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Extended Cut: SPOILER Discussion


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#2301
DamonD7

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I am satisfied with the EC. Probably more than that, actually, I'm happy with it.

It made me feel like playing through the series again some time in the future and that's a major step-up from how I'd been feeling for the last three months.

I did a complete replay of ME3, took about 40 hours, rather than going into the EC 'cold'. Having achieved my chosen ending, I've now seen the other three on Youtube and I'm very glad I went the way I did (though Reject is pretty awesome).

I chose Destroy. The EC smoothed over two or three plot holes, expanded greatly on the Catalyst, provided a much more fitting and even moving finale thanks to the images and vocal skill of Lance Henriksen and gave me a better feeling of achievement and purpose to everything. There are still some fundamental problems with the finale but Bioware made it clear they weren't going to change that, so I've already had to come to terms with that.

You're not going to make everyone happy. But the EC has worked for me, and hopefully will have for others too.
Looking back at this whole thing, I regret some of the comments and stances from both parts of the fanbase and Bioware & EA themselves. Things got emotive and things got fairly cruel, unhelpful and dismissive at times. I hope the EC can move towards healing that rift as much as possible, but I know it's too late for some.

Concluding on an up note, I'd like to extend many thanks to all those involved in creating the EC and also those that brainstormed ideas here on the BSN. There have been some fantastic posts and thoughts shared here. Thanks for all the hard work and time put into tackling this situation. I'm looking forward to what happens next for Mass Effect, possibly a little more wary but also a little more optimistic.

And hey, they even got rid of Joker's cyber-hat in Synthesis! That's some attention to detail, people! :)

Modifié par DamonD7, 30 juin 2012 - 10:14 .


#2302
Ieldra

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DamonD7 wrote...
And hey, they even got rid of Joker's cyber-hat in Synthesis! That's some attention to detail, people! :)

Yes, but now random armor and pieces of equipment in the epilogue scenes have the circuit pattern. Well, I see it as an artistic representation of a mostly invisible change anyway, so I don't mind all that much.

Modifié par Ieldra2, 30 juin 2012 - 10:14 .


#2303
Sir Fluffykins

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No one said in the Reject end, the Stargazer scene is different and the woman says how thanks to us they found Peace.

#2304
DelPBCFC

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I think that Bioware has performed splendidly on two levels. 

Firstly, by explaining what happened to your wounded squadmates; why Joker was doing a runner; and that the fleets of the galaxy might not be toast after all, the producers have admitted to making big mistakes with the original.  This takes guts.  But instead of just stopping there and saying, ‘Sorry, folks, it won’t happen again,’ they have taken the time, effort, and not inconsiderable expense to rectify those mistakes, and then given the remedy away for free.  This has demonstrated a heartfelt humility and affinity with customers which is rarely on display in modern capitalism.  I feel somewhat inspired by it. 

Secondly, to have come up with the EC – with all its new lines, cut scenes, artwork, and probably much else besides – in such a short space of time must have taken an incredible effort.  And it was an effort which I, for one,
appreciated enormously: in replaying my ‘destroy’ ending, I was rewarded with exactly the sort of closure that I had been hoping for from the original (which had left me gaping at the screen going, ‘Eh?’!). 

If any of the Bioware team happens across this, I would like to pass on my thanks and congratulations to all involved with this deeply honourable and Herculean effort – I think you can be extremely proud of a rescue
job well done.  

Modifié par DelPBCFC, 30 juin 2012 - 10:27 .


#2305
TrevorHill

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Sintaris wrote...

KustomDeluxe wrote...
<snip>

----The added bits of explanation given by the Tricolor-Ending-Keeper don't really serve to sort out the atrocious logical fallacies that seem to pop up like a mole on a wack-a-mole machine. The Xzibit meme about the Reapers being synthetics killing organics to stop organics from making synthetics that end up killing organics STILL SUMS UP THE LOGIC HERE. That was a major problem before, and it is just as major a problem now.

<snip>.


I agree with a lot of what you say, there's just one little niggling thing that sends me into spasms on the floor everytime I see it...  the "logic fallacy" / Xzibit exhibit.  :crying:

Everyone says how stupid that plotpoint of ME3 was, but it's simply not accurate.  They do not kill all organics with synthetics in order to keep them from being killed by synthetics.

They cull the herd...  they take the most scientifically advanced races and help them "ascend" into Reaper form, leaving the others to grow.  
If you want to call that killing, fine, but it's still not ALL organics, otherwise humans, salarians, turians, krogans, and everyone else would have been killed in the last cycle.  And clearly they weren't.

Think of it like fighting a wildfire.  A wildfire can take out an entire neighborhood.  But...  firefighters will actually set things on fire so that fire doesn't burn the whole thing down.  It's often referred to as a controlled burning.

Sorry to jump on your back, but dear God, I want that Xzibit meme to..  well, I want it to die in a fire.  :wizard:


That's a good simile. It's kind of funny to think about in context though. That's like letting the reapers loose to reap the galaxy so that later, super reapers won't reap the entire galactic neighborhood.

#2306
LordDain

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The problem with the EC is that they handled 2 things rather poorly.



First issue: there was a large request for a refuse option. They put that in but from the 'choices' it's the only one they didn't work out into detail as they did with the original 3 choices. I wouldn't call it a poke below the belt per sé but..



The second issue: the War Assets. They did not have any impact on the game and still have no impact on the game or the ending in the EC.



Bioware could have solved both issues brilliantly by involving War Assets into the refusal ending and letting the outcome of the fight and who survived depend on the assembled war assets.



These 2 loose ends to me make this EC a failure. Sorry BW but you won't see me buying your products anymore, your writers/designers lack the creativity and are to stubborn to listen to the feedback we gave you. The EC was a great chance but it failed.

#2307
kennydahl

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I'm late to the party (as always) because of work - but managed to play the EC last night. Overall, I thought it was very enjoyable and a good addition (although I speak as someone who didn't have massive issues with the original game). Funnily enough - the thing that I was most looking forward to, an epilogue showing consequences, was not my favourite part of the EC. That honour goes to the extra scene during the run down to the beam where you get to send your squadmates away and say good bye. Tali was my LI and was also in my party - and the dialogue/voice acting in that scene was the best bit of the EC for me.

So...I really enjoyed it - and I'm planning to do another run through the game with my Femshep...as soon as I finish Skyrim!

#2308
SamFlagg

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DamonD7 wrote...

I am satisfied with the EC. Probably more than that, actually, I'm happy with it.

It made me feel like playing through the series again some time in the future and that's a major step-up from how I'd been feeling for the last three months.

I did a complete replay of ME3, took about 40 hours, rather than going into the EC 'cold'. Having achieved my chosen ending, I've now seen the other three on Youtube and I'm very glad I went the way I did (though Reject is pretty awesome).

I chose Destroy. The EC smoothed over two or three plot holes, expanded greatly on the Catalyst, provided a much more fitting and even moving finale thanks to the images and vocal skill of Lance Henriksen and gave me a better feeling of achievement and purpose to everything. There are still some fundamental problems with the finale but Bioware made it clear they weren't going to change that, so I've already had to come to terms with that.

You're not going to make everyone happy. But the EC has worked for me, and hopefully will have for others too.
Looking back at this whole thing, I regret some of the comments and stances from both parts of the fanbase and Bioware & EA themselves. Things got emotive and things got fairly cruel, unhelpful and dismissive at times. I hope the EC can move towards healing that rift as much as possible, but I know it's too late for some.

Concluding on an up note, I'd like to extend many thanks to all those involved in creating the EC and also those that brainstormed ideas here on the BSN. There have been some fantastic posts and thoughts shared here. Thanks for all the hard work and time put into tackling this situation. I'm looking forward to what happens next for Mass Effect, possibly a little more wary but also a little more optimistic.

And hey, they even got rid of Joker's cyber-hat in Synthesis! That's some attention to detail, people! :)


I also went in with a complete new playthrough, mostly so I could magnify my rage\\relief depending on how things worked out.  Before I managed to get to the end I had heard about the brewing issues with the reject ending.  Being a major proponent of that option I checked it out on youtube prior to ending my game, and while I at first felt slapped upside the head, I took a moment and started to think about the reject ending, and how in some ways, it actually feels.......right.  The dialogue is right, the defiance is right, the starchild using reaper voice is right.  Yeah it's a reapers win ending, but what it sounds like to me is in the epilouge our cycle was sacrificed and another cycle succeeded because of it.  It's not the ending we maybe would've wanted from a rejection option, but it actually fits.

And I ultimatally went with destroy (which I did not look up prior to finishing the playthrough)  And......I think it was everything I wanted months ago.  (well minus my missing Elcor living tanks, which I don't think I saw)  I know it seems odd to some, but........the destroy ending, with Admiral Hackett voice over and remembering fallen comrades was all I was ever looking for after defeating the reapers.

I'm actually good with most of the patches to clean up the ending (Hackett being notified someone made it to the crucible, an actual retreat order being given, the normandy picking up the squad.*)

*Side note, I'm good with it in concept, although I would've probably dealt with it by ordering my squadmates back to base for evac where they could be picked up as opposed to.......you know right in front of Harbinger., but I'm treating it as if I'm playing the whole thing fresh, and what would've been ammunition in an outrage thread becomes nitpicky comments.

Overall, I think I'm good with how this turned out.  I do have one proviso on that however, the endings should've been this flushed out on release.  I don't say that as someone demanding more content in a shorter amount of time, I say that as someone who would like to suggest to bioware, that if you're going to end a trilogy, you have to make sure your final act is stellar.  I know resources get crunched as a project ends, but this was a solid gold garunteed blockbuster.  The resources must be allocated to end a series well.  Hypothetically you're attempting another trilogy over in the DA world.  For the love of pete.......plan that ending well.

#2309
Aquilas

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Sintaris wrote...

KustomDeluxe wrote...
<snip>

----The added bits of explanation given by the Tricolor-Ending-Keeper don't really serve to sort out the atrocious logical fallacies that seem to pop up like a mole on a wack-a-mole machine. The Xzibit meme about the Reapers being synthetics killing organics to stop organics from making synthetics that end up killing organics STILL SUMS UP THE LOGIC HERE. That was a major problem before, and it is just as major a problem now.

<snip>.


I agree with a lot of what you say, there's just one little niggling thing that sends me into spasms on the floor everytime I see it...  the "logic fallacy" / Xzibit exhibit.  :crying:

Everyone says how stupid that plotpoint of ME3 was, but it's simply not accurate.  They do not kill all organics with synthetics in order to keep them from being killed by synthetics.

They cull the herd...  they take the most scientifically advanced races and help them "ascend" into Reaper form, leaving the others to grow.  
If you want to call that killing, fine, but it's still not ALL organics, otherwise humans, salarians, turians, krogans, and everyone else would have been killed in the last cycle.  And clearly they weren't.

Think of it like fighting a wildfire.  A wildfire can take out an entire neighborhood.  But...  firefighters will actually set things on fire so that fire doesn't burn the whole thing down.  It's often referred to as a controlled burning.

Sorry to jump on your back, but dear God, I want that Xzibit meme to..  well, I want it to die in a fire.  :wizard:


Some analysts believe Star--jar (the Catalyst) is HAL 9000 in a hoodie.

Here's an article by an author who surmises the Catalyst's creators were desperate and made an insane decision.  Therefore, the Catalyst is insane:
 
The Real Hero of Mass Effect 3 Explains How -and Why- the "Reject Ending" Works
 
Being a Liara fan, I love the way Griffiths defines Liara's role in the ME series.  And Griffiths succinctly explains the way I envision Reject playing out.  Note that I am one of those who conclude the next Cycle doesn't use the Crucible due to Liara's warning, despite Mike Gamble's retcon Tweet to the contrary.  Shepard's Cylce wins--just not in Shepard's Cycle.

While Griffiths' scenario is plausible, it doesn't explain why Hudson and Walters washed away ME lore in a tidal wave of Space Magic.  Star-jar waves the Magic Crucible Space Wand and fundamentally changes the very matrix of existence across the entire galaxy.

Several very perceptive writers have identified this plot device as exactly what it is--ludicrous.  In narrative terms, and considering the ME series' established themes, the ending(s) are just plain bad fiction:
 
Video Game Review: Mass Effect 3 | California Literary Review

Hudson and Walters use the deus ex machina plot device to introduce, at the last minute, a character that is literally a god in a machine.  Boy, talk about desperate decisions.

So Mass Effect 3's ending is still bad:  it's bad fiction and it abandons several established ME themes by solving the Reaper problem using two magic pipes and a fountain of Space Magic.  And that's what saddens me.  Profoundly.

Modifié par Aquilas, 30 juin 2012 - 11:14 .


#2310
Lunch Box1912

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The EC did address some plot holes and tied up a few loose ends....I think the Normandy coming in for evac of your squad was a little silly while it did explain how your squad gets back on the Normandy it should have just been Cortez in a shuttle, per MA2 the SR2 is not supposed to be able to make drops and pickups like the SR1 hence the need for shuttles and the M44-Hammerhead.
I also took a shot at the Catalyst VI as before this did nothing, I found the do nothing ending the hard way. I went through from the beam a second time and chose Destroy. All in all I was happy with the EC as it tied up a lot of the loose ends. My only disappointment was no little blue children! Maybe Liara is pregnant or something from the events before the Cerberus base??? Can you sense a possible DLC... heck I'd even pay for it?

#2311
Linnea Jenner

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I was overall pleased with the EC.

I was pleased because it did what it promised, it expanded on the content that was in the original ending so that we could understand the creators intent with it. Before it was too short to fully explain what was going on, so it just looked like one massive plothole after the other. I never liked the star child, but having seen the EC it has become clear to me that the creators of this AI was the first victims of it. Then why would this murderous computer offer Shepard the choice of what would happen to everyone? I believe because fundamentally it was created to serve organics, not destroy them, which didn't preclude the star child from it's rather erratic course ie kill life but at the same time give it options. It appears to me it was a computer which was designed to do something, but for whatever reason didn't go to plan. It's either a case of a PC missing an IT department to maintain it for too long or as in "Hitchikers guide to the Galaxy" where Deep Thought simply received unclear/ambiguous instructions. This also answers why star child never fixed the Protheans breaking the link with the keepers over millenia, for me at least, as I view star child as a more or less broken computer basically with far too much power. TL;DR questionmarks were answered through more explaining.

I disagree with how certain elements of the story built up in previous games were not explored. The dark energy and Haestroms sun was abandoned. The Reaper/Thorian (I really liked the Thorians, mysterious and unknowable like the reapers, shame that was scrapped) likeness can surely not be a coincidence but this was not explored either. Unexplored themes could have made for great entertainment, but leaving this open may mean we get to see this in future instalments of Mass Effect instead. I do hope they revisit the old ideas, explore them and tie them up, there's so much potential. TL;DR certain story arcs with a lot of build up were not explored.

I personally liked the dark energy ending best, shame that idea was scrapped. It feels like it fit more organically in, as it built on events in previous games. But although the EC feels slightly disjointed in the sense that there wasn't much build up for that type of ending I still feel it's an acceptable ending. Sure, the star child had poor reasonings seeing as organics and synthetics in this cycle cooperate alright, but you don't expect much from a broken AI/computer. Also, I think had they gone with the dark energy ending then it would have been difficult to continue with the ME universe in new games. Maybe that is the true reason why the dark energy ending was scrapped. In which case, go Bioware. Sure, there were other routes they could have gone down in preparation for another instalment, but I'm ok with this one. I'm just unsure how they could go on from so many different endings.

It is really a shame that we didn't get the EC ending to begin with, it's a shame there had to be so much bad press before an explanatory ending was released. All in all, I think Bioware did a good job with the EC. I look forward to more instalments in the ME series and hopefully some DLC for ME3 as well.

Modifié par Linnéa Jenner, 30 juin 2012 - 11:54 .


#2312
AbsolutGrndZer0

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Ok, I have now destroyed the reapers on my Paragon. Truly loved the additional information I got on HOW the synthetic race that started the "Reaping" process came to their ideals.  Makes a LOT more sense how an inorganic race could come to such a a conclusion, instead of the Catalyst sticking to the "OMG U R STUPID ORGANIC STFU" crap that Sovereign and Harbinger spouted.  Then the extended ending changes with the Mass Effect relays being severely damaged but not DESTROYED retains hope for everyone to rebuild.

My Renegade I originally chose to control the Reapers, and went in with the intention to repeat that ending and see that ending.  However, it didn't turn out that way.... no no no it didn't.   I  said what I felt my Renegade would say.  I told the Catalyst to go screw itself... and..... the Reapers won.  All the remains of our cycle is Liara's time capsule.  Furthermore, an asari-like woman and her daugther was telling the after credits story, and it was about how a great war was fought... Truly blew me away that they added a 4th option.... In fact, i immediately thought of  Rush's song "Free Will" that says "If you choose not to decide then you still have made a choice. You can choose from phantom fears and kindness that can kill. I will choose a path that's clear... I will choose free will"

So, the plan was also to go with a 3rd playthrough for the synthesis ending, which I am still working on (I'm near the end of ME3, though I'll need to play MP alot to get my galaxy readniess back up first), but this means I will need a 4th playthrough to get that control ending that my renegade playthrough messed up, and after seeing these two extensions, I am so psyched to play the entire series again!


I've not yet read what you all think of the new extended cut, because I didn't want your thoughts to spoil mine before I posted them, but I really hope that most of you that hated the ending (which while I did not, those that were constructive with their criticism rather than "OMFG Bioware U suck" , I tended to understand and even sometimes agree with their reasons for not liking the endings) can appreciate the endings now that we know it's not a total cluster**** of the entire galaxy (well, unless you do what my renegade did ROFL)

#2313
Archonsg

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@absolutgrndzero

Not "u suck Bioware" but rather, "You could have done better Bioware and here's how..."
However, it does seem that Bioware is either stuck and can't "do better" or won't. Either way while some will be happy with what the ECDLC has brought, others will not be as forgiving.

#2314
DoctorLuigi999

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Alright. I know I didn't post on these forums, like, ever, but I just have to say this. I loved the EC, but it wasn't really a "new" ending to me.

I never even got to see the original endings because I got ME3 when I was still working on my ME1 playthrough and after that I replayed ME2 again with that character since I didn't like some of my choices from before, so i just played the multiplayer of ME3.

I started my ME3 playthrough after I was done with all that, got pretty far, but I heard the original endings were pretty bad, so I decided to wait for the EC because I didn't want to start hating this series because of the ending (like certain people). So I finally downloaded it a few days ago and continued my playthrough from where I left off. Today I got to the end, chose to destroy the Reapers since it seemed like the only good choice to me, even though it would mean the death of EDI and the Geth, and I really liked the ending. Now I'm going to play through it again with my other two characters and see how the other endings go. The only thing that kinda bothered me was Shepard's breathing in the rubble. That just left me wondering if he's alive or not, but I guess it doesn't really matter that much. I've let go of him since this is supposed to be his last story.

So anyway, I don't really know what you guys added or changed, but I liked it. I'm looking forward to future DLC and new installments in this great series.

Modifié par DoctorLuigi999, 30 juin 2012 - 01:02 .


#2315
lduraj

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A couple of general thoughts about EC. TL;DR-eaders can only read bold.

I consider the EC a good attempt and a decent piece of work. Not breathtaking, not inspiring, but not bad either.
Two of the main issues have been dealt with:  the ending isn't now so bleak and depressing, and the quality seems good enough. EC doesn't share the general "everyone dies" theme of original endings. There aren't any major , obvious plotholes, we can grasp what actually happened. And color-blind people can actually distinguish between the endings. So I'd say that BW did good work during last three months.

But the major point is that you cannot fix what was fundamentally broken. Everything seems as if writers had actually been stuck on a dead-end for some parts and had to retcon just to produce any sense out of it. The under-fire landing of Normandy is a big, big stretch - if it could land there, it could actually have dropped Shepard to the beam!. I cannot believe this is what BW originally intended to happen, as it ruins a very good (even if bleak and logically unsound) scene of the final run to the beam.
You (BioWare) also retconned the destruction of mass relays, the destruction which was firmly and clearly stated before. The damage to Normandy also seem to be much smaller now. By all those relatively small changes you inadvertently confirmed what fans suspected: the original ending was created with no respect to lore, canon or even simple logic, just an idea that has to be implemented at all costs. No proofreading? A split, a cconflict in the writer team? Can't think of much other reasons.

So you fixed the obvious flaws. But you left out the main one: there (still) isn't any logic in the main plot! Why do we gather War Assets? What does the Catalyst conversation has to do with it? Whatever we did before in game, it still doesn't seem to matter at all! Or rather it matters, but in absolutely insane, magical way.
Yes, there was a bit of stretched loyalty-and-staying-alive mechanism at the end of ME2 and for some reasons we all liked it nevertheless. However, it seems that this time you pushed your luck just too far.
The very idea of the Catalyst ending remains a lackluster one. After EC it even makes some sense with minimal stretching, so this isn't a flaw or a plothole. But...well, everyone expected some ME1-like breathtaking twist, or at least ME2-like epic standard. What we got is an unpleasant surprise.

To sum up, I will just state again: the ending was built on a bad and logically unsound idea, in stark disconnect from both the rest of the game and established lore of ME universe. In Extended Cut you truly did good job to make it look better, but fixing the main problem proved to be an impossible task.
You, however, deserve most sincere thanks for good job, as well as a reminder: you really want to do better with your next game ending. Much, much better.

Modifié par lduraj, 30 juin 2012 - 01:21 .


#2316
lduraj

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Oh, one more thing: someone went to a bad PR school. Stubbornly stating "the Single Player alone is enough to get all the endings" and then, three months later: "we actually intended to reward Multiplayer users, but now we will be gracious and lower the requirements" is just one step of outright lying. Don't do this to us again, please.

Modifié par lduraj, 30 juin 2012 - 01:29 .


#2317
Pr0pheze1ung

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The only ending that I'm able to choose for myself is Destroy, because that's what Shepard and Crew always intended to do... Synthesis is just stagnation of evolution and Control I simply refuse. I'm so far satisfied with what BioWare achieved in the Extended Cut but at the same time stil feel punched to the face about the Destroy ending with no possible reunion with your LI (okay, one can imagine that they indeed go searching for Shepard), but I knew better from BioWare (I loved the ending of ME1 and ME2).

#2318
Aulis Vaara

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Am I the only one thinking the Extended Cut was done well, but it simply doesn't fix the multitude of problems with the game?

The war assets system is still just too shallow, the storytelling is rather poor for most of the game, important characters only seem shoehorned in, plotlines are still missing, etc. The game is still any equally broken conclusion to the series, even if the ending is now somewhat satisfying...

#2319
Reclusiarch

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Extended cut = awesome.

Thank you!

#2320
Lunch Box1912

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There are too many variables in building a game like this so I can understand why Bioware chose this path and providing the EC gave some closure to plot holes of such but doesn’t making Control and Synthesis viable endings and not Reaper trickery create a bigger problem moving forward with future titles based in the Mass Effect Galaxy. I’d Imagine it would be a lot like the Anderson Urdina switch-a-roo no matter what you chose Bioware will have to pick one ending to move forward with future Mass Effect Galaxy based games. 
                                                                                                                                                                                      Image IPB

Modifié par Lunch Box1912, 30 juin 2012 - 02:36 .


#2321
Uncle Jo

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Aquilas wrote...

Here’s a great article with links to others:
 
Letting Go of Mass Effect 3
 
Note the Rob Munsch quote. BSN fans aren’t the only ones who think Reject is a slap in the face.


I'm really glad that they brought this option and gave me at least the right to say "NO", even if the outcome, well isn't that good. My canon ending.

#2322
alayyubi

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DelPBCFC wrote...

I think that Bioware has performed splendidly on two levels. 

Firstly, by explaining what happened to your wounded squadmates; why Joker was doing a runner; and that the fleets of the galaxy might not be toast after all, the producers have admitted to making big mistakes with the original.  This takes guts.  But instead of just stopping there and saying, ‘Sorry, folks, it won’t happen again,’ they have taken the time, effort, and not inconsiderable expense to rectify those mistakes, and then given the remedy away for free.  This has demonstrated a heartfelt humility and affinity with customers which is rarely on display in modern capitalism.  I feel somewhat inspired by it. 

Secondly, to have come up with the EC – with all its new lines, cut scenes, artwork, and probably much else besides – in such a short space of time must have taken an incredible effort.  And it was an effort which I, for one,
appreciated enormously: in replaying my ‘destroy’ ending, I was rewarded with exactly the sort of closure that I had been hoping for from the original (which had left me gaping at the screen going, ‘Eh?’!). 

If any of the Bioware team happens across this, I would like to pass on my thanks and congratulations to all involved with this deeply honourable and Herculean effort – I think you can be extremely proud of a rescue
job well done.  


This. At the same time, learnings for future Bioware project, ME4, DA3, etc. It is much better to do it right the first time, and never underestimate fans reaction on such popular series. The reaction to the original ending was because the fans identify with the characters more than any other games I would say.

I do hope for DA3, we got our main protaginist (or his descendant) from DAO back - just love the series before DA2 job.

Bioware supporter from BG series

#2323
SPARTAN 776

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 I wasn't a fan of how the game originally ended but I LOVED the extended cut. Now I can say without a doubt Mass Effect is my favorite trilogy. Great job Bioware!

#2324
Eralrik

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While I still hate the endings I did enjoy the extended cut dlc an I still hate Space Magic, if your going to make a game with space magic make sure it says so on the box and I will not buy it. Stick to Science Fiction and keep it that way!

The new 4th option we were given is like Bioware and team slapping the fans in the face and saying we have the right to how the game ends oh an were listening and acting like spoiled brats to prove a point.

Still don't get the war assests numbers, I had 7678 total military with 100% readiness and 7678 military strength and it says chance of success negligble. Anderson die's but according to the game guide I needed less than 4000 military assest for him to live anything over he's guarenteed to die. An I still didn't see any Rachni in the battle's.

I'm done with ME3 and the spoiled princess's at Bioware, I'll still play ME1 & 2! I may buy DA3 when it comes out but I won't be getting suckered into another collector's edition and waiting a couple months before I purchase it.

#2325
Gonder

Gonder
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I didn't hate the endings before the Extended Cut to much, as I did see a lot of potential in them. It was obvious Bioware was going to be forced to take action on them from the start when the massive amount of ranting began.

Now the Extended Cut is here. I played right through from the Cerberus Base to the end, and I have to say, I am impressed. It was well explained, and I understand pretty much all of it now. I rather like the endings now to, and the explanations following the event were quite well done also, certaintly delivered what we were looking for.

Reject ending is a fun addition also, though I still chose destroy. I watched the reject ending over Youtube... Very short and humorous like, so I'm guessing it was added in as a little joke from Bioware.

But I just wanted to say, thank you very much for taking the time out to deliver the fans this DLC Bioware, it was very much needed and it has at last calmed the ranting army. Looking foward to the next Mass Effect installation like always. ;D