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Extended Cut: SPOILER Discussion


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#2351
Gyroscopic_Trout

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I'm happy with the EC.  It isn't perfect, but it never had to be.  I know some people thought that whatever Bioware did, it would never meet our 'unreasonable' expectations, but in most stories the ending doesn't have to be the high point of the narrative.  Just having closure and a sense that the ending we got was the ending to the story we've been experiencing is enough.  There are enough excellent moments in ME3's narrative that I can forgive it a somewhat unpolished ending.

Arkham Asylum (the first game, not Arkham City) had a terrible ending, but it was still an excellent game.  Star Wars Return of the Jedi had the mighty Empire fall to an army of carebears armed with rocks and sticks but it's still a fun movie and fans were generally satisfied with it.  ME3 now has an ending that is nowhere near that level of stupid.

As others have said, it's nice that the Catalyst no longer feels like he's preaching nonsense that we can't disagree with.  It fixes a lot of the troubling thematic incongruencies.  I'm still going to choose destroy next time I play it, but it takes some of the sting out of killing the Geth knowing what a bad idea it would be to let that broken little misfit tamper with Shepard's mind or god forbid the DNA of everything in existence.

My only gripe is that the explanation for how my squad got back on the Normandy actually makes that scene worse.  I appreciate being able to say goodbye to Shepard's LI, but why the heck doesn't Normandy provide fire support to the troops running for the beam or try and draw Harbinger's fire?  It's only the single most important infantry charge in the history of the galaxy.

Also, there were some graphical glitches in some of the cutscenes.

So that's two gripes.

And an almost fanatical devotion to the Pope - DAMMIT!  :(

#2352
NM_Che56

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Ok. I JUST finished my 2nd play thru. I picked destroy. Yes, I'm bummed by EDI "dying"...going to that great reclamation center in the sky, but sacrifice is the name of the game.

Anyway, I loved it. So much better than the original. What really satisfied me was seeing the citadel rebuilt. It convinced me that Shep was on the citadel and he must've been rescued from the rubble...and I saw the breath scene before but this time it felt more triumphant.

F***n' tali (LI) caressing my name plate, steeling her spine and holding her head up; refusing to put my name on the memorial wall... Man tears! Damn you, Bioware! I got thru the thane and mordin scenes just fine this time. Bastards! Lol.

Oh, I Lol'd foreal when I saw Zaeed in armor chillin w a stink somewhere tropical. classy.

Modifié par Master Che, 01 juillet 2012 - 09:15 .


#2353
Sunflash0

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My thoughts on the EC:

The EC added much appreciated closure to the game, and things were explained much better, I also enjoyed watching the other races fighting alongside me. The epilogue was enjoyable.

However, the ending itself was not inspiring and I still have no interest in replaying the game.

#2354
Misfiring

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Personally speaking, the original ending feels like a super-rush job thanks to tight schedule. The idea is sound, but very poorly presented to the point where you don't understand what's going on at all. The new Extended Cut changed that. It now feels like a proper ending.

There are many players that reject the idea itself as they claim that their free will has been robbed and that whatever they did in the past doesn't matter. Well, in the same way that when I die from old age, whatever I did throughout my life doesn't matter. I'm happy that I rescued the rachni and they helped me built the Crucible, I'm happy that I didn't kill Wrex and with the genophage cure his race florished. I'm happy that the quarians and the geth now works together to fight the Reapers. I'm happy that I romanced Tali. But in the end, this is it. The Crucible is deployed, locked and loaded, ready to unleash Mass Effect onto the galaxy, and being the one to press the fire button I will die.

Many players hated the Catalyst, but if you think logically, the Catalyst has no control over the Crucible (otherwise he would've fire it himself). He simple tells Shepard that the Crucible could be fired in one if the three ways,and those methods are NOT made enabled by the Catalyst. That's simply how the Crucible should be used (the Destroy and Control ends are, obviously, not part of the Citadel, but are part of the Crucible. The Catalyst simply provides you pathways to reach them). The Catalyst, though he commands the Reapers, could only stand and watch while you decide his fate. He can't stop you since his primary directive is to ensure the coexistence of organics and synthetics, and if firing the Crucible will achieve that, he must allow it to happen.

I, for one, can respect the endings. Obviously a happy ending will be fantastic, but in this game it seem far-fetched when your enemy is something that managed to wipe out the galaxy countless times and now it's your turn. I saw a post somewhere that mentioned about a kill switch for the Reapers, but if the Reapers could be stopped that easily, someone would've done it cycles ago. The endings fit with the theme of the game, and I for one am happy that they fixed the presentation of them.

Well done, Bioware.

#2355
Sir Martyn Saint

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Thank you Bioware, epic ending, now I feel better, this game has made a deep mark in me, I really feel like if I experienced on my own skin everything that happened through. I will keep this memories and the game forever. Thank you.

#2356
AidanTk5

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For me the EC was great. It solved any problems I had with ending the Mass Effect 3 series.
IMO.
Destroy (with extra scene) is the best ending.
Refusing is good.
Control is Epic, but it had a "New Evil Overlord" feel to it.
Synthesis doesn't work for me. Sorry EDI.

Anyway, thanks to the artists and techs for getting it done.

#2357
MEMANIAsama

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There's a lot of pages here, so I'm sorry if I ask/mention something that was already brought up.

- Synthesis is awesome. Even though everyone changes on a molecular level, it's not like everyone is suddenly shoved into a single culture or lifestyle. The old ways can still continue. I mean, Humanity can live in cities and work 9 to 5 jobs or we can live in an African village and have various rituals and tribal rights that we undergo. Why does everyone feel that Synthesis is some horrible thing that's being forced on people? I just view it as a mean to an ends that keeps everyone alive. I was particularly happy about Tali/The Quarian shown in the ending epilogue who didn't have a mask on. I assume she was on her home planet, but even then, since they're synthetic/organic hybrids they no longer require the suits (that's how I read into it) and maybe even a lot of organic related diseases are no longer around, and Joker's bones are healing. I mean, this probably isn't the case, since that'd bring up issues of people living forever, but it's still a possibility, and it creates a very cool "Utopia" type of feel to it that I can get behind. The only thing that creeped me out was that Husk with the green eyes. I'd HATE to have to co-habitat with any of the creepy Reaper monsters, those things are abominations and should've just died/disintegrated/something.

- So, when I dove, they showed me Thane & Anderson and my LI. Then when the epilogue showed people we lost they showed Mordin & Legion. But they never showed Kaidan. It's like the game just forgets that he died. I'm not sure if it's because they had limited "dead people" slots in those scenes, or if they just omit the dead squadmate from ME1 for some dumb short-sighted reason. Can anyone confirm if they've seen Kaidan or Ashley in any of the endings in one of the "dead slots"?

- So... I'm sure this is just them being lazy and reusing footage they had. But the Mass Relays still clearly "explode" or "break" in this ending. The Starchild just chooses to not mention anything about that, so people don't really think about it, and if it's your first time playing ME3 you'd probably not even give it a second though. But, yeah... do they explode or is it just them cutting corners and saving some dough in the graphics department by not entirely changing that scene?

- Also, it sounds like each Reaper is a "cycle" of culture/entities. That's really cool. I like how that's done. I am assuming that Harbinger is the "original" cycle that they mentioned, the ones who created this entire thing. It seems like the natural candidate. Speaking of, I'm sort of bummed that Harbinger really doesn't interact with you at all in ME3, especially considering he was like the big bad of ME2, you'd think they would've had him being the one protecting the beam, but instead he's the one who jacks everything up, and then he just disappears?

Modifié par MEMANIAsama, 01 juillet 2012 - 05:31 .


#2358
JJ436

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Gyroscopic_Trout wrote...

I'm happy with the EC.  It isn't perfect, but it never had to be.  I know some people thought that whatever Bioware did, it would never meet our 'unreasonable' expectations, but in most stories the ending doesn't have to be the high point of the narrative.  Just having closure and a sense that the ending we got was the ending to the story we've been experiencing is enough.  There are enough excellent moments in ME3's narrative that I can forgive it a somewhat unpolished ending.

Arkham Asylum (the first game, not Arkham City) had a terrible ending, but it was still an excellent game.  Star Wars Return of the Jedi had the mighty Empire fall to an army of carebears armed with rocks and sticks but it's still a fun movie and fans were generally satisfied with it.  ME3 now has an ending that is nowhere near that level of stupid.

As others have said, it's nice that the Catalyst no longer feels like he's preaching nonsense that we can't disagree with.  It fixes a lot of the troubling thematic incongruencies.  I'm still going to choose destroy next time I play it, but it takes some of the sting out of killing the Geth knowing what a bad idea it would be to let that broken little misfit tamper with Shepard's mind or god forbid the DNA of everything in existence.

My only gripe is that the explanation for how my squad got back on the Normandy actually makes that scene worse.  I appreciate being able to say goodbye to Shepard's LI, but why the heck doesn't Normandy provide fire support to the troops running for the beam or try and draw Harbinger's fire?  It's only the single most important infantry charge in the history of the galaxy.

Also, there were some graphical glitches in some of the cutscenes.

So that's two gripes.

And an almost fanatical devotion to the Pope - DAMMIT!  :(


You dont sound too supportive of your own statment 'somewhat unpolished ending'. Okay here we go. Batman was an awsome game because it was god dang-it frick'n batman. I hated the controls and stealth mission but it didn't matter as I love batman and it made it a worthy game because that atmosphere. 

The plot holes in the orginal ending wasn't the main concern for me and shouldn't have been for anyone. Watching the new DLC the same unsatisfiying ending still exists. Now this dosn't go completely unnoticed however as  there is no doubt that this DLC added much more depth into this ending. The memorial scene was great, but everything else surround the moment is fustrating. The ending was bad because it did not leave the player with a sense of achivement as you sacrifice your own flesh and blood.

Of course some players did enjoy to systhesis ending to some extend but that is because you are not given an ending which truely should be in the game. Yes it appears to solve all the problems in the galaxy and covered it up with rainbows and sunshines but at what cost? You have given into the reapers persuasion and given them exactly what they wanted. 'A union of flesh and steal' you have created a galaxy of reapers and what happens when more organic mutate out of the ashes and evolve? The whole theme of the game was to make your own choices and create your own path. If you were to create a new solution it would be on your own terms not the reapers. You cannot listen to an AI that went rouge on its own creators. They tried to predict the outcome of the realtionship between organics and synthetics but they could never be correct as they do not think like any organic. Much like how the Salarians thought they could predict the outcome of the Krogan and the Genophage.   its worth watching regardless.

So assuming in the destroy ending the reapers die and the Geth live. If the reapers are truely the pinnacle of evolution then the Geth would acknowledge that they couldn't surpass the reapers and see how they have failed. So they would always push for peace with the organics. Now looking at the Quarians why did they wage war? They feared what they had created and tried irradicating the Geth. Once kicked off their own homeworld it was just a lust for revenge. As they have made peace with the Geth they are already proving to be an asset and would not risk their homeland yet again. The galaxy learns from their mistakes as the Turians learned from theirs in the first contact war.

Modifié par JJ436, 01 juillet 2012 - 06:00 .


#2359
Captain Scruff N7

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Avatar: The Last Airbender. Now THAT is the way to end a series... Closure :)

#2360
GhaleonUnlimited

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Sticking with these endings was still a mistake, I feel. Explaining it more made it feel even more misguided.

Before, a LOT was open to debate regarding the endings.

Now, with the literal EC, WTF is the point of still having all "artistic vision" stuff still in the game: The dreams? All the game-long weirdness that led people to come up with Indoc Theory? The entire dreamlike sequence after Harby's blast which on a literal level makes VERY little sense, including:

Harby flying away
"The entire force was decimated"
No armor/unlimited-ammo Carnifex that turns into a Predator in Destroy
Anderson "followed you up here" but beats you to the console
The Ash/Kaiden body piles
Magic TIM powers
The Anderson/Shep gunshot ab wound
Shep pretty much dying, and hearing "Wake up" from Casper Richy Rich, and he's fine

If the EC ending is holding our hand and saying "Yup, no need to interpret anything, here's exactly what happened" then the entire post-getting-hit-by-Harby sequence is all now just... stupid. For me, IT was the only way to really explain all the dreamlike stuff BW put in the game, because they don't tell stories this poorly. Now flushing it down the toilet just leads me to believe, yes, they just do tell stories this poorly.

I'm glad tho if people are less mad about the ending now with EC, that's cool. But yeah feeling ME3 staff just didn't know how to close this amazing series out. The Dark Matter ending was CLEARLY 10000% better and more true to ME than, and it was a huge mistake to trash it.

IMO, for the EC endings to be believeable, the "lots of speculation for everyone" final sequence should have also been amended. Because the two do not mesh at all. Either keep it 2001 or keep it Star Wars, you can't do both. Before I liked the ambiguity and respected the storytelling, relying on the player's intelligence to piece together what the ending really meant. Now it's like, yeah, they just plain effed up.

Modifié par GhaleonUnlimited, 01 juillet 2012 - 06:26 .


#2361
jokey javik

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It's like having three terms in office the first one was great you put great innovative polices into effect then in your second term you become the compromise president and then you find a loop hole to get a third term then you go to a united nations debate in a tutu drunk and possibly on illegal substances spouting gibberish while waving around a torch and the security tapes show you shooting all representatives and eventually you are shot down then the camera zooms in on your chest while you take one breath, the trial is three months later and you have to defend your actions with illogical and unlikely statements and refusing to answer has you executed on the spot.


That about sums it up in my opinion vote adam shepard for a fourth term or do you want Nixon's head to be president again.

#2362
blauwvis

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I found the original endings tolerable, and the EC was a massive improvement.  My own speculations re: the Catalyst were confirmed (the tidbit about how his creators were the first to be harvested, despite their protests, was fabulous), the Normandy escape/crash sequence explained, and the ending slideshow provided some much needed closure without pinpointing any of the three main endings as the "correct" one.  (And then there's "refusal," which has upset some people - but, really, what did they expect was going to happen?  Thanks for tossing that in there as well.)

Fabulous work.  The Mass Effect series will always have a special place in my heart, and on my PC's harddrive.

#2363
Orion1836

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To the folks at Bioware:

I've only been able to see the new version of Synthesis so far, but all I can say is... good job. THIS is the kind of ending we wanted to see, and honestly, it didn't require that much more in terms of content, just a little explanation and a view of how the characters we grew to know and love fared after the end.

Now, I'm sure "just a little more" was anything but in terms what it cost you and EA to produce the extended cut. Bringing back the VAs, adding new scenes, etc, had to consume both time and money. Thank you for not only putting in the effort, but doing so at no cost to the consumer.

HOWEVER, this could all have been avoided had you just done it right in the first place. The only possible conclusion I can come to, after having seen the game and the extended cut endings, is that the production team was rushed at the last minute for the original release. There was just too big a differential between the caliber of writing throughout the game and that seen in the original endings. Had you taken the extra time to do it right, I could see ME3 easily claiming "game of the year" and earning a hallowed place in many gamers' memories. However, all that will be remembered now is the sting of the original ending, no matter how good the revised version.

We may joke about Valve never releasing Half Life 3, but trust me... gamers will ALWAYS prefer a great game later over an incomplete game now. We realize that you are under the gun and that deadlines place huge amount of pressure on you, but quality will always win out, despite what the numbers tell publishers. I'd never question whether or not a Valve game would be worth the money on launch day, but now, after Dragon Age: Origins: Awakening, Dragon Age II (which I ended up not even buying), and the original run of Mass Effect 3, I will now be "waiting it out" before I buy a Bioware game. This is the consequence of rushing games.

Hopefully, the reception of the Extended Cut will show EA the necessity of proper quality control, and the need to provide you more freedom when it comes to setting and moving release dates.

#2364
Ashzure

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It makes the endings better and "easier" to swallow but they are still very odd.
Why does the "beam" know the the diffrence between reapers and other synthetics in control ending but not in destroy?
How does it tell the diffrence between EDI and geth and other synthetics? Is it free will that makes a AI more likely to get life than a VI or do they become selfaware aswell?

and the list of questions goes on and on. The endings still make no sense. They just seem like random acts of arbitary things the writers thougth would look cool duct taped togheter w/o any logic between them.

#2365
Nasulprak

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Thanks Bioware.

I just finished 4 out of 5 "endings" with a very large EMS, with a single character.
-Green
-Blue
-Red
-None
-Die to The Illusive Man

Most of the questions were answered thank you.  They also show how choices mattered and you made the correct/wrong ones.  (At least I am assuming you might see another Krogan Rebellion in certain circumstances)

Some things still left:
What happened to everybody on the Citadel?
-I suspect the answer to that will be in a future DLC

-Rachni?
-Indoctrinated?

What happened to some specific NPC'?
-Emily Wong?  //Twitter feed told us... but was never mentioned in the game.
-Helena Blake?  //Omega has been rather silent, probably a future DLC
-Fist?  //Omega has been rather silent, probably a future DLC
-The Pragia escapee who e-mailed you and promissed to carve your name in their next victim?
-Others I've forgotten about?


These endings provide some new questions:
-If the Normandy can pick-up your squadmates during that mad dash to the beam... why couldn't it drop people off at the beam?
-Why do you have to walk through the beam?  Why not put a person in a space suit or something and put them in the beam somwhere in the many thousands of miles between the Citadel and London?
-If you chose not to chose, why does it look like Asari, or Banshees won the next Cycle, and not the Yahg, or Varren?
-Why is the name on the Memorial Wall "Commander Shepard" and not "CMD [Player chosen name] SHEPARD"?  That would match "ADM DAVID ANDERSON" a bit better.  I assume that is because that resource is pre-rendered and not created at runtime.

After watching the 4 endings, I'm left to ponder which is the "Best" ending.
-Sythnesis appears to be, but I'm skeptical about forcing all life to be synthesized when they have to agree to it for it to work best.
-Control had the best voice over and has some strong impact.  Also seems like it could be a personal hell.  How long until they get bored and decide to do things differently?
-Destroy leaves some questions unanswered.  Did we really break the cycle and future synthetics will work with organics?  The final squence with Stargazer seems to say "Yes", but I'm not sure how the alliances created by EDI, and the Geth will transfer down to the next iteration, especially if the next branch of synthetics learn about what happened to the Reapers, and the Geth, after allinaces were formed.
Also in Destroy, did the Mass Relays get rebuilt?  If so How?  If not, how did Wrex and Grunt get home?
Also, I feel bad about countless cycles of civilizations getting lost/destroyed forever.
-None:  What did the next cycle choose?  Maybe they were confronted with the choices in advance and knew which was best for them?

It seems from the dialague, that no matter the choice, synthesis will happen eventually.  But is sooner really better than later?

#2366
Guest_Imperium Alpha_*

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Nasulprak wrote...
What happened to some specific NPC'?
-Emily Wong?  //Twitter feed told us... but was never mentioned in the game.

 
Dead

Nasulprak wrote...
-Helena Blake?  //Omega has been rather silent, probably a future DLC

Dead. Killed when Cerberus took over.

Nasulprak wrote...
-Fist?  //Omega has been rather silent, probably a future DLC

 
Dead. Killed when Cerberus took over. 

Nasulprak wrote...
-The Pragia escapee who e-mailed you and promissed to carve your name in their next victim?
-Others I've forgotten about?

Dead. He killed himself and find it hard to write Shepard name once dead.




You see how I can get rid of every aspect not shown easily. At least until disproven because they are in a DLC. :P

Modifié par Imperium Alpha, 01 juillet 2012 - 10:49 .


#2367
WaterWar

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I'm very impressed by the Extended Cut. It answers a lot of questions and the ending is a lot better now. Good job BioWare!

#2368
Nasulprak

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GhaleonUnlimited wrote...
Sticking with these endings was still a mistake, I feel. Explaining it more made it feel even more misguided.


I'm curious, if the current endings are so bad, how should it end?
-Assume Shepard is not indoctrinated
-The Reaper gaurding the Citadel Beam has been destroyed and the Alliance ground troops is making a mad dash for it.

How should the rest of it go?

#2369
Zaalbar

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I've found myself drawn to the Control option, before the EC I was all about Destroy but now that Bioware has given me clarification I'm definitely more a Control freak, I think mostly because it seems the lessor of 3 evils and that it feels very similar to the fate of Captain Sisko from Star Trek-Deep Space Nine that just happens to be my favourite Trek series and Dr. Dave Bowman from 2001-A Space Odyssey, one of my favourite Sci Fi movies

Control: Shepard becomes a bad ass Supreme being with all Reapers as his b****es for all eternity, Including the former ME2 mud pie slinging Harbinger that Supreme Shep will no doubt be having strong words with...

Destroy: Survival at all cost, Kill an entire race to achieve victory, My Shepard is not big on the Genocide of an entire species.

Synthesis: The abomination of the ME universe. This to me just doesn't belong in a ME story imo, It
appears to be the happy ending but it's just to much to swallow for me. Turn all living things into cyborgs on a permanent high with creepy glowing green eyes to achieve perfect happiness belongs more in a Disney movie then in Mass Effect.

Refusal: A nice little addition but also a bit of a missed opportunity, but the idea of being able to tell the Catalyst to go f*** himself is a very nice edition, it's just a shame the war assets can not play some part here, in that victory is barely possible but only with 100% assets and at the cost of many more lives.

All in all i'm happy with the EC, Shepard saying farewell to the LI during the run to the conduit was emotional and a welcome edition. The epilogue showing me the state of the galaxy and everyone Shepard left behind was nice. But for me it's the squad standing at the memorial wall while the LI places Shepard's name above Anderson's followed be the Normandy flying off into the unknown is what brought about some man sized tears.

Good Job Bioware, now that we've got the ending out the way I now look forward to upcoming DLC.

Modifié par zaalbar76, 01 juillet 2012 - 11:13 .


#2370
Aquilas

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TullyAckland wrote...

Staarbux wrote...

Yep. All I really wanted was a scene where Shep's LI discovered she was alive. Really all I wanted. But I guess there were far fewer of us than I realised. :unsure:


One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:
  • Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
  • When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.


Huh.  In my EC playthrough, in her flashback my Renegade FemShep saw Samara, smiling in that graceful, elegant, serene way she always had about her.

Huh.  My Renegade FemShep let Samara kill herself at the Ardat-Yakshi monastery and then shot her daughter, Falere.  In fact, during their last conversation in ME2 Samara said she hoped my FemShep and she never met again, the implication being that she'd try to kill my FemShep because my character is as about as Renegadey as you can get.

Exactly what criteria did the devs use for character selection in the flashback?  If this question has been asked and answered already please direct me to the information, because I can't find it.  Thanks.

#2371
Henioo

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I just wonder... What happens to a FemShep who romanced Thane at the end? Is there Thane twice in the flashback? Or is the second shot of Mordin?

#2372
mopotter

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OK.  Finished one I was holding for this and replayed 2 endings with the EC.  Two with the breath and one synthesis, and I liked Edi's speech.  I watched controle. 

My feelings are really mixed.  I'm glad they did it, I will be able to play a couple of more times, but for me, the only ending I really can go with is destroy and now that I have an option for Shepard to live I don't mind the ones where she dies.

But - OMG  I wish they had done this differently.  It's no long a giant rage, now it's just a wish for what could have been.  And most of the game could have stayed as it is, as far as I'm concerned.  

They could have kept control because I'm sure there are Shepards out there who agree with TIM.  They could have kept the synthesis because there are Shepards who are tired of war and feel a universe with Edi and geth joined with organics in a new and wonderful way is the way to go.  And yes, even the Shepard who has reached the limit and kills the creature who is giving advise and maybe trying to confuse things, thus having the cycle continue until the next one.Shepard who lived and a Shepard who died destroying the reapers.

But choices should have mattered no matter what ending you picked. Instead of directly destroying them and all synthetics, the destroy option could have taken down their shields, (this was someone elses idea and it could have worked)  like Sovereign and depending on your ems Shepard lives or dies and the destruction would be more or less.  

If they had just made the choice from past game affect things I could have had any number of combinations and replays.  

Shepard who got the Q and G to work together if you had T and LShepard who sided with QShepard who sided with GCure or don't cure G   

As it is, I'll probably play a couple more, which is certainly more than I was playing without the EC, but right now I don't see any reason to get future DLC and for me, I don't see me playing the game for the next 4 or 5 years.

edit paragraphs.

Modifié par mopotter, 01 juillet 2012 - 12:11 .


#2373
mopotter

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Henioo wrote...

I just wonder... What happens to a FemShep who romanced Thane at the end? Is there Thane twice in the flashback? Or is the second shot of Mordin?


He was just there once in mine.  Mordin was the 2nd.  

#2374
Austin N

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Gravbh wrote...

The Edge wrote...

It was fine, and I'm glad they clarified every ending. Seems like the only people that got the shaft were ones that refused Star-childs logic, but with that comes the "lose everything" option.

I have two gripes that stick out to me.

1) How was this not considered the first time? From showing how our decisions affected the ending (which is STILL kept closed within ME3 and not the entire series, IMO) to why Joker was fleeing the Citadel explosion, shouldn't they have been obvious inclusions? Could've saved a hell-of-a-lot of trouble if the Extended Cut wasn't an add-on. Which leads to my next point.


2) Playing through the ending again was completely dragging me down. The first time left a bad taste in my mouth, and having to go through the entire climax again didn't help. The original endings left that big of an impact to dissuade me from wanting to play. (Didn't help that I didn't download completely, so I had to consult the Youtube videos to see everything :P)


I think I can answer this part. EA rushed them.


No. Dammit, I don't care that this is a four day old post, I'm sick of people blaming EA for the ending. The Final Hours Ap, Patrick Weekes statements, everything points to this being the ending they intended. I know it's hard to understand how they screwed it up that bad, but they did. EA has done plenty of things you can complain about, you don't have to make stuff up.

#2375
Voodoo2015

Voodoo2015
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Austin N wrote...

Gravbh wrote...

The Edge wrote...

It was fine, and I'm glad they clarified every ending. Seems like the only people that got the shaft were ones that refused Star-childs logic, but with that comes the "lose everything" option.

I have two gripes that stick out to me.

1) How was this not considered the first time? From showing how our decisions affected the ending (which is STILL kept closed within ME3 and not the entire series, IMO) to why Joker was fleeing the Citadel explosion, shouldn't they have been obvious inclusions? Could've saved a hell-of-a-lot of trouble if the Extended Cut wasn't an add-on. Which leads to my next point.


2) Playing through the ending again was completely dragging me down. The first time left a bad taste in my mouth, and having to go through the entire climax again didn't help. The original endings left that big of an impact to dissuade me from wanting to play. (Didn't help that I didn't download completely, so I had to consult the Youtube videos to see everything :P)


I think I can answer this part. EA rushed them.



No. Dammit, I don't care that this is a four day old post, I'm sick of people blaming EA for the ending. The Final Hours Ap, Patrick Weekes statements, everything points to this being the ending they intended. I know it's hard to understand how they screwed it up that bad, but they did. EA has done plenty of things you can complain about, you don't have to make stuff up.


They own BW so ofcourse they did. They didn't win The "Worst Company In America" Award for they är so good.

Modifié par Voodoo2015, 01 juillet 2012 - 01:01 .