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Extended Cut: SPOILER Discussion


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#1976
Kasperg91

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I'm done with finding faults in Mass Effects endings. Frankly I don't care too much. To be honest I'm content with the endings they gave me now. I played through with the new fourth ending and the "red" ending and I think they both were good. Nice work BioWare but I still wish you had released the game like this from the beginning. Then we wouldn't have needed to go through all this. :P

#1977
Uncle Jo

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Well, they just gave us some candy to make us forget how bitter the pill still tastes at face-value. On the other hand it was impossible to fix the major plotholes (I think of the absurd presence of the Starkid for example and the forced hatred of the synthetics), without radically change the endings or use the IT (which can work without further gameplay).

The EC makes the whole endings mess bearable. That's all.

Modifié par Uncle Jo, 28 juin 2012 - 01:16 .


#1978
Gigerstreak

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I still wish that starkid had appeared as ANYTHING else. I find the child to be off and simply too far fetched even in a universe with biotics. I am still not sure how Shepard was able to survive in space without a helmet. I'm ok with the ME universe now. I personally chose Synthesis because I like the concept and would choose to be all green eyed and awesome if I could IRL. I'm no longer depressed and pissed off. I look forward to seeing what else they can do. I hope Bioware learned from their HUGE mistake.

#1979
DeepChild

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I appreciate the efforts that have been made to smooth out the ending sequence. It plays a lot better now. The dialog with star kid is also much improved. Given the more detailed explanations of what each choice would bring the galaxy, and the ability to critically question the kid, it feels more like they could all be decent options rather than control and synthesis appearing like total traps. In short, if this had been the ending all along, there probably wouldn't have been much fan outrage. As it stands, it's a pretty good ending to an amazing series.

That is, except for the refusal ending. Why add this fourth choice? Well, it would actually be my preferred choice, except that it's basically "critical mission failure". Throwing the harbringer(ish) voice over star kid just seems like a middle finger to IT subscribers. "Yes, Star Kid is an evil reaper synthetic overmind. You figured it out. Good for you. Now you lose, and everyone in the galaxy dies. I hope you're proud of yourself."

Shepard's lines here are rather compelling too. I don't know what they were trying to show us here. Refusing to decide the fate of every individual in the galaxy actually decides the fate of every individual in the galaxy? Way to deliver on the consequences. Had they set this up as a "total dereliction of duty" option, then I could understand this outcome, but they absolutely did not do that. I'm just glad I found this out through YouTube. Had my Shepard refused instead of destroyed last night...I'd be shopping for a new monitor.

EDIT 2:  After reviewing all 4 endings on YouTube, I've realized how much improved they are over the originals.  I was really surprised (pleasantly) by the monologue in "Control".  Synthesis is also very well done.  
Watching the Destroy option for the second time, I feel like I still made the right call.   Bravo to Bioware for making the choices each vastly different and appealing.  I'd like to revise my earlier statement from "pretty good" to "satisfying".

EDIT 3:  So, the stargazer scene is totally different in the refusal ending.  Pretty neat.  That makes it less of a slap in the face.  So we tried to fight and failed, but left the next cycle with good intel.  And somewhere down the line, someone beat them.  Ok.  

EDIT 1:  Oh...I guess I should probably change my sig pics from "Shepard (and everyone else) deserves a better ending."  :lol: 
Thanks for giving us EC Bioware!

Modifié par DeepChild, 28 juin 2012 - 03:17 .


#1980
Caenis

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I really loved the EC. I also loved the original ending, the only thing is, the original ending made me feel dead inside. I really fell in love with my Shepard and the story and the crew, and when I got to the end, I understood the theme and I could gladly accept the story that was given me because it resonated with my own feelings and beliefs. When Shepard died, and there was no closure, I became emotionally depressed. I literally had to step away from the game. I can remember driving this 1 hour drive early in the morning still numb over the emotional impact of my Shepard gone, my friends gone. That is all I could think about was that everyone was Gone, just like that and that there was just no going back. I couldn't listen to ME3 soundtracks, I couldn't play the game without feeling sad. It wasn't until I came online and noticed people had similar feelings over how I felt + more anger, they brought up plotholes, and things that I hadn't seen or cared about before, and turned it into a massive campaign of THE game and Bioware sucks all because of a single ending, it became hatred. And I understood those feelings, feelings of despair of losing a beloved character, were translated into rage and anger. But at the end of the day all I wanted was to put the book to rest, to end the cycle, to say a proper goodbye to my Shepard, closure, that's all I wanted.

So when Bioware said they were going to come out with an EC, I was scared that they would use the Indoctrination Theory. As I was very attached to the original story and the only thing I could ask for if they chose to give it, was to say final goodbyes to my friends, to Liara. To have closure to know what became of them, if they're ok if the world is alright, to know what the effects of my actions were. They could do the same ending and repeat it all they wanted (though it was a plus they differentiated that more for me in the EC), but what meant more to me than anything was closure. When playing the EC, after having been able to say goodbye to Liara outside of the Beam, I thought if they change nothing else it's ok, because at least I said goodbye. And when I got towards that end and I realized how much they had EXTENDED (not changed), I was eternally grateful. They took nothing away they just added more.

The EC offers me everything I wanted and more. It gave me explanation so that I didn't have to speculate and create theories on what happened, more insight. I also realized that there were no wrong answers, and that they offered one path of many, before I thought there was only one right answer the SYNTHESIS answer. I didn't have enough information to become a Reaper (and be killed through the process), and didn't want to destroy Edi who had become a good friend to me along the way. I chose the middle path.

The new one helped shed light on my decisions, giving me more information for my choices. But most importly it offered me closure, while staying true to the original that I loved. It showed me what happened to me, my friends, and...it helped put me to rest, by giving me/my Shepard a memorial, and for me just the act of seeing that, just really made me feel like. Ok, I can play this game again, I can replay it from the beginning now and not have this sense of doom that nothing I do will change the fact that I'll die, lose everyone I'll love, and never know what happened to them. That closure was crucial for me. Just, no words.

So while I was 98% satisfied with the ending before. I am 100% satisfied now. I feel so grateful and appreciative of what Bioware has done. And I really love that 4th ending they added. Because it speaks louder than words, sure you can reject the endings, but if you reject those choices the world THEY created does die, it's not going to change that fact. This is the world Bioware created, these are the rules that we are playing by. If they say in this world the Reapers were once peacekeepers who decided there was no hope for peace and decided to harvest the world, and we are given choices within that world, it's up to us to go with it or reject the story outright and walk away. That's a choice we make.

If this ending had been in the original, and it's impossible for it to have, as Bioware wrote these endings AFTER knowing what gamers wanted. Then we would have probably ALL been woah this is awesome, great writing! You also have to remember that "Games" are still in the experimental stage and Bioware is one of those few game companies that are playing with ideas and experimenting. We're still learning what makes people tick and tock with games, how to come up with a close to an ending, all of this is new territory. There's a lot of psychology into gaming, we can't know how things will effect people and things. So it's really must have been such an experience a learning experience for Bioware who historically have treated each game and fan reaction as a way to improve the next experience. And not just for Bioware for the players who play the game to put into words what they want, and how it can be given.

I think the fact that so many people are ANGRY with Bioware, and even the debates that have been stirred up with this new EC just proves how GOOD they are at what they do. They may lose some players, but they will keep some and make new ones. Learn from their mistakes and move forward. I really can't wait for the NEXT game, and hope it is as great to their legacy as their other games have been. So far for me they have never made a sour story, I just hope it continues to stay that way :) ! At least...for a few games longer.

Modifié par Caenis, 28 juin 2012 - 01:45 .


#1981
comrade gando

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the endings still suck because in the end it turns out we actually ARE talking to a ghost child (why was he in our dreams again? explanation? whats that!!) that really is god of the universe. I can't get a straight answer out of him about anything and it's still pick your ending...JUST like casey told us it wouldn't be. well guess what. it is. he lied.

#1982
Charoleia

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As much as I don't like the Star Brat, even without the Indoctrination Theory in mind, I guess he appears as the child of Earth to Shep because that particular child embodies the loss she/he has faced. I don't think he has an actual form.

Dunno if I made myself clear ><

#1983
Turbotanden

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Starchild/Catalyst reveals that he (surprise!) turned against his own creators.

"The created will always rebel against their creators."
"[I am] a construct. An intelligence designed eons ago to solve a problem. I was created"
"[My creators] became the first true Reaper. They did not approve, but it was the only solution."
"I control the Reapers"

If the Reapers are under complete control from the catalyst, doesn't that mean they are actually not at fault? Doesn't that mean the destroy option actually kills off the innocent last remains of every single sentient species since the cycles started? Doesn't that mean the control option just changes who is the ruling despot of the galaxy?

Shouldn't we instead have been given an option to release the Catalyst's control of the Reapers and give them a chance to choose heir own future, give them hope, make them live again?

#1984
Nerevar-as

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Turbotanden wrote...

Starchild/Catalyst reveals that he (surprise!) turned against his own creators.

"The created will always rebel against their creators."
"[I am] a construct. An intelligence designed eons ago to solve a problem. I was created"
"[My creators] became the first true Reaper. They did not approve, but it was the only solution."
"I control the Reapers"

If the Reapers are under complete control from the catalyst, doesn't that mean they are actually not at fault? Doesn't that mean the destroy option actually kills off the innocent last remains of every single sentient species since the cycles started? Doesn't that mean the control option just changes who is the ruling despot of the galaxy?

Shouldn't we instead have been given an option to release the Catalyst's control of the Reapers and give them a chance to choose heir own future, give them hope, make them live again?


The Reapers are self aware, and they seem to really enjoy what they are doing.

I don´t know if it was real, but apparently in the fight with the T-Reaper at the end of ME2 the colonists´ minds had been uploaded and tried to tell Shepard how good it felt. So even if the minds are still there, they are no longer who they were. Reapers are as much a perversion as the Collectors were. Preserved? As what? Psychotic assassins? At the very best they are indoctrinated.

And I´m not sure who would want to live after the things they´ve done. It´s like the thing with the Husks in synthesis. Being aware you were a person turned into a mindless killer? I doubt many would want to go on living.

#1985
Jovian09

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I think what I took from it was that the Reaper "solution" itself was the flawed machination of just another life form, who despite the god complex knows no better than Shepard, Hackett, TIM or anyone else. The Catalyst is just the device of yet another tyrant.
I couldn't say synthesis because that seems to be what this flawed, delusional synthetic life form is pushing for.
Control might avoid a lot of death (including whichever civilisations are trapped in Reaper form) but it provides no better validation of all those cycles' efforts than synthesis, because they're still slaves to a disembodied will.
However heartless it might be the synthetic life you encounter, destruction seems like the only option that will truly end the cycle and allow life to continue under its own terms. The loss of so much life helps to make it a weighted decision, and therefore I cannot conclude that it's a thematic contradiction.

Just my opinion. :)

#1986
IndridColdx

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Wittand25 wrote...

IndridColdx wrote...
Really?  It's only mentioned a few times you can't win the war conventionally and all the work you do in the game is NOT directed at the crucible nor are the assets.  That just an incorrect statement.  

And if the only thing you are getting out of my post and what you quoted is what the game is about or what assets do what you're missing the point of it entirely.

So what are the scientists doing ? Building the crucible.
What is the fleet doing ? Protecting/clearing a path for the crucible to the Citadel.
What is the ground team on earth doing ? Opening the Citadel so that the crucible can dock.
Nearly every asset you collect is either helping building the thing or trying to buy time until it can be used. 

I am not completly happy with the available choiches, but in the story BioWare has decided to tell, and the medium they decided to use, they are the only options. Though in my opinion it would have been better if with a high war asset count Shepard could choose destroy without killing EDI and the Geth or control without the creation of the Shepard VI killing Shepard. (I consider the very idea of synthesis so flawed on so many levels that it can not be improved).

Yes the scientists would be working on the crucible but the rest of your points are validating mine to begin with.  The crucible is a terrible plot-point.  To summarize, all I'm trying to say is the crucible, a weapon that can literally one-shot EVERY Reaper, detracts from what Shepard was intending to do in the first place and detracts from something we knew had to happen playing through all the Mass Effect games.  The intent was to kick the Reapers ass and it turned into an "omg we can't beat them conventionally, protect the crucible" type scenario.  God forbid all organics come together (which didn't happen in the previous cycle or any we know of) to beat the Reapers.  Not only that, Bioware slaps us in the face with a "you lose" scenario when we want to go that route, regardless of what our EMS is.

And not to beat it like a dead horse, but Bioware has lied and decieved us all.  What they did makes them nothing short of bigots.  They did not address anything hardcore fans would have liked to see change and other less fanatical fans wouldn't have had a problem with them changing.  The EC DLC provided the game with things that should have been there in the FIRST PLACE.  All it did was fill plot holes, provide closure and make it look like the endings were not copy/pasted.  Coming from a group of people that claim "We listen to our fans," it seems they weren't doing much "listening" as they were correcting things that was botched when they first released the game.  The only thing directly addressed by bioware in regards to the fans was telling the catalyst to go to hell, but we all see where that went.

#1987
circe

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I appreciate what Bioware tried to do.

I will say that I still unequivocally believe that the writers made a ridiculously bizarre choice going with this whole starchild/"synthetics will always kill organics thing" but that's their prerogative. My biggest issue was that the ending, from an execution standpoint, failed beyond belief and they made steps to fix that, so thanks for that. The endings actually feel like different endings now. This is closer to how the endings should have been in the first place. It was a little ham-fisted at some points, though. I laughed at the extra scene with Joker and the order to pull back. It's like someone was screaming at me, "See, he's not a coward! He didn't even want to leave! See! See!!" But they were trying to address specific complaints so maybe there was no better way to do it.

As for the refusal ending, I really think an amazing opportunity was missed there. Like others I feel like it was a passive-aggressive option, for both the devs and the players.
Devs: "You don't like our color coded options, bye-bye galaxy! Hah!"
Players: "We'd rather destroy the whole galaxy than pick one of your color coded options! Hah!"
What would have been epic beyond epic would have been to provide two different endings with this option. Below a certain EMS, we lose, cycle over, cut to Liara's little message. Above a certain EMS, one so high that yes, we really do need to play that damnable MP or IOS games, we can actually win conventionally, albeit with significant casualties. It could have been the ending to reward those that planned to play through all three games repeatedly and obsessively (not unlike myself).

All in all, it's better. Not the amazingly epic ending it could and perhaps should have been, but it's tolerable now. I plan to play through the whole game again (the first time since March), and we'll see how the future SP DLCs look when they're released.

#1988
AloraKast

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Ok, so thus far I have experienced what EC had to offer with the Destroy Ending, followed by the Reject Ending. Here are my musings in attempting to sort it all out. Apologies if I'm not terribly clear in my meaning. Take it for what it's worth...
 
So overall the EC DID add to the experience, enhance it and provide answers to some questions... not all, mind you, and it also introduced some new questions. I really liked the added/extended content generally, especially the scene where it showed how your squadmates ended up on the Normandy. I had Garrus and Liara in my party and it was a really wonderful, touching and appropriate moment between Garrus and Shepard, with Garrus being his awesome self and Shepard staying true to his character and being his awesome, never give up, never surrender self. I really loved that scene. A very touching moment between brothers in arms and surprisingly so, considering how quickly it all played out. So really good job with that Bioware.
 
Unfortunately the Star Brat is still there, but we do get more insight into his existence/purpose and we get to question him a little bit and gain more information about the purpose of the Crucible, himself, etc. with the investigate options. That really should have been in the original game, but let's not dwell too much on that. Am really glad you guys added more information, even though some of this new information isn't really telling us much or doesn't have that great an effect on the events (if any). At times in my interaction with the Star Brat I got the impression this new information was there merely for information's sake, without any real or tangible reason for it to be there - as in yes we do get more insight which is fantastic but how does it affect the events? What is the purpose of this information? Shepard couldn't use this newfound information to turn around to the Star Brat and point out the flaws in his logic, let's say, by supplying that he himself brokered peace between the Geth and the Quarians and that now the Geth are helping the Quarians rebuild. In this part I was still getting the feeling like I was talking to a wall - frustrating to say the least.
 
The investigate options for each of the choices provided some explanation about each choice and consequences, which was a really good move and something I was hoping for. This information actually served a purpose of providing us with a clear picture of each option; you choose this and this will be the outcome with these consequences.
 
So I went with Destroy first. The added scenes definitely answered a number of the questions that the original endings left us with; Joker didn't turn out to be a total coward after all (really good scene where it shows him being sooo reluctant to leave, that's the Joker I know - remember the prologue of ME2?), the Fleet didn't get stranded around Earth (where they jumped to is unclear but at least we know that they jumped away and there are survivors), the Mass Relays didn't explode taking entire systems with them (as already established in the Arrival DLC) and also the galaxy and the races in it are still connected, the galactic civilization continues on, after some repairs/rebuilding - excellent. We also are reassured about the Normandy crew, they are not stranded on some planet and starve to death, but rather after some repairs, have the capability to take off the rejoin the Fleet presumably. Why they crashed on that planet in the first place is unclear but something I can definitely ignore and move on. The memorial scene was... nice, I guess, though with only the Normandy crew being shown as mourning Anderson and Shepard and no one else mentioning it, not even Hackett in the Epilogue, it feels a little underwhelming. Of course you would want to focus on the crew, because you just spent the entire game with them, they are your family, but I also found it strange that from all of the races that Shepard brought together, settling differences, ending centuries old wars, that no one else was shown as paying tribute to him. Anderson I can understand (although I would have expected Hackett at the very least to be affected by losing Anderson, his comrade in arms, his friend (since ME1), his other right hand man), but for no one else to be shown paying tribute to Shepard, after all he's done for the galaxy across three games? We also get an Epilogue with Hackett narrating the rebuilding efforts, assuring us that life in the galaxy continues, the races we have come to know continue on, rebuild and flourish, with a nice nod to the spectacular notion of the galaxy coming together, putting aside their differences, to overcome impossible odds - isn't that the driving, fundamental theme that Mass Effect is built upon? So a good job with that.
 
Of course the Destroy ending did leave me with a few questions and somewhat confused. I still have huge issues with having to commit genocide in order to end the Reaper threat… I suppose in this case Shepard is committing genocide twice, as he is destroying the Reapers as well, but here’s the thing; the Reapers are the antagonists of the story (at least, that was the case across three games until Star Brat showed up at the last minute), they are the ultimate evil here, with their agenda of wiping out/harvesting all advanced organic life in the galaxy, etc. so I suppose that the genocide that Shepard carries out on the Reapers isn’t that shocking as the one he does on the Geth, his allies (ah, Legion, how I miss you) – haven’t the Geth been through enough already? Not to mention EDI… poor Joker. It’s not a perfect solution, but I guess it’s an option to consider.
 
Which brings me to the question that is most pressing in my mind with the Destroy ending – what is the purpose and significance of the Breath scene? I am honestly perplexed here. The last we see of Shepard is him shooting at the power conduit which then explodes, engulfing him in flames of the explosion. First of all, where the heck is Shepard now? Where is this rubble we see him in? I am guessing that because the Citadel does not explode and is destroyed completely but rather very much damaged, the rubble is somewhere on the Citadel but where exactly? What happened? What happens next? Especially since you guys have said that you have no plans to do anything more with respect to the endings, which leaves me even more baffled. If you guys are going to go all “lots of speculation from everyone”on me, I will take this banana I was about to enjoy for breakfast and toss it at your heads (banana split anyone?). This is HUGE you guys! No, we do not need to know the answers to the Mass Effect universe… but in some cases we DO! Like I mentioned above, there are some things I can ignore, like why exactly the Normandy crashed on that planet in the first place, what was the purpose behind that, or where exactly did the Fleet jump to, etc. But Shepard seen in the rubble somewhere taking a gasping breath after last being seen shooting a power conduit and being engulfed in an explosion… THIS IS HUGE! Again, what happened? What happens next? The Fleet jumped away, so is anyone going to find him? Or is this the last gasping breath of the Hero of Mass Effect? Is this his fate then? To die and be left in ruble in some undisclosed location with no funeral or proper send off? If that is the case, what incredibly poor treatment of the protagonist of the Mass Effect story. Yes, during the memorial scene on the Normandy, we see the Love Interest (or in my case Samantha Traynor, as Jack was not on the Normandy alas) refusing to place Shepard’s plaque on the wall, because she doesn’t believe Shepard is dead (why that exactly is the case remains a mystery, but I suppose it makes more sense when the Love Interest is the one doing that, as it can be explained away by them “having a feeling”). If that is case, then make repairs to the Normandy like pronto and get your behinds back to the Citadel and dig Shepard out of the rubble! But again, we just don’t know what happens and are still left with many, many questions, some of them rather important. So again, I am left with wondering what is the significance and purpose of the Breath Scene? Since we only get it with a high EMS, then is it merely supposed to represent a sliver of hope for our beloved Shepard and we are to hang onto that sliver of hope with a death grip and go off and make out own happy ending in our heads? Again, I find that a poor treatment of the protagonist especially in the Mass Effect universe.
 
So then I reloaded and, wanting to regain some measure of the Shepard I played across three games, told the Star Brat exactly what I thought of his “options”. By all the deities in the galaxy, at last my Shepard was acting like himself, AT LAST here stood the man I have come to know and love, yes just a man, but a man of strong will and conviction, one who never gives up, never surrenders no matter what impossible and insurmountable odds are against him, here is the man who stayed firm in what he knew to be the truth of the Reapers, when those in power refused to believe him and in the process saved the Citadel and thwarted the Reapers’ first attempt at beginning the cycle anew, here is the man who went through the Omega-3 relay and not only returned from that suicide mission, but returned with his crew intact and by ending the Collector threat, here is the man who through his leadership and refusal to give in, brought together the races of the galaxy despite their age old grievances, here is the man who ended a war by shouting… *tears* So yes, finally I had my Shepard back and I couldn’t be happier. And then, after the Star Brad has his strop of “So be it”… well, my Shepard, my very awesome Shepard was left just standing there with a thumb up his ***. Say what??? After that very awesome return to character, we are left with Shepard being once again stripped of his characteristics and shockingly so, because he just stands there and then… nothing. It just ends right there and rather abruptly, with only a cut away to the time capsule bit but not showing the last ditch efforts of the combatants against the Reapers or anything really. My Shepard would have found another way, contacted Hackett so that the Fleet could focus their fire on his location, thus ensuring the end to the Catalyst and his bizarre and flawed logic and purpose, perhaps thus ending the control he had over the Reapers (aren’t we told that the Creators, who were made into the first Reaper, weren’t happy about it?) and perhaps the Reapers disengaging from the battle. My Shepard would have found a way to utilize the Crucible to deactivate the Reapers without destroying them and other synthetics in the process, thus ensuring the end to the Reaper threat while not committing genocide. My Shepard would have done SOMETHING, instead of just stand there like a dummy and give up. At the very least, we should have seen our forces making the last great effort against the Reapers, the very embodiment of never surrender, played out before us; the ground forces charging the Husks, Cannibals, Marauders, Ravagers, Brutes and Banshees head on, Krogans and Turians fighting side by side, along with Salarians, while Asari attempt to protect them with barriers, Quarian ships coming to the defence of Geth ships in the sky above, attempting to protect them in a bitter battle against overwhelming odds, the Alliance forces both on the ground and in space fighting tirelessly… all of this because each soul knows exactly the price of surrender. Hackett’s ship, heavily damaged, seen headed for a cluster of Reapers with ramming speed, taking a few of them with him. And finally the Normandy in a dog fight with Harbinger, flying straight at him and using those upgraded cannons in one last heroic effort, destroying him but ultimately being destroyed themselves. Ultimately that would have given more impact to the post-credits scene, more meaning of indescribable sacrifice of our cycle, so that the next cycle might stand a better chance. Instead it all got cut short rather abruptly.
 
Which finally brings me to the EMS and the fact that it still has very little impact to the endgame. We see very little of our war assets in action and I was very much hoping that the EC would address that, give all those war assets we spent the entire game going out of our way to bring together a more profound meaning and purpose, instead of simply being reduced to a number a some text on the screen, while checking the status of our readiness.
 
In the end, the EC did improve on the endings, give a little more information and understanding of what exactly is going on in the final battle, as well as provide us with some kind of an Epilogue, which is great. However, while making a valiant effort in providing more answers/closure to the series, I feel it didn’t go far enough in order to provide a satisfying conclusion to the Mass Effect trilogy, but rather that it fell short of the mark on a number of fronts… and also left some major questions unaddressed. While I am still disappointed in the conclusion to an epic story and feel sadness for what could and should have been a truly epic and spectacular wrap up to an amazing adventure, I also think that perhaps now I can enjoy ME1 and ME2 again, when before the EC, no matter how hard I tried, I simply could not. Perhaps someday I could even enjoy ME3 up until the Priority Earth mission? Maybe even up until Shepard gets hit with the beam, because that final scene between Shepard and Garrus is worth going through the Earth mission…
 
So all in all I guess a good attempt at trying to elaborate and address some very major issues of the original endings… though not great, as it could have been sooo much better – something truly worthy of Mass Effect and Shepard. Like I mentioned in another post, I was rather surprised that the EC came out so soon, would have much preferred to have waited until September for a true, honest and labour intensive attempt. Personally I really think you guys should have stuck with the original script and given your all, went all out with it, given proper attention to detail… what a truly spectacular choice that would have been, to say screw it, we’ll find our own way in the time we have left or to sacrifice the whole of humanity for the safety of the entire galaxy… Ah, what could have been.
 
So thank you guys for the attempt, I cannot say that it left me satisfied and answered my questions, but am glad that it was enough for others… and of course there were some really great moments in there that reminded me of exactly why I fell in love with Mass Effect in the first place. I honestly cannot say what the future holds for my relationship with Bioware but please, please, remember this: never strop striving for greatness, never stop trying to make it better, for while there is always room for improvement, the end product will be that much better for your efforts.

#1989
Aloren

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Actually, being able to beat the reapers conventionally with ridiculously high war assets (like 10 000) would have been fantastic idea (or after 3 insane playthrough, or something that would require a lot of personal investment) . However, even if it was ever considered, it had no chance to ever happen, due to those people who want to get the best ending even after a speedrun.

#1990
The Jazzz Man

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This DLC was stupendus!
They only did three things,
1. Edited the dialogue in the ending so it made more sence and added more detail to the catalyst.
2. Added the option to not take the original three options, and to make the cycle continue.
3. Added a extra cutscene after you make your choice so you can see how your choices you made throughout the game affected the galaxy.

(The only thing about this is that if you wish to see the different cutscene's for the different Paragon/Renegade choices you have to go through the tedious quarter of an hour from when you get hit by Harbinger)

#1991
Pericles Redstorm

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This is how the Mass Effect 3 endings should have been before the game was released. You have redeemed yourself a bit BioWare, however it will be some time before I purchase any of your products right as they come out. Between Dragon Age 2, These endings, and your PR after these events I still can not trust you. maybe one day I will view BioWare as I once did, as a gaming company that had it act togeather and made great stories.(That last bit still holds true) but atleast hopfully now you are back on the right track.

Modifié par Pericles Redstorm, 28 juin 2012 - 03:03 .


#1992
GenObiOne

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What I wrote about the Geth surviving the Destroy ending... Odd, but it only happened the once. In all my other Destroy playthroughs the Geth are toast, not just toasters. I don't know why the Synthesis pic of Geth and Quarians together appeared in my Destroy ending but it hasn't repeated so I guess it was just a fluke.

#1993
Jamesld

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Just played through the new endings, decided to go with destroy option. I googled the rest cus I'm too lazy!! I'm still utterly confused at whether the indoctrination theory is valid or not, the extra conversation with the catalyst make me think the theory is correct, plus the 4th ending of rejection when the catalyst sounds a lot like Harbinger. The conversation even at times made me think that the catalyst was in fact Harbinger himself. Is there any other thoughts on whether the new ending disproves/proves it?

#1994
EnvyTB075

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I still want to know why "the beam" was suddenly called "the conduit" at the last second.

#1995
alayyubi

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Jamesld wrote...

Just played through the new endings, decided to go with destroy option. I googled the rest cus I'm too lazy!! I'm still utterly confused at whether the indoctrination theory is valid or not, the extra conversation with the catalyst make me think the theory is correct, plus the 4th ending of rejection when the catalyst sounds a lot like Harbinger. The conversation even at times made me think that the catalyst was in fact Harbinger himself. Is there any other thoughts on whether the new ending disproves/proves it?


i believe the reject option is tribute (not look down) to fans who have invest so much in IT and hold the line - me included. if you choose reject, lets assume the other 3 options are indoctrination and Shepard is not going to win anyway after being hit by the laser beam from Harbringer during run to citadel. reject means Shepard chooses to be liberated rather than play with the godchild / reaper logic

if you choose RGB ending - EC makes it so real that disproves IT

so I think it is left to our imagination

Modifié par alayyubi, 28 juin 2012 - 03:22 .


#1996
LittleBlueChildrenNow

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TullyAckland wrote...

Staarbux wrote...

Yep. All I really wanted was a scene where Shep's LI discovered she was alive. Really all I wanted. But I guess there were far fewer of us than I realised. :unsure:


One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:
  • Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
  • When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.


So, is it possible we can enjoy a short film or DLC with the reunion of the LI and the team with Shepard? That would be amazing, some kind of Assassins Creed: Embers! ^_^

#1997
SuperMegaWolf

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this

#1998
Journeyman313

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redsox95MB wrote...

I loved it! My theory on how an ancient civilization created the reapers, and then became some of the first reapers, was correct!

yah they problably got the idea from you "artistic vision" more like autistic vision

Modifié par Journeyman313, 28 juin 2012 - 03:31 .


#1999
alayyubi

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How about DLC where u play Shepard's love interest - in quest to find Shepard:

- Control ending - meet with the Guardian of the Galaxy
- Synthesis ending - Shepard's gene / memory manifest itself thru medium (organic or synthetics)
- Destroy - meet Shepard who is wounded severely
- Reject - recover Shepard's body and to store the memory capsule

#2000
ApuLunas

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before EC, mass effect 3 was something like blade runner or videodrome, maybe even better. it was science fiction of my generation (well i am not in my 20s). now it's something like a nemo, madagascar, well you got me. though i enjoyed those animations, but to create art you need more than skill & hardworking, you also need philosophy which mass effect doesn't have anymore. what hurt me most was seeing the professor mordin solus as a sacrifice. there is no word to describe my disappointment. i already uninstalled EC and i hope time will erase memories of it.