Are we litterally being punished?
#101
Posté 26 juin 2012 - 07:23
#102
Posté 26 juin 2012 - 07:24
#103
Posté 26 juin 2012 - 07:29
#104
Posté 26 juin 2012 - 07:31
#105
Posté 26 juin 2012 - 07:32
"Why are they trying to punish me?"
Pathetic.
#106
Posté 26 juin 2012 - 07:34
#107
Posté 26 juin 2012 - 07:34
LucasShark wrote...
Kanon777 wrote...
z_gun wrote...
LucasShark wrote...
z_gun wrote...
Pretty much the refusal ending was Bioware raising their middle finger saying, "Screw you and your fan suggested endings. See, they made you lose your game. You should have picked our endings."
I am sorry, but Bioware has lost me now.
More or less what I got out of it.
Yup. So the lesson they want to teach us with the Refusal ending is "Pick a color or die!!!!"
Screw you and the artistic integrity you rode in on Bioware!
Or maybe, they realised that giving the option to end the cicle without the catalyst would make the entire plot of ME3 pointless, so its best to let players make the choice and lose the war (even tho the cycle after us DOES defeat the reapers).
There is no "raising their middle finger" going on here, they just made a 4rth option with its own rewards and consequences. If you dont like them you can chose something else...
I'd take 1 pointless game plot over 2 pointless game plots... basic logic says 1 is less than 2. And honestly: ME3's plot isn't that good.
Stop dodging the issue. You're acusing Bioware of "punishing you" because they didnt do something the way YOU wanted, you have the emotional maturity of a 10 years old if you think that not getting what you want means youre being "punished" or "insulted"
#108
Posté 26 juin 2012 - 07:34
Kloborgg711 wrote...
You get free content
"Why are they trying to punish me?"
Pathetic.
Not everything free is nice, sewage is free, do you want a drum of it on your doorstep? It probably took a lot of work to get it there.
#109
Posté 26 juin 2012 - 07:36
#110
Posté 26 juin 2012 - 07:38
Talosred wrote...
The rejection thing makes sense in my view, and at-least the next cycle wins
It's only problem is in the execution. There's no monologue about Shep's reasoning, or the results. There's not even a scene showing soldiers getting mauled by husks or roasted by Reapers. One ship explodes. Lights fade. Everyone dies offscreen.
If refuse were 2 minutes longer, it wouldn't seem like this 'insult' to those who wanted a fourth option. In short: refuse should be a fully fleshed out option, not a 'here, extinction over submission. You guys happy now?"
#111
Guest_vivaladricas_*
Posté 26 juin 2012 - 07:38
Guest_vivaladricas_*
#112
Posté 26 juin 2012 - 07:39
LucasShark wrote...
Kloborgg711 wrote...
You get free content
"Why are they trying to punish me?"
Pathetic.
Not everything free is nice, sewage is free, do you want a drum of it on your doorstep? It probably took a lot of work to get it there.
"I didnt get what I wanted, BIOWARE WHY YOURE PUNISHING ME!!!!"
Grow up.
#113
Posté 26 juin 2012 - 07:50
FabricatedWookie wrote...
Which is to say, I don't feel punished by the reject ending. I feel it is far more emotionally gratifying and fitting, even though it is by far the "worst" outcome.
Thenk you BW, at least my Shepard can now keep some semblance of individuality.
Now only, if the convo option was 'blow me', it would've been 10x better.
#114
Posté 26 juin 2012 - 07:50
Kanon777 wrote...
LucasShark wrote...
Kanon777 wrote...
z_gun wrote...
LucasShark wrote...
z_gun wrote...
Pretty much the refusal ending was Bioware raising their middle finger saying, "Screw you and your fan suggested endings. See, they made you lose your game. You should have picked our endings."
I am sorry, but Bioware has lost me now.
More or less what I got out of it.
Yup. So the lesson they want to teach us with the Refusal ending is "Pick a color or die!!!!"
Screw you and the artistic integrity you rode in on Bioware!
Or maybe, they realised that giving the option to end the cicle without the catalyst would make the entire plot of ME3 pointless, so its best to let players make the choice and lose the war (even tho the cycle after us DOES defeat the reapers).
There is no "raising their middle finger" going on here, they just made a 4rth option with its own rewards and consequences. If you dont like them you can chose something else...
I'd take 1 pointless game plot over 2 pointless game plots... basic logic says 1 is less than 2. And honestly: ME3's plot isn't that good.
Stop dodging the issue. You're acusing Bioware of "punishing you" because they didnt do something the way YOU wanted, you have the emotional maturity of a 10 years old if you think that not getting what you want means youre being "punished" or "insulted"
What they did do was give us the guize of a fourth option, which we wanted, but make it the cheapest, shortest, and an instant game-over. I'd call that pretty vindictive.
#115
Posté 26 juin 2012 - 07:52
Kanon777 wrote...
LucasShark wrote...
Kloborgg711 wrote...
You get free content
"Why are they trying to punish me?"
Pathetic.
Not everything free is nice, sewage is free, do you want a drum of it on your doorstep? It probably took a lot of work to get it there.
"I didnt get what I wanted, BIOWARE WHY YOURE PUNISHING ME!!!!"
Grow up.
Now you're just being a bitter child. If you don't want to be adult about this than why are you even responding?
#116
Posté 26 juin 2012 - 07:52
NoUserNameHere wrote...
Talosred wrote...
The rejection thing makes sense in my view, and at-least the next cycle wins
It's only problem is in the execution. There's no monologue about Shep's reasoning, or the results. There's not even a scene showing soldiers getting mauled by husks or roasted by Reapers. One ship explodes. Lights fade. Everyone dies offscreen.
If refuse were 2 minutes longer, it wouldn't seem like this 'insult' to those who wanted a fourth option. In short: refuse should be a fully fleshed out option, not a 'here, extinction over submission. You guys happy now?"
This:
The Refuse ending is the catch-all headcanon ending. Minimal exposition = Maximum speculation = Maximum headcanon.Locutus_of_BORG wrote...
The refusal ending seems to give as wide a berth possible for your own headcanon. Catalyst's voice changes into something like a normal Reaper's and he says that the cycle will continue, yet Liara's recordings are found and the Stargazer is changed into something kinda Asari-looking, whose dialogue seems to suggest that the Reapers were eventually defeated after all. The refusal ending has us win; it's just super vague about how.
Modifié par Locutus_of_BORG, 26 juin 2012 - 07:52 .
#117
Posté 26 juin 2012 - 07:52
LucasShark wrote...
What they did do was give us the guize of a fourth option, which we wanted, but make it the cheapest, shortest, and an instant game-over. I'd call that pretty vindictive.
Thats not a "punishment" they just didnt do exactly what you wanted. You have no evidence that they had any malice when they decided what to add in the EC, you're just reacting like a spoiled baby...
#118
Posté 26 juin 2012 - 07:53
Femlob wrote...
Are we litterally being punished?
No, you're just getting trolled by Casey and Mac. Think nothing of it. Oh, and don't feed the trolls. With money.
#119
Posté 26 juin 2012 - 07:55
samb wrote...
Soooo everyone and everything is telling you one thing and you don't believe them. When what they say actually happens, you sit and wonder why. Victory is possible and it was stated it would be by using the Crucible. If you reject it then you die. It's really simple logic, one that you seem to have a hard time grasping.
That is also why no one survived the impossible Omega 4 relay suicide run.
#120
Posté 26 juin 2012 - 07:55
I like the fact that Bioware included the reject option. It confirms that rejecting these options means attempting to defeat the reapers conventionally. Which, as stated, we've already been told is impossible. Defeating giant warships who are millions of years more advanced than us doesn't make this concept too difficult to believe.
#121
Posté 26 juin 2012 - 07:58
Kanon777 wrote...
LucasShark wrote...
What they did do was give us the guize of a fourth option, which we wanted, but make it the cheapest, shortest, and an instant game-over. I'd call that pretty vindictive.
Thats not a "punishment" they just didnt do exactly what you wanted. You have no evidence that they had any malice when they decided what to add in the EC, you're just reacting like a spoiled baby...
Says the one who is consistantly insulting: what I did do was start a discussion to see if others felt the same way I did, and some do.
#122
Posté 26 juin 2012 - 07:59
DxWill103 wrote...
I thought it was already accepted that rejecting the Catalyst's options was the ultimate failure. We've been told since day 1 that reapers can't be defeated conventionally. If it were possible, then it would have happened at least once in the million some odd years they've been reaping.
I like the fact that Bioware included the reject option. It confirms that rejecting these options means attempting to defeat the reapers conventionally. Which, as stated, we've already been told is impossible. Defeating giant warships who are millions of years more advanced than us doesn't make this concept too difficult to believe.
We've been told things are impossible or inevitable twice before, and demonstrated them to be wrong both times, SHepard himself says as much.
#123
Posté 26 juin 2012 - 08:00
Cyneburh wrote...
Once the writers decided there was going to be the cure-all that is the Crucible, "conventional means" were written off as impossible, no "ifs ands or buts." It would've been far too much work to write an alternate story-line having nothing to do with the Catalyst. Of course, I would've loved that option and a lot more validity thrown into it...let's see, pursue the strange alien device or unite and fortify the galaxy?
Nobody seems to have read the leaked endings, but I'll post them quickly here since you mentioned it.
Originally, there were six or so 'successful' endings, where you destroyed the Reapers and generally saved everyone else too. Shepard only survived in the very best ending (very hard to get), and Earth was only salvagable in the top 2 or 3 endings.
Then there was Control, and Synthesize, and then 6 different degrees of 'failure', tho you could 'win' on those as well, but at huge costs.
But, after the leak they apparently went the Crucible route.
#124
Posté 26 juin 2012 - 08:03
Femlob wrote...
Are we litterally being punished?
No, you're just getting trolled by Casey and Mac. Think nothing of it. Oh, and don't feed the trolls. With money.
This.
Don't worry, I won't.
#125
Posté 26 juin 2012 - 08:21
Shep had the reaper IFF (and resolved his crew's personal issues AND upgraded his ship). He used the key he needed to win and he did. The Crucible is the IFF of ME3. Use it and you win. Don't use it and the Reapers conttheir their harvest. Your one sentence leaves out a lot and is hardly a very comprehensive counter argument.ArchDuck wrote...
samb wrote...
Soooo everyone and everything is telling you one thing and you don't believe them. When what they say actually happens, you sit and wonder why. Victory is possible and it was stated it would be by using the Crucible. If you reject it then you die. It's really simple logic, one that you seem to have a hard time grasping.
That is also why no one survived the impossible Omega 4 relay suicide run.





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