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Extended Cut: SPOILER Discussion


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#2226
3DandBeyond

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Jassu1979 wrote...

StElmo wrote...

Why can't people realize that the catalyst is an AI/VI gone wrong. Sure it is a sloppy ending, but the concept is actually really awesome. SPace magic and plot holes are holding it back, but it's definitely a cool concept.

In theory, and in another game - probably.

In the Mass Effect universe, reducing the Reapers to mere puppets following a glaringly absurd rationale (rather than preserving their status as almost godlike hive-minds who treat "lesser" species like cattle)? Not at all.

Introducing a new character in the final five minutes is almost always a guaranteed failure, unless you've intended that final revelation all along and foreshadowed the arrival throughout the narrative. And even then, you'd better make sure that the foreshadowing is pretty subtle, or else it's going to fail nonetheless.

See, if the Catalyst AI had been what they intended all along, they could have set it up from the start. As it is, however, it is basically incompatible with what we learned about the Mass Effect universe up to that point, and its "shocking revelation" simply does not add up.




This many times over.  He is out of place, the choices are out of place, because they took a bunch of endings from other games, threw them against the wall to see what stuck, then picked up the rest off the floor and said, "done."

#2227
wrdnshprd

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3DandBeyond wrote...

wrdnshprd wrote...


with control, shepard was presented with a way  to keep everyone alive, synthetic and organic life alike.. and on top of everything stop the reaper threat. thus i dont really see the issue.  in his shoes, i would have probably done the same thing.

the destroy ending is the next best option.. but wiping out all of synthetic life to accomplish the mission,  is not an option IMO..

and sorry, not doing synthesis..  synthesis is fine as an option.. i just wouldnt choose it.  you could argue synthesis gives you the same benefits as control.. and you would be correct.. however, humans and synthetics didnt choose the merge.. shepard chose for them.  and do we really know what the lasting effects of merging will be? 

at lest with control.. its pretty strait forward.. its just a new AI.  yes, another AI could take over at some point.  but you could have said something similar about the geth if you saved them.  and at least in my playthrough i was willing to take that chance.  thus, i didnt see any issue with going the control ending route.



I still see no best option though I choose destroy because that was always the goal and it was all considered a suicide run so...though I am so opposed to killing EDI and the geth.

Control, I'm sorry it's as bad as the rest.  Shepard becomes a god and the reapers now live in the neighborhood but do everything for you.  You need not learn how to make relays or any new tech, the reapers will do it for you.  They are the galaxy police now.  People have no reason to do anything, learn anything.  And best of all that reaper over there may have your cousin's goo inside him.  Welcome to the neighborhood.  Say hi to Bob for me.

Also, you guys need to really listen to what Shepard says in that control speech.  The music is not cheery and what Shepard says is ominous as well, leaving open the idea (not talking DLC, but head canon) that Shepard will have the potential to become like the kid.  After all the kid, was the sum of all the reapers and Shepard has become the catalyst.


i would agree with you on destroy if it only involved destroying the reapers and shepard.  the problem is it wipes out synthetic life altogther.  as a renegade shepard i would be fine with that.. as paragon.. not so much.

for me control just seems like the best option.. there is always a chance of the shepard AI going rogue, or it getting hacked.. but thats a risk you take.  again, for me, if you saved the geth and the rachni queen (my shepard saved both), you should have no problems with the control ending.

#2228
The Divine Avenger

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Journeyman313 wrote...

The Divine Avenger wrote...

3DandBeyond wrote...

Journeyman313 wrote...

The Divine Avenger wrote...

Journeyman313 wrote...

The Divine Avenger wrote...

The EC is just yet another great big middle finger to the Mass Effect fanbase & to that I reply with my wn middle finger. I'll be keeping my money in the future Bioware this is one Hardore fan that will not follow you any longer.

I felt the same way but for some reason people like replacing an awesome boss fight with red,blue,green ending oh and they also ok with the bazzare explanation. starkid solution= protect organics from synthetics by destroying organics with synthetics. crucible =no explanation just a majic space gun kind of like easy button at staples. all in all ME is a science fiction rpg shooter. that until now had no majical or religious themes. the entire series stayed true to its genre (I mean everything tech wise was scientifically explained through codex) until now when we defeat the reaper with some sort of majical space gun with no scienctific explanation and sense majic was never a theme in ME series the only verdict I can come up with is that ME 3 completely abandoned its genre, and in science fiction this is not acceptable in fact I never a science fiction completely abandoned its genre, all just to make way for some boring red,blue,green ending, wow BW I don't know how you got people to accept this crap but you did. 


I'm 100% with you my friend Mass Effect up untill ME3 that is was as simple as Mass Effect = Star Trek now after ME3 it's more like Mass Effect = Star Sh*t.

If that's the way Bioware wants it then all I have to say to then is this

 (STARTS SINGING) IT'S MY MONEY & i WON'T SPEND IT ON YOU, SPEND IT ON YOU SPEND IT ON YOU, YOU'ED SAY BYE TO IF IT HAPPENED TO YOU DADADA DA DA. Image IPB

I wish we could start another take back campaign but there is too many people blissfully accepting this crap 


They have been indoctrinated.


saddly very true

ill be willing to start another take back campaign ir you are with me we can rally the real gamers (like us.) to put back BW back against the wall. come on gamers! we deserve a better ending for not just the 100 hours we put in ME series but the countless we spent playing DA 1 and 2 KOTR Baldurs Gate Jade Empire Neverwinter Nights. I feel played I don't know about the rest of you


I never stopped being part of the retake movement Image IPB

#2229
The Divine Avenger

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sdinc009 wrote...

The EC DLC does help "repair" the ending, though I use that there loosely. The major plot holes get filled even though others are opened like why didn't Harbinger shoot the Normandy when it evacs your squad? And how is Shephard breathing when he/she meets the Catalyst? If you look at the contact point where the Crucible and Citadel meet in the connection cinematic and then look at your surrounding when regain control of Shepard you're in figgin space without a helmet! Regardless, the narrative finally has a resolution that's acceptable. This is not to say that I like the ending cause I don't, I accept the ending. The very core of the problem that is wrong with the ending that should have been addressed in order to fix everything is the Catalyst. The very presence of this stupid F#$%ing Deus Ex Machina character serves no purpose other than completely ruining the entire story. You do not change the main antagonist of a series in the final scene. You do not change the main driving goal of the series in the final scene. You do not introduce a completely random new character that is pivotal to the plot in the final scene. You do not change the central theme of the story in the final scene. The Catalyst is the heart of everything that is wrong with the ending, and simply removing that Starkid would fix 95% of what is wrong with it. The central theme of Mass Effect is that choices matter. The main driving goal of the series is to defeat the Reapers and save the galaxy. The Reapers are the main antagonist not a hologram kid that can't think his way out of a box. I mean he's how many millions of years old and yet one quick little back and forth with him and Shepard can fix problems he can't!? Really? I hold no more reservations about Bioware making anymore changes to the ending and that's fine. The ending as it stands now is acceptable, but this does not mean good. As long as the Catalyst is a part of the narrative its just poorly written. As for the endings, well Synthesis is just plain stupid and goes against the entire story. The Refusal is good in that it conforms with Shepards defiant, doing-it his/her way though it's obviously bleak in that we lose and the cycle is lost, though it does include the Liara time capsule plot and shows that though our cycle lost we help the next to finally defeat the Reapers. The new Control and Destroy endings are both good choices and I guess which one you choose is up to the player. The Control now is the obvious paragon choice, Shep dies but saves everyone and now the Shreapers are guardians of all. The only problem is that this is what TIM wanted to do so is acknowledging that the secondary antagonist was right. This undermines the whole section of the story where Shepard is opposing TIM, like in the previous scene! Destroy is the Renegade choice in that youn sacrifice the Geth and EDI to accomplish the goal of the entire series which is to defeat the Repears. This would be the clear best option if not for the sacrificing all synthetics part. Control tugs at the heart-strings a little more, but Destroy is a better fit for the story as a whole.


Yor forgeting than controle not only has you giving into TIM & making the whole fight with him & Cerberus pointless. It is also likely to lead to the stagnation of the galaxy because the reapers will be there to protect them so if the sh** were to hit the fan again the reapers would swoop in & clean it up preventing the races of the galaxy from learning from theremistakes & ultimatley stagnating the evolution. If there not able to make mistakes & learn from them themselfs then they will never grow.

#2230
sdinc009

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This is a pretty decent fanmade ending with Femshep and Liara LI. And notice who's not here (hint: the Catalyst)

#2231
sdinc009

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sorry, link did post in previous post

#2232
Joe Neutrino

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I think that the revised endings, including the new option to reject the choice presented to Shepard by the catalyst, were great improvements over the old ones. They corrected the plot holes and the lack of closure in the original versions. Bioware, you have my most sincere gratitude.

#2233
sdinc009

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The Divine Avenger wrote...

sdinc009 wrote...

The EC DLC does help "repair" the ending, though I use that there loosely. The major plot holes get filled even though others are opened like why didn't Harbinger shoot the Normandy when it evacs your squad? And how is Shephard breathing when he/she meets the Catalyst? If you look at the contact point where the Crucible and Citadel meet in the connection cinematic and then look at your surrounding when regain control of Shepard you're in figgin space without a helmet! Regardless, the narrative finally has a resolution that's acceptable. This is not to say that I like the ending cause I don't, I accept the ending. The very core of the problem that is wrong with the ending that should have been addressed in order to fix everything is the Catalyst. The very presence of this stupid F#$%ing Deus Ex Machina character serves no purpose other than completely ruining the entire story. You do not change the main antagonist of a series in the final scene. You do not change the main driving goal of the series in the final scene. You do not introduce a completely random new character that is pivotal to the plot in the final scene. You do not change the central theme of the story in the final scene. The Catalyst is the heart of everything that is wrong with the ending, and simply removing that Starkid would fix 95% of what is wrong with it. The central theme of Mass Effect is that choices matter. The main driving goal of the series is to defeat the Reapers and save the galaxy. The Reapers are the main antagonist not a hologram kid that can't think his way out of a box. I mean he's how many millions of years old and yet one quick little back and forth with him and Shepard can fix problems he can't!? Really? I hold no more reservations about Bioware making anymore changes to the ending and that's fine. The ending as it stands now is acceptable, but this does not mean good. As long as the Catalyst is a part of the narrative its just poorly written. As for the endings, well Synthesis is just plain stupid and goes against the entire story. The Refusal is good in that it conforms with Shepards defiant, doing-it his/her way though it's obviously bleak in that we lose and the cycle is lost, though it does include the Liara time capsule plot and shows that though our cycle lost we help the next to finally defeat the Reapers. The new Control and Destroy endings are both good choices and I guess which one you choose is up to the player. The Control now is the obvious paragon choice, Shep dies but saves everyone and now the Shreapers are guardians of all. The only problem is that this is what TIM wanted to do so is acknowledging that the secondary antagonist was right. This undermines the whole section of the story where Shepard is opposing TIM, like in the previous scene! Destroy is the Renegade choice in that youn sacrifice the Geth and EDI to accomplish the goal of the entire series which is to defeat the Repears. This would be the clear best option if not for the sacrificing all synthetics part. Control tugs at the heart-strings a little more, but Destroy is a better fit for the story as a whole.


Yor forgeting than controle not only has you giving into TIM & making the whole fight with him & Cerberus pointless. It is also likely to lead to the stagnation of the galaxy because the reapers will be there to protect them so if the sh** were to hit the fan again the reapers would swoop in & clean it up preventing the races of the galaxy from learning from theremistakes & ultimatley stagnating the evolution. If there not able to make mistakes & learn from them themselfs then they will never grow.


I didn't forget, just ommitted cause I thought I was starting to run a little long, but your'e correct. Well your extrapolation though logical is grounded in speculation and can be argued though your assertion of how the control ending does render TIM and Cerberus story archs pointless is accurate. It's far from perfect, but that's only because a little wispy dwarf shows up. The fact is that simply removing the Catalyst makes the ending and the game as a whole work so much better. WORST CHARACTER EVER!!

#2234
Telepek

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I just want to post my opinion about EC:

Considering, how bad the endings was in the original game - EC did a pretty good job, explaining them. All concept, events aside - you explained a lot, introduced whole new mystery, put me back into more tears [LI final good bye, or that little scene with Joker when he says "Damn It" was sooo touching.] After EC i am again open to propositions for the DLC. However i have three little doubts.

1. I don't know what is the puropuse of putting that scene when Shepard is breathing after the destroy ending, when your WA are high, when we practically do not have the reunion with the LI. The scene with putting the name on the "wall of fallen" [sorry for that, i don't exactly know how to say it] was good, but in my opinion when Shepard lives, to satisfy many of us, it is even required to made an awesome scene, where your LI is looking for your body, founds it, suprisingly knowing that you are alive, and then some scenes in hospital, your getting better, and later a happy life. It would totally made the game very complete in my opinion - what is the purpose of winning the war when we do not have the person you love by your side?

2. The second thing is that we do not know anything that happened affter the victory with our teammates. Great job on those creens with Miranda and whole other second characters but seriously nothing about our crew?

3. And i thing the most important thing. Whatever ending - Shepard saves a whole freaking galaxy. For everybody he is a damn hero and like that hero he should be honored. The scene on the Normandy was good, but it as only his crew paying him respects. I always imagined his funeral at the rebuilded Earth, with the representatives of the whole galaxy, the council, every character something to say about him, some touching speach made by EDI/Joker/Garrus hell even Javik could say some words and most important by your LI. I mean Shepard deserved a freaking monument on every planet! I have the feeling that the final goodbye" to him was not... complete.

Modifié par Telepek, 29 juin 2012 - 06:15 .


#2235
TMPAL

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The EC would have been disappointing if it was the original endings. I can't be angry anymore I can only laugh in frustration how drastically they have let the ball drop on one of the best game series with so much potential.

I should carlify that the EC was better than the crap they called an ending previously but still missed the mark on its potential.

Modifié par TMPAL, 29 juin 2012 - 06:24 .


#2236
Irishkev

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I just finished the EC and have to say the extra scences make a big difference I can honestly say if they gave us that ending at the start there would of been less anger. However I have a few quirks but nothing major.

Like I was expecting a DAO kind of ending when you died that you get a speech from the LI or friend about what he did depending on your reputaiton. However the normanday ending was nice.

#2237
Fireclown2020

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Just finished the EC.

*cries*

Bitterly dissapointed about many different things, but I shall keep it short. Many of you may dissagree with my opinions, but thats kewl. I love you all. :)

1. Refusal ending! Well.............. I would have liked to see a war at least rather than a nice pretty planet with Liara talking and a NEW Winter Song section!

2. Control Ending! Yeah....right..... because everyone knew that Shepherd integrated him/herself into the citadel and the reapers are good guys now? No matter how much the Reapers said, "Dudes..... were on your side now!" All those Civilizations would still be firing their guns at them and with the wordage from AI Sheperd in the end sequence she/he would have defended the reapers and started a war. In my opninion AI Shep sounded rather 'Control' freakish!

3. Destroy ending! Did the writers forget, once again, after so any fans said, "How can they 'Fix' the tech if they couldn't reproduce it in the first place, they mention this in the first game do the not? Mass Relays blow up, everyone stranded. Blah blah blah.....

4. Synthesis Ending! So every race are friends and they have all the knowledge they want and everything is happy and flowers! What about the part that people are kinda pissed off because they got their free will taken from them? Oh wait, guess that doesn't matter, it's just a game!

Ok, points made!

Won't be buying BioWare games on pre-order no more, not after this.

Oh wait... I have nother point!

5. I still think, although many think otherwise, Bittersweet SUCKS! Still want my house with Tali.

:(

I iz sad!

#2238
SeverinMK

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@Fireclown2020

I just wanted to write my own post but yours pretty much says everything I wanted to say .
Especially Nr. 5 :(

Great, now I iz sad too...

Modifié par SeverinMK, 29 juin 2012 - 06:45 .


#2239
Fireclown2020

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SeverinMK wrote...

@Fireclown2020

I just wanted to write my own post but yours pretty much says everything I wanted to say .
Especially Nr. 5 :(

Great, now I iz sad too...


*BiGhUgEhUgZ*  We need a support group I think. :crying:

#2240
3DandBeyond

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sdinc009 wrote...



sorry, link did post in previous post


Ok you know not that you'd want it but if I could I'd give you a great big h...handbag full of cookies.

That was very well done.  Not my Shepard but it works.  From now on that would be my Liara Ending.


Thank you so much for finding it.

#2241
Eumerin

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3DandBeyond wrote...

Jassu1979 wrote...

In theory, and in another game - probably.

In the Mass Effect universe, reducing the Reapers to mere puppets following a glaringly absurd rationale (rather than preserving their status as almost godlike hive-minds who treat "lesser" species like cattle)? Not at all.

Introducing a new character in the final five minutes is almost always a guaranteed failure, unless you've intended that final revelation all along and foreshadowed the arrival throughout the narrative. And even then, you'd better make sure that the foreshadowing is pretty subtle, or else it's going to fail nonetheless.

See, if the Catalyst AI had been what they intended all along, they could have set it up from the start. As it is, however, it is basically incompatible with what we learned about the Mass Effect universe up to that point, and its "shocking revelation" simply does not add up.




This many times over.  He is out of place, the choices are out of place, because they took a bunch of endings from other games, threw them against the wall to see what stuck, then picked up the rest off the floor and said, "done."


You give the developers FAR too much credit, imo.

The entire ending sequence can be viewed as a rather ham-handed attempt to shoe-horn in Ghost Boy and to try to force him to work as a plot device.  Whoever wrote the ending was obviously completely enraptured by the idea of Ghost Boy, to the point where he basically warped the ending to try and justify Ghost Boy's presence.  Too much time spent watching the recent BSG series is also evident in the "synthetics and organics always start fighting" element of Ghost Boy's comments (given that was the same idea behind the new series), and so that was tacked on even though there is NOTHING else in the series to support the idea.

Of the three endings, the "Destroy" ending obviously had to go in.  Players expected a "Kill the Reapers" option.  "Control" and "Synthesis" were added because the writer apparently thought that the ending needed to have choices (the idea that, as in the first two games, you didn't need to have choices during the climax and could rely on the choices made earlier in the game, apparently escaped the notice of the writer; but this is a stylistic decision, and in and of itself isn't cause for complaint), and couldn't come up with anything better that would work with Ghost Boy.  Gotta keep Ghost Boy around, after all.  The "kill EDI and the Geth" detail was more than likely added to Destroy not for any relevant plot reason, but because the writer wanted to "punish" players for picking the no-brainer option and ignoring the rest of his "vision".  The ONLY reason why 99% of the players who don't pick Destroy do so is because of EDI and the Geth.  Thus, we have a rather blatant "Screw You!" by the writer directed at the players.  The "don't choose anything and fail" option from the original ending was most likely added as a joke by the writer.  But when it turned out that players were actually taking that option intentionally (and also the rise of players who complained that they couldn't have Shepard adopt the same attitude toward Ghost Boy that the writer had adopted toward the players), the "Reject" ending for the Extended Cut was added.

#2242
The Divine Avenger

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sdinc009 wrote...

The Divine Avenger wrote...

sdinc009 wrote...

The EC DLC does help "repair" the ending, though I use that there loosely. The major plot holes get filled even though others are opened like why didn't Harbinger shoot the Normandy when it evacs your squad? And how is Shephard breathing when he/she meets the Catalyst? If you look at the contact point where the Crucible and Citadel meet in the connection cinematic and then look at your surrounding when regain control of Shepard you're in figgin space without a helmet! Regardless, the narrative finally has a resolution that's acceptable. This is not to say that I like the ending cause I don't, I accept the ending. The very core of the problem that is wrong with the ending that should have been addressed in order to fix everything is the Catalyst. The very presence of this stupid F#$%ing Deus Ex Machina character serves no purpose other than completely ruining the entire story. You do not change the main antagonist of a series in the final scene. You do not change the main driving goal of the series in the final scene. You do not introduce a completely random new character that is pivotal to the plot in the final scene. You do not change the central theme of the story in the final scene. The Catalyst is the heart of everything that is wrong with the ending, and simply removing that Starkid would fix 95% of what is wrong with it. The central theme of Mass Effect is that choices matter. The main driving goal of the series is to defeat the Reapers and save the galaxy. The Reapers are the main antagonist not a hologram kid that can't think his way out of a box. I mean he's how many millions of years old and yet one quick little back and forth with him and Shepard can fix problems he can't!? Really? I hold no more reservations about Bioware making anymore changes to the ending and that's fine. The ending as it stands now is acceptable, but this does not mean good. As long as the Catalyst is a part of the narrative its just poorly written. As for the endings, well Synthesis is just plain stupid and goes against the entire story. The Refusal is good in that it conforms with Shepards defiant, doing-it his/her way though it's obviously bleak in that we lose and the cycle is lost, though it does include the Liara time capsule plot and shows that though our cycle lost we help the next to finally defeat the Reapers. The new Control and Destroy endings are both good choices and I guess which one you choose is up to the player. The Control now is the obvious paragon choice, Shep dies but saves everyone and now the Shreapers are guardians of all. The only problem is that this is what TIM wanted to do so is acknowledging that the secondary antagonist was right. This undermines the whole section of the story where Shepard is opposing TIM, like in the previous scene! Destroy is the Renegade choice in that youn sacrifice the Geth and EDI to accomplish the goal of the entire series which is to defeat the Repears. This would be the clear best option if not for the sacrificing all synthetics part. Control tugs at the heart-strings a little more, but Destroy is a better fit for the story as a whole.


Yor forgeting than controle not only has you giving into TIM & making the whole fight with him & Cerberus pointless. It is also likely to lead to the stagnation of the galaxy because the reapers will be there to protect them so if the sh** were to hit the fan again the reapers would swoop in & clean it up preventing the races of the galaxy from learning from theremistakes & ultimatley stagnating the evolution. If there not able to make mistakes & learn from them themselfs then they will never grow.


I didn't forget, just ommitted cause I thought I was starting to run a little long, but your'e correct. Well your extrapolation though logical is grounded in speculation and can be argued though your assertion of how the control ending does render TIM and Cerberus story archs pointless is accurate. It's far from perfect, but that's only because a little wispy dwarf shows up. The fact is that simply removing the Catalyst makes the ending and the game as a whole work so much better. WORST CHARACTER EVER!!


Yes I agree the Catalist is the biggest plot hole in the game but like all the others have gone ignored

#2243
sdinc009

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Fireclown2020 wrote...

SeverinMK wrote...

@Fireclown2020

I just wanted to write my own post but yours pretty much says everything I wanted to say .
Especially Nr. 5 :(

Great, now I iz sad too...


*BiGhUgEhUgZ*  We need a support group I think. :crying:


You're here already.

#2244
The Divine Avenger

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TMPAL wrote...

The EC would have been disappointing if it was the original endings. I can't be angry anymore I can only laugh in frustration how drastically they have let the ball drop on one of the best game series with so much potential.

I should carlify that the EC was better than the crap they called an ending previously but still missed the mark on its potential.


yes because now it's just crap with sprinkles

#2245
Broughy1322

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TMPAL wrote...

The EC would have been disappointing if it was the original endings. I can't be angry anymore I can only laugh in frustration how drastically they have let the ball drop on one of the best game series with so much potential.

I should carlify that the EC was better than the crap they called an ending previously but still missed the mark on its potential.

My feelings exactly.

Whilst it's an improvement on the current endings and at least provides some closure to the endings they've chosen to write, it's still fundamentally flawed. The endings to the game could have been so much more. They've taken a terrible ending and made it average.

There could have been hundreds of different endings if they'd put some effort in, and taken into account all your choices throughout the three games, from saving the galaxy entirely with everyone surviving (by getting everything throughout all three games perfect - ie. super high EMS + geth + quarians + rachni queen, etc) to getting wiped out by the reapers, and everything in between.

The indoctrination theory was an unbelievable idea and would have allowed them to make those endings which they should have done in the first place. It could have been a greater revelation than the sixth sense. But no, they stuck with the same endings and gave us an option D to go along with the ABC that we were promised we wouldn't get in the first place. The main issue is that our choices throughout all three games still mean sweet FA in the ending.

I'm happy that they've improved the endings. I really am. They at least make sense now and it's clear what we see was meant to be really happening from the start (ie. no indoctrination or anything)

But it could have been SO much more. 

To sum up: Still massively disappointed by the endings to what was the best gaming series I've ever played.

Modifié par Broughy1322, 29 juin 2012 - 07:17 .


#2246
Fanskap1

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The Mass Effect serie deserves moar!!!

#2247
varel1

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Finished EC yesterday - gave myself 24 hours to calm down - did not work - still angry and disappointed.

Reasons:

Using the Normandy to evacuate team members in that situation is wrong on so many levels.

Just adding more explanation to the endings does not change the fact that they are rubbish - it seems that Bioware could not come up with decent endings of their own so they took endings from assorted other games and used them.

There was already far too much Liara in the game - now there is even more!

Finally the message at the end about how hard Bioware people have worked on this game - most employees have to work hard for their employers , otherwise they do not get paid!

Similar to other posters, . I will not be buying anymore Bioware games on pre-order, so I guess the true measure of how good, or bad, ME3 is will be in the pre-release sales figures of DA3.

#2248
Jassu1979

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May I mention that the "Normandy evacuating the wounded"-scene is a pretty half-baked attempt at fixing one of the most glaring plot holes?

After watching how the EC handled this particular plot point, it only became more glaringly obvious that the writers had not thought these matters through the first time around.
They "fixed" it, but so clumsily and so inefficiently that the result is hardly satisfying.
How does the Normandy manage to arrive within seconds? Why would Shepard order an evacuation in the middle of a critical mission (especially considering that neither squad mate is critically wounded)?

The more you think about it, the less sense it makes.

#2249
3DandBeyond

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Jassu1979 wrote...

May I mention that the "Normandy evacuating the wounded"-scene is a pretty half-baked attempt at fixing one of the most glaring plot holes?

After watching how the EC handled this particular plot point, it only became more glaringly obvious that the writers had not thought these matters through the first time around.
They "fixed" it, but so clumsily and so inefficiently that the result is hardly satisfying.
How does the Normandy manage to arrive within seconds? Why would Shepard order an evacuation in the middle of a critical mission (especially considering that neither squad mate is critically wounded)?

The more you think about it, the less sense it makes.


Exactly.  At first it seemed laughable but when you think of all that was wrong in that one scene, it's so badly done that it's just to fill their oversight.

Shepard is concerned about those 2 teammates, but then within like 5 seconds there are really torn up soldiers that Shepard just walks past.  Shepard calls in the Normandy and Joker seems to be saying it can't be done, sort of by saying they are taking a lot of casualaties up there-what does that even meant?  Are you taking a lot of damage or have you got a lot of dead and injured on the Normandy?  Does that mean you are too busy now?  No idea, because right away after saying it the Normandy is there with Joker say something like he's on his way.  No he isn't he's there. 

And then there's the fixit scene for Joker running away.  Hackett telling everyone to meet at the rendevous point. Well, it was done well enough, but the thing is they told us our problem was we just needed clarity and didn't understand what they had said-how were we supposed to get that from what we saw?  Were we supposed to read their minds?

Then, the jungle planet-another complete re-write of the scene.  Were we supposed to guess that the Normandy was going to be fixed and fly off when that seemed like it was clearly and end scene.  They never thought it through, again.

I still have so many issues that mostly start at London-the whole thing is kind of a mess with the phone calls to friends and the whole team is down there and Joker has to pick them up at some point.

Then, I still have issues with Shepard shooting Anderson-no reaction other than to continue telling TIM he's wrong.

You could write a dissertation on this thing and never completely cover what's wrong with it.

#2250
Sintaris

Sintaris
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Fireclown2020 wrote...

Just finished the EC.

*cries*

Bitterly dissapointed about many different things, but I shall keep it short. Many of you may dissagree with my opinions, but thats kewl. I love you all. :)

1. Refusal ending! Well.............. I would have liked to see a war at least rather than a nice pretty planet with Liara talking and a NEW Winter Song section!

2. Control Ending! Yeah....right..... because everyone knew that Shepherd integrated him/herself into the citadel and the reapers are good guys now? No matter how much the Reapers said, "Dudes..... were on your side now!" All those Civilizations would still be firing their guns at them and with the wordage from AI Sheperd in the end sequence she/he would have defended the reapers and started a war. In my opninion AI Shep sounded rather 'Control' freakish!

3. Destroy ending! Did the writers forget, once again, after so any fans said, "How can they 'Fix' the tech if they couldn't reproduce it in the first place, they mention this in the first game do the not? Mass Relays blow up, everyone stranded. Blah blah blah.....

4. Synthesis Ending! So every race are friends and they have all the knowledge they want and everything is happy and flowers! What about the part that people are kinda pissed off because they got their free will taken from them? Oh wait, guess that doesn't matter, it's just a game!

Ok, points made!

Won't be buying BioWare games on pre-order no more, not after this.

Oh wait... I have nother point!

5. I still think, although many think otherwise, Bittersweet SUCKS! Still want my house with Tali.

:(

I iz sad!


I'm saving the Control Ending for my Renegade Shep, but in regards to your other points...

3)  They're not stranded, at least not in the same way they were in the Original Cut.  They would be confined to their own systems, as they jumped from Sol prior to the Crucible/Catalyst doing their thing.  Also, the Mass Relays no longer blow up.  Just the spinny innard falls apart.  Presumably, that could be replaced.  Maybe send out a keeper or two, then start firing them off into each system to fix them in turn.  :D

4) Who said anything about losing free will?  Their DNA becomes a synthetic/organic hybrid.  I won't say my recollection is perfect, but I think that's something you are coloring it with.  They have free will in my Shepard's universe!  ^_^

Personally, I would wait until the DLC is released before coming to any conclusions.  At this point it sure seems like Bioware is planning on using some DLC to figure things out.  They said they have a bigger team and can spin DLC out faster, and I'm cautiously optimistic that there is some Post-Ending DLC that will give closure to all of this.

After all, Indoctrination Theory got several pieces of new supporting evidence in the Extended Cut.  I'm willing to wait until all the single player DLC for ME3 comes out before judging the package as a whole.  But that's just me.  :lol: