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Extended Cut: SPOILER Discussion


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#2001
Jarlaxlecq

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TullyAckland wrote...


  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.


Unless that character is from ME2...

#2002
Jamesld

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alayyubi wrote...

i believe the reject option is tribute (not look down) to fans who have invest so much in IT and hold the line - me included. if you choose reject, lets assume the other 3 options are indoctrination and Shepard is not going to win anyway after being hit by the laser beam from Harbringer during run to citadel. reject means Shepard chooses to be liberated rather than play with the godchild / reaper logic

if you choose RGB ending - EC makes it so real that disproves IT

so I think it is left to our imagination


I see. As I see it the destroy ending leaves room for post-story line d.l.c. Unless of course they decide to do something before Shepard dying to save the universe. If the indoctrination theory isn't true then it's a shame that the orignal ending was rushed. So the synthesis ending I guess is the best then.

#2003
alayyubi

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Jamesld wrote...

alayyubi wrote...

i believe the reject option is tribute (not look down) to fans who have invest so much in IT and hold the line - me included. if you choose reject, lets assume the other 3 options are indoctrination and Shepard is not going to win anyway after being hit by the laser beam from Harbringer during run to citadel. reject means Shepard chooses to be liberated rather than play with the godchild / reaper logic

if you choose RGB ending - EC makes it so real that disproves IT

so I think it is left to our imagination


I see. As I see it the destroy ending leaves room for post-story line d.l.c. Unless of course they decide to do something before Shepard dying to save the universe. If the indoctrination theory isn't true then it's a shame that the orignal ending was rushed. So the synthesis ending I guess is the best then.


Personally, I like Control ending the best for Paragon Shepard - being the Guardian of the Galaxy, and Destroy ending for Renegade Shepard - defeat the Reaper at all cost !

#2004
EnvyTB075

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Jarlaxlecq wrote...

Unless that character is from ME2...


And not Garrus and Tali.

#2005
AloraKast

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Aloren wrote...

Actually, being able to beat the reapers conventionally with ridiculously high war assets (like 10 000) would have been fantastic idea (or after 3 insane playthrough, or something that would require a lot of personal investment) . However, even if it was ever considered, it had no chance to ever happen, due to those people who want to get the best ending even after a speedrun.


Aye, I do feel that an option for a "happy" ending should have been there - mind you, I say an option - and of course make it really difficult to be able to achieve that option, make it necessary to go out of our way for that one chance, put in a helluvah lot of effort but make it possible. This is Mass Effect after all, and not some dark and depressing apocalyptic story, the precedent is already there with previous chapters of this story.

That is what really botheres me with all these endings, original and EC - that they are so drastically different in theme from the entire story that is Mass Effect.

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#2006
Robert Monk

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First of all. I liked the added clarity of choice with the space child. But I still have a huge issue with the "avatar" of the solicitor of synthetic/organic peace.
Why choose a form of a child? Especially one that has no connection to the conflict it represents. It's just one victim. To inspire sympathy? Why? Its not like the darn thing needs it? It's a choice of A,B or C (Or rejection now. Something I enjoyed immensely was added)

Why not choose a neutral avatar? A I assume it should be originally built to be as neutral as possible in the sense of brokering a peace? Would Shepard really identify the broker of peace as an innocent child? Most likely not. A mentor image, deity, hell, even a reaper image might have actually had a better effect. Like sovereign on virmire.

That the original AI for peace would choose to represent itself as an inexperienced victim of the conflict seems to imply it had chosen a "side" in the conflict. Something that should invalidate itself.

I do not like the voice of the avatar either. To hear the words that holds wisdom that has been declared beyond your understanding, told by a child voice, but artificial, makes it seem .. badly programmed really. They managed to create an AI that could enslave a galaxy to prevent the extinction of organic life, just couldn't get the hang of digitial to analog actuators... right...

The EMS has no impact on how the final mission progresses. Still a bloody big "whoops". Just an indicator for what your ending will be like. You gather the biggest army the galaxy has seen (or, the smallest, in theory) yet, the same events occure during the last missions on earth regardless.. weak. You even sub-catogorize war-ressources into fleets and cruicible science staff, yet, that doesn't reflect how many end choices you have either. "not enough energy for green-light" or anything.

I do enjoy the slideshow. And the amount of work it must have been to implement it, I am sure is considerable. Problem is, there hasnt been a single "still-shot" sequence so far in the game. Simply adding concept art, is not adding closure. That actually made me a bit angry, because it felt like, the story again was being downplayed, and I was offered too go "ooooh" at the shiny graphics. Come on, The whole game as been 3d gameplay video or videoclips.

It felt much like:
"Then - Trumphets" ( Day 9 rules).

That you explain how come your chosen team members for the final mission are present on the jungle planet is acceptable, but why not simply show them as missing too? Or better yet, show them being evaced and heavily wounded, or dead? depending on EMS?

I think the EC ending would have received a much better response had it been original - but to many plotholes became evident in the original ending, but now the nitpickers are fed.

Also, there is still a massive fleet in earth orbit. In the green ending, even with reapear help, there will fleet wide starvation on most ships. Resuppling has been established in the lore in ME2, where you get better quality food for your ship. with no ME relays, they are still in a lot of trouble.

EDI gets to live, tell me again why the ship AI gets to thank me all the way through, but if I had miranda as an LI, Im just buggered?

I think we can all agree that the original was something of a failed dive, head first into shallow water, with the EC, it has been reduced to a massive bellyflop.

Which is quite the .. hmm effect, after I feel like I have been watching nothing but perfect dives for 5 years?

#2007
iamadevil

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Just  a little bit of revenge for all those SP peeps who posted things like "I dont' care about MP DLC - where's my alternate ending" on the MP discussion boards...

I don't care about the extended cut DLC - I'm too busy enjoying the immersive MP mode right now...

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Modifié par iamadevil, 28 juin 2012 - 04:16 .


#2008
Journeyman313

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we should restart take back ME 3 campaign who is with me, the EC created more plotholes and gives us a happy ending for kasumi( she marries a ghost) dont give BW a pat on the back. i mean hasn't anyone noticed the ending didn't match the rest of the game its like they switched writers last second. the endings didn't make logical sense they still dont explain why the catalyst is a kid( I have a few theories but I dont want to give them any ideas) they still dont explain what happens to shep is he dead or alive, if you ask me the EC just shows how out of place the original ending was I mean shep calls normandy last second to rescue his squad who got injured by almost getting injured and then they just leave shep no cover fire no distracting harbringer so shep can get to citadel. final verdict they didn't care how the rest of the game played out they just wanted it to end one way.

#2009
Lost Mercenary

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That was nowhere near enough. Ok it was cool to see the Normandy evac
your squad and retreat from the fight but the rest? No. Just no. The
thing is my Shepard lived. He chose destroy (I chose Refuse at first and
then got f**ked over hard) had the highest possible EMS, he breathes from
the rubble and then... credits. Bulls**t! If Shepard did indeed
live show him living. Reunite with his LI and squad and give us the ending we worked so hard for.

Bioware. How could this, especially when some of it is nothing more than a slideshow, take up nearly 2GB?

#2010
Chrome tater tot

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I saw some folks saying the changes start at the assault on Cerberus headquarters. Is this true? I started with the assault on earth. I just don't want to pass judgement without seeing all the new content.

#2011
Srefanius

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Chrome tater tot wrote...

I saw some folks saying the changes start at the assault on Cerberus headquarters. Is this true? I started with the assault on earth. I just don't want to pass judgement without seeing all the new content.

New content starts with the run for the beam to the citadel. If you completed the game there is a save which starts right after the first conent...

#2012
darthvulture

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no i didnt see anything different and i started from cerberus HQ, the only difference i did was that i didnt want javik to look in that thing of his and later want to take suicide ^^

#2013
SnazzyBeast

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On the LI reunion topic - I would have definitely liked to see the reunion, but maybe in addition to "the player imagining the reunion on their own" angle, it's also not shown to keep some balance in the endings. If Shep reunites with the LI and lives happily ever after in the good destroy ending, it puts it pretty far ahead of the others IMO. There's nothing wrong with having a "best" or ideal ending, but it may overshadow the actual choice that BioWare wants us to make; destroy, control, synthesis.

#2014
Journeyman313

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if this is the end of sheps trilogy why is it dull, unfufilling and just boring trust me this is not a ending we want it sucks its not epic at all or is it thrilling think ME 1 and 2 they had some fun and epic endings come on can anyone call ME3's ending epic serouslly its time to retake the forum

#2015
Journeyman313

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SnazzyBeast wrote...

On the LI reunion topic - I would have definitely liked to see the reunion, but maybe in addition to "the player imagining the reunion on their own" angle, it's also not shown to keep some balance in the endings. If Shep reunites with the LI and lives happily ever after in the good destroy ending, it puts it pretty far ahead of the others IMO. There's nothing wrong with having a "best" or ideal ending, but it may overshadow the actual choice that BioWare wants us to make; destroy, control, synthesis.

didn't you remember casey hudson saying its not epicABC ending wow he is a liar, come on who wants to pick a color we want to fight harbringer we want depth and action  like ME 1 and2

#2016
Journeyman313

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they should have let us fly one of the ships in space like Halo reach

#2017
tfa1

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I must say, the EC really improved the ME3 ending experience for me overall. The endings aren't ideal, but at least the clarity and closure really does make a difference. And I liked the inclusion of the reject ending. Sure, we lose, but it's the principle that counts. Being able to tell the Catalyst to go to hell was a great feeling, and helped me more readily accept the intended endings.

#2018
Journeyman313

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iamadevil wrote...

Just  a little bit of revenge for all those SP peeps who posted things like "I dont' care about MP DLC - where's my alternate ending" on the MP discussion boards...

I don't care about the extended cut DLC - I'm too busy enjoying the immersive MP mode right now...

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this is a story driven game u want MP play Battlefield 3 it has a better Mp anyway

#2019
SnazzyBeast

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Journeyman313 wrote...

SnazzyBeast wrote...

On the LI reunion topic - I would have definitely liked to see the reunion, but maybe in addition to "the player imagining the reunion on their own" angle, it's also not shown to keep some balance in the endings. If Shep reunites with the LI and lives happily ever after in the good destroy ending, it puts it pretty far ahead of the others IMO. There's nothing wrong with having a "best" or ideal ending, but it may overshadow the actual choice that BioWare wants us to make; destroy, control, synthesis.

didn't you remember casey hudson saying its not epicABC ending wow he is a liar, come on who wants to pick a color we want to fight harbringer we want depth and action  like ME 1 and2


Yes, but while i do have feelings on that, they aren't really relevant here. All I'm saying is that with given the endings as they are, I can understand BioWare wanting them to be fairly balanced.

#2020
cg8900

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in the refusal ending, why did the starkid's voice change to "harbinger-like" voice when he said 'so be it' ?

#2021
Redshirt-1701

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Arrgh! I really don't know how else to put it. With the initial ending it was as if the storywriter(s) threw logic out of the window and left gaping plot holes. The DLC attemps to fill these holes but it is like trying to fill in a two foot hole in your wall with crack filler it will not hold.

Lets start with the two crew members rescued from the attempt to get to the beam. In the first ending whoever you took with you was presumeably injured or killed along with every one else when the Reaper beam blows everything up. Now there is an explosion and your crew is injured and you call for an extraction. Ok fair enough, but the thing that doesn't make since is that Shepard calls in the Normandy. Seriously! You are going to call in one of the best armed frigates in the fleet to disengage from a pitched space battle, make an atmospheric rentery, land in a contested hotzone, pick up two people, take off and achieve escape velocity and return to battle. I can see an emergency vehicle of some kind being called in to extract wounded back to the base, but the Normandy? Come on, the ship would have been a sitting duck during rentry, flying to the battlezone, landing, taking off (especially while directly in front of the Reaper), and achieving escape velocity.

Now instead of the Joker taking off the entire fleet is leaving earth. They have now idea what the crucible is actually going to do but instead of waiting to find out and see if the damn thing is even going to work or not they all decide to fly the coop? Great tactical planning there Hackett.

The logic of the star child is somewhat better, but is still flawed. However, I could accept flawed logic from a computer that has been in existance for billions of years without a single service call from a technician. Nonetheless if it is willing to find a new solution and according to its own statement controls the Reapers why can't Shepard simply ask the kid to have the Reapers stop shooting at everything while they work out a plan that doen't involve Shepard dying and significant portions of the population getting wiped out ot the entire galaxy becoming borgified? What was the point of gathering everyone together, creating peace between the Geth and the Quarians, helping Edi find her humanity, and everything else we as Shepard has done if we are simply told that we have to Destroy, Control, or become half machine people? One of the central themes is that humanity through Shepard find a way to make the imposible a reality. Here we have some starchild kid dictate the terms of our existance to us. Hardly a satisfying ending.

One last thing about the whole Control thing do you seriously expect us to believe that Shepard in whatever form he now exists should be handed nearly godlike ability. Shepard points out to the Illusive man that humanity isn't ready for that kind of power, yet Shepared is? How long will it be before somebody realizes that all that is standing between ultimate destruction is for Computer/Shepard to have a bad day and decide to wipe everybody out?

To put it bluntly the ending still sucks!

#2022
Caenis

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AloraKast wrote...

Ok, so thus far I have experienced what EC had to offer with the Destroy Ending, followed by the Reject Ending. Here are my musings in attempting to sort it all out. Apologies if I'm not terribly clear in my meaning. Take it for what it's worth...
 
So overall the EC DID add to the experience, enhance it and provide answers to some questions... not all, mind you, and it also introduced some new questions. I really liked the added/extended content generally, especially the scene where it showed how your squadmates ended up on the Normandy. I had Garrus and Liara in my party and it was a really wonderful, touching and appropriate moment between Garrus and Shepard, with Garrus being his awesome self and Shepard staying true to his character and being his awesome, never give up, never surrender self. I really loved that scene. A very touching moment between brothers in arms and surprisingly so, considering how quickly it all played out. So really good job with that Bioware.
 
Unfortunately the Star Brat is still there, but we do get more insight into his existence/purpose and we get to question him a little bit and gain more information about the purpose of the Crucible, himself, etc. with the investigate options. That really should have been in the original game, but let's not dwell too much on that. Am really glad you guys added more information, even though some of this new information isn't really telling us much or doesn't have that great an effect on the events (if any). At times in my interaction with the Star Brat I got the impression this new information was there merely for information's sake, without any real or tangible reason for it to be there - as in yes we do get more insight which is fantastic but how does it affect the events? What is the purpose of this information? Shepard couldn't use this newfound information to turn around to the Star Brat and point out the flaws in his logic, let's say, by supplying that he himself brokered peace between the Geth and the Quarians and that now the Geth are helping the Quarians rebuild. In this part I was still getting the feeling like I was talking to a wall - frustrating to say the least.
 
The investigate options for each of the choices provided some explanation about each choice and consequences, which was a really good move and something I was hoping for. This information actually served a purpose of providing us with a clear picture of each option; you choose this and this will be the outcome with these consequences.
 
So I went with Destroy first. The added scenes definitely answered a number of the questions that the original endings left us with; Joker didn't turn out to be a total coward after all (really good scene where it shows him being sooo reluctant to leave, that's the Joker I know - remember the prologue of ME2?), the Fleet didn't get stranded around Earth (where they jumped to is unclear but at least we know that they jumped away and there are survivors), the Mass Relays didn't explode taking entire systems with them (as already established in the Arrival DLC) and also the galaxy and the races in it are still connected, the galactic civilization continues on, after some repairs/rebuilding - excellent. We also are reassured about the Normandy crew, they are not stranded on some planet and starve to death, but rather after some repairs, have the capability to take off the rejoin the Fleet presumably. Why they crashed on that planet in the first place is unclear but something I can definitely ignore and move on. The memorial scene was... nice, I guess, though with only the Normandy crew being shown as mourning Anderson and Shepard and no one else mentioning it, not even Hackett in the Epilogue, it feels a little underwhelming. Of course you would want to focus on the crew, because you just spent the entire game with them, they are your family, but I also found it strange that from all of the races that Shepard brought together, settling differences, ending centuries old wars, that no one else was shown as paying tribute to him. Anderson I can understand (although I would have expected Hackett at the very least to be affected by losing Anderson, his comrade in arms, his friend (since ME1), his other right hand man), but for no one else to be shown paying tribute to Shepard, after all he's done for the galaxy across three games? We also get an Epilogue with Hackett narrating the rebuilding efforts, assuring us that life in the galaxy continues, the races we have come to know continue on, rebuild and flourish, with a nice nod to the spectacular notion of the galaxy coming together, putting aside their differences, to overcome impossible odds - isn't that the driving, fundamental theme that Mass Effect is built upon? So a good job with that.
 
Of course the Destroy ending did leave me with a few questions and somewhat confused. I still have huge issues with having to commit genocide in order to end the Reaper threat… I suppose in this case Shepard is committing genocide twice, as he is destroying the Reapers as well, but here’s the thing; the Reapers are the antagonists of the story (at least, that was the case across three games until Star Brat showed up at the last minute), they are the ultimate evil here, with their agenda of wiping out/harvesting all advanced organic life in the galaxy, etc. so I suppose that the genocide that Shepard carries out on the Reapers isn’t that shocking as the one he does on the Geth, his allies (ah, Legion, how I miss you) – haven’t the Geth been through enough already? Not to mention EDI… poor Joker. It’s not a perfect solution, but I guess it’s an option to consider.
 
Which brings me to the question that is most pressing in my mind with the Destroy ending – what is the purpose and significance of the Breath scene? I am honestly perplexed here. The last we see of Shepard is him shooting at the power conduit which then explodes, engulfing him in flames of the explosion. First of all, where the heck is Shepard now? Where is this rubble we see him in? I am guessing that because the Citadel does not explode and is destroyed completely but rather very much damaged, the rubble is somewhere on the Citadel but where exactly? What happened? What happens next? Especially since you guys have said that you have no plans to do anything more with respect to the endings, which leaves me even more baffled. If you guys are going to go all “lots of speculation from everyone”on me, I will take this banana I was about to enjoy for breakfast and toss it at your heads (banana split anyone?). This is HUGE you guys! No, we do not need to know the answers to the Mass Effect universe… but in some cases we DO! Like I mentioned above, there are some things I can ignore, like why exactly the Normandy crashed on that planet in the first place, what was the purpose behind that, or where exactly did the Fleet jump to, etc. But Shepard seen in the rubble somewhere taking a gasping breath after last being seen shooting a power conduit and being engulfed in an explosion… THIS IS HUGE! Again, what happened? What happens next? The Fleet jumped away, so is anyone going to find him? Or is this the last gasping breath of the Hero of Mass Effect? Is this his fate then? To die and be left in ruble in some undisclosed location with no funeral or proper send off? If that is the case, what incredibly poor treatment of the protagonist of the Mass Effect story. Yes, during the memorial scene on the Normandy, we see the Love Interest (or in my case Samantha Traynor, as Jack was not on the Normandy alas) refusing to place Shepard’s plaque on the wall, because she doesn’t believe Shepard is dead (why that exactly is the case remains a mystery, but I suppose it makes more sense when the Love Interest is the one doing that, as it can be explained away by them “having a feeling”). If that is case, then make repairs to the Normandy like pronto and get your behinds back to the Citadel and dig Shepard out of the rubble! But again, we just don’t know what happens and are still left with many, many questions, some of them rather important. So again, I am left with wondering what is the significance and purpose of the Breath Scene? Since we only get it with a high EMS, then is it merely supposed to represent a sliver of hope for our beloved Shepard and we are to hang onto that sliver of hope with a death grip and go off and make out own happy ending in our heads? Again, I find that a poor treatment of the protagonist especially in the Mass Effect universe.
 
So then I reloaded and, wanting to regain some measure of the Shepard I played across three games, told the Star Brat exactly what I thought of his “options”. By all the deities in the galaxy, at last my Shepard was acting like himself, AT LAST here stood the man I have come to know and love, yes just a man, but a man of strong will and conviction, one who never gives up, never surrenders no matter what impossible and insurmountable odds are against him, here is the man who stayed firm in what he knew to be the truth of the Reapers, when those in power refused to believe him and in the process saved the Citadel and thwarted the Reapers’ first attempt at beginning the cycle anew, here is the man who went through the Omega-3 relay and not only returned from that suicide mission, but returned with his crew intact and by ending the Collector threat, here is the man who through his leadership and refusal to give in, brought together the races of the galaxy despite their age old grievances, here is the man who ended a war by shouting… *tears* So yes, finally I had my Shepard back and I couldn’t be happier. And then, after the Star Brad has his strop of “So be it”… well, my Shepard, my very awesome Shepard was left just standing there with a thumb up his ***. Say what??? After that very awesome return to character, we are left with Shepard being once again stripped of his characteristics and shockingly so, because he just stands there and then… nothing. It just ends right there and rather abruptly, with only a cut away to the time capsule bit but not showing the last ditch efforts of the combatants against the Reapers or anything really. My Shepard would have found another way, contacted Hackett so that the Fleet could focus their fire on his location, thus ensuring the end to the Catalyst and his bizarre and flawed logic and purpose, perhaps thus ending the control he had over the Reapers (aren’t we told that the Creators, who were made into the first Reaper, weren’t happy about it?) and perhaps the Reapers disengaging from the battle. My Shepard would have found a way to utilize the Crucible to deactivate the Reapers without destroying them and other synthetics in the process, thus ensuring the end to the Reaper threat while not committing genocide. My Shepard would have done SOMETHING, instead of just stand there like a dummy and give up. At the very least, we should have seen our forces making the last great effort against the Reapers, the very embodiment of never surrender, played out before us; the ground forces charging the Husks, Cannibals, Marauders, Ravagers, Brutes and Banshees head on, Krogans and Turians fighting side by side, along with Salarians, while Asari attempt to protect them with barriers, Quarian ships coming to the defence of Geth ships in the sky above, attempting to protect them in a bitter battle against overwhelming odds, the Alliance forces both on the ground and in space fighting tirelessly… all of this because each soul knows exactly the price of surrender. Hackett’s ship, heavily damaged, seen headed for a cluster of Reapers with ramming speed, taking a few of them with him. And finally the Normandy in a dog fight with Harbinger, flying straight at him and using those upgraded cannons in one last heroic effort, destroying him but ultimately being destroyed themselves. Ultimately that would have given more impact to the post-credits scene, more meaning of indescribable sacrifice of our cycle, so that the next cycle might stand a better chance. Instead it all got cut short rather abruptly.
 
Which finally brings me to the EMS and the fact that it still has very little impact to the endgame. We see very little of our war assets in action and I was very much hoping that the EC would address that, give all those war assets we spent the entire game going out of our way to bring together a more profound meaning and purpose, instead of simply being reduced to a number a some text on the screen, while checking the status of our readiness.
 
In the end, the EC did improve on the endings, give a little more information and understanding of what exactly is going on in the final battle, as well as provide us with some kind of an Epilogue, which is great. However, while making a valiant effort in providing more answers/closure to the series, I feel it didn’t go far enough in order to provide a satisfying conclusion to the Mass Effect trilogy, but rather that it fell short of the mark on a number of fronts… and also left some major questions unaddressed. While I am still disappointed in the conclusion to an epic story and feel sadness for what could and should have been a truly epic and spectacular wrap up to an amazing adventure, I also think that perhaps now I can enjoy ME1 and ME2 again, when before the EC, no matter how hard I tried, I simply could not. Perhaps someday I could even enjoy ME3 up until the Priority Earth mission? Maybe even up until Shepard gets hit with the beam, because that final scene between Shepard and Garrus is worth going through the Earth mission…
 
So all in all I guess a good attempt at trying to elaborate and address some very major issues of the original endings… though not great, as it could have been sooo much better – something truly worthy of Mass Effect and Shepard. Like I mentioned in another post, I was rather surprised that the EC came out so soon, would have much preferred to have waited until September for a true, honest and labour intensive attempt. Personally I really think you guys should have stuck with the original script and given your all, went all out with it, given proper attention to detail… what a truly spectacular choice that would have been, to say screw it, we’ll find our own way in the time we have left or to sacrifice the whole of humanity for the safety of the entire galaxy… Ah, what could have been.
 
So thank you guys for the attempt, I cannot say that it left me satisfied and answered my questions, but am glad that it was enough for others… and of course there were some really great moments in there that reminded me of exactly why I fell in love with Mass Effect in the first place. I honestly cannot say what the future holds for my relationship with Bioware but please, please, remember this: never strop striving for greatness, never stop trying to make it better, for while there is always room for improvement, the end product will be that much better for your efforts.


I never thought about those things, that was very well put.

I have always leaned towards Synthesis (Essence) and Control (Immortality) and never considered Destroy and didn't care for Refusal as I wanted to make a choice. So I never paid attention to them and didn't develop many questions when I watched them. But, when we're in a room full of people and we create something or think of something we think yeah this is perfect. We put it out and the world outside sees the flaws and things that could have been added, but we weren't in the room with them when it was done and what's done is done. But still that WOULD have been cool, and I think that is an AWESOME request for Bioware, to never stop striving to be better from the last and always work towards improvement. That is what makes Bioware different from all the others or the one time games.

Modifié par Caenis, 28 juin 2012 - 04:52 .


#2023
Bone3ater

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Just finished the EC and...

...

I would have never dreamed that it would actually fix the entire trilogy for me again. Unbelievable. Also the fact that this time I could choose synthesis and actually be so happy with it that I jumped out of my chair is quite unbelievable as well. Broke the cycle of death and destruction and created new life, well, I call it a day :o

First playthrough I chose destroy :whistle:

Allthough it was a little weird that Harbinger didn't shoot at the Normandy in front of the beam, but whatever, I'll take it! :wizard:

Also the old guy telling his grandchild or whatever about "The Shepard" was fine with me as well now   :3

Thank you SO  much BioWare and everyone who worked on Mass Effect and especially the EC! I am truly humbled.

Modifié par Bone3ater, 28 juin 2012 - 05:00 .


#2024
Caenis

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Srefanius wrote...

Chrome tater tot wrote...

I saw some folks saying the changes start at the assault on Cerberus headquarters. Is this true? I started with the assault on earth. I just don't want to pass judgement without seeing all the new content.

New content starts with the run for the beam to the citadel. If you completed the game there is a save which starts right after the first conent...


I don't know, because I was replaying Mass Effect 3 from the beginning and oh I can never remember his name, Hackett I think  said something I never heard him say before,a nd this was I believe right after Mordin's death. He said, somehow we have to find a way not to destroy the whole galaxy or something like that I really can't remember, just it was in reference to the Catalyst and how to get out of there after it goes off, and I was thinking...have I heard that little detail before??? Did the EC add extra dialogue or did I miss that somewhere?

But the seeable differences, are little bits and pieces, little things that change after attacking the Cereberus...it's so small though >.<, the changes don't get really get REALLY good / Noticably Good I think until you are trying to evade the Beam, that's when you start to see the changes, and then you see the major difference with the Star Child and the endings.

Modifié par Caenis, 28 juin 2012 - 05:05 .


#2025
Caenis

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cg8900 wrote...

in the refusal ending, why did the starkid's voice change to "harbinger-like" voice when he said 'so be it' ?


Maybe it's because the Star child is just frustrated, he sees this as a great opportunity for Shepard to a.) bring the inevitable (I also believe that it is inevitable that humans will merge with the machine, apparantly so does this Star child who so many hate :D~), b.) Take his place as God of the Galaxy (I like being immortal :D, apparantly Shepard does a better job), and then the inevitable can occur naturally or c.) Commit genocide to save humans which 'could' either bring back the cycle or who knows maybe nobody will EVER touch robots again XD

But by choosing to refuse it, he's like SO  BE IT because now the cycle will continue, the Star Child will remain in power, you die, the people die, and his solution however flawed remains the one in power.

That's the way I saw it XD.