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Just occured to me... Where are the chainballs AND fighter staffs ???


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#1
dapatoumba

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im hoping to see some more melee weapons maybe in future DLC if not DAO 2

chainballs , i mean a genlok should be swinging one of them around

warrior staffs that have either a mace edge or a double axelike edge

and of course more epic weapons maybe even a fully customized weapon eg you select the type of hilt edge blade
and when forged together you can name it and it has various abilities or powers depending on what you used and which gems or inscriptions or runes you applied to it

enchanted staffs that contain as a special extra a fireball spell or a lightning

im still amazed from the earthquake lightning tempest , iced air storm  and tornado combination spells !!! its makes even the hardest of battles easy!! besides it looks great too !

#2
mathewgurney

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No criticism at all, just for your future reference and interest the historical names of some of these types of weapon are...



Chainball: Morningstar, Flail Mace



Warrior Staff: Naginata, Halberd, Polearm or Pike

#3
dapatoumba

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Morningstar, Flail Mace , Halberd,

thanks for reminding these to me if was trying to remember the morningstar and flail mace instead of chainball lol i learned these words from baldur's gate 1 first to be true , since im from greece

which reminds me since you mentione Naginata...... in BG2 there was the japanese fighter rogue and a good variety of japanese weapons , katana's samurai blades and such , ok a dual wielding rogue in Dragon Ages fighting his way thru with these is a MUST

thanks friend

Modifié par dapatoumba, 14 décembre 2009 - 02:14 .


#4
Marvin TPA

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Morning stars were a type of spiked mace without a chain (AD&D players manual illustration got it wrong many many years ago). Flails in Europe were a chain stick chain and weight arrangement. They were primarily agricultural kit though, threshing and such. Like a lot of agricultural kit over the ages they also happen to have rather lethal secondary uses, Flails were actually militarised by some particularly odd knights/clergy.

#5
Razh2211

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They probably wanted to keep out the exotic weapons. I guess Ferelden doesn't trade much with a resident eastern empire. If there is any. I'm limited to codex lore. But if there isn't land like that, it would be a shame. I'm not that much of an eastern weapons junkie, but it would be nice to have a choice, and it would certainly increase replayability.

Yeah, katana, nodachi (2-handed katana), kukri, trident, scythe, kama, claymore, scimitar, sabre, spear, two-bladed sword, katar, shuriken, darts, slings and so on and so on.
Then again, all these would probably require more possible abilities for characters. Like a lot more.

Modifié par Razh2211, 14 décembre 2009 - 02:41 .


#6
mathewgurney

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In a game where implementing a scabbard for even the most basic bladed weapons or a string for a bow was seen as too much effort, i doubt we'll be seeing anything particularly exotic or even mildly adventurous in terms of weaponry in the near future.

#7
kingthrall

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claymores, spears, tridents and scythes are all also a part of western medeival times. Most people could not afford swords.



Tridents are just extra strong and study pitchfolks and scythes were used to cut wheat. These are not exotic weapons :P they are peasant weapons.



Spears should be in this game. The spear is perhaps the most commonly used weapon on the earth at this point in time, perhaps slings and short bows would also be close if not more common.



Most of Europe was still using bronze age material even through the iron age.

#8
Razh2211

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kingthrall wrote...
claymores, spears, tridents and scythes are all also a part of western medeival times. Most people could not afford swords.

Tridents are just extra strong and study pitchfolks and scythes were used to cut wheat. These are not exotic weapons :P they are peasant weapons.


I wasn't numbering exotic weapons only, I was numbering all weapons that came to my mind. We all know what exotic means, and judging from Ferelden, spear, trident, claymore and scythe are exotic weapons.

Also, trident is not just extra strong and sturdy pitchfork. Sure, if you want to dumb it down, it is.
Might have just said that it's several times bigger fork.

Modifié par Razh2211, 14 décembre 2009 - 03:08 .


#9
kevinwastaken

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mathewgurney wrote...

In a game where implementing a scabbard for even the most basic bladed weapons or a string for a bow was seen as too much effort, i doubt we'll be seeing anything particularly exotic or even mildly adventurous in terms of weaponry in the near future.


True that. And I'd also say the same for those lamenting the hideous nature of mages' robes and hats.

BioWare decided to go with a bargain bin approach to item models presumably so they could focus on other areas like story telling and character interactions.

#10
Dark83

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Flails are silly weapons. The "ball on a chain" concept is flawed - at best you'd have a few links, not a chain which would be relatively difficult to maintain and produce.

There's only one polearm in the game, and it's a pike. The party doesn't use it for sticking horses or anything (there's no horses in Ferelden), it's just for twirling.

#11
K K Slider

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If we're talking Genlocks, they should at least have a Phase of Chrominance Subcarrier. :wizard:

#12
mathewgurney

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Dark83 wrote...

Flails are silly weapons. The "ball on a chain" concept is flawed - at best you'd have a few links, not a chain which would be relatively difficult to maintain and produce.
There's only one polearm in the game, and it's a pike. The party doesn't use it for sticking horses or anything (there's no horses in Ferelden), it's just for twirling.


I would suggest that many people lying in the wake of a cavalry charge with parts of thier heads missing would probably disgree with you that the martial concept of ball and chain weapons is flawed.  Adapting a mace weapon with a length of chain to enhance its effective striking distance and momentum capabilities for use from horseback is "silly" how ?  Possibly you should field test this with some friends, and make sure you take the part of the "target" so that you can fully gauge the "sillyness" factor, if you are left with enough overall brain matter after the strike to comprehend it please post back with results.

#13
MerinTB

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mathewgurney wrote...

Dark83 wrote...

Flails are silly weapons. The "ball on a chain" concept is flawed - at best you'd have a few links, not a chain which would be relatively difficult to maintain and produce.
There's only one polearm in the game, and it's a pike. The party doesn't use it for sticking horses or anything (there's no horses in Ferelden), it's just for twirling.


I would suggest that many people lying in the wake of a cavalry charge with parts of thier heads missing would probably disgree with you that the martial concept of ball and chain weapons is flawed.  Adapting a mace weapon with a length of chain to enhance its effective striking distance and momentum capabilities for use from horseback is "silly" how ?  Possibly you should field test this with some friends, and make sure you take the part of the "target" so that you can fully gauge the "sillyness" factor, if you are left with enough overall brain matter after the strike to comprehend it please post back with results.


Go Go Yubari would agree with you -
Image IPB

#14
Sylvius the Mad

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Animation.



Notice that all of the one-handed weapons use the same animation. Then notice that all of the two-handed weapons use the same animation.



No weapons that couldn't use that same animation were included in DAO. Even one-handed maces and axes are a bit of a stretch given how often the animation has them thrusting like daggers.

#15
pathenry

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Chaiiiiinballs, Fighter Staffs, and Rainboooows....

#16
Bibdy

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Where are they? Well it couldn't possibly be that they're hard to animate and they didn't have the time to implement
them...so it must be something else. Oh I know, they realised that chainballs would have to be absolutely enormous to compensate for the large dagger sizes in the game, but they felt that it would emasculate male gamers too much, when enemies come running up swinging enormous chainballs in their faces...

If you want mace/flail type weapons in future DA:O content, just say so. You don't have to pretend like Bioware intentionally left things like this out of the game because they just plain forgot...

Modifié par Bibdy, 14 décembre 2009 - 07:43 .


#17
PhroXenGold

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kingthrall wrote...

claymores, spears, tridents and scythes are all also a part of western medeival times. Most people could not afford swords.

Tridents are just extra strong and study pitchfolks and scythes were used to cut wheat. These are not exotic weapons :P they are peasant weapons.


Scythes aren't weapons full stop. Contrary to what certain RPG systems which make no attempt to be even vaguely realistic claim, they're useless if you wanted to hurt someone. War scythes - ie a scythe blade extending vertically from the end of a straight shaft - were decent weapons, and quite widely used but standard scythes were not.

#18
mathewgurney

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PhroXenGold wrote...

kingthrall wrote...

claymores, spears, tridents and scythes are all also a part of western medeival times. Most people could not afford swords.

Tridents are just extra strong and study pitchfolks and scythes were used to cut wheat. These are not exotic weapons :P they are peasant weapons.


Scythes aren't weapons full stop. Contrary to what certain RPG systems which make no attempt to be even vaguely realistic claim, they're useless if you wanted to hurt someone. War scythes - ie a scythe blade extending vertically from the end of a straight shaft - were decent weapons, and quite widely used but standard scythes were not.


I hate to refer you to my similar post above but how exactly is a scythe useless if you want to hurt someone ? Seriously, it may not be "pretty" and it may not be the "best" option if you're choosing weaponry but if you stick the majority of the sharp end through someones face they are going to die.  In fact as a weapon that both guards your upper body with the long thick wooden handle and has the capability to simultaneously fell the opponent by slicing thier legs off at the knee or ankle i can see vast potential to develop a very competent fighting style using one.  
I defy you to hand me any object that i can not employ in some way however inefficient to end someones life, human ingenuity is at its finest when seeking to decapitate, disembowl, ex-sanguinate or otherwise smite other organisms.

Modifié par mathewgurney, 14 décembre 2009 - 08:02 .


#19
Dark83

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mathewgurney wrote...

Dark83 wrote...

Flails are silly weapons. The "ball on a chain" concept is flawed - at best you'd have a few links, not a chain which would be relatively difficult to maintain and produce.
There's only one polearm in the game, and it's a pike. The party doesn't use it for sticking horses or anything (there's no horses in Ferelden), it's just for twirling.


I would suggest that many people lying in the wake of a cavalry charge with parts of thier heads missing would probably disgree with you that the martial concept of ball and chain weapons is flawed.  Adapting a mace weapon with a length of chain to enhance its effective striking distance and momentum capabilities for use from horseback is "silly" how ?  Possibly you should field test this with some friends, and make sure you take the part of the "target" so that you can fully gauge the "sillyness" factor, if you are left with enough overall brain matter after the strike to comprehend it please post back with results.

lrn2history, kthx.
Are you making an appeal to stupidty or something? Your stupid little scenario does nothing that a simple mace or hammer cannot do better. Your understanding of horse combat is also flawed - if you pay attention, weapons used for mounted combat of this type tend to be shorter, not longer. Just look at the hammers. They also have the bonus of giving you greater control so you won't accidentally brain your own horse. (Note the "of this type", which is not the lance/charge.)

These were not popular weapons, for the reasons I touched on. The vast majority of 'flails' in history weren't any notable lengths of chain. It's a vast waste of time and effort for a weapon with limited utility. It is an inferior weapon in terms of logistics and utility.

Heck, flails are least useful on mounts - they're more useful against mounted horsemen.

#20
Dark83

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mathewgurney wrote...

I defy you to hand me any object that i can not employ in some way however inefficient to end someones life, human ingenuity is at its finest when seeking to decapitate, disembowl, ex-sanguinate or otherwise smite other organisms.

Yes, yes, you're Chuck Norris and Sir internet toughguy who can use anything to kill anything.
The fact that you can kill someone with a bottle of scope and a rubber band makes them weapons if we go with "2. anything used against an opponent, adversary, or victim: the deadly weapon of satire.", but not weapons if we go with "1. any instrument or device for use in attack or defense in combat, fighting, or war, as a sword, rifle, or cannon."

Your "OMG, with this thing I can totally pwn this other guy" is annoying and contributes nothing to a discussion on the merits of various weapons (and tools used as weapons). Given that we're not all Sir Badass Internettoughguy, the rest of us have to look at history.

#21
Marvin TPA

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There are many reasons I wouldn't want someone attacking me with agricultural tools. As weapons of war they did tend to be rubbish though.

In a crack unit of scythemen I wouldn't fancy being in formation. Over the shoulder it stabs the chap behind, or ready to attack it chops the feet off your gallant comrade in arms in front. Cant imagine the whirling flail types were to popular to be around either.

#22
dapatoumba

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i guess the two most useful weapons for a horseback rider would be either a crusader's pike to knockdown his opponent or for a hit-and-run tactics a longbow archer on a fast horse striking and keeping distance



the flail would be a dwarfs weapon of selection since he is short and sturdy and has a firm grip on the ground - just like the olympic games sphere throwers - and could swing it right above his head and whoever was standing after a couple of swings sure would be lucky....



never understood why we all connect a Dwarf with some Double Axe weapon , sure a dward could hack an opponents knees or so but if a taller fighter could hack shoulders , shield , generally wield it easier



just thoughts


#23
SheffSteel

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Don't expect to see any weapon that is jointed or flexible appearing in DA:O - at least, not before a patch to support them.

#24
TastyLaksa

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About balls with chains on them. I think quoted from some martial arts instructional manual regarding chain balls.



At first you will hurt yourself a lot. With practise you will hurt yourself less.



It was deadly. But deadly to everyone including operator.

#25
Gorath Alpha

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What recent game was supposed to offer WHIPS as weapons, and how well were those implemented, especially the animation? I don't recall seeing one in use . .



G