Extended Cut: SPOILER Discussion
#1826
Posté 28 juin 2012 - 01:14
#1827
Posté 28 juin 2012 - 01:14
Belisarius09 wrote...
I'm so happy that they fixed the ending.
My first time through, my biggest feelings were confusion, in the weeks that followed my confusion turned to anger and disappointment.
EC has answered my questions, its explained how my squadmates got to the normandy, how the galaxy isn't completely destroyed, how the normandy isnt forever stranded on some planet.
Also the ec has given us a bitter-sweet ending. We can reject the catalyst, reapers win but Liara's time capsule was buried giving hope for the future. Thats something I called for dozens of times on BSN over the past several months, I can't help but think one of the game devs saw one of my posts.
Anyways the EC has left me pleased, and content when i had previously been frustrated and disappointed.
Now i'm sad as its finally hitting home that its all really over. Goodbye Shepard, may you someday be reunited with Ashe and Garrus. fingers crossed. I can lay you to rest now.
Props to Bioware salvaging what I thought was beyond saving.
Thank You for this.
Are you ****ing retarded? Go suck Casey Hudson's dick some more you ****ing ****got. How could any true fan of this series like these endings? So just go and **** yourself till you hemorhage!
#1828
Posté 28 juin 2012 - 01:14
Still the biggest issues with the ending are:
- your decisions not mattering in the end (Rachni and Collector Base in the rest of the game especially)
- the final level was mediocre, especially after the Suicide Mission in the second game and it should've played out similar to that with you seeing the entire army you amassed and commanding them suicide mission style
- objectively, it's still poorly written. A main antagonist switch within the last 5 minutes is still horrific. Everything just felt like a complete 180 from the rest of the game, like they suddenly decided for some philosophically "deep" mumbo jumbo way to end the series.
It's an improvement, that's for sure. Still bad though, just a bit more coherent and a bit less depressing. At least I can play the games again though now.
Definitely much more polished though and I thank them for the improvements.
#1829
Posté 28 juin 2012 - 01:22
#1830
Posté 28 juin 2012 - 01:29
monkspider wrote...
I saw on Reddit that Michael Gamble has gone on record saying that the next cycle ends up using the crucible to win anyway if you choose the refusal ending. Can anyone confirm or deny this?
Hah.. that would make it the biggest F-U ever... no matter what you do... one of those three RGB choices will be made.
anyway, I appreciate the attempt to differentiate the endings and add some closure... but.. this really was a textbook case of throwing "good writing" after bad. Well.. "good" is relative. The catalyst is still just as much b.s. as it was before.. only now we have to listen to bioware trying desperately to sound high minded... it's so ham fisted it's sad. and...control Shep sounded like a utlitarian automaton.. the few save the many... save the many... the many... the many...
...and that message at the end... they should have removed it altogether rather than posting that self-congratulatory nonsense.
oh well.. i think I've had enough... I'll probably still buy content associated with my Shepard but... no more Bioware (or EA if i can manage) after that...
EDIT: I had youtubed the refusal ending where you shoot ventboy, but I just saw the one where your Shep shouts angrily and sticks to her/his guns. That's probably the most inspiring bit... and even though the last quarter of the game was lacklustre, and your choices still didn't matter, and ventboy and the RGB endings are still nonsense... I might see my way to burying the hatchet if they included a refusal victory (attainable with sufficiently absurd EMS... yeah yeah I'd play more multiplayer... my N7 Spec ops was already over 1000 before, and hell -I'd put in another 1000 or so if I could get that ending.) I guess I'll keep an eye out for any dlc that grants a refusal victory.
Modifié par Blackvista, 28 juin 2012 - 03:23 .
#1831
Posté 28 juin 2012 - 01:38
I know this is the subject of some fan scrutiny, but the new scene where the Normandy swoops in and saves your squadmates was actually what did it for me, oddly enough. Wasn't expecting it, and was actually on the edge of my seat the whole way through. Yeah, was a bit odd that they could just hover there and chat while Harbinger was litterally right there, but I felt it worked well enough. Made Shepard look much more heroic than the previous ending did, and it gave everything that happened after a much less doom-and-gloom feel to it.
The extensions on the different choices were a really nice touch. (Only saw Control so far, but I loved it)
But yeah, the changes made everything else a lot more palpable, I feel. Only thing I'd wish at this point would be for a way to win conventionally, if you chose Reject and had an insanely high EMS. (Because, really, some fans have put in a LOT of time to building EMS, and if you have put in enough time to get something like 20k, kind of think you deserve to be able to beat the Reapers without the Crucible.) Feel like that's the only thing that would make the whole bundle complete, but oh well. Still really happy with it all.
#1832
Posté 28 juin 2012 - 01:48
Levi1988
Are you ****ing retarded? Go suck Casey Hudson's dick some more you ****ing ****got. How could any true fan of this series like these endings? So just go and **** yourself till you hemorhage!
watch it, that could be Priestly in disguise.
Modifié par Blackvista, 28 juin 2012 - 01:56 .
#1833
Posté 28 juin 2012 - 01:53
Modifié par Blackvista, 28 juin 2012 - 01:55 .
#1834
Posté 28 juin 2012 - 01:57
#1835
Posté 28 juin 2012 - 01:59
I liked the DA:O like poster endings and the extended "this happend" scenes. But it feels like Bioware tries its best to explain or patch up some of the things that did not make sense the first time around.
And some of the magic of the indoctrination theory now is gone. Or is it? (hmmm...)
For my sake the perfekt ending is still the red one. Inn my head EDI would rather die then give up her individuality. And i like to think the indoctrination theory was correct... Just because I like feeling smart.
And i love the fact that you can now tell the "god child" to go #$&% himself.
That´s what is grate about these new endings, we now get to decide how we think it should end.... Don´t give me that bull cr%$ about this not being new endings because it is!
These are new endings because of these game changers: Hammer fleet leaves Sol for home right before detonation, Relays survives (sorta), Normandy gets fixed. And even thought it´s unlikely, my friend and love interest get saved right before the beam. Laught my ass off at that last one, really felt like bioware was saying "Ok! Yes! We know! We sorta fu%#ed that one up.
Note: My perfect ending (that would ****** some people off) would be - Bitter sweet scene with Anderson, Cut right to Red ending. But then you would not have the choices mentioned before. So lesser evil.
...
But bioware team and Casey. I´ll say like Anderson. "You did good son, you did good."
Next time ship it like that... And if you can´t make the deadline, take a cue from tell tales and make it episodic.
And to anyone still bi$%ing. Give it a rest, you won´t get it any better then this without remaking ME3.
Modifié par Mr_Tee, 28 juin 2012 - 02:07 .
#1836
Posté 28 juin 2012 - 02:14
Modifié par Moshaaver, 28 juin 2012 - 02:14 .
#1837
Posté 28 juin 2012 - 02:22
But seriously, green and blue were nonsensical/non-canon.
Red would've been perfect if EDI and the Geth weren't destroyed; and at that point, why did they have to be? It targets the reapers and synthetic doodads but ships and the relays (to an extent) are salvageable.
Refusal would've been better if it was winnable through readiness/assets; you know, making putting forth the effort to acquiring them worthwhile as opposed to watering down the requirements for the endings. I know the Reapers are supposed to be unstoppable, but one of the core themes of the ME series has been adversity and trial by fire; never compromising your beliefs even in the face of such a threat. Flashback to ME 2 going through the Omega 4 Relay. A GOOD ENDING was obtainable if you really PUT FOR THE EFFORT.
The player was rewarding for going the distance.
I guess that was too much to ask this time.
All that aside, they should have kept Drew Karpyshyn on the writing staff and stuck with the dark energy story line.
I picked refusal and killed off everyone in that botched abortion of a game.
They're at peace now.
Modifié par Roflty, 28 juin 2012 - 02:24 .
#1838
Posté 28 juin 2012 - 02:23
but i think they did answer most of the questions i was after. only one i still have is.. did they say anything about how your crew got on the normandy? i only saw the endings from the citadel onward and i didnt see anything regarding that part.
i think the best one for me is control.. at least if i was paragon (which i am).
the best one for renegade IMO is destroy.
regarding the addtional ending they added.. refusal.. its actually good as well, its just a stupid choice. who in their right mind would choose that over destroy.
but overall, MUCH BETTER. thanks bioware and the devs for putting this together.
#1839
Posté 28 juin 2012 - 02:26
IndridColdx wrote...
Just played the EC. I still hate the endings. I still feel betrayed. I'm not going to invest any more emotions (or money) into games made by a "my way or the high way" developer. Your endings suck Bioware and so does your DLC.
You're not gonna be playing many games then, I suppose. In any event, ME3 isn't "my way or the highway". You have three choices and each choice carries a consequence. Refuse to do anything (a fourth choice actually) and the cycle and war continue. You've been told multiple times that the Reapers have you outmatched in every way, so is losing such a suprise?
EDIT: I lked the EC, and I think BioWare did a good job of clarifying those very ambiguous endings.
Modifié par Makkah876, 28 juin 2012 - 02:27 .
#1840
Posté 28 juin 2012 - 02:27
mattman223 wrote...
Does anyone know if Shepard lives in the new secret destroy ending??????????
they never actually put his nameplate on the memorial like in the other endings.. yes they show the nameplate.. but its not actually placed.. also, if you have a high enough EMS, you get the dogtag scene (only ending that has it).
so.. maybe?
#1841
Posté 28 juin 2012 - 02:41
Starchild: "Wordsy words."
Shep- "I want details." Ha! Well played BW.
#1842
Posté 28 juin 2012 - 02:45
#1843
Posté 28 juin 2012 - 02:48
For my money, they aren't. I didn't really get what I wanted out of EC, which is kind of disappointing since all I really wanted was an epic reunion sequence and the opportunity to achieve a happy ending. In the end, I'm just disappointed with the whole direction Bioware took. I really would have preferred something more akin to the first two games where it was possible to achieve something that felt like a total victory. I extend my thanks and appreciation to Bioware for trying, but I'm really forced to conclude that I wasn't the audience they were trying to appeal to with this ending.
So, where does that leave me with respect to Mass Effect? I still love the games and the universe, and I still consider it to be the most ambitious undertaking ever attempted in gaming. A choose your own adventure trilogy where many of the decisions you make and your character transfers from game to game? It's an incredible achievement that they even pulled this off. I can only hope that its success encourages Bioware and other game companies to do more like it in the future.
As far as the ending itself goes, my solution is pretty easy- Pick destroy, and headcannon that EDI is resurrected in Project Lazarus 2, while rebuilding the Geth becomes a racial project for the Quarians. I actually like this idea enough that I may write a fanfiction about it at some point.
As for future Bioware endeavors, consider me still fully on board, as ever I was before this. They're still the only company making these kinds of games, although why that is puzzles me greatly. I really wish some other companies would try out making party-based, story-intensive, choice-central roleplaying games.
#1844
Posté 28 juin 2012 - 02:50
#1845
Posté 28 juin 2012 - 03:00
You mad brah?Levi1988 wrote...
To all you fking dick head ****s at Bioware, I would just like to say "**** you! **** you very much!" for completely ****ing the ending of this franchise even worse than you did the first time around. Hope all you ****suckers burn in the lowest ****ing levels of hell. I'll never buy another one your goddamned games ever again, and all your previous games I own are going back to gamestop immediately. Again, **** YOU!
#1846
Posté 28 juin 2012 - 03:02
Yes Bioware is a "my way or the highway" developer. Example:Makkah876 wrote...
IndridColdx wrote...
Just played the EC. I still hate the endings. I still feel betrayed. I'm not going to invest any more emotions (or money) into games made by a "my way or the high way" developer. Your endings suck Bioware and so does your DLC.
You're not gonna be playing many games then, I suppose. In any event, ME3 isn't "my way or the highway". You have three choices and each choice carries a consequence. Refuse to do anything (a fourth choice actually) and the cycle and war continue. You've been told multiple times that the Reapers have you outmatched in every way, so is losing such a suprise?
EDIT: I lked the EC, and I think BioWare did a good job of clarifying those very ambiguous endings.
Bioware: "We listen to Fans!"
Fans: Really? It would be cool if we could tell the god-child and his three choices to go to hell.
Bioware: Ok. (creates ending allowing you to do that resulting in you, your LI, your comrades, and every organic being completely boned in the end)
Any fan that takes that as an insult, such as myself, has EVERY right to.
Bioware DID NOT listen to their fans, all they did was fix some plot-holes and add clarity and closure that SHOULD have already been there in the first place!
Furthermore I disagreed with the endings both fundamentally and thematically in the beginning anyway. I said it then, and I repeat it now. The endings are complete garbage. Bioware can take their (to quote you) "three choices" and "three consequences" back to the drawing boards because they are terrible..
#1847
Posté 28 juin 2012 - 03:11
Lets not forget the next cycle uses the crucible >_>IndridColdx wrote...
Yes Bioware is a "my way or the highway" developer. Example:Makkah876 wrote...
IndridColdx wrote...
Just played the EC. I still hate the endings. I still feel betrayed. I'm not going to invest any more emotions (or money) into games made by a "my way or the high way" developer. Your endings suck Bioware and so does your DLC.
You're not gonna be playing many games then, I suppose. In any event, ME3 isn't "my way or the highway". You have three choices and each choice carries a consequence. Refuse to do anything (a fourth choice actually) and the cycle and war continue. You've been told multiple times that the Reapers have you outmatched in every way, so is losing such a suprise?
EDIT: I lked the EC, and I think BioWare did a good job of clarifying those very ambiguous endings.
Bioware: "We listen to Fans!"
Fans: Really? It would be cool if we could tell the god-child and his three choices to go to hell.
Bioware: Ok. (creates ending allowing you to do that resulting in you, your LI, your comrades, and every organic being completely boned in the end)
Any fan that takes that as an insult, such as myself, has EVERY right to.
Bioware DID NOT listen to their fans, all they did was fix some plot-holes and add clarity and closure that SHOULD have already been there in the first place!
Furthermore I disagreed with the endings both fundamentally and thematically in the beginning anyway. I said it then, and I repeat it now. The endings are complete garbage. Bioware can take their (to quote you) "three choices" and "three consequences" back to the drawing boards because they are terrible..
#1848
Posté 28 juin 2012 - 03:14
Says where? They never specified how they beat them.Bigdoser wrote...
Lets not forget the next cycle uses the crucible >_>IndridColdx wrote...
Yes Bioware is a "my way or the highway" developer. Example:Makkah876 wrote...
IndridColdx wrote...
Just played the EC. I still hate the endings. I still feel betrayed. I'm not going to invest any more emotions (or money) into games made by a "my way or the high way" developer. Your endings suck Bioware and so does your DLC.
You're not gonna be playing many games then, I suppose. In any event, ME3 isn't "my way or the highway". You have three choices and each choice carries a consequence. Refuse to do anything (a fourth choice actually) and the cycle and war continue. You've been told multiple times that the Reapers have you outmatched in every way, so is losing such a suprise?
EDIT: I lked the EC, and I think BioWare did a good job of clarifying those very ambiguous endings.
Bioware: "We listen to Fans!"
Fans: Really? It would be cool if we could tell the god-child and his three choices to go to hell.
Bioware: Ok. (creates ending allowing you to do that resulting in you, your LI, your comrades, and every organic being completely boned in the end)
Any fan that takes that as an insult, such as myself, has EVERY right to.
Bioware DID NOT listen to their fans, all they did was fix some plot-holes and add clarity and closure that SHOULD have already been there in the first place!
Furthermore I disagreed with the endings both fundamentally and thematically in the beginning anyway. I said it then, and I repeat it now. The endings are complete garbage. Bioware can take their (to quote you) "three choices" and "three consequences" back to the drawing boards because they are terrible..
#1849
Posté 28 juin 2012 - 03:19
lolBigdoser wrote...
Lets not forget the next cycle uses the crucible >_>IndridColdx wrote...
Yes Bioware is a "my way or the highway" developer. Example:Makkah876 wrote...
IndridColdx wrote...
Just played the EC. I still hate the endings. I still feel betrayed. I'm not going to invest any more emotions (or money) into games made by a "my way or the high way" developer. Your endings suck Bioware and so does your DLC.
You're not gonna be playing many games then, I suppose. In any event, ME3 isn't "my way or the highway". You have three choices and each choice carries a consequence. Refuse to do anything (a fourth choice actually) and the cycle and war continue. You've been told multiple times that the Reapers have you outmatched in every way, so is losing such a suprise?
EDIT: I lked the EC, and I think BioWare did a good job of clarifying those very ambiguous endings.
Bioware: "We listen to Fans!"
Fans: Really? It would be cool if we could tell the god-child and his three choices to go to hell.
Bioware: Ok. (creates ending allowing you to do that resulting in you, your LI, your comrades, and every organic being completely boned in the end)
Any fan that takes that as an insult, such as myself, has EVERY right to.
Bioware DID NOT listen to their fans, all they did was fix some plot-holes and add clarity and closure that SHOULD have already been there in the first place!
Furthermore I disagreed with the endings both fundamentally and thematically in the beginning anyway. I said it then, and I repeat it now. The endings are complete garbage. Bioware can take their (to quote you) "three choices" and "three consequences" back to the drawing boards because they are terrible..
In all seriousness and to flame this game some more the damn problem with the story, to me, started with the crucible. The whole premise of the game was to gather enough armies to destroy the reapers conventionally. ENTER THE CRUCIBLE. If all we had to do was build this big crucible weapon to kill the reapers, it kind of made the whole "gathering armies" aspect of the game feel pointless. Unless of course it was to protect the crucible, which it eventually turned into, but all in all it just felt like a poor plot-point to me.
#1850
Posté 28 juin 2012 - 03:23





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