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Let's discuss the "Reject" ending


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#176
Pairikas

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I really didnt think Bioware would give me an good Ending where I can Reject the Starchild, so this is more than I ever expect. I am happy whit this new Ending, I didn't play it and guess never will because I don't want play ME3 again, but its good to know that there is an Ending where Shepard still can use his Brain.

That it ends in total Reaper Victory and continuing Cycle don't bother me, all I wanted was saving Shepards mind and integrity and now its possible.Its a good thing, credits for Bioware. But I'm still far away from trusting them again.

#177
VII Revenant

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wicked_being wrote...

MisterJB wrote...

Since March, many people wanted to reject the endings entirely and take their chances against the Reapers despite being told numerous time how they can't be defeated without the Crucible.
Bioware gave those people exactly what they wanted. They stuck to their morals and went down fighting.


Well the new Stargazer scene heavily implies the next cycle won against the Reapers. You gotta wonder how they did it. Did they improve on the Crucible's design or did they have other options? Argh more questions than answers :pinched:


I haven't viewed the Stargazer scene after the Reject ending, but I imagine Liara was very, very thorough in seeding the galaxy with her beacons, and as she stated herself, she may very well have survived into the next cycle, serving the same purpose the Protheans did to the Asari for the developing races.

There's also the question of the Raloi, who may have appeared technologically inferior enough to escape the Reapers, and the Yahg, who were confirmed to have been spared. The Yahg, being so adaptive and intelligent, and the Raloi already advanced to standard galactic technology, may have made a fine alliance against the Reapers, though I suspect the Yahg would subject other races to their dominion, much like the Protheans.

#178
ArchDuck

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IanPolaris wrote...

Cthulhu42 wrote...

It's the only ending where Shepard acts like Shepard, and the only ending that (I feel) provides closure (even if it is in the "everybody dies" way).

It is now my canon ending.


I agree but the problem I have with it, is it IS the only ending where Shepard really acts like Shepard, and it seems as thought Bioware though the mouth of the starkid (which was always understood to be an authorial device) seems to say, "You don't like my endings?!"

*Curbstomp*

And you are no matter how much EMS you have...and during that scene after the speech, Shepard does nothing.

It seems petty and more than a little spiteful when I saw it.

-Polaris


That is how I read the scene as well, a "f**k you" to people who wanted a conventional victory.

#179
Yakko77

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The reject ending is Shep being the Shepard we knew and loved throughout 3 games and what do we get for it... a F U and the Reapers win. Thanks for playing.

#180
NoUserNameHere

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It would've been alright if we got cutscenes wherein everyone dies fighting, with some EMS-specific results.

Instead, Starchild shows his true colors. Galactic civilization immediately gets a bridge dropped on it. Cue the timeskip.

#181
cgvhjb

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I know I've posted this before but... I am annoyed that Bioware still insists on shoe-horning you into spinning the wheel and choosing a color. Personally this is my take on the refuse ending

I would have loved it if the refusal option would have ended with the united fleets slowly turning the tide of battle and pushing back the reapers until there was a full route going on and the Star Child/Catalyst only then realizing that his assumptions of what Organic/Synthetic life are actually capable of were wrong and he had been committing genocide under false assumptions. He'd be staggered by the implications of this and the sheer scope of his mistake and Shepard
would walk over to him and have some great line about how life is about overcoming the odds and surpassing your limitations. The Catalyst would then vow to make things right in whatever way it could and leave to try and restore the harvested races/civilizations on uninhabited planets across the galaxy giving birth to a even more astounding and amazing future with all of those in it.


Or something along those lines, something that shows that Shepard is more than just a plot device who can conveniently use a deus ex machina solution to a problem and that just because something or someone has power doesn't mean they're always right. Something to show that the "process" doesn't always have to be followed and that the Starchild was himself flawed because he allowed his way of thinking to become stagnant in the assumption that he was always correct.

Would have loved this, how satisfying would it have been to stick it to "the man" and show that he isn't as great as he thought he was.

Modifié par cgvhjb, 26 juin 2012 - 07:12 .


#182
Guest_jollyorigins_*

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Good concept, horrifically executed.

It was nice to have the choice of rejecting the 3 endings but it made the point of ME3 completely pointless; our EMS means less than sh*t in this ending and we can't slap starchild with the two biggest flaws in his argument; EDI and the Geth. If EMS had been implemented into this option then yeah I would definitely take it but it wasn't so it remains the "Reapers win for no reason" option.

#183
Russmandarin

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Yakko77 wrote...

The reject ending is Shep being the Shepard we knew and loved throughout 3 games and what do we get for it... a F U and the Reapers win. Thanks for playing.


Meh 
Even if you lose for being smart at least you got to be smart.
Last ME game I'll be playing for sure though

#184
Shadow of Terror

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What are you guys talking about?

The scene after the credits (with a women instead of old man) tells the child that it's thanks to Shepherd, thanks to the fight that was put up, and thanks to the messages that Liara left, that this new cycle were without the reaper threat, and could live on forever.

That's a victory, it just didn't have a massive fight scene to show you it.

#185
ArchDuck

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lbott wrote...

The end sounded like revenge writing to me.

I like how the starchild has a sudden burst of rage, losing his child voice to sound like Harbringer. It's the ending that reveals the true form of the catalyst - and at the same time, of BioWare.


LucasShark wrote...

Here's the message I got from it:

"You don't accept my crappy, circular, pseudo-intelectual logic I thought was brilliant? Well... *taps at keyboard* EVERYONE DIES!!! There happy!?"


^
That is the impressions I got.

Modifié par ArchDuck, 26 juin 2012 - 07:18 .


#186
The Not So Illusive Man

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cgvhjb wrote...

I know I've posted this before but... I am annoyed that Bioware still insists on shoe-horning you into spinning the wheel and choosing a color. Personally this is my take on the refuse ending

I would have loved it if the refusal option would have ended with the united fleets slowly turning the tide of battle and pushing back the reapers until there was a full route going on and the Star Child/Catalyst only then realizing that his assumptions of what Organic/Synthetic life are actually capable of were wrong and he had been committing genocide under false assumptions. He'd be staggered by the implications of this and the sheer scope of his mistake and Shepard
would walk over to him and have some great line about how life is about overcoming the odds and surpassing your limitations. The Catalyst would then vow to make things right in whatever way it could and leave to try and restore the harvested races/civilizations on uninhabited planets across the galaxy giving birth to a even more astounding and amazing future with all of those in it.


Or something along those lines, something that shows that Shepard is more than just a plot device who can conveniently use a deus ex machina solution to a problem and that just because something or someone has power doesn't mean they're always right. Something to show that the "process" doesn't always have to be followed and that the Starchild was himself flawed because he allowed his way of thinking to become stagnant in the assumption that he was always correct.

Would have loved this, how satisfying would it have been to stick it to "the man" and show that he isn't as great as he thought he was.


Despite the fact that we are consistently told throughout the series that we do not have the manpower or the technology to beat the reapers, throughout Mass Effect 3 we are told that we can't beat them conventionally by Admiral Hackett. To suddenly be able to defeat them would be an even bigger cop-out than using a super weapon like the Crucible, the way the reject ending is now is perfect.

#187
Precursor2552

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I just did it and was quite happy. I don't buy for one second that it was anything but their attempt to say "YOU DIDN'T LIKE OUR CHOICES? WELL HERE'S WHAT I THINK OF THAT!" But I certainly thought it to be the least bad of all the choices. Certainly will suit 1 or 2 of my Sheps. Sadly my main 6 Sheps still lack a logical ending.

Liara warns about the Catalyst so hopefully the next cycle doesn't bother with it and spends the whole time building anti-Reaper weapons and armor.

#188
AIR MOORE

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RustyMcBlade wrote...

People are sayin you can shoot the starchild, is there a video of this yet? Ive only seen the refusal ending without shooting the lil bastard


You can!

#189
RiouHotaru

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It's hilarious that people think Rejection is revenge writing. It's telling us what we already knew, and what the game drilled into you from the start:

You CANNOT beat the Reapers conventionally. It will. Not. Work.

How hard is that to understand?

#190
ArchDuck

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RiouHotaru wrote...

It's hilarious that people think Rejection is revenge writing. It's telling us what we already knew, and what the game drilled into you from the start:

You CANNOT beat the Reapers conventionally. It will. Not. Work.

How hard is that to understand?


Actually you are incorrect. The NPCs keep telling us that. The game tells the opposite.

#191
chemiclord

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Oh, I loved the reject ending, if only because it is one of the greatest official troll jobs in video games.

Bioware gave bitter fans exactly what they thought they wanted.

"You don't like our endings? Okay. Remember that part where we repeatedly said in game that conventional victory was impossible? We weren't joking. Reapers fall. Everyone dies. Happy now?"

#192
zephuurs

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RiouHotaru wrote...

It's hilarious that people think Rejection is revenge writing. It's telling us what we already knew, and what the game drilled into you from the start:

You CANNOT beat the Reapers conventionally. It will. Not. Work.

How hard is that to understand?


This. Waaaah Waaah I couldn't pew pew the reapers to death.

#193
RiouHotaru

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ArchDuck wrote...

RiouHotaru wrote...

It's hilarious that people think Rejection is revenge writing. It's telling us what we already knew, and what the game drilled into you from the start:

You CANNOT beat the Reapers conventionally. It will. Not. Work.

How hard is that to understand?


Actually you are incorrect. The NPCs keep telling us that. The game tells the opposite.


Uhhhh...no.  The only time you ever "beat" a Reaper are under extraordinary circumstances, and you only ever kill a Destroyer.

The game in no way leads you believe a convetional victory is possible.

#194
savionen

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RiouHotaru wrote...

ArchDuck wrote...

RiouHotaru wrote...

It's hilarious that people think Rejection is revenge writing. It's telling us what we already knew, and what the game drilled into you from the start:

You CANNOT beat the Reapers conventionally. It will. Not. Work.

How hard is that to understand?


Actually you are incorrect. The NPCs keep telling us that. The game tells the opposite.


Uhhhh...no.  The only time you ever "beat" a Reaper are under extraordinary circumstances, and you only ever kill a Destroyer.

The game in no way leads you believe a convetional victory is possible.


Mass Effect should have ended with Sovereign killing Shepard then I guess, since killing Sovereign was impossible.

You can't have a trilogy where the first 2 stories pit the protagonist against impossible odds and he can escape without a scratch, and then have the 3rd story be grimdark by default. It's bad design.

Modifié par savionen, 26 juin 2012 - 07:35 .


#195
RiouHotaru

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Nice try making a strawman, but you know what I meant by "conventional victory". You can beat 1 or 2 reapers at a time, but the entire fleet? Nope.

#196
ArchDuck

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RiouHotaru wrote...

ArchDuck wrote...

RiouHotaru wrote...

It's hilarious that people think Rejection is revenge writing. It's telling us what we already knew, and what the game drilled into you from the start:

You CANNOT beat the Reapers conventionally. It will. Not. Work.

How hard is that to understand?


Actually you are incorrect. The NPCs keep telling us that. The game tells the opposite.


Uhhhh...no.  The only time you ever "beat" a Reaper are under extraordinary circumstances, and you only ever kill a Destroyer.

The game in no way leads you believe a convetional victory is possible.


I guess you never read the codex on how the Turians destroyed over a dozen reapers then (exact numbers are a bit unclear but many).

Modifié par ArchDuck, 26 juin 2012 - 07:37 .


#197
cgvhjb

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The Not So Illusive Man wrote...

cgvhjb wrote...

I know I've posted this before but... I am annoyed that Bioware still insists on shoe-horning you into spinning the wheel and choosing a color. Personally this is my take on the refuse ending

I would have loved it if the refusal option would have ended with the united fleets slowly turning the tide of battle and pushing back the reapers until there was a full route going on and the Star Child/Catalyst only then realizing that his assumptions of what Organic/Synthetic life are actually capable of were wrong and he had been committing genocide under false assumptions. He'd be staggered by the implications of this and the sheer scope of his mistake and Shepard
would walk over to him and have some great line about how life is about overcoming the odds and surpassing your limitations. The Catalyst would then vow to make things right in whatever way it could and leave to try and restore the harvested races/civilizations on uninhabited planets across the galaxy giving birth to a even more astounding and amazing future with all of those in it.


Or something along those lines, something that shows that Shepard is more than just a plot device who can conveniently use a deus ex machina solution to a problem and that just because something or someone has power doesn't mean they're always right. Something to show that the "process" doesn't always have to be followed and that the Starchild was himself flawed because he allowed his way of thinking to become stagnant in the assumption that he was always correct.

Would have loved this, how satisfying would it have been to stick it to "the man" and show that he isn't as great as he thought he was.


Despite the fact that we are consistently told throughout the series that we do not have the manpower or the technology to beat the reapers, throughout Mass Effect 3 we are told that we can't beat them conventionally by Admiral Hackett. To suddenly be able to defeat them would be an even bigger cop-out than using a super weapon like the Crucible, the way the reject ending is now is perfect.


That's the point, through out the whole series we're told time and time again that we can't win by individuals who assume they can quantify our chances and tell us what can and can't be done and Shepard always finds a way to show that there's another option. Admiral Hackett is not all knowing and *god forbid* he like so many others may have underestimated what a coalition of the races can acomplish.

Also you're okay with the reject ending essentially being the writers way of saying "Yea you screwed up choosing freedom instead of a nonsensical deus ex machina ending so now you lose, go back and try again"? Really? 

I don't know that sort of ending isn't okay with me and frankly this is part of the reason why the 3 colored choices are so out of key with the rest of the series.

Modifié par cgvhjb, 26 juin 2012 - 07:40 .


#198
TenmaTaro

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I got this ending by mistake. I didn't think shooting the kid would do anything.

#199
RiouHotaru

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Except it's not ire. It's the end result of the obvious "screw it all" response. I mean really, did people actually think you'd get an ending where the rag-tag fleet not only beats back the Reapers on Earth but overrunning the Galaxy?

#200
ArchDuck

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Rafe34 wrote...

MisterJB wrote...

Since March, many people wanted to reject the endings entirely and take their chances against the Reapers despite being told numerous time how they can't be defeated without the Crucible.
Bioware gave those people exactly what they wanted. They stuck to their morals and went down fighting.


Why could we not blow up the Charon Relay and take the Reapers with us?

That at least would have been a realistic, sacrificial ending. I see no reason why the Reapers would survive that.


I would have said blow up the citadel. Most of their fleet is right beside it and we don't know of a bigger mass relay.