Let's discuss the "Reject" ending
#251
Posté 26 juin 2012 - 08:57
#252
Posté 26 juin 2012 - 08:57
Mr Waffles wrote...
RiouHotaru wrote...
It's hilarious that people think Rejection is revenge writing. It's telling us what we already knew, and what the game drilled into you from the start:
You CANNOT beat the Reapers conventionally. It will. Not. Work.
How hard is that to understand?
This.
I seem to recall being told that "You CANNOT beat the Sovereign. It will. Not. Work."
How did that turn out again?
#253
Posté 26 juin 2012 - 08:59
#254
Posté 26 juin 2012 - 09:00
#255
Posté 26 juin 2012 - 09:02
cgvhjb wrote...
Mr Waffles wrote...
RiouHotaru wrote...
It's hilarious that people think Rejection is revenge writing. It's telling us what we already knew, and what the game drilled into you from the start:
You CANNOT beat the Reapers conventionally. It will. Not. Work.
How hard is that to understand?
This.
I seem to recall being told that "You CANNOT beat the Sovereign. It will. Not. Work."
How did that turn out again?
Soverign was one Reaper Dreadnought. Yes we beat that one in ME1, but I don't think the combined fleet and super high EMS would have stopped those hundreds, maybe thousands of Reaper dreadnoughts and destroyers. In the Codex, it was explicitly written that one Reaper dreadnought one shots our dreadnoughts and it takes about 4 of our dreadnoughts to beat one Reaper Dreadnought.
#256
Posté 26 juin 2012 - 09:04
cgvhjb wrote...
Mr Waffles wrote...
RiouHotaru wrote...
It's hilarious that people think Rejection is revenge writing. It's telling us what we already knew, and what the game drilled into you from the start:
You CANNOT beat the Reapers conventionally. It will. Not. Work.
How hard is that to understand?
This.
I seem to recall being told that "You CANNOT beat the Sovereign. It will. Not. Work."
How did that turn out again?
Yeah, it's silly, because overcoming impossible odds through determination and unity in spite of diversity is such a huge thing in each Mass Effect.
Shepard uniting the whole damn galaxy together to fight the reapers, and managing to barely scratch out a victory in the end fits better than "We found blue prints for magic space thing that does WHO knows what but it's magic so we win."
#257
Posté 26 juin 2012 - 09:04
#258
Posté 26 juin 2012 - 09:06
For a long time I was like "i dont like any of these endings, i'd rather do nothing and let the next cycle take what i did and finish this."
And then an awesome ending happened.
Then I played the rest of the endings and I enjoyed all of them so much that I'd be perfectly fine with an ending just randomly picked every time I play the game.
#259
Posté 26 juin 2012 - 09:09
In storytelling show > tell.Mr Waffles wrote...
cgvhjb wrote...
Mr Waffles wrote...
RiouHotaru wrote...
It's hilarious that people think Rejection is revenge writing. It's telling us what we already knew, and what the game drilled into you from the start:
You CANNOT beat the Reapers conventionally. It will. Not. Work.
How hard is that to understand?
This.
I seem to recall being told that "You CANNOT beat the Sovereign. It will. Not. Work."
How did that turn out again?
Soverign was one Reaper Dreadnought. Yes we beat that one in ME1, but I don't think the combined fleet and super high EMS would have stopped those hundreds, maybe thousands of Reaper dreadnoughts and destroyers. In the Codex, it was explicitly written that one Reaper dreadnought one shots our dreadnoughts and it takes about 4 of our dreadnoughts to beat one Reaper Dreadnought.
What the codex and throwaway dialouge tells you falls pretty flat when you are shown achieving victory against impossible odds and defeating this supposedly invincible enemy at nearly every story beat in the trilogy. Scream all you want about how those are different class reapers and all, but the point still stands. If you're going to show the central protagonist achieving victory against all odds at every point then it's extremely jarring and thematically inconsistent to have the ending tell you that all those victories and war assets you worked for didn't mean a damn thing.
#260
Posté 26 juin 2012 - 09:10
I used to role-play with a gamemaster who was like that - if the players didn't conform to the story he'd already devised for them, he'd inventively declare that something disasterous had happened to them.Hakkari wrote...
I wouldn't have been so annoyed with it if it had been included in the original game.
But now it just seems like a way for the writers to vent through their character. "Don't like our endings? Think you can do better? Screw you, everyone's dead!"
We quit playing with him.
#261
Posté 26 juin 2012 - 09:11
Just my opinion though, no need to spread it around.
#262
Posté 26 juin 2012 - 09:12
And that bit at the end, with Liara as the new archive, essentially taking the place of Vigil and the Prothean archives? That was the kind of genius we expected from the ending in the first place, and reminded me what's made the series great.
#263
Posté 26 juin 2012 - 09:12
majormajormmajor wrote...
Reapers offer you an option that will destroy their entire race, yet take offense when you plink at them with a pistol.
Starchild confirmed for Mac Walters's passive aggressive avatar
I'll give you option to destroy me, reapers and all synthetic life, but the peace won't last, sooner or later you will create new synthetics that will destroy you and all organic life, I've fought hundreds of thousands of years to stop this, but now I allow you to stop me....
Y U SHOT MY HOLOGRAM WITH CARNIFEX?!? K THX BYE
#264
Posté 26 juin 2012 - 09:13
Sepharih wrote...
In storytelling show > tell.
What the codex and throwaway dialouge tells you falls pretty flat when you are shown achieving victory against impossible odds and defeating this supposedly invincible enemy at nearly every story beat in the trilogy. Scream all you want about how those are different class reapers and all, but the point still stands. If you're going to show the central protagonist achieving victory against all odds at every point then it's extremely jarring and thematically inconsistent to have the ending tell you that all those victories and war assets you worked for didn't mean a damn thing.
This, exactly. You've been doing the impossible for 100+ hours of gameplay, and now to find something that literally IS impossible... I mean, hell, even if it took an insane amount (say, 10,000+) EMS to do it? You SHOULD be able to do it, because this holds true to who Shepard is, instead of caving to the Reaper trap.
Gah, the more I hear about the EC, the less I want to play ME3 at all... SP or MP.
#265
Posté 26 juin 2012 - 09:15
thewalrusx wrote...
what say I? I have an ems of over 10,000! If I reject, sword and hammer should trounce the reapers, so much for our choices/EMS score meaning something
No they shouldn't. The Reapers still far outnumber that as is said in dialougue throughout the final mission. The Reapers cannot be defeated conventionally for god sake. No they can't to you who is reading and getting angry at that.
EDIT: Well thats not strictly true. If the next cycle finds Liara's thing relatively early and then prepares a military incredibly big and strong then sure, maybe. This Cycle? Hell naw. Stop dreaming.
Before someone decides to have a go at me for that, I didnt't like the endings & the EC endings were only a slight improvement. I wish they never went this route with the endings in the first place, our choices should have goddamn mattered.
Modifié par Welsh Inferno, 26 juin 2012 - 09:17 .
#266
Posté 26 juin 2012 - 09:15
JaimasOfRaxis wrote...
I'd be more inclined to believe the "cannot be defeated conventionally" were they not beaten previously, in ME1 (Sovereign, who is a dreadnought-class Reaper, I.E. one of the big ones), ME2 (the prothean-killed Sovereign-class Dreadnought crippled by a surface-based defense system and the Reaper Tech-Loaded Collector Base), and the deaths of 2 Reaver-class Reapers on Tuchanka and Rannoch (the latter of which were killed by a large indigenous predator and artillery barrages).
^ This exactly. You can't really establish a precedent then try to ignore that. Reapers are killable, it's been proven time and time again. Are they powerful? Hell yea but they can be killed.
I don't know about you but given this fact I'd much rather triumph over them as a united galaxy backed into a corner and faced with annihilation that found the resolve to not only fight back but to win rather than just be offered an all to convenient "You win" button by a deluded space kid offering flimsy reasoning and suspect explanations.
I want Shepard to give him the middle finger and show him that tooth and nail united we are far more than even he could ever imagine.
This, exactly. You've been doing the impossible for 100+ hours of
gameplay, and now to find something that literally IS impossible... I
mean, hell, even if it took an insane amount (say, 10,000+) EMS to do
it? You SHOULD be able to do it, because this holds true to who Shepard
is, instead of caving to the Reaper trap.
Couldn't agree more
Modifié par cgvhjb, 26 juin 2012 - 09:17 .
#267
Posté 26 juin 2012 - 09:16
snk575 wrote...
i dont like how u werent given the opportunity to fight the reapers yourself if u pick this choice... and i kinda wanted to see how shepard died... id like to imagine that it was shepard vs 100,000 troops running through omni blading until death...
Bled out on top of the crucible
#268
Posté 26 juin 2012 - 09:18
cgvhjb wrote...
JaimasOfRaxis wrote...
I'd be more inclined to believe the "cannot be defeated conventionally" were they not beaten previously, in ME1 (Sovereign, who is a dreadnought-class Reaper, I.E. one of the big ones), ME2 (the prothean-killed Sovereign-class Dreadnought crippled by a surface-based defense system and the Reaper Tech-Loaded Collector Base), and the deaths of 2 Reaver-class Reapers on Tuchanka and Rannoch (the latter of which were killed by a large indigenous predator and artillery barrages).
^ This exactly. You can't really establish a precedent then try to ignore that. Reapers are killable, it's been proven time and time again. Are they powerful? Hell yea but they can be killed.
I don't know about you but given this fact I'd much rather triumph over them as a united galaxy backed into a corner and faced with annihilation that found the resolve to not only fight back but to win rather than just be offered an all to convenient "You win" button by a deluded space kid offering flimsy reasoning and suspect explanations.
I want Shepard to give him the middle finger and show him that tooth and nail united we are far more than even he could ever imagine.
We'd give them a run for sure but I don't think we'd pull it out + during the fights they can build more reapers by harvesting us
#269
Posté 26 juin 2012 - 09:18
#270
Posté 26 juin 2012 - 09:21
Modifié par pants witch, 26 juin 2012 - 10:06 .
#271
Posté 26 juin 2012 - 09:22
Sousabird wrote...
snk575 wrote...
i dont like how u werent given the opportunity to fight the reapers yourself if u pick this choice... and i kinda wanted to see how shepard died... id like to imagine that it was shepard vs 100,000 troops running through omni blading until death...
Bled out on top of the crucible
Lies, he went out with his omni les paul blowing reapers away with biotic guitar riffs and his sheer manliness and eventually ascended to space vahalla with the help of nekkid asari valkyries to forever dwell in the halls of space bros!
Modifié par cgvhjb, 26 juin 2012 - 09:22 .
#272
Posté 26 juin 2012 - 09:23
#273
Posté 26 juin 2012 - 09:23
TheKillerAngel wrote...
However, I don't think BioWare was deliberately trying to insult players by including it. The "reject but fail" is a pretty classic "die free rather than live as slaves" kind of outcome.
You pick destroy and not refuse if you're thinking that way.
Should've taken more time to add a victory by refusing, achievable only with MP and a whole lot of EMS.
Obviously imo.
#274
Posté 26 juin 2012 - 09:26
#275
Posté 26 juin 2012 - 09:31





Retour en haut




