CuseGirl wrote...
Omg....I wrote a crude review the EC on another site, first thing I had to touch on was the Swooping Normandy. That's how I will refer to it until the end of time lollll. What's funny is ME-2's codex is VERY clear about the Swooping Normandy's landing capabilities (or lack thereof) and why we have the Space Roach Shuttle. So that scene is just as comical as Joker abandoning the fight and crash landing on the jungle planet. But they had to fix it somehow because one could argue the Joker/Crash scene is worse than the Starchild convo.Fnordamatic wrote...
Yeah I think some of the retconning was very awkward, and it seems that way because shoehorning elements into a story in order to fix errors/oversights after-the-fact will always appear that way.
The Normandy coming down and picking up your squadmates in particular I found tantamount to an admission of error (but due to Bioware's insistence on 'artistic integrity' I don't think they would ever admit that this was just a mistake originally). The fact that the Normandy is able to swoop down and hover around long enough to pick everyone up and have a chat, while a Reaper is right there, is an indicator of this forced/shoehorning effect. It seems implausible because it wasn't a part of the original flow of events, and yet they had to do something to fix the confusion.
Proof that they don't actually pay atention. If they would have taken the time to read most of the logical and plot-hole filling feedbacks from the community, lots of things would have been different from the begining of the game. But that makes you think how come they don't pay atention to what they write in parallel. It's weird. So many feedbacks, so many fan fictions, so many theories, so much potential to look for in the world outside the box, they just choose to ignore all that and go with the artistic flow. One great example is Tali's face. That proves it all. They don't actually listen. We tell them where the flaw is and there one comes and tell us what the content is all about. We know what the content holds, Bioware, we're here to help you understand how we think about it and why we think like that, so you can make more better products in the future. Or you can just stick to the "Artistic Integrity". I guess that works too, as long as it works.





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