Rate the EC with one word.
#1501
Posté 28 juin 2012 - 09:08
#1502
Posté 28 juin 2012 - 09:10
#1503
Posté 28 juin 2012 - 09:10
#1504
Posté 28 juin 2012 - 09:11
I mean, at the very least it's better than "Nihilistic", "Frustrating" or "Broken" for the original ending.
#1505
Posté 28 juin 2012 - 09:12
#1506
Posté 28 juin 2012 - 09:12
Sulious Vandomar wrote...
"Meh"
I mean, at the very least it's better than "Nihilistic", "Frustrating" or "Broken" for the original ending.
#1507
Posté 28 juin 2012 - 09:15
Still could use work but better for all the endings.
#1508
Posté 28 juin 2012 - 11:57
I might have said "excellent" if the game originally came out with these endings, but since it was obviously a make up call, it loses a grade.
#1509
Posté 29 juin 2012 - 12:25
#1510
Posté 29 juin 2012 - 12:33
I can actually go back to this Trilogy without feeling bitter
#1511
Posté 29 juin 2012 - 12:46
Ah well, better than the Vanilla Ending ^^
#1512
Posté 29 juin 2012 - 02:01
#1513
Posté 29 juin 2012 - 12:09
Great. Thank you BioWare.
#1514
Posté 29 juin 2012 - 12:14
(final romance was amazing, thanks BW)
Modifié par GreenFlag, 29 juin 2012 - 12:20 .
#1515
Posté 29 juin 2012 - 12:18
#1516
Posté 29 juin 2012 - 12:23
#1517
Posté 29 juin 2012 - 12:35
#1518
Posté 29 juin 2012 - 12:38
eddieoctane wrote...
Pointless. Pointless expenditure of EA's assets. Pointless use of everyone on the dev team's time, save Casey and Mac, whose work is worthless and therefore so is their time. Pointless waste of hard drive space. Pointless.
truth has been said in this post
#1519
Posté 01 juillet 2012 - 04:14
...must...resist...typing...more...
Okay, so I utterly failed in constraining myself to one word. Please forgive me, but this thread made me think about the EC and how I got to that word.
The word I would use for the original ending is "emptiness". When I was given the original ending's 3 choices, I explored every nook and cranny to see if there was a way to get out of three "bad" choices (Destroy == Genocide, Control == Dictator, Synthesis == v'ger, as in Star Trek: The Motion Picture, but forced on everyone). I had so many questions. I was so confused. But, most of all I felt drained, like someone had let the air out of the balloon that had been slowly filling up over the previous ME games. Thus, "emptiness".
The word I originally expected to use for the EC was "appreciation". Of course, it's impossible to please everyone, but I really do appreciate the effort to create a more explanitave ending. I feel that BioWare tried to answer the questions that they could given the very costly nature of creating new content (i.e,. paying the actors, programmers, artist, distributors, etc.). It may not have been the ending that I had hoped for, but I think it gave me insights into the story that BioWare wanted to tell (which is important to me).
And, it really did answer many of the questions I had, but still left some big ones open. If I have to only pick one, the main question that bothers me the most is the same one that originally bothered me: Why are we forced into these 3 choices (genocide, dictator, v'ger)? Those are just the 3 choices that the Catalyst gave Shepard (i.e., forced upon Shepard). The other dicisions in the game were choices that I felt like I would have made (or might possibly have made, given the circumstances), but the choices at the very end felt so completely forced. This is the root of my dissatisfaction. However, this got me thinking: Why are we being forced into these 3 (now 4) choices?
My new interpretation (after the EC) is that the reason those 3 choices are presented to Shepard by the Catalyst is that all 3 lead to outcomes that are acceptable solutions TO THE REAPERS/CATALYST. That is, the Catalyst (and by extension, the Reapers) are taking control of the situation and are manipulating Shepard into making a decision, all 3 of which have some positive aspects for the Reapers.
Okay, same idea but from the Reapers' point of view...
The Reapers are eternal. But, they have limitations. They cannot do anything beyond what they their programming allows. They have evolved as far as they can. Their purpose is to create new Reapers to preserve each cycle's organics and synthetics. However, this is the first time that they have new possibilities available to them. The completion of the Crucible changed them, and they see a way out for the first time. So, they give Shepard (the first organic to ever get this far) a set of choices that leads to a satisfactory outcome for the Reapers. The overall word here is "freedom" from the Reapers' point of view.
Destroy -- The Reapers no longer exist if they are destroyed. They try each cycle to get the organics and sythetics to accept their solution (i.e., to become new Reapers), but every cycle the organics and synthetics fight this inevitability. However, with the new possibilities now, they can be freed from their programming constraints by Shepard, and therefore be released from the burden to solve the endless and inevitable (from their viewpoint) organic vs synthetic conflict. It's now someone else's problem. The word from the Reapers' viewpoint is "release".
Control -- The Reapers no longer have to obey their programming and are given new purpose by Shepard. Shepard dictates to them what they should be doing now. They have escaped their original programming. New mandate, but better than the previous mandate. If there is some essence left from the original organics/synthetics, perhaps this could be satifying because Shepard is making them do something to help the current cycle's organics/synthetics. Word here from the Reapers' and Catalyst's viewpoint is "relief".
Synthesis -- There are no more Reapers or organics or synthetics. Now they are all one in the same. Reapers have merged with their creator to form something new. Previously, they had been forcing the creators into their own image (i.e., making new Reapers from previous cycle's organics and synthetics). They were "stuck" in the forever repeating cycle because their original programming was ultimately self-limiting. Now, they can evolve beyond the limits of their original programming and the reason they were created in the first place is no longer relevant. Word here from the Reapers' viewpoint is "apotheosis".
Refusal -- Word here for the Reapers is "failure" as in this cycle's organics and synthetics failed again to conform to their expectations of what the future must be, so they will try again in the next cycle.
Anyway, writing this down helped me make some sense from my confusion. My current thinking is that Shepard is forced to make one of these choices because she/he is backed into a corner and cannot alter the path ahead due to the machinations of the Reapers. Again, this is just my thoughts and feelings about what I think BioWare is trying to say, nothing more. Maybe I'm still anthropomorphizing too much. No idea if I'm close to BioWare's intention, but it helped me reach the word I was hoping to find by playing the EC, which is "closure".
#1520
Posté 01 juillet 2012 - 04:19
reminds me of a certain other game, oh yeah, ME3 vanilla.
#1521
Posté 01 juillet 2012 - 04:24
Zanza86 wrote...
Supercalifragilisticexpialidocious.
+5
Though my one word would have to be satisfying.
Something I couldn't say pre-EC.
Modifié par Jilinna, 01 juillet 2012 - 04:26 .
#1522
Posté 01 juillet 2012 - 04:28
Stefanomarq wrote...
truth has been said in this posteddieoctane wrote...
Pointless. Pointless expenditure of EA's assets. Pointless use of everyone on the dev team's time, save Casey and Mac, whose work is worthless and therefore so is their time. Pointless waste of hard drive space. Pointless.
#1523
Posté 01 juillet 2012 - 04:29
#1524
Posté 01 juillet 2012 - 04:29
#1525
Posté 02 juillet 2012 - 04:50
The Extended Cut gave me some clarification and it certainly improved the endings compared to before.
I really would've liked it to be longer though, I still feel like it could've been much more elaborate.
But assuming this is all we get, I deem it an acceptable, though very depressing, ending.
It's atleast alot better then what we had before.
Modifié par Vicadre, 02 juillet 2012 - 05:02 .





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