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My conclusion after 1 and a half playthroughs (very long and detailled)


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#1
balu1982

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First of all i want to apologize for my bad english.
Secondly i emphasize that i won't rate this game and i don't like the rating of media, be it music, films or games in general.
Everyone has his/her own set of experiences and prospects and the following are my own.
So feel free to bring in your own opinions.
Even if i don't prepend something like "In my opinion" to every of my sentences you can safely assume that those are solely my personal views on this game and nothing more.
Most of the things i write down here will be negative. That doesn't mean i didn't like DA:O. Quite in the contrary: in my opinion it is one of the greatest RPGs i ever played.
Those things i will point out only show that i concerned myself with this game very much. And most of these complaints are on a very high level.
Most other games are so bad i don't even bother complaining about them, because it could last weeks.
I played the PC-Version.


The World:
Considering that this is the first iteration of a new franchise, the world of Dragon Age is the most impressive fantasy World i ever experienced.
I read every single codex-entry and talked to all NPCs (or at least i tried) and most of it seems extremly well crafted.
Technically i would have liked an open world without transitions better, but i can understand the decision to emphasize on the story-telling instead.
But when you cut the world into small pieces, i think it would have been possible to make those pieces bigger, so that the player can at least explore some more.
As it is, DA:O levels feel like hoses through which the player is piped.
Especially Denerim was a huge letdown for me. I liked the idea that it had its own World-Map like in BG2, but the locations looked very similar and actually most of them WERE the same (and i am not only talking about random encounters).
After i played the Witcher with its beautifully crafted city of Vizima, Denerim felt very boring and generic.
On the other hand there are very beautiful and impressive levels, like the ones in the sacred-urn quest.
Generally i liked the graphics. Especially the lighting was great. It fitted the scenario very well. Also the characters and monsters looked great.

Balancing:
I played through DA:O first as an Arcane Warrior. For my second playthrough i chose to play as an DualWield Warrior.
While reading these forum i realized, that i chose two of the most overpowered builds.
That explains why playing on hard felt so easy.
While i support the argument that class-balance is not so important in single-player games, i think that some of the balancing issues of DA:O actually impact the single player experience.
If a game feels too easy even on hard only because i chose a special class-combination (Mage/AW/BM) by chance, then something went very wrong.
On the other hand it didn't impact my gaming-experience extremely much besides having the feeling that some of the boss-encounters were too easy.
But i can understand everyone playing a rogue archer who complains about his class being too weak.
Another indicator of how overpowered mages are, are some encounters. As long as you only have melee/bow enemies, every fight is easy.
But a single mage can blow your whole party away if you don't focus on him ASAP. When you are facing two or three mages (or emissaries) you can almost kiss your ass goodbye.
As you can see there actually were encounters which were very challenging even as an AW, especially in the beginning. Like the Revenants in the brecilian forest.
Or a fight against three emisseries + some spiders in the deep roads which took me like 10 tries.
It felt a bit uneven. The broodmother was a cakewalk in comparison to the fight against the three emisseries.

classes:
Besides the balancing issues my only complaint here is, that there are only three of them and that's too few.
With the exception of Arcane Warrior, the specializations don't really distinguish them from each other.
Of course you could play a Warrior in four different styles (2H,DW,SnB,Bow) but the playstyle would be similar either way.
That leads to the situation that most of the possible classes are already taken by companions. And i don't like that.
My character doesn't feel special like that.

Story:
The origin-stories rock!
It gave me the possibility to get really connected to my character, because i chose his background-story and it had an impact on the later story in many ways.
The main-plot is not very exciting: demon threatens country. Thats it. Big deal...
You don't need an overly complex story (Lord of the Rings didn't have one either) but DA:O didn't really manage to give me the feeling of a real menace crawling into ferelden (except in Orzammar, where the threat is constant).
Besides that, the game is lacking a real antagonist. The archdemon is just a high dragon with a custom skin. No dialog, no interaction, nothing.
Loghain only has one conversation in the Ostagar camp, a few scenes between the major plot quests and one big appearance during the landsmeet, that's it.
Sometimes during my playthrough i almost forgot who my enemy was. Very disappointing.
On the other hand there are very affecting quests like the whole Redcliffe/sacred ashes questline. They really got me involved and that doesn't happen very often in a video game.
I liked that some of my decisions had a big impact on the story. But while they changed the possible ending, the impact on the actual gameplay wasn't very big.
Besides choosing an origin and later in the game wether you go to jail or not, there are not many decisions which actually branch the gameplay.
You will visit most of the locations in every playthrough. I expected more.
Once again i would like to compare it to "The Witcher". The decisions there really had huge impacts on the gameplay. And it was good that the outcomes were delayed, so you couldn't choose and reload if you didn't like the outcome.
In the Witcher you had to live with the consequences of your actions, and they could be huge.
Also i liked the greyness of decisions in the Witcher better. Even though Bioware said that the moral decisions were not clearly good/evil, in comparison to the Witcher they are.
Of course they ascended from the simple aligning-system of D&D, but most decisions could clearly be considered good or bad nevertheless (although there were some suprising exceptions).

DLC:
Until now there is good DLC and bad DLC. The DLC-items are a very bad idea in my opinion. Starting as an elf in the alienage where you and your people struggle to find anything to eat with a huge, sparkling Blood-Dragon-Armor and other magical jewelry in your inventory really breaks the immersion.
Instead those items should have been dropped by monsters or sold by merchants like some other DLC-stuff.
Another problem with this is, that having some of those items in the beginning felt like cheating. In my first playthrough i had the meteor-random-encounter before level 6, and thus i had starfang by level 7 after beating Warden's Keep.
Having the best Weapon in the game by level 7 doesn't feel right.
Warden's Keep had a nice story, but it was way to short and it didn't really tie in with the rest of the game.
The Stone-Prisoner however was great. It was longer than Warden's Keep (Honleath + Shales Quest in the Deep Roads) and Shale was my favorite companion.

Other:
More info would have been nice. When deciding between two talents it doesn't help if both of them say "high damage attack" or "moderate healing".
It sucks that i have to take parts of my armor of to see how much armor my set-bonus is.
If Bioware didn't want to intimidate new novice-rpg-players with too much info they could have implemented some kind of expert-mode (although a novice-rpg-player would have been more intimidated by the difficulty level and not by some additional numbers in the talent-descriptions).
The memory-leak-bug didn't really bother me. When loading screens began taking to much time it was the sign for me that i was already playing too long.
The length of the game was great. My first playthrough took about 80hours. With future DLCs it will even get longer.

Summary:
Reading this post again, it sounds as if i hated this game.
I'm sorry for that because that isn't the case. I loved every minute.
But it isn't perfect and if some Bioware-employee reads this he/she can hopefully take more information out of constructive criticism than from a post of pure fanboydom.
Although i am a fanboy i must admit ;)
 

Modifié par balu1982, 14 décembre 2009 - 03:37 .


#2
Muppemannen

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A well writen post, do not agree on all but such is human nature. I find it a good thing that you did not post a number score here, made me read the entire post. One worth reading. Have played through twice and have a few ones running along.

The world.
I do agree on Denerim, the lack of diversity and places to go makes it feel small. The map is a nice adition but still considering it's size it can only be seen as useful for future dlc or community made additions.

Balance.
I see it like this. Most powerful: Mages, avarage: warriors, rouges are well more challanging and I do tend to find them the most interesting in this game. Rouges are simply the least powerful in a direct confrontation but place them behind someone and they shall shine. Mages feel to powerful, then again in line with the world this is fitting. If a mage wasn't powerful there would be no need for the circle and templars.

classes.
Here I would like to add two more specialisations that atleast I feel are unique. Haven't tested much mage things but to mention a few I find interesting.
Ranger: with your own pet tank you can even get rid of Allistar, then again it can get a bit crowded-
Shapechanger: Turn into a beast, not that I use it alot but the option is there and gives this specialisation it's own feel.
The other feel less unique but do add and make a difference in how atleast I play.

Story.
True, the origin stories are engaging and well crafted. Did the dwarfs ones for the first time today and must say I was impressed once again.
The companion quests all add to the story, also the fact that Zev can deside to backstab you later on shows that making no choice can be a choice aswell... then again perhaps hiding what your companions really think about you might have been a better thing to do from an rpg point of view, now what they think of you can easily be seen on a meter.

I am also a fanboy, but one that can admit that the game is not perfect. Even though it is not perfect it still is the best rpg I have played in ages.

Modifié par Muppemannen, 14 décembre 2009 - 02:56 .


#3
Vansen Elamber

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On my first playthrough I passed over a lot of the side quests staying focused on the main quest line. That way on other playthroughs I would have content that I had not seen yet. I finished the game at level 17 first time through and it made the final battle against the Archdemon the most difficult to date and the most satisfying. My mage did not even have group heal because I was not sure if the ritual with Morrigan would work so she came with me instead of Wynne, I thought Morrigan had to be there and that kind of just seemed right story wise. Thats how I played the first time through, what ever the main storyline dictated thats what I did next. I think the only side quests I did was to get Shale and to get Soldier's Peak.



Its a great game no doubt about it and rates right up there with my favorite RPG's of all time. Having said that there are always things that can be improved upon and Bioware knows this, just take a look at what they have done with Mass Effect 2. So I think they will bring lots of improvements to the game, one I would like to see is a line of magic that has lock picking in it...

#4
balu1982

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Balance.
I see it like this. Most powerful: Mages, avarage: warriors, rouges are well more challanging and I do tend to find them the most interesting in this game. Rouges are simply the least powerful in a direct confrontation but place them behind someone and they shall shine. Mages feel to powerful, then again in line with the world this is fitting. If a mage wasn't powerful there would be no need for the circle and templars.

I agree that mages have to be powerful or otherwise the world of dragon age wouldn't be very convincing.
But that there is a specialization which nullifies the only disadvantage of mages (defense and melee) makes them too powerful.
There were Arcance Warriors who soloed hard-mode. One mortal who can stand against a high dragon and the whole blight alone: that breaks the immersion.

#5
Auraad

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I really don't know about mages being *that* powerful ... on my 2nd playthru I played a warrior (sword/board) and generally had a much easier time compared to mage (1st). Of course, this could be due to that I'm more familiar with the system and I have my warrior focused better on skills compared to Alistair... ^^

#6
Grumpy Old Wizard

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Try soloing a mage (not arcane warrior) through Nightmare before you say mages are too powerful. Good luck with bosses resisting 75% of your spells.

I'm trying a solo run through NM right now with a mage (only level 7.) It took lots of reloads and a bit of luck to get past the Ogre.

Modifié par Grumpy Old Wizard, 14 décembre 2009 - 05:13 .


#7
Kalfear

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Why would anyone play this game solo????



Sorry not trying to be rude but this game is all about the interaction of the group members and their stories.



Playing solo defeats the very purpose of the game.



/shrugs, just dont get modern day people sometimes



Again, wasnt meant to be rude or anything, just dont see the logic (or appeal) in skipping half the games content for some fleating feeling of accomplishment you could easily get (really you get more) by playing as game designed.

#8
balu1982

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Did anyone else play DA:O and the Witcher?

How do others think about the moral decisions in comparison to each other?

#9
Marvin TPA

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Excellent critique, didn't agree with all but did with some.

Just wanted to say you have no reason to apologise for bad use of English. If it is a second language then rest assured that it is a fair bit better than my own use of my native tongue.

#10
MGeezer

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Some agreements:

I find this fantasy world very nicely done, and an interesting creation that is different enough not to have the straight out of fantasy central casting feel of, say, Forgotten Realms. I also agree that with the exception of Ostragar and parts of Orzhammar, the phyicial appearances in the games are not very rich, interesting ofrwell imagined. This is not a matter of "graphics" I am not talking about technical aspects, but rather the imagination and interest the artists give to things. Arcanum was a fascinating world to explore and see what's arounf the next corner in spite of graphics primative even for tis time. In Dragon Age I was more eager for the next Codex entry than to see what's around the next corner.

I also agree the game lacks an interesting villain, or even much villainy by your foes, There are hints of DS evil in the first part of Ostragar, and in a cut scene or two, but yuo never get hit in the gut with it the way you are with say Branka. I think the intent was that the darkspawn and archdemon would provide darkness and Loghain would provide complex interesting opponents, and for some background Arl Howe as someone to hate--Just didn' t quite come off for me.

Alternative viewpoints:

I trhought the choices were OK, but cannot compare to Witcher. There is certainly a goody-two-shoes set of possible choices, but a person need not be evil to take the alternative choices. In the Epilog, not all apparently good choices worked out well. As to game play differences, the devs obviously had the goals of making all conent acessible to every possible choice. I thought they did a good job of providing choices that affected the world but did not cut off many gameplay possibilities.

I also think it just not accurate to say the game has only three classes (and a few admittedly not all that earth shaking specilaizations) and is therefore limited in possible characters. You can develop characters within a class completely differently. My own mage, Morrigan and Wynne played completely differently. My own rogue, Leliana, and Zevron were also very different to play.

In any case, nice review--wish I could write that well in anything but my native English.

(edited for slightly better English)

Modifié par MGeezer, 15 décembre 2009 - 06:11 .