Roflty wrote...
Red would've been perfect if EDI and the Geth weren't destroyed; and at that point, why did they have to be?
They needed to give people a reason to consider the other two.
If you could kill all the Reapers, why the hell would anyone ever choose another option? Oh, let's make it so that it destroys all synthetics. They went for some out-of-place psuedo-philosophical ending without thinking it through or deciding if it really fit the rest of the series just to reach for some "deep" and "epic" ending. Reapers had to go, all synthetics had to go; otherwise everyone would go straight for the big red button without even listening for the other choices.
The EC closed up some gaping plot holes and out of character moments, and also made the ending far, far better presented. Still the random antagonist-switch with 5 minutes to go with a character never met before is still objectively bad writing. As is decisions never really mattering (hello Rachni/evil Rachni clone and Collector Base) and the overall last mission being underwhelming, especially in comparison to the suicide mission.
The EC brought us a huge, huge improvement and for that I really thank Bioware greatly. I can actually play the games again, for one thing. The endings are still pretty bad though, just not as ugly, messy, and needlessly depressing.