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Extended Cut: SPOILER Discussion


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#1876
IxSITHxI

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Journeyman313 wrote...

yah the EC is really half ass for a top dev. I agree 100 percent they didn't need to run the car didn't touch them and when they crashed there wasn't a scratch on them


Yup the car that "injured them" never got close to them, yet they were very badly wounded. When the Normandy showed up, they were there for a solid 2 minutes. I guess they called a Timeout so Harbinger wasnt allowed to shoot the Normandy or anhilate them when everyone was standing still. Then when the Normandy crashes again, they are perfectly fine

#1877
Journeyman313

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right normandy and harbringer have dogging each other for a year then nothing happens

#1878
thearbiter1337

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IxSITHxI wrote...

Why did Harbinger not kill the Normandy when it was hovering a couple hundred yards away?

Remember the Normandy has a stealth system /and/ the Reaper IFF which might mean that the Harbinger thought the Normandy was a friendly vessel or just didn't see it at all and Jokers flying skills

#1879
nevar00

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Roflty wrote...


Red would've been perfect if EDI and the Geth weren't destroyed; and at that point, why did they have to be?


They needed to give people a reason to consider the other two.

If you could kill all the Reapers, why the hell would anyone ever choose another option?  Oh, let's make it so that it destroys all synthetics.  They went for some out-of-place psuedo-philosophical ending without thinking it through or deciding if it really fit the rest of the series just to reach for some "deep" and "epic" ending.  Reapers had to go, all synthetics had to go; otherwise everyone would go straight for the big red button without even listening for the other choices.

The EC closed up some gaping plot holes and out of character moments, and also made the ending far, far better presented.  Still the random antagonist-switch with 5 minutes to go with a character never met before is still objectively bad writing.  As is decisions never really mattering (hello Rachni/evil Rachni clone and Collector Base) and the overall last mission being underwhelming, especially in comparison to the suicide mission.

The EC brought us a huge, huge improvement and for that I really thank Bioware greatly.  I can actually play the games again, for one thing.  The endings are still pretty bad though, just not as ugly, messy, and needlessly depressing.

#1880
StarcloudSWG

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TullyAckland wrote...

Staarbux wrote...

Yep. All I really wanted was a scene where Shep's LI discovered she was alive. Really all I wanted. But I guess there were far fewer of us than I realised. :unsure:


One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:
  • Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
  • When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.


Hope != being *shown*.

There is literally no reason that a still photo couldn't have been shown of Shepard and the love interest together. The pawns are in game. The art assets are in game. The poses are in game. The programming needed is in game and *often* reused.

And even if this IS the end of Shepard's story, there is ABSOLUTELY NO REASON that you couldn't have shown a second scene of Shepard's retirement ceremony.

But you didn't. Bioware didn't. Bioware didn't put forth either the effort or the thought to create these two relatively quick still shots.

FAIL.

#1881
Spacebird77

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This will likely be dismissed as I will admit up front I did not play the EC, I watched the new cinematics on Youtube. I had a drive meltdown, lost all my saves, and no longer feel the motivation to replay the games in their entirety. THAT is an effect of the disappointment from the initial release, which I did play through.

Story wise, I feel the wrap up is much better. The Fleet sized plot holes were filled in, and BW went above & beyond what I expected by showing the Normandy lifting off from the Jungle Planet again. I was one who said I'd be fine with the Reapers winning if it bloody well fit the previous story and Canon, so I guess I can't complain about the new refusal ending. Hackett's order to withdraw, and the scene I've read about of the Normandy coming in to rescue your trapped squadmates.... Ok. That explains Joker running from the relay explosion. The relays themselves breaking instead of being destroyed fixes the biggest faux pas of them all.

It still doesn't fix the Multiplayer abomination, which is why I will likely never play the games through again. The first two games were story driven single player campaign games and the third was hijacked by someone (EA/BW/Whoever) deciding microtransactioning people to death took precedence over the story therefore they were going to force us into it if we wanted to see the "best" endings. So be it. Kudos on the patch job for the story, I know 3-4 months is a very short time to write, animate, and get the voice acting done and assembled. Damn shame you couldn't have done that in the first place, but it's done now. I still don't like MP and resent the way you forced it on us. I really don't like the daily loss of readiness after I tolerate it long enough to get through it. When you've fixed that one, maybe I'll reload Origin and the games.

#1882
scrapmetals

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Still sucks.

Still guts me.

Realizing that one of my favorite series has been permanently ruined. 

#1883
Chriz Tah Fah

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StarcloudSWG wrote...
But you didn't. Bioware didn't. Bioware didn't put forth either the effort or the thought to create these two relatively quick still shots.

FAIL.


Because of this, I believe that Bioware purposely decided to not kill the Indoctrination theory. It would be easy to add this stuff, yes, but it would also say that everything happened at face value and that there were no deeper meanings. It is obviously implied that Shepard survived no more was really needed. 

#1884
Journeyman313

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I just felt tht the EC was a way BW could shut us up but the endings still dont make sense synthesis, is the same as harvesting. destroy, there's no closure should have showed the normandy coming back for shephard. control, is not tht bad but still weird.

#1885
xLiKx

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I loved the Extended Cut. It answered all the nagging questions I had and fleshed out the endings more. Looking forward to the DLC for ME3 now and looking forward to the Indoc stuff to come back in ME4. ;)

Great job Bioware. You did good.

Modifié par xLiKx, 28 juin 2012 - 04:48 .


#1886
IxSITHxI

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thearbiter1337 wrote...

IxSITHxI wrote...

Why did Harbinger not kill the Normandy when it was hovering a couple hundred yards away?

Remember the Normandy has a stealth system /and/ the Reaper IFF which might mean that the Harbinger thought the Normandy was a friendly vessel or just didn't see it at all and Jokers flying skills


Ummmmm Im pretty sure Harbinger knows the difference between their ship and a Reaper. In ME2 the collectors were able to attack the Normnady and they were much less advanced. AND when you scanned systems in the game the Reapers still attacked you while you were stealthed and with the IFF. Sooo unless Harbinger became deaf and blind there is no way in hell that Harbinger shouldnt have been able to kill the Normandy.

#1887
MilaBanilla

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 I love the extended cut.
The only thing that I didn't like from the original ending was not saying my last goodbye to my LI and seeing the aftermath of my choice.
Thanks ME team for giving something :3
BTW My fave ending was Destroy :D
Then synthesis.

#1888
Journeyman313

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tht is a major flaw no getting around it. I wonder if there is another dlc there planning continuing from the endin

#1889
Spartas Husky

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Sigh:

None of the dudes we helped show up in anything more than numbers. I could go at length saying each one.

2nd... the endings they are still the same. No idea why some love em but thats besides the point.

Plotholes are still found everywhere. We didn't know what happened to the fleet... now we know.

What about EDI and the geth...
Control ending can send a singal to control only reapers, but destroy cant send the same signal to just blow them up?

Synthesis worked So well for Saren... control worked well for TIM. Did Arrival didn't matter? our time spent on collector base, battle of the citadel. On top of that ridiculous evac cutscene.

The normandy dwarfs anyting in the vicinity and harbinger just watches as the pain in his ass during the last 2 years simply waltz in to pick up teammates, is no more than a mile away and it doesn't even open fire?

The bullet to anderson and we bleeding for it?

I dont understand how a bowl of crap with a sugar coat now is so better than the bowl of crap without the sugar on top...

#1890
Journeyman313

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final word add happy ending or Im done with BW. its to late to make our choices matter ME1 and ME2 are irrelevant and thats all folks mass effect series is butchered

#1891
Journeyman313

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bethesda is better im switching rpgs lol

#1892
Tom Jolly

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Just finished EC . It felt good to experience the ending this way: fuller, clearer. Some of the EC content was flawless. The plaque scene is PERFECT. The control montage voice over answered everything I wanted to know, and sealed that as my preferred choice. Not all of the content was perfect though, but I really wish the ending had been this way to begin with.

Now I hope for some Singleplayer DLC that will add more context to what they've built here.

Modifié par Tom Jolly, 28 juin 2012 - 05:14 .


#1893
GenObiOne

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Played all four endings last night. Did not need to start from Chronos Station. I started from Citadel Return. I do not play MP but I I have Infiltrator and the Datapad. Galaxy Readiness at 100 percent, 7,100 plus EMS. Shep lives on destroy. OK. The Geth also lived on Destroy (wtf?!) according to the Epilogue pictures, but EDI died according to the Normandy's Memorial Wall.

I'm still convinced that IT is correct. Shep never goes to the Citadel and the whole thing from the moment he/she gets zapped by Harby's laser is the most surreal boss-fight ever - a battle of wills betweeen Shep and Harby with TIM and Anderson as the devil and angel on Shep's shoulders. Synthesis is what Reapers do to their chosen race anyway - listen to EDI at the Collector Base in ME2. Control - the Reapers' indoctrination wins. Shep is lied to about being able to control the Reapers. Actually, he/she is lied to about Synthesis. Destroy is the only viable option, but Reaper child says it comes with nasty consequences as well and tries to dissuade you.

So, Reaper child is an AI, an evil C3PO who failed at human-cyborg relations and turned his creators into a Reaper. He then continues doing the same to all space-faring life in order to appease his guilty conscience, arguingthat the created ALWAYS turn on their creators. Find his plug and pull it. Gotta be some wires we can cross to hurt it!

As a stand-alone game, especially if you've not played ME1 and ME2, ME 3 is very good and the EC adds closure. But, as the last part of a trilogy in which every decision has consequences, it is seriously lacking. IT wins. Do you hear that hum? Is that just me?

#1894
watsupshot

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Personally i now like the extended cut ending. I picked destroy ending and the ending made me feel good. I remenber crew members adding shepard to the list of dead people. It was sad but nice and it also fixed some of the plot holes that annoyed me. I have to thank bioware for even doing this because i was very disappointed in the original endings.;)

#1895
ThE_LoNe_R4nGeR

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Spacebird77 wrote...

This will likely be dismissed as I will admit up front I did not play the EC, I watched the new cinematics on Youtube. I had a drive meltdown, lost all my saves, and no longer feel the motivation to replay the games in their entirety. THAT is an effect of the disappointment from the initial release, which I did play through.

Story wise, I feel the wrap up is much better. The Fleet sized plot holes were filled in, and BW went above & beyond what I expected by showing the Normandy lifting off from the Jungle Planet again. I was one who said I'd be fine with the Reapers winning if it bloody well fit the previous story and Canon, so I guess I can't complain about the new refusal ending. Hackett's order to withdraw, and the scene I've read about of the Normandy coming in to rescue your trapped squadmates.... Ok. That explains Joker running from the relay explosion. The relays themselves breaking instead of being destroyed fixes the biggest faux pas of them all.

It still doesn't fix the Multiplayer abomination, which is why I will likely never play the games through again. The first two games were story driven single player campaign games and the third was hijacked by someone (EA/BW/Whoever) deciding microtransactioning people to death took precedence over the story therefore they were going to force us into it if we wanted to see the "best" endings. So be it. Kudos on the patch job for the story, I know 3-4 months is a very short time to write, animate, and get the voice acting done and assembled. Damn shame you couldn't have done that in the first place, but it's done now. I still don't like MP and resent the way you forced it on us. I really don't like the daily loss of readiness after I tolerate it long enough to get through it. When you've fixed that one, maybe I'll reload Origin and the games.


With EC they dropped the equired war assets for the best ending down to 3100 EMS.  You no longer need Multiplayer to achieve the best ending.

#1896
Spartas Husky

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Journeyman313 wrote...

bethesda is better im switching rpgs lol


I dont find it as a joke... but with a heavy heart, I cannot believe I agree with you. And I'm not saying it lightly.

#1897
IxSITHxI

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as the EC sinks in people are going to realise all of the things that are still wrong or outta place. Theres gonna be another outcry and we re gonna have a similar situation as before

#1898
Sir Fluffykins

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At least we now know, thanks to the Memorial, that Shepard's first name was "Commander" all along XD

#1899
Iakus

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StarcloudSWG wrote...

TullyAckland wrote...

Staarbux wrote...

Yep. All I really wanted was a scene where Shep's LI discovered she was alive. Really all I wanted. But I guess there were far fewer of us than I realised. :unsure:


One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:
  • Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
  • When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.


Hope != being *shown*.

There is literally no reason that a still photo couldn't have been shown of Shepard and the love interest together. The pawns are in game. The art assets are in game. The poses are in game. The programming needed is in game and *often* reused.

And even if this IS the end of Shepard's story, there is ABSOLUTELY NO REASON that you couldn't have shown a second scene of Shepard's retirement ceremony.

But you didn't. Bioware didn't. Bioware didn't put forth either the effort or the thought to create these two relatively quick still shots.

FAIL.


Indeed.

I thought EC was supposed to be about both "clarity" and "closure" not "more speculations" :(

#1900
daigakuinsei

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Honestly, I liked EC.

With ONE LAST SLIDE with Shep reunited with friends/LI, it would have been perfect. I'd have preferred to see a slide rather than get it through Twitter/BSN. I can headcanon for that.