KLGChaos wrote...
cgvhjb wrote...
That's the point, through out the whole series we're told time and time again that we can't win by individuals who assume they can quantify our chances and tell us what can and can't be done and Shepard always finds a way to show that there's another option. Admiral Hackett is not all knowing and *god forbid* he like so many others may have underestimated what a coalition of the races can acomplish.
Also you're okay with the reject ending essentially being the writers way of saying "Yea you screwed up choosing freedom instead of a nonsensical deus ex machina ending so now you lose, go back and try again"? Really?
I don't know that sort of ending isn't okay with me and frankly this is part of the reason why the 3 colored choices are so out of key with the rest of the series.
I agree. To me, refusing the Catalyst's choices would have been the perfect opportunity to find another way to beat the reapers. Think about it, Harbinger is their leader, who is possibly Star Child. They could have had an ending where the other reapers are tied to his control and taking him down also takes down the other reapers-- but you couldn't do it by just shooting at him. Instead, the squad would have to find a way inside and then find a way to take him down from there. The EMS score could have been used to determined who survived the assult on Harbinger as the crew infiltrated him and they could have done something like ME2 where you had to choose various people to do various tasks to get through.
Instead, we get three DEM endings and one realistic one. The whole point of the ME series was about fighting back and overcoming impossible odds and in the end, that was thrown out the window. So many of the series themes were destroyed in those endings. It really made everything else you did seem pointless. Hell, in the reject ending, it wasn't even Shepard who saved everyone. It was Liara's videos that let the next cycle overcome the reapers from what I can infer, as obviously, the crucible didn't work, so they had to have found another way.
Wow, loving the idea of infiltrating the Catalyst and actually using the EMS scores for something, good call on that.

Also would have been a nice chance for a final tough fight of some kind, I know I'm a bit boring in this regrard but... the pacing of the game just felt off at the end (despite the aforementioned reasons) when there's no real climax or final confrontation in what's essentially an action RPG. So yea getting 2nd chance to actually get that "epic showdown" might have been a nice addition as well.
Shepard routinely defies the odds and achieves the impossible
despite what everyone tells him, and my shepard does it "without
sacrificing the soul of our species" (to use his words). He's done it
for almost 3 straight games.
I have no more reason to accept the
supposed inevitabilities and solutions Space Brat offered shepard than
Luke Skywalker had to accept the Emperor's offer in ROTJ. No matter how
bad things look, no matter how impossible the situation, my shepard
wouldn't compromise his values and give up hope.
Bioware wantsto punish Shepard for holding true to a theme they've pushed since ME 1? So be it.
I couldn't agree more, the very idea of Shepard is that he can win against insurmountable odds without compromising himself, so why now is he so ready to acquiesce to some know it all space diety telling him he has to make a choice that compromises his morality and beliefs. The Shepard I know would have never stood for that and would have never been kowtoed by a mass murder who condescendingly thinks the knows everything as well.
Dunno, like so many others have said this option just seems like a MASSIVE missed opportunity, this was truely a chance to offer something new to the fans to show that they have listened to our concerns and that they do understand who Shep is in the end but instead we just had a door slammed in our faces *sigh*