Is EC satisfying enough to forgive?
#276
Posté 26 juin 2012 - 07:03
#277
Posté 26 juin 2012 - 07:03
#278
Posté 26 juin 2012 - 07:06
The Good.
-Liara's box is no longer pointlessly up in the air anymore with the new morally neutral ending.
-Destroy is now also more black and white, rather than leading to questions of the legitimacy of the Reaper consciousness incarnate on the citadel, which is also a shame id say, but you cannot have both i guess.
-Control is actually intriguing, although still proposes problems in the shape of philosophical consequences, but that is fine in a story, it is prefered to what came before.
Synthesis is still rather dubious from a scientific standpoint, even if it is fictional, however it is less immersion smashing than what it previously was, so a win id say.
The Continued Bad.
-Crucible is still a deus ex machina and still reprehensible in the story arc.
-Sovereign's dialogue has become completely pointless, it said that they were individuals in a sense, control (though the child itself was also a big give away) seems to air the feeling that its more like the Borg from Star Trek...
In terms of shepards "survival", Destroy is "up in the air", control is...well its more alive than dead and Synthesis is quite completely killed.
In sci-fi terms, Control would allow shepard to return as a being if her/he/it was transfered to a mindless clone or something along those lines if her/he/it wanted to.
Though in destroy i find it strange they kept the breathing vid, it is obvious it symbolises his/her survivial, but the new CGI kinda makes it seem like years or months have passed...strange.
Modifié par Deltateam Elcor, 26 juin 2012 - 07:07 .
#279
Posté 26 juin 2012 - 07:07
The third installment advocates: "You (shepard) have to make the tough decisions", while none of you're former tough decisions actually matters.
A good ending would not have a kindergarden discussion with some complete mental AI, who which logic, shep apparently accepts blindly (qoue facepalm). And before you say it, no the fourth option to refuse hardly solves this issue, as shepard simply refuse to act. And therefore becomes just as mental as the AI whoopti fu***ng doo.
A good ending would have shown what would have happend to the people you have came to know and care about through the 3 installments and no, slideshows and a normandy stranding is hardly good enough.
A good ending would differ between your decisions and alter it (for example, what happens to the rachni if you save them and what happens to the galaxy if they were missing). I'm not asking for thousands of different endings. It should simply differ according to the decisions and actions that made major differences in the game (charactor survival, renegade/paragon etc.)
Synthesis is idoitic, because it's spacemagic. Nothing else really matters about it. It simply is idiotic.
That is why it still is a bad ending. Even though they fixed some of the plotholes the main problem still remains.
#280
Posté 26 juin 2012 - 07:07
#281
Posté 26 juin 2012 - 07:08
#282
Posté 26 juin 2012 - 07:08
But now after everything that's happened from the release till now I doubt that I'll every be willing to buy a Bioware product again. There's also the MP being made such a invasive part of the SP product.
Bioware happily burned through the fan's goodwill and brought it's own brand into disrepute.
#283
Posté 26 juin 2012 - 07:08
this is how you give thanks to the fans, the ending is a crap , the epilogue was something that had to be there from the start, no credit for that, you guys are so stupid and arrogant that you do not admit that you ****ed in the end you put a big pile of ****, then change just a few details to amend the end......pathetic bioware
#284
Posté 26 juin 2012 - 07:10
I’ve looked at all four endings with one of my playthroughs (yes, I said four, if you don’t know how to get the fourth, experiment, lol) – I feel after the new material I understand much better about the Catalyst and what it’s for, and also the Reapers. I’m also happy to say I now think ALL the endings are good, and all have their merits – before my favourite was Destroy, but now it’s definitely Synthesis.
I liked the epilogues as well to show how you’re choices through the series were reflected after the ‘choice’ is made on the Citadel… but the part I love, is the final sequence just before the credits (I won’t say what it is in case people are reading this just to see what people think of it) – however it quite literally had me in tears, not the eyes watering kind of tears, I was literally bawling my eyes out the first time I saw that sequence (Synthesis), it was so perfect, I felt like I’d lost a dear friend… I cried so hard my mum came in to see what was up, lol.
Nice work BioWare…. I love you again!
Modifié par res27772, 26 juin 2012 - 07:11 .
#285
Posté 26 juin 2012 - 07:10
Too bad for me that the general idea of the ending(s) was flawed. They didnt change that. I have to accept that they wanted to stick with their artistic integrity. And they have to accept that I wont pay people for stuff I dont like.
#286
Posté 26 juin 2012 - 07:11
#287
Posté 26 juin 2012 - 07:11
However, making us die no matter what if we reject Starchild is dumb, as is the fact EDI and the Geth perish if we choose Destroy. Why does Shepard die if he controls the Reapers?
One of the original endings you could destroy the Reapers, save Shepard, and also prevent Earth from being completely destroyed. It was very hard to get, but why scrap it?
EC is satisfying enough to forgive, but I'll always be wary of Bioware now. EA, with BF3 and ME3, has lost my trust. I'll never preorder from them again, sadly.
#288
Posté 26 juin 2012 - 07:12
#289
Posté 26 juin 2012 - 07:13
#290
Posté 26 juin 2012 - 07:14
#291
Posté 26 juin 2012 - 07:17
#292
Posté 26 juin 2012 - 07:18
Black_Vanguard wrote...
As some have already said, I can live with it. Its not perfect, but I can live with it. These should have been the endings we got from the beginning and no the rush job we got from the start.
#293
Posté 26 juin 2012 - 07:19
#294
Posté 26 juin 2012 - 07:22
LordJeyl wrote...
No. They took the one thing I wanted to happen and they ended up using it as a FU** YOU moment. Why can't a perfect galactic readiness and effective military strength bring down the Reapers? I know they're supposed to be tough, but they're not invincible.
Because the people behind the ending can not differentiate between conventional weaponry and conventional tactics.
In fact the game supports the idea that the Reapers can be defeated by conventional weaponry with unconventional tactics.
#295
Posté 26 juin 2012 - 07:22
#296
Posté 26 juin 2012 - 07:25
#297
Posté 26 juin 2012 - 07:26
#298
Posté 26 juin 2012 - 07:27
Sn0wst0rm wrote...
I knew that the EC fixing the endings to my satisfaction was a long shot when Bioware announced they were not going to change them, and merely expand on them. Pretty much got what I was expecting from it. So long Bioware, it was good while it lasted.
Pretty much the same here. I expected very little and that is what I got. The endings were exactly what Bioware said they would be - clarification. The fact that they needed to clarify that the relays didn't explode and that everyone didn't starve to death just shows how
It is truly a shame that they insisted on using the Starchild - it is obvious given the overwhelming hatred for it and their refusal to remove it that they are hubristic to the point of delusion or the Starchild is scheduled for a reappearance in future content.
#299
Posté 26 juin 2012 - 07:28
#300
Posté 26 juin 2012 - 07:28





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