont understand even in the orginal ending the relays didnt destroy the systems, because the Mass Effect fields were altered to do no harm when the Crucible fired into them. It clearly shows that when the shockwave hits Earth. but of course they had add scenes where the same happens to Thessia and the other planets for people like you who couldnt figure that out. Seems like you still didnt.DrowNoble wrote...
Well it seems the Extended Cut did what I expected. Some things were retconned and others ... still make absolutely no sense. I will admit I only watched the Destroy ending video as it was the ending I picked originally.
So Arrival DLC states when a relay blows it takes the star system with it. In the original Destroy, relays blew thus countless systems blew. Now in the Extended Cut, they didn't blow and are only "damaged" now. It was quite clear originally they blew up, now they didn't blow up. So either Bioware didn't want to retcon the Arrival DLC lore or just hoped we wouldn't notice.
Joker bailing was explained by being ordered to leave. Which does answer one question. Of course WHY didn't they go back and even look for Shep wasn't even mentioned. They all assume he's dead without bothering to look for a body? Really Bioware? After all the years together his squad mates would just give up and leave him to rot in the rubble?
Did you notice that Citadel seemed to "blow up less" in this version? I guess they wanted to resolve the issue that it didn't fall into Earth causing nuclear winter.
Unfortunately they kept the awful Grandpa/Grandkid at the end.
Overall, disappointing but not unexpected. Bioware has made it quite clear that they couldn't care less about their fans anymore. This DLC is just throwing a bone to (hopefully) shut up some fans.
You clearly don't know what Mass Effect fields are because they can't be altered. There was no way someone could know the relays were used as power conducters. They retconned a good amount from the orginal endings, including the fact that the rlays don't explode, but overload no.w
#1775
Posté 27 juin 2012 - 10:02
babachewie wrote...
Really? The writers of a something not real that they made up can't make a fake machine to alter it. Also your analogy doesn't tmake any sense. So better luck next time.DeadlyDodo wrote...
babachewie wrote...
Jesus I can't believe people still dont understand even in the orginal ending the relays didnt destroy the systems, because the Mass Effect fields were altered to do no harm when the Crucible fired into them. It clearly shows that when the shockwave hits Earth. but of course they had add scenes where the same happens to Thessia and the other planets for people like you who couldnt figure that out. Seems like you still didnt.
This. Brakes. Lore.
You don't just go 'altering Mass Effect Fields' it's far too convenient and retarded, its like making the protagonist of a story stumble across a murder weapon in the middle of a crime-scene in the middle of the floor where none of the police or anywhere else have bothered to look, even though it was right infront of all of them the whole time.
It's a science fiction universe, not fantasy. Science fiction HAS to make a certain amount of logical sense, this doesn't. As for my analogy it's one of bad writing and plot devices for the sake of plot devices with no justifcation or reasoning. It works.





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