Hardest battles - Archers Gallore
#1
Posté 14 décembre 2009 - 01:47
I found however that both the "back alleys" in Denerim and the fight against Ser Cauthrien (sp?) were hard as nails, and all were won by a hair with almost always only one survivor on my party.
Both cases had large number of archers, that with scattershot can inflict huge amonts of damage, even if you keep some of your party member behind cover.
It seems that large number of archers were never intended to work in concert considering the available talents.
Am I reding to much into this?
Also I've read that if you loose against Ser Cauthrien you get captured instead, since I did won that battle did I lost a lot in not doing the Fort Drakon bit?
#2
Posté 14 décembre 2009 - 01:51
The archers have a horrible tendency to chain-scattershot you. Brilliant fight if you ask me, loads of fun for me, plus you're not forced to fight her if you find it too difficult.
#3
Posté 14 décembre 2009 - 01:52
I also found the Broodmother hard, but only because I decided to try the Deep Roads section with just Morrigan for mages...I left Wynne behind to beef up the challenge. Painful, almost had to turn it down from Nightmare but I had enough healing items to pull through.
#4
Posté 14 décembre 2009 - 01:54
I liked to have Zevran and Oghren to send rescue me.
Modifié par Naxarrath, 14 décembre 2009 - 01:55 .
#5
Posté 14 décembre 2009 - 01:59
Otherwise, those gangs in Denerim were hard, but not that hard. The High Dragon was still more powerful. Gaxkang is overrated, true.
The key to dealing with enemy archers is having a mage or two mages with some good AOE spells. Blood Wound, Sleep, Nightmare, Blizzard, Inferno, Glyph of Paralysis + Glyph of Repulsion (an excellent long-lasting combo, actually) - you name it. That being said, the fight with Ser Cauthrien is still very difficult (the Archdemon pales in comparison, which itself is absurd), although you can lure her AND all of her guards (so that their behavior woudn't seem unrealistic and break immersion) into the hallway and then kill them there.
Modifié par T0paze, 14 décembre 2009 - 02:08 .
#6
Posté 14 décembre 2009 - 02:04
Scattershot is a bit too much of a nerf for the mob. It is useful for you to have some crowd control but the mob having multiple independent ways of controlling your crowd is over the top.
In general i find that "white" baddies having access to what are basically superpowers is over the top.
#7
Posté 14 décembre 2009 - 02:05
Also, I didn't realize you were not supposed to kill Ser Cauthrien. Took three attempts in my case. The first two, Wynne was killed instantly by multiple archers, with everyone stunned, so I reloaded. Third attempt, I managed to get a nice fireball in the middle of most archers, then a mana clash, and then kited Ser Cauthrien out of the room. Wasn't hard after that. The beginning of the fight is the hard part.
Modifié par termokanden, 14 décembre 2009 - 02:08 .
#8
Posté 14 décembre 2009 - 02:16
#9
Posté 14 décembre 2009 - 02:17
#10
Posté 14 décembre 2009 - 02:18
I like the fact that there are battles you are not suppose to win, but that you still can. That in itself says a lot. I often got frustrated by the "unbeatable plot characters", the fact that the plot is dynamic enough to allow those win is a very good thing.
Ser Cauthrien hits like a diesel locomotive, but I had loads of greater health poutrices and ended up spending 21 to win that one.
#11
Posté 14 décembre 2009 - 02:19
Modifié par T0paze, 14 décembre 2009 - 02:21 .
#12
Posté 14 décembre 2009 - 02:24
#13
Posté 14 décembre 2009 - 02:27
Modifié par T0paze, 14 décembre 2009 - 02:29 .
#14
Posté 14 décembre 2009 - 03:30
T0paze wrote...
IMHO, it's not the beginning that is hard, and it's not even beating Ser Cauthrien, which is more than feasible. The hard part is to manage to kill her without actually separating her from all or the majority of her support group, so that their behavior would seem realistic and the fight would not seem like cheesing.
I wasn't trying to lure her... I just ducked into the hallway to get out of the arrow crossfire. I expected the archers to all line up in the area of the doorway to shoot at me so that my Mass Paralysis/Blood Control/Blizzard/Virulent Walking Bomb combos could kill them all.
Frankly, I was a little annoyed that they didn't do what I was expecting.
Modifié par Koralis, 14 décembre 2009 - 03:31 .
#15
Posté 14 décembre 2009 - 04:16
I enjoyed the hard fought battles.
#16
Posté 14 décembre 2009 - 04:29
Culdagor wrote...
I found however that both the "back alleys" in Denerim and the fight against Ser Cauthrien (sp?) were hard as nails, and all were won by a hair with almost always only one survivor on my party.
I managed to win that fight on Hard mode with everyone surviving using a few clever tactics and combo spells.
Steps I took:
0) The mage in the party needs to have Spell Might already active, and if you can setup traps in the doorway then do so.
1) Glyph of Paralyzation placed infront of the archers visible through the doorway before entering the room
2) Once battle started, turned off all tactics and party AI, ran through the first door, *close the door behind you*
3) Soon as the door opens, cast Glyph of Repulsion ontop of the first glyph, which should paralyze all the archers that -can- reach you
4) Have the party mage (in this case myself) cast Blizzard where the glyphs were cast, then Tempest ontop of the blizzard to trigger SotC. Once the spell is going, retreat further back to the cross-hallways. By the time the spell expires, all the archers should be dead.
5) Only one character should be tanking the ser at this point, in this case it was myself (arcane warrior with 60 armor, lv 21) and the healer should be buffing and healing the tanker constantly.
6) Other party members should be picking off the ser's remaining lackeys that came through the door.
7) The ser likes to switch targets based on who's attacking, so if possible, leave all combat to the tanker and the healer. This takes a little while, but she will go down and you'll be left with everyone intact and hopefully having no one actually fall in battle during the fight.
8) Reminder: Use cone of cold whenever able. You arent looking to damage the ser with the spell, but freeze her. (If you have petrify, use that too) Frozen enemies cant evade attacks.
Also, don't forget there are a few spells that offer considerable protection against ranged attacks.
Modifié par Tiniuc, 14 décembre 2009 - 04:31 .
#17
Posté 14 décembre 2009 - 05:24
Culdagor wrote...
I found that the archer don't move because they don't need to with scattershot... with the ability to go through walls...
I enjoyed the hard fought battles.
Closing the door stops the scattershot onlaught...
#18
Posté 14 décembre 2009 - 05:26
Gaidren wrote...
I found the Denerim alley fights hard too. The two hardest fights I've encountered thus far (playing on Nightmare) have been the blood mage sanctum building in Denerim (3 mages in one fight, fun)and the fight with Captain Chase that you do for the Antivan Crows (lots of elite archers, lots of getting Scattershot over and over).
LOL! That fight was so easy to cheese and win.
All you have to do is cast seom AoE spells into the room and watch them die. In fact I pretty much AoE'd that whole building since the big mage AoE spells don't require line of site I was able to blanket whole rooms and wait....
#19
Posté 14 décembre 2009 - 05:27
There is some amazingly funny stuff there. I love the Zev/Oghren circus brothers bit, especially. (I'm the pretty one!)
#20
Posté 14 décembre 2009 - 05:40
You get a second chance to kill Loghain's second later on anyway.
#21
Posté 14 décembre 2009 - 07:06
#22
Posté 14 décembre 2009 - 08:10
Skydiver8888 wrote...
fighting her at that time baffles me...i wouldn't skip Fort Drakon for the world. As a matter of fact, i freely admit to reloading it multiple times so I could try every combination of rescuers.
There is some amazingly funny stuff there. I love the Zev/Oghren circus brothers bit, especially. (I'm the pretty one!)
At what point do you need to reload to get new combinations of rescuers? I only got Morrigan/Allister which was pretty boring...
#23
Posté 14 décembre 2009 - 08:12
#24
Posté 14 décembre 2009 - 08:36
Thanks!
#25
Posté 14 décembre 2009 - 09:15
Personally, I retreated into the room that Anora had been in, dropping a Blizzard behind me to slow down the pursuit. (Which turned out to be unnecessary, but adds some verissimilitude to the encounter.) Ser Cat and one other melee'er followed me in, and I shut the door behind them. Once she was down, the guards at the door didn't stand much of a chance.





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