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Let's discuss the "Reject" ending


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#26
snk575

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BoomDynamite wrote...

snk575 wrote...

i dont like how u werent given the opportunity to fight the reapers yourself if u pick this choice... and i kinda wanted to see how shepard died... id like to imagine that it was shepard vs 100,000 troops running through omni blading until death...

Yeah, it would of been nice to see something like Halo Reach's ending. That was one of the best ever imo.



exactly!:happy:

#27
LazyTechGuy

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People wanted to shoot Starkid in the face. Well now you can.

And really, it's not hard to imagine that the Reapers are just too strong. They have a pretty good head start on things. Yeah, you can delay them, make them change their plans, pick off a lone Reaper here and there, but fight them with brute force head on like your fleet just engaged in over Earth? You're not going to win that. Believing that you're dominant and that the Reapers can suck it doesn't keep your ship together when they cut through the middle of it.

#28
nitefyre410

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Confused-Shepard wrote...

So with reject Bioware is saying, "The bad guys will give you options to save yourselves, don't ever think you can accomplish something with love, unity and cooperation. Submit to the bad guy."

  

What  are those thing  you are taking ...  there is only Biowares  Artistic Intergity thats what  we should believe in. 

Non of  that nonsense about gritting our teeth and finding away... you know the stuff heroes were build it on.

Because being a hero now is ... too mainstream.  

Superman 
Batman 
Green Lantren 
Luke
The Avengers 
The  X-men 
Spiderman
SNAAAAAAAAKKKKKKKKKEEEEEE 
Ezio Audetori De Firenze 
Simon the Digger 
Setsuna F Seiei 
etc...

Nope these guys are not Hero's according to the Bioware... all heroes must sumbit or die.    Because the Hero winning  is too mainstream now. 

#29
bleetman

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To quote myself from another thread:

As far as reject goes, I was surprised it even went in there, though not at the actual outcome. Realistically, however, for a rejection of the catalyst to work, you'd have had to have made it back on the Normandy just after leaving Mars, and consequently spent the entire game putting effort into bolstering the fleets rather than building the Crucible. It's not particularly surprising that refusing to use the thing the galaxy's put their hopes and efforts into building gets everybody killed. I'd still have prefered the option to not use it, but by the time it's plugged into the Citadel, it's far too late for that.


That said, I did find it genuinely interesting when the Star Brat drops all the nonsense fake child voice thing when it says "so be it", even if it does the usual EC thing of raising more questions than it answers. And I did like Liara's time-capsule/archive-thing. It's pretty much where I thought they were going with that when it's introduced in the scene on the Normandy.

'Course, when she starts about recounting how their war with the reapers went and it just cut the credits, I was a teensy bit frustrated.

LazyTechGuy wrote...

Yeah, you can delay them, make them change their plans, pick off a lone Reaper here and there, but fight them with brute force head on like your fleet just engaged in over Earth? You're not going to win that.

To be fair, they only did that because a) Hackett's a moron, and B) they needed the Citadel.

You can fight a war without going head on with everything you've got. But like I say, it's a bit late for that by the time Shepard's chatting with the Star Brat.

Modifié par bleetman, 26 juin 2012 - 03:13 .


#30
MisterJB

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Unless new information has been revealed, we built the Crucible. Those are the options we built with our sweat, blood and tears.
Not the Reaper's.

#31
IanPolaris

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LazyTechGuy wrote...

People wanted to shoot Starkid in the face. Well now you can.

And really, it's not hard to imagine that the Reapers are just too strong. They have a pretty good head start on things. Yeah, you can delay them, make them change their plans, pick off a lone Reaper here and there, but fight them with brute force head on like your fleet just engaged in over Earth? You're not going to win that. Believing that you're dominant and that the Reapers can suck it doesn't keep your ship together when they cut through the middle of it.


At the very least the game should have checked the EMS, and given a different ending for an extremely high EMS rather than "How dare you question me (bioware), *curbstomp*"

-Polaris

#32
FellishBeast

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RustyMcBlade wrote...

People are sayin you can shoot the starchild, is there a video of this yet? Ive only seen the refusal ending without shooting the lil bastard


I can confirm that shooting him will trigger the "reject" ending.

#33
CrutchCricket

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Auto-lose is a ****ing insult, no doubt about that. I have no problem with Reapers winning. But high-EMS should still count for something.

All they'd have to do is put some stasis pods in that bunker, implying that some people survived by going under, like Javik did.

#34
Guest_DarthTrey_*

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Bocks wrote...

I see it exactly as Bioware punishing people who don't accept their "artistic vision".

There's little to discuss. You either pick Bioware's endings or you lose.


Well duh. Mass Effect is Bioware's game, it's their artistic vision. As the player we are subject to their "vision". They aren't forced to abide by every fan's whims just because they opted to change the ending. You don't have to like it, you didn't make it, but our opinion doesn't and shouldn't mean **** to the creative process. 

Modifié par DarthTrey, 26 juin 2012 - 03:15 .


#35
FlyinElk212

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I really liked the Refusal ending Bioware did. And the piano music right after Starchild leaves is incredibly touching.

I just wish we saw more devastation than what we got. Like our war assets, even though they know they're going to lose, fighting bravely to the end. Grunt and Wrex giving that final bro nod before charging a few brutes. Zaeed surrounded by ravagers murmering, "Burn you sons of ****es" before triggering an inferno grenade that engulfs him and everything around him.

If they made that ending slightly longer it'd definitely be one of my favorite endings.

#36
Hendrik.III

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People asked for it and it's now an option, but to me this should be the ending you got if you started the war ill-prepared. It would fit. Personally, I would never choose this above the others.

#37
LazyTechGuy

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IanPolaris wrote...

LazyTechGuy wrote...

People wanted to shoot Starkid in the face. Well now you can.

And really, it's not hard to imagine that the Reapers are just too strong. They have a pretty good head start on things. Yeah, you can delay them, make them change their plans, pick off a lone Reaper here and there, but fight them with brute force head on like your fleet just engaged in over Earth? You're not going to win that. Believing that you're dominant and that the Reapers can suck it doesn't keep your ship together when they cut through the middle of it.


At the very least the game should have checked the EMS, and given a different ending for an extremely high EMS rather than "How dare you question me (bioware), *curbstomp*"

-Polaris


Yeah, no, I think that's fair.  I think it eventually became a time issue but yeah, that definitely would've made it better.

#38
wicked_being

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MisterJB wrote...

Since March, many people wanted to reject the endings entirely and take their chances against the Reapers despite being told numerous time how they can't be defeated without the Crucible.
Bioware gave those people exactly what they wanted. They stuck to their morals and went down fighting.


Well the new Stargazer scene heavily implies the next cycle won against the Reapers. You gotta wonder how they did it. Did they improve on the Crucible's design or did they have other options? Argh more questions than answers :pinched:

#39
mrpoultry

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Mac Walters is jealous that Lars Ulrich has a better forehead than him so this is his way of venting his fustration.

Modifié par mrpoultry, 26 juin 2012 - 03:18 .


#40
Pseudo-Sapient

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Rejection is essentially saying "Enjoy yourselves in 50 000 years, Yahg. Best of luck"...:D

#41
Volc19

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I went into the EC blind and accidently backtalked the Starkid a bit too much.

Honestly, I see rejection as a viable ending. It keeps most Shepard's in-character, Liara's beacon actually had a point, and it is implied that the next cycle won in the new stargazer scene.

Still, I think that the new-and-improved endings surpass it in quality, but the Rejection Ending is far better than the original endings.

#42
Balek-Vriege

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wicked_being wrote...

MisterJB wrote...

Since March, many people wanted to reject the endings entirely and take their chances against the Reapers despite being told numerous time how they can't be defeated without the Crucible.
Bioware gave those people exactly what they wanted. They stuck to their morals and went down fighting.


Well the new Stargazer scene heavily implies the next cycle won against the Reapers. You gotta wonder how they did it. Did they improve on the Crucible's design or did they have other options? Argh more questions than answers :pinched:


Liara gets credit if you ask me.  Her time capsule devices would basically allow the races of the next cycle to start the Crucible project at about 90-100% completion and with full knowledge and proof of Reaper existence.  For all we know the Reapers may have never even been able to invade because the Crucible could have been attached to the Citadel at any time.

Imagine how things would have gone if the current cycle had devices like Liara's that spelled out everything and could be discovered even before the Citadel itself.

#43
Doofe2012

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Pseudo-Sapient wrote...

Rejection is essentially saying "Enjoy yourselves in 50 000 years, Yahg. Best of luck"...:D

Which is kind of a good thing for the yahg since they've already built their first spacecraft and will be able to WTFpwn the Reapers without the Crucible in 50,000 years.

#44
Wilkco

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CrutchCricket wrote...

All they'd have to do is put some stasis pods in that bunker, implying that some people survived by going under, like Javik did.


With sheppards name on it just for the laugh it would get only if the Ems was high enough Though. 

#45
Volc19

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EDIT: Nevermind.

Modifié par Volc19, 26 juin 2012 - 03:27 .


#46
AlexMBrennan

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I kinda like the reject ending. At least it's realistic.

How so? It's exactly the same - a random species finds (a prothean / Liara's) beacon, builds a superweapon and destroys the Reapers. The only thing that changes may be that Liara was less retarded than the protheans (yeah, let's just assume that everyone has space magic telepathy...)

Her time capsule devices would basically allow the races of the next cycle to start the Crucible project at about 90-100% completion and with full knowledge and proof of Reaper existence.  

Just like humanity got a fully functional Crucible blueprint from the prothean archives (if it hadn't been for Cerberus sabotage)...


But yeah, it is a new low for Bioware - just pretending that we won't see through their transparent PR BS is one thing, but this is something else.

Modifié par AlexMBrennan, 26 juin 2012 - 03:30 .


#47
antares_sublight

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My question: If the Catalyst turned off the Crucible beam, why didn't he just do that before, since his goal is to continue the cycle? Why allow Destroy if he can just turn off the beam?

#48
EVL65R

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I shot the catalyst. Curbstomp indeed...

#49
AlexMBrennan

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Why allow Destroy if he can just turn off the beam?

It's a plothole. "It's a plothole" can be used to explain virtually everything related to the ME3 ending.

#50
lbott

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The end sounded like revenge writing to me.

I like how the starchild has a sudden burst of rage, losing his child voice to sound like Harbringer. It's the ending that reveals the true form of the catalyst - and at the same time, of BioWare.