Jassu1979 wrote...
In theory, and in another game - probably.StElmo wrote...
Why can't people realize that the catalyst is an AI/VI gone wrong. Sure it is a sloppy ending, but the concept is actually really awesome. SPace magic and plot holes are holding it back, but it's definitely a cool concept.
In the Mass Effect universe, reducing the Reapers to mere puppets following a glaringly absurd rationale (rather than preserving their status as almost godlike hive-minds who treat "lesser" species like cattle)? Not at all.
Introducing a new character in the final five minutes is almost always a guaranteed failure, unless you've intended that final revelation all along and foreshadowed the arrival throughout the narrative. And even then, you'd better make sure that the foreshadowing is pretty subtle, or else it's going to fail nonetheless.
See, if the Catalyst AI had been what they intended all along, they could have set it up from the start. As it is, however, it is basically incompatible with what we learned about the Mass Effect universe up to that point, and its "shocking revelation" simply does not add up.
This many times over. He is out of place, the choices are out of place, because they took a bunch of endings from other games, threw them against the wall to see what stuck, then picked up the rest off the floor and said, "done."





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