Extended Cut: SPOILER Discussion
#2126
Posté 29 juin 2012 - 05:58
The synergy ending just creep-ed me out, and I didn't like it at all. The idea that everyone is just 1 and part of a collective mind that lives happily every after just turns me off. Unrealistic!
The Destroy the Reaper ending is the best for me. The reapers die & shep lives.
#2127
Posté 29 juin 2012 - 06:03
#2128
Posté 29 juin 2012 - 06:10
they didn't explain everything they didn't explain how the crucible worksKittenKilla56 wrote...
Well I liked it now that it actually explained everything and didn't make it seem like the galaxy is now screwed forever. Chose synthesis because I had no right to destroy the collective knowledge of the previous races stored within the reapers, the reapers were just tools of the catalyst which was programmed to prevent conflict throughmaking room to grow. The reapers were less AI and more just entire species being consolidated in a single form.
#2129
Posté 29 juin 2012 - 06:12
KittenKilla56 wrote...
Well I liked it now that it actually explained everything and didn't make it seem like the galaxy is now screwed forever. Chose synthesis because I had no right to destroy the collective knowledge of the previous races stored within the reapers, the reapers were just tools of the catalyst which was programmed to prevent conflict throughmaking room to grow. The reapers were less AI and more just entire species being consolidated in a single form.
I find it interesting that you find destroying knowledge abbhorent ...and yet are okay with altering the DNA of all life n the galaxy without consent.
#2130
Posté 29 juin 2012 - 06:14
I like happy endings provided they make sense. Synthesis temped me a lot cause I ended up liking EDI tons and the Geth, too; but it doesn't make sense to me with having the reapers and husks (the corpses of your family) strolling around like shiny happy people. Plus a wave of energy suddenly making organics part artificial and synthetics part organic, EDI should be all robot if that's the case. That said I still don't even mind the merge, really. I kind've like seeing the trilogy as the last war before the next jump in galactic evolution.
I couldn't pick Control because of TIM. Just didn't seem right at all.
Reject's "SO BE IT" only helps cement my decision to-
Destroy. It's what we've been striving for for three games and the Reapers friggin' deserve it. They are individuals and a race that hate organics. The evil voice the starbrat has speaking behind his dialogue helps show they're still evil at the core. Like when Riku was Ansem in Kingdom Hearts for those fans. Just talk to Sovereign or Harbinger. Hell, take another stroll in one to get the IFF. You'll see how evil they really are.
But the genocide of the Geth and the sacrifice of EDI still leave a sour taste, as with everyone. I get the tremendous sacrifice but I would be totally fine if they left it, but had it that if your EMS was high enough, not only would you get a breath, but the crucible would be more complete and be able to isolate the reaper signature and differentiate between other synthetics and the reaper signals. It would take almost every asset in the SP game but would provide the best possible ending for those who busted their asses fighting these monsters throughout the entire saga.
Modifié par AsteroidBlues, 29 juin 2012 - 06:15 .
#2131
Posté 29 juin 2012 - 06:14
Journeyman313 wrote...
why do people like EC please someone tell me
The EC addresses the most fundamental problem with the endings before, which was that from a writing standpoint the prior endings were incomplete. (Literature instructors will be able to use this to demonstrate the importance of falling action in the future.)
Personally, while I still don't necessarily *like* the endings, I don't feel cheated by the ending anymore. The story feels finished. I still think there are issues with it, but I do think that this is the way the endings should have been presented on the disk. I feel like there is enough of the ending to discuss now, and to work around to fit in my own idea of how things ought to be.
I look at it this way: If you are playing a tragic story, choose control. Then Shepard becomes what s/he is fighting against. If you are playing a good old fashioned science fiction weird story, choose synthesis. This gets your whole you-can't-stop-progress nothing is like we thought ending. If you are playing an action story (which is what I thought I was doing) choose destroy. The AI with the warped programming dies, so do a lot of your friends, but you achieve your goal. (I also choose destroy choosing to believe the other options were a ruse to get me to spare my enemy.)
The EC also makes logical sense of where your teammates were and why. At the end, it shows that they are not dealing with your loss alone. That makes it less upsetting for me.
All in all, while I still have complaints about where they went, they are normal complaints now. With the EC I no longer feel like I received a substandard product. I'm grateful that BioWare did it (although I'd have been irate if I had to pay for it, because I do think the game was incomplete before.)
#2132
Posté 29 juin 2012 - 06:19
#2133
Posté 29 juin 2012 - 06:21
instead of an awesome final boss fight we get red,blue,green I could ajust to that if they explained how the crucible works but they didn't. they have left the most important part outDeadLetterBox wrote...
Journeyman313 wrote...
why do people like EC please someone tell me
The EC addresses the most fundamental problem with the endings before, which was that from a writing standpoint the prior endings were incomplete. (Literature instructors will be able to use this to demonstrate the importance of falling action in the future.)
Personally, while I still don't necessarily *like* the endings, I don't feel cheated by the ending anymore. The story feels finished. I still think there are issues with it, but I do think that this is the way the endings should have been presented on the disk. I feel like there is enough of the ending to discuss now, and to work around to fit in my own idea of how things ought to be.
I look at it this way: If you are playing a tragic story, choose control. Then Shepard becomes what s/he is fighting against. If you are playing a good old fashioned science fiction weird story, choose synthesis. This gets your whole you-can't-stop-progress nothing is like we thought ending. If you are playing an action story (which is what I thought I was doing) choose destroy. The AI with the warped programming dies, so do a lot of your friends, but you achieve your goal. (I also choose destroy choosing to believe the other options were a ruse to get me to spare my enemy.)
The EC also makes logical sense of where your teammates were and why. At the end, it shows that they are not dealing with your loss alone. That makes it less upsetting for me.
All in all, while I still have complaints about where they went, they are normal complaints now. With the EC I no longer feel like I received a substandard product. I'm grateful that BioWare did it (although I'd have been irate if I had to pay for it, because I do think the game was incomplete before.)
#2134
Posté 29 juin 2012 - 06:27
Journeyman313 wrote...
instead of an awesome final boss fight we get red,blue,green I could ajust to that if they explained how the crucible works but they didn't. they have left the most important part out
Honestly, I'll take no final boss fight over the human reaper any day, but I see your point. Explaining how the crucible works would probably have to happen much closer to the beginning of the game (in fact, that little gem should probably have come up no later than ME2) but I take your point there, too. Makes it all seem too convenient.
And I hate the synthesis ending. The epilogue makes it seem kind of cool, but I just don't believe in the whole rainbows and ponies aspect of it. Not to mention that I just don't see how some weird energy beam can rewrite DNA and make us all happily synthetic or whatever. It reminds me of this: www.andrewcollins.com/page/articles/Cygnus_Cosmic_Rays_Evolution.htm.
#2135
Posté 29 juin 2012 - 06:30
apollo315 wrote...
Before the EC came out I really hated the 3 endings, but now I am not as put off by them as I once was. From the start, before all this “ending(s)” madness, I wanted a happy ending, then when I found out that could never happen I was extremely disappointed. I felt the original ending made the whole series go out with a whimper. Now with the EC there is closure, well more than then the original endings had. Out of the 3 I kind of liked Synthesis a little more than the others. I feel like there is a little more hope for the future of the Mass Effect, I guess I can’t really guess where they can go from here. I know im never going to get my happy ending with “MY” Shepard growing old with his LI and just hanging out with Garrus all the time, but I do have some of closure I wanted. So for me the EC didn’t absolutely fix the ending it just made them acceptable. I just wanted to put my two cents out there.
I agree with you, including the part where I just don't see how there is any way forward for the world from here.
#2136
Posté 29 juin 2012 - 06:34
ME 3 abandoned its genre in its final leg by using the crucible(which is just a majic space gun) i mean everything is explained through codex except the crucible. I mean I cant think any science fitcion tv,movie or video game that did that besides ME 3DeadLetterBox wrote...
Journeyman313 wrote...
instead of an awesome final boss fight we get red,blue,green I could ajust to that if they explained how the crucible works but they didn't. they have left the most important part out
Honestly, I'll take no final boss fight over the human reaper any day, but I see your point. Explaining how the crucible works would probably have to happen much closer to the beginning of the game (in fact, that little gem should probably have come up no later than ME2) but I take your point there, too. Makes it all seem too convenient.
And I hate the synthesis ending. The epilogue makes it seem kind of cool, but I just don't believe in the whole rainbows and ponies aspect of it. Not to mention that I just don't see how some weird energy beam can rewrite DNA and make us all happily synthetic or whatever. It reminds me of this: www.andrewcollins.com/page/articles/Cygnus_Cosmic_Rays_Evolution.htm.
#2137
Posté 29 juin 2012 - 06:38
Journeyman313 wrote...
ME 3 abandoned its genre in its final leg by using the crucible(which is just a majic space gun) i mean everything is explained through codex except the crucible. I mean I cant think any science fitcion tv,movie or video game that did that besides ME 3
Well, at least nobody died because they "lost the will to live." (Return of the Sith.)
Modifié par DeadLetterBox, 29 juin 2012 - 06:39 .
#2138
Posté 29 juin 2012 - 06:46
#2139
Posté 29 juin 2012 - 06:46
yeah good one i didn't like that either but it didn't spoil the movie for me because star wars is very religious and filled with religious themes, they are no similar themes in ME 3 just a majic space gunDeadLetterBox wrote...
Journeyman313 wrote...
ME 3 abandoned its genre in its final leg by using the crucible(which is just a majic space gun) i mean everything is explained through codex except the crucible. I mean I cant think any science fitcion tv,movie or video game that did that besides ME 3
Well, at least nobody died because they "lost the will to live." (Return of the Sith.)
#2140
Posté 29 juin 2012 - 06:51
Journeyman313 wrote...
yeah good one i didn't like that either but it didn't spoil the movie for me because star wars is very religious and filled with religious themes, they are no similar themes in ME 3 just a majic space gunDeadLetterBox wrote...
Journeyman313 wrote...
ME 3 abandoned its genre in its final leg by using the crucible(which is just a majic space gun) i mean everything is explained through codex except the crucible. I mean I cant think any science fitcion tv,movie or video game that did that besides ME 3
Well, at least nobody died because they "lost the will to live." (Return of the Sith.)
You've got me on that one. I actually agree with you that the endings still aren't worthy of the rest of the story. However, the EC makes it so the endings are actually endings, which is better than it was.
The crucible thing was irritating. I don't like that we got that far and had no idea how it worked or if it would work. I understand the desperation factor there, but I would have liked for my information to come from somewhere other than my greatest enemy that is well-known for its penchant for mind control.
#2141
Posté 29 juin 2012 - 06:57
I hate the endings before and after EC but if they just explain the crucible to me I can move on I will be mad at BW but I will still buy DA 3 if it gets good user reviews. you agree with me right we deserve an explanation: how does the crucible work Bioware?DeadLetterBox wrote...
Journeyman313 wrote...
yeah good one i didn't like that either but it didn't spoil the movie for me because star wars is very religious and filled with religious themes, they are no similar themes in ME 3 just a majic space gunDeadLetterBox wrote...
Journeyman313 wrote...
ME 3 abandoned its genre in its final leg by using the crucible(which is just a majic space gun) i mean everything is explained through codex except the crucible. I mean I cant think any science fitcion tv,movie or video game that did that besides ME 3
Well, at least nobody died because they "lost the will to live." (Return of the Sith.)
You've got me on that one. I actually agree with you that the endings still aren't worthy of the rest of the story. However, the EC makes it so the endings are actually endings, which is better than it was.
The crucible thing was irritating. I don't like that we got that far and had no idea how it worked or if it would work. I understand the desperation factor there, but I would have liked for my information to come from somewhere other than my greatest enemy that is well-known for its penchant for mind control.
#2142
Posté 29 juin 2012 - 07:07
Journeyman313 wrote...
I hate the endings before and after EC but if they just explain the crucible to me I can move on I will be mad at BW but I will still buy DA 3 if it gets good user reviews. you agree with me right we deserve an explanation: how does the crucible work Bioware?
I agree with you. I came up with a theory for it. The Catalyst was created to solve the problem of AI and organics warring against one another and to keep synthetics from wiping out organics. It would have to have been created ages ago and been the thing that made the first cycle happen. Its creators intended that it find a way to shut down the AI that were killing them, but instead it took the order seriously and came up with a solution it found more practical.
The crucible was, in my theory, likely created by the same people who created the Catalyst when they realized it had gone haywire. The crucible exploits the effects of certain energy fluctuations on the hardware of the Reapers (as the ones who created the Catalyst in this version of events also created Reaper tech and would best know how to influence it.) It was meant to be a weapon that required no coding, so it could be built by future races and so the Reapers could not simply run anti-virus software. Once engaged, it used a process similar to indoctrination on organics to change the logic calculations of the Catalyst. This made the Catalyst willing to initiate a beam that would destroy all Reaper tech. However, the crucible hadn't been attached long and indoctrination was not complete. Or, perhaps other races in other cycles modified it. These modifications allowed for the Control and Synthesis options. Perhaps those changes were made by indoctrinated scientists to provide solutions the Catalyst found more palatable in case it failed to stop the Catalyst from being passed on to the next cycle.
Not official, but it's something.
#2143
Posté 29 juin 2012 - 07:12
That aside, I believe that BioWare has restored the replayability of ME3. Prior to the EC DLC it was just far too painful to work toward the previous ending. You were effectively precluded from winning and forced to follow the Catalyst's orders like a mind numbed robot. Playing the new ending dialog greatly helped in accepting the Shepard's final choice.
I frankly never expected Shepard to survive the end of ME3, but I also never expected BioWare to sandbag me either. By insuring that there was no way for a person relying on SP alone to get the best ending, despite assuring us otherwise, you were constantly kept from getting the breath scene in destroy. I figure that I spent 70 dollars of my hard earned money for SP and by not allowing me to achieve the best ending without resorting to MP, I believe that BioWare cheated me. The EC DLC restores the ability of the player to achieve a "best ending" solely on SP. While this is a plus, I am never the less still incensed at BioWare for this underhanded tactic.
Further, I have no idea what BioWare had been smoking when they released ME3 with the now infamous endings, but had they released it with the EC DLC as the original ending they would have saved themselves a world of trouble. I guess the original ending of ME3 will be added to the BioWare hall of shame next to DA2. While I had criticized BioWare for failing to listen to the fans, I was wrong.
BioWare did in fact listen and took away some lessons that I did not believe that they had absorbed. They closed the gaping holes in the story and explained why Joker took off, they explained how Shepard's team got off of Earth, and they showed that the galaxy was not destroyed in the process of defeating the Reapers. As an added bonus we got to see what happened to our squad mates, but didn't get much detail.
All in all I am pleased with the EC DLC and brand it a success.
#2144
Posté 29 juin 2012 - 07:14
All of the whiny babies that wanted to reunite with your LI like a fairytale should just relax. Just like a lot of you wanted to see that, a lot of gamers would have rather been smacked then to have seen a cheesy ending like that.
All in all, Bioware deserves respect because they TRIED to make everyone happy. And P.S. , I love the Refusal ending as an "F You" to all of the brats, its genius.
#2145
Posté 29 juin 2012 - 07:14
I agree with you that I didn't think BioWare had gotten some of the stuff we were complaining about until I saw the EC. Many of the fixes helped, and for me it did restore the playability of the series.
#2146
Posté 29 juin 2012 - 07:18
RenegonSQ wrote...
Honestly, minus the gaping plot-holes, I was fine with the original ending. I chose Destroy both times and was happy to see my Shepard breath when I initially beat the game. I feel like the EC was unnecessary because it should have been in the original ending anyway, so all the EC did for me was kind of ****** me off.
All of the whiny babies that wanted to reunite with your LI like a fairytale should just relax. Just like a lot of you wanted to see that, a lot of gamers would have rather been smacked then to have seen a cheesy ending like that.
All in all, Bioware deserves respect because they TRIED to make everyone happy. And P.S. , I love the Refusal ending as an "F You" to all of the brats, its genius.
Tip: Calling someone a whiny baby doesn' t usually lead to relaxation.
I was not fine with the original ending because the writing sucked. The EC fixed the technical flaws in the writing, and for me it made the game feel finished, when I felt like it just kind of stopped before.
I would have liked a happy ending as a possibility for making the right choices, but I'm okay with it how it is now. I feel like they finished it. The only thing I hate is the synthesis ending.
I like the refusal ending. It shows that you don't have the option of doing nothing. Since at no point in the game before have you ever had the option of doing nothing, it fits.
#2147
Posté 29 juin 2012 - 07:20
good theory your pretty smartDeadLetterBox wrote...
Journeyman313 wrote...
I hate the endings before and after EC but if they just explain the crucible to me I can move on I will be mad at BW but I will still buy DA 3 if it gets good user reviews. you agree with me right we deserve an explanation: how does the crucible work Bioware?
I agree with you. I came up with a theory for it. The Catalyst was created to solve the problem of AI and organics warring against one another and to keep synthetics from wiping out organics. It would have to have been created ages ago and been the thing that made the first cycle happen. Its creators intended that it find a way to shut down the AI that were killing them, but instead it took the order seriously and came up with a solution it found more practical.
The crucible was, in my theory, likely created by the same people who created the Catalyst when they realized it had gone haywire. The crucible exploits the effects of certain energy fluctuations on the hardware of the Reapers (as the ones who created the Catalyst in this version of events also created Reaper tech and would best know how to influence it.) It was meant to be a weapon that required no coding, so it could be built by future races and so the Reapers could not simply run anti-virus software. Once engaged, it used a process similar to indoctrination on organics to change the logic calculations of the Catalyst. This made the Catalyst willing to initiate a beam that would destroy all Reaper tech. However, the crucible hadn't been attached long and indoctrination was not complete. Or, perhaps other races in other cycles modified it. These modifications allowed for the Control and Synthesis options. Perhaps those changes were made by indoctrinated scientists to provide solutions the Catalyst found more palatable in case it failed to stop the Catalyst from being passed on to the next cycle.
Not official, but it's something.
#2148
Posté 29 juin 2012 - 07:25
DeadLetterBox wrote...
RenegonSQ wrote...
Honestly, minus the gaping plot-holes, I was fine with the original ending. I chose Destroy both times and was happy to see my Shepard breath when I initially beat the game. I feel like the EC was unnecessary because it should have been in the original ending anyway, so all the EC did for me was kind of ****** me off.
All of the whiny babies that wanted to reunite with your LI like a fairytale should just relax. Just like a lot of you wanted to see that, a lot of gamers would have rather been smacked then to have seen a cheesy ending like that.
All in all, Bioware deserves respect because they TRIED to make everyone happy. And P.S. , I love the Refusal ending as an "F You" to all of the brats, its genius.
Tip: Calling someone a whiny baby doesn' t usually lead to relaxation.
I was not fine with the original ending because the writing sucked. The EC fixed the technical flaws in the writing, and for me it made the game feel finished, when I felt like it just kind of stopped before.
I would have liked a happy ending as a possibility for making the right choices, but I'm okay with it how it is now. I feel like they finished it. The only thing I hate is the synthesis ending.
I like the refusal ending. It shows that you don't have the option of doing nothing. Since at no point in the game before have you ever had the option of doing nothing, it fits.
Just calling it how I see it. I've seen too many complaints like "All I wanted as a reunion with my LI. Since Biowaare didn't do this, screw all of the extra effort you put into clarifying your garbage ending"
That, to me, is being a baby.
And I get where you're coming from with the happy ending option, but I feell like a happy ending to the Mass Effect trilogy, given all the events that took place up until the very end, would not have fit the story in any way.
#2149
Posté 29 juin 2012 - 07:31
RenegonSQ wrote...
Just calling it how I see it. I've seen too many complaints like "All I wanted as a reunion with my LI. Since Biowaare didn't do this, screw all of the extra effort you put into clarifying your garbage ending"
That, to me, is being a baby.
And I get where you're coming from with the happy ending option, but I feell like a happy ending to the Mass Effect trilogy, given all the events that took place up until the very end, would not have fit the story in any way.
I agree that just because it didn't work out like people hoped it would, that's no reason to say BioWare's effort was for nothing. What they did was remarkable, a lot of companies wouldn't do it, and for me it improved the game a lot and made me appreciate the endings they had, when I didn't appreciate them before.
The control ending especially was fun to see. It made me think of Kyle Katarn deciding to become a sith lord. I didn't like that ending at all until they expanded it.
#2150
Posté 29 juin 2012 - 07:33





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