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Extended Cut: SPOILER Discussion


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#1751
StElmo

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I was pretty underwhelmed, to be honest. Made very little sense still. And the really good scenes felt forced into the wrong places.

Otherwise it was okay. Still could have used a re-write.

#1752
MurderHouse

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I thought this **** hole was going to be a ghost town 24 hours later. What a surprise. Just kidding, I don't think this place is a **** hole.

Destroying. It's the only ending that solves the problem of the Reaper threat the odds of control failing were it was to risky. It just seems unreasonable to take the risk of anything other option.

#1753
E71

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Did anyone else chuckle when you hear the star child say "Like a cleansing fire"?

Image IPB

Sounds refreshing.

#1754
StElmo

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E71 wrote...

Did anyone else chuckle when you hear the star child say "Like a cleansing fire"?

Image IPB

Sounds refreshing.


Actually, it made sense, although the starchild is a maniac. Here in australia, we have cleansing fires all the time. If we didn't have natural fires, many plants wouldn't grow.

Modifié par StElmo, 27 juin 2012 - 09:22 .


#1755
Fedelm

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E71 wrote...

Did anyone else chuckle when you hear the star child say "Like a cleansing fire"?

Image IPB

Sounds refreshing.


An example of the false catalyst's logical premise. Nonsense.

#1756
TullyAckland

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KPickens wrote...

TullyAckland wrote...




  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.


So does this mean Miranda was supposed to put Shepard's name on the wall after continuing the romance with her from ME2?  Because she didn't...

[*]

Miranda is not on the Normandy, as you well know.

#1757
Xialavairon

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The developers have truly done a magnificent job with this DLC. Everything that I had personally wanted to know was shown. I've just finished the synthesis ending (as my Paragon Shep would have wanted it to end, especially now with the added clarification as a bonus incentive!) and I must say it was astounding. I've finally seen all that I fought for come together. Peace and prosperity for all species, organic and synthetic.
...though I must add, the bit with me getting a wounded Tali on board the Normandy made me nearly reconsider sacrificing myself for the good of the galaxy. But I still went along, and it was worth it. And EDI showing sorrow was it for me...I got teary-eyed. May the universe go on existing united and ascended! :D
To close this off...Bioware, I think you've just reminded us how you're the best video game developers in the world. :)

#1758
DrowNoble

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Well it seems the Extended Cut did what I expected. Some things were retconned and others ... still make absolutely no sense. I will admit I only watched the Destroy ending video as it was the ending I picked originally.

So Arrival DLC states when a relay blows it takes the star system with it. In the original Destroy, relays blew thus countless systems blew. Now in the Extended Cut, they didn't blow and are only "damaged" now. It was quite clear originally they blew up, now they didn't blow up. So either Bioware didn't want to retcon the Arrival DLC lore or just hoped we wouldn't notice.

Joker bailing was explained by being ordered to leave. Which does answer one question. Of course WHY didn't they go back and even look for Shep wasn't even mentioned. They all assume he's dead without bothering to look for a body? Really Bioware? After all the years together his squad mates would just give up and leave him to rot in the rubble?

Did you notice that Citadel seemed to "blow up less" in this version? I guess they wanted to resolve the issue that it didn't fall into Earth causing nuclear winter.

Unfortunately they kept the awful Grandpa/Grandkid at the end.

Overall, disappointing but not unexpected. Bioware has made it quite clear that they couldn't care less about their fans anymore. This DLC is just throwing a bone to (hopefully) shut up some fans.

#1759
DrowNoble

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TullyAckland wrote...

KPickens wrote...

TullyAckland wrote...




  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.


So does this mean Miranda was supposed to put Shepard's name on the wall after continuing the romance with her from ME2?  Because she didn't...

[*]

Miranda is not on the Normandy, as you well know.

[*]True, but that is Bioware's fault for not taking into account our choices in previous games.  They did a great job of it in ME2, yet fumbled in ME3.  I would speculate that EA pressured them to release the game early to make a quick buck.
[*]

#1760
E71

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DrowNoble wrote...

Well it seems the Extended Cut did what I expected. Some things were retconned and others ... still make absolutely no sense. I will admit I only watched the Destroy ending video as it was the ending I picked originally.

So Arrival DLC states when a relay blows it takes the star system with it. In the original Destroy, relays blew thus countless systems blew. Now in the Extended Cut, they didn't blow and are only "damaged" now. It was quite clear originally they blew up, now they didn't blow up. So either Bioware didn't want to retcon the Arrival DLC lore or just hoped we wouldn't notice.

Joker bailing was explained by being ordered to leave. Which does answer one question. Of course WHY didn't they go back and even look for Shep wasn't even mentioned. They all assume he's dead without bothering to look for a body? Really Bioware? After all the years together his squad mates would just give up and leave him to rot in the rubble?

Did you notice that Citadel seemed to "blow up less" in this version? I guess they wanted to resolve the issue that it didn't fall into Earth causing nuclear winter.

Unfortunately they kept the awful Grandpa/Grandkid at the end.

Overall, disappointing but not unexpected. Bioware has made it quite clear that they couldn't care less about their fans anymore. This DLC is just throwing a bone to (hopefully) shut up some fans.


Agreed. The only thing this DLC has done for me is convince me not to spend any more money on Bioware products.

If they just made the indoctrination theory cannon, they could have not only fully redeemed themselves but to have pulled off such an amazing feat (indoctrinating us all) -- earned themselves a lifetime of loyalty from their fans.

#1761
babachewie

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DrowNoble wrote...

Well it seems the Extended Cut did what I expected. Some things were retconned and others ... still make absolutely no sense. I will admit I only watched the Destroy ending video as it was the ending I picked originally.

So Arrival DLC states when a relay blows it takes the star system with it. In the original Destroy, relays blew thus countless systems blew. Now in the Extended Cut, they didn't blow and are only "damaged" now. It was quite clear originally they blew up, now they didn't blow up. So either Bioware didn't want to retcon the Arrival DLC lore or just hoped we wouldn't notice.

Joker bailing was explained by being ordered to leave. Which does answer one question. Of course WHY didn't they go back and even look for Shep wasn't even mentioned. They all assume he's dead without bothering to look for a body? Really Bioware? After all the years together his squad mates would just give up and leave him to rot in the rubble?

Did you notice that Citadel seemed to "blow up less" in this version? I guess they wanted to resolve the issue that it didn't fall into Earth causing nuclear winter.

Unfortunately they kept the awful Grandpa/Grandkid at the end.

Overall, disappointing but not unexpected. Bioware has made it quite clear that they couldn't care less about their fans anymore. This DLC is just throwing a bone to (hopefully) shut up some fans.

Jesus I can't believe people still dont understand even in the orginal ending the relays didnt destroy the systems, because the Mass Effect fields were altered to do no harm when the Crucible fired into them. It clearly shows that when the shockwave hits Earth. but of course they had add scenes where the same happens to Thessia and the other planets for people like you who couldnt figure that out. Seems like you still didnt. 

Modifié par babachewie, 27 juin 2012 - 09:45 .


#1762
CuseGirl

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KPickens wrote...

TullyAckland wrote...

  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.


So does this mean Miranda was supposed to put Shepard's name on the wall after continuing the romance with her from ME2?  Because she didn't...

And COULDN'T lollll.....I can't believe the writing left such a divide between Shep's ME-1 crew and the ME-2 crew. For a story driven shooter, that should have been part of the story.....

#1763
JosieFrances

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Im satisfied with the DLC, I do wish they had come and searched for me and see me take that breath and see my alive haha. But there was a lot more closure in this for me, and that part where Kaidan puts Shepards name on the board, got me all teary! But overall im really gratefull Bioware did this and gave us something for ourr closure, it did what it needed to do for me and for that im really gratefull, thanks Bioware :D you truly do make the best games, although im really REALLY gonna miss Commander Shepard!

#1764
Joroelcapo

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CuseGirl wrote...

KPickens wrote...

TullyAckland wrote...

  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.


So does this mean Miranda was supposed to put Shepard's name on the wall after continuing the romance with her from ME2?  Because she didn't...

And COULDN'T lollll.....I can't believe the writing left such a divide between Shep's ME-1 crew and the ME-2 crew. For a story driven shooter, that should have been part of the story.....

                    
[*]She had feets she can enter the normandy or be there, she was part of the crew. And if shepard was with her the crew will know it

#1765
CuseGirl

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DrowNoble wrote...
Well it seems the Extended Cut did what I expected. Some things were retconned and others ... still make absolutely no sense. I will admit I only watched the Destroy ending video as it was the ending I picked originally.

So Arrival DLC states when a relay blows it takes the star system with it. In the original Destroy, relays blew thus countless systems blew. Now in the Extended Cut, they didn't blow and are only "damaged" now. It was quite clear originally they blew up, now they didn't blow up. So either Bioware didn't want to retcon the Arrival DLC lore or just hoped we wouldn't notice.

Joker bailing was explained by being ordered to leave. Which does answer one question. Of course WHY didn't they go back and even look for Shep wasn't even mentioned. They all assume he's dead without bothering to look for a body? Really Bioware? After all the years together his squad mates would just give up and leave him to rot in the rubble?

Did you notice that Citadel seemed to "blow up less" in this version? I guess they wanted to resolve the issue that it didn't fall into Earth causing nuclear winter.

Unfortunately they kept the awful Grandpa/Grandkid at the end.

Overall, disappointing but not unexpected. Bioware has made it quite clear that they couldn't care less about their fans anymore. This DLC is just throwing a bone to (hopefully) shut up some fans.

I think you're being a bit too harsh. The DLC was done for FREE and it was rushed at that. Did you see how rudimentary the new relay explosions were? Yikes.

They retconned some things. But also opened up new isses: the Normandy swooping in to pickup your squadmates with Harbinger RIGHT THERE is immersion breaking at best, horrible writing at worst. The problem is, they refuse to fundamentally change the ending, so they couldn't just remove the jungle planet scene altogether. And of course the Starchild....I honestly just wanted him gone but he's the centerpiece to "their story", so we're stuck with him, even though everything he says makes ABSOLUTELY no sense. Very tough conversation to get thru.

But we got to see our choices in the end (most of them), so that's one thing we asked for that we got.

#1766
DashRunner92

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DrowNoble wrote...

TullyAckland wrote...

KPickens wrote...

TullyAckland wrote...




  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.


So does this mean Miranda was supposed to put Shepard's name on the wall after continuing the romance with her from ME2?  Because she didn't...

[*]

Miranda is not on the Normandy, as you well know.

[*]True, but that is Bioware's fault for not taking into account our choices in previous games.  They did a great job of it in ME2, yet fumbled in ME3.  I would speculate that EA pressured them to release the game early to make a quick buck.
[*]

[*]Not really. It's nearly impossible to take in all the variables including the fact that anyone in your ME2 could be dead. I'm actually surprised at how much of a role ME2 characters played in ME3.  I was expecting much less. What annoyed me was the fill-in character made no difference to the story. The best example of a decision making a pretty big change is Wrex/Wreav. Wreav clearly being much more power-hungry and will likely cause a war. 

Modifié par DashRunner92, 27 juin 2012 - 09:54 .


#1767
DeadlyDodo

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babachewie wrote...
 Jesus I can't believe people still dont understand even in the orginal ending the relays didnt destroy the systems, because the Mass Effect fields were altered to do no harm when the Crucible fired into them. It clearly shows that when the shockwave hits Earth. but of course they had add scenes where the same happens to Thessia and the other planets for people like you who couldnt figure that out. Seems like you still didnt. 


This. Brakes. Lore.

You don't just go 'altering Mass Effect Fields' it's far too convenient and retarded, its like making the protagonist of a story stumble across a murder weapon in the middle of a crime-scene in the middle of the floor where none of the police or anyone else have bothered to look, even though it was right infront of all of them the whole time.

Modifié par DeadlyDodo, 27 juin 2012 - 09:56 .


#1768
Spartas Husky

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I"m sorry ... where is the ending were we see little blue asari running around?... where is the ending where we see the quarian homeworld house built with our LI tali...

Control, you decide the future... coz of course one guy knows best.
Synthesis, kumbaya and hugs and kisses.
Destroy, although control can dicern who to control, but destroy cannot dicern who to destroy. Masterful logic.

Still wth is with after everyone declares you dead, you take a breath in a pile of rubble... WTF is with that still.

#1769
CuseGirl

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DeadlyDodo wrote...

babachewie wrote...
 Jesus I can't believe people still dont understand even in the orginal ending the relays didnt destroy the systems, because the Mass Effect fields were altered to do no harm when the Crucible fired into them. It clearly shows that when the shockwave hits Earth. but of course they had add scenes where the same happens to Thessia and the other planets for people like you who couldnt figure that out. Seems like you still didnt. 

This. Brakes. Lore.

You don't just go 'altering Mass Effect Fields' it's far too convenient and retarded, its like making the protagonist of a story stumble across a murder weapon in the middle of a crime-scene in the middle of the floor where none of the police or anywhere else have bothered to look, even though it was right infront of all of them the whole time.

I.E. it's contrived writing. There's a reason most ME fans thought "omg, I blew up a Relay with the destroy/synthesis option, omg, I blew up the Sol system!" Why? Because there was only one other instance of blowing up a Relay and it wiped out an entire system. We went on the evidence provided by Bioware.

#1770
CuseGirl

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Spartas Husky wrote...
I"m sorry ... where is the ending were we see little blue asari running around?... where is the ending where we see the quarian homeworld house built with our LI tali...

Control, you decide the future... coz of course one guy knows best.
Synthesis, kumbaya and hugs and kisses.
Destroy, although control can dicern who to control, but destroy cannot dicern who to destroy. Masterful logic.

Still wth is with after everyone declares you dead, you take a breath in a pile of rubble... WTF is with that still.

I do agree with that part in the bold. That's a contrived writing choice because the destroy option is what every ME was working toward the whole damn time. Nobody was trying to control the Reapers or merge with synthetics until Casey/Mac threw that on us. The destroy option is the option they had to castrate to make the other options worthy of choosing.

#1771
DashRunner92

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babachewie wrote...

DrowNoble wrote...

Well it seems the Extended Cut did what I expected. Some things were retconned and others ... still make absolutely no sense. I will admit I only watched the Destroy ending video as it was the ending I picked originally.

So Arrival DLC states when a relay blows it takes the star system with it. In the original Destroy, relays blew thus countless systems blew. Now in the Extended Cut, they didn't blow and are only "damaged" now. It was quite clear originally they blew up, now they didn't blow up. So either Bioware didn't want to retcon the Arrival DLC lore or just hoped we wouldn't notice.

Joker bailing was explained by being ordered to leave. Which does answer one question. Of course WHY didn't they go back and even look for Shep wasn't even mentioned. They all assume he's dead without bothering to look for a body? Really Bioware? After all the years together his squad mates would just give up and leave him to rot in the rubble?

Did you notice that Citadel seemed to "blow up less" in this version? I guess they wanted to resolve the issue that it didn't fall into Earth causing nuclear winter.

Unfortunately they kept the awful Grandpa/Grandkid at the end.

Overall, disappointing but not unexpected. Bioware has made it quite clear that they couldn't care less about their fans anymore. This DLC is just throwing a bone to (hopefully) shut up some fans.

Jesus I can't believe people still dont understand even in the orginal ending the relays didnt destroy the systems, because the Mass Effect fields were altered to do no harm when the Crucible fired into them. It clearly shows that when the shockwave hits Earth. but of course they had add scenes where the same happens to Thessia and the other planets for people like you who couldnt figure that out. Seems like you still didnt. 


You clearly don't know what Mass Effect fields are because they can't be altered.  There was no way someone could know the relays were used as power conducters. They retconned a good amount from the orginal endings, including the fact that the relays don't explode, but overload now. Orignally you saw then getting filled with the color energy before it cut to the galaxy map.

Modifié par DashRunner92, 27 juin 2012 - 09:59 .


#1772
babachewie

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DeadlyDodo wrote...

babachewie wrote...
 Jesus I can't believe people still dont understand even in the orginal ending the relays didnt destroy the systems, because the Mass Effect fields were altered to do no harm when the Crucible fired into them. It clearly shows that when the shockwave hits Earth. but of course they had add scenes where the same happens to Thessia and the other planets for people like you who couldnt figure that out. Seems like you still didnt. 


This. Brakes. Lore.

You don't just go 'altering Mass Effect Fields' it's far too convenient and retarded, its like making the protagonist of a story stumble across a murder weapon in the middle of a crime-scene in the middle of the floor where none of the police or anywhere else have bothered to look, even though it was right infront of all of them the whole time.



Really? The writers of a something not real that they made up can't make a fake machine to alter it. Also your analogy doesn't tmake any sense. So better luck next time. 

#1773
DashRunner92

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babachewie wrote...

DeadlyDodo wrote...

babachewie wrote...
 Jesus I can't believe people still dont understand even in the orginal ending the relays didnt destroy the systems, because the Mass Effect fields were altered to do no harm when the Crucible fired into them. It clearly shows that when the shockwave hits Earth. but of course they had add scenes where the same happens to Thessia and the other planets for people like you who couldnt figure that out. Seems like you still didnt. 


This. Brakes. Lore.

You don't just go 'altering Mass Effect Fields' it's far too convenient and retarded, its like making the protagonist of a story stumble across a murder weapon in the middle of a crime-scene in the middle of the floor where none of the police or anywhere else have bothered to look, even though it was right infront of all of them the whole time.



Really? The writers of a something not real that they made up can't make a fake machine to alter it. Also your analogy doesn't tmake any sense. So better luck next time. 


You are aware that the laws of physics still apply to Mass Effect fields and the entire ME universe? They can't be altered. Science-Fiction, not Fantasy. 

Modifié par DashRunner92, 27 juin 2012 - 10:00 .


#1774
babachewie

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DashRunner92 wrote...

babachewie wrote...

DrowNoble wrote...

Well it seems the Extended Cut did what I expected. Some things were retconned and others ... still make absolutely no sense. I will admit I only watched the Destroy ending video as it was the ending I picked originally.

So Arrival DLC states when a relay blows it takes the star system with it. In the original Destroy, relays blew thus countless systems blew. Now in the Extended Cut, they didn't blow and are only "damaged" now. It was quite clear originally they blew up, now they didn't blow up. So either Bioware didn't want to retcon the Arrival DLC lore or just hoped we wouldn't notice.

Joker bailing was explained by being ordered to leave. Which does answer one question. Of course WHY didn't they go back and even look for Shep wasn't even mentioned. They all assume he's dead without bothering to look for a body? Really Bioware? After all the years together his squad mates would just give up and leave him to rot in the rubble?

Did you notice that Citadel seemed to "blow up less" in this version? I guess they wanted to resolve the issue that it didn't fall into Earth causing nuclear winter.

Unfortunately they kept the awful Grandpa/Grandkid at the end.

Overall, disappointing but not unexpected. Bioware has made it quite clear that they couldn't care less about their fans anymore. This DLC is just throwing a bone to (hopefully) shut up some fans.

Jesus I can't believe people still dont understand even in the orginal ending the relays didnt destroy the systems, because the Mass Effect fields were altered to do no harm when the Crucible fired into them. It clearly shows that when the shockwave hits Earth. but of course they had add scenes where the same happens to Thessia and the other planets for people like you who couldnt figure that out. Seems like you still didnt. 


You clearly don't know what Mass Effect fields are because they can't be altered.  There was no way someone could know the relays were used as power conducters. They retconned a good amount from the orginal endings, including the fact that the rlays don't explode, but overload no.w

oh I''m sorry Mr. Mass Effect field expert.  i didnt know you studied at FakeU and know so much about something you didnt create. Goddamn people are dumb. 

#1775
DeadlyDodo

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babachewie wrote...

DeadlyDodo wrote...

babachewie wrote...
 Jesus I can't believe people still dont understand even in the orginal ending the relays didnt destroy the systems, because the Mass Effect fields were altered to do no harm when the Crucible fired into them. It clearly shows that when the shockwave hits Earth. but of course they had add scenes where the same happens to Thessia and the other planets for people like you who couldnt figure that out. Seems like you still didnt. 


This. Brakes. Lore.

You don't just go 'altering Mass Effect Fields' it's far too convenient and retarded, its like making the protagonist of a story stumble across a murder weapon in the middle of a crime-scene in the middle of the floor where none of the police or anywhere else have bothered to look, even though it was right infront of all of them the whole time.

Really? The writers of a something not real that they made up can't make a fake machine to alter it. Also your analogy doesn't tmake any sense. So better luck next time. 


It's a science fiction universe, not fantasy. Science fiction HAS to make a certain amount of logical sense, this doesn't. As for my analogy it's one of bad writing and plot devices for the sake of plot devices with no justifcation or reasoning. It works.