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The ending


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#1
termokanden

termokanden
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Did anyone else think idea that someone has to be sacrificed is a bit forced? It seems like such a cliche, and it's just thrown in there without much explanation, seemingly because you need to make difficult choices in an RPG (Kaidan or Ashley?).

#2
Zenon

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You can get away without such a sacrifice.

#3
termokanden

termokanden
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I know that. Maybe it's just personal preference, but I just didn't like the choices much from the Landsmeet and after that.

#4
Adria Teksuni

Adria Teksuni
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I was a bit surprised at the lack of at least one fairy tale option ending, but I thought the darker aspects fit the overall feel of the game quite well. DA:O is not a happy place, and the endings reflect that. I also didn't feel that the sacrifice was forced at all. I had wondered from the prologue cutscene why only Gray Wardens could end a Blight, and the answers were not given during the Joining.



Riordan shows up and I get my answer. I thought it all worked quite well.

#5
Selvec_Darkon

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DA:O isn't about Good and Bad, nothing in the game is clearly good and evil, even the Darkspawn are a grey in the game, they are afterall the products of the sin's of man, perhaps a punishment from the maker for breaching his divine paradise.



DA:O Is about presenting all sides as grey, and making the choices that you see as the best course. Doing things because they seem honourable and good won't make you a hero or give what could be seen as the best ending for all aspects of the world. Sometimes cruelity and brutality are needed in the world to make it better.