I've now patched from 1.01a (where I had few problems, playing on easy (I'm not your tactical genius)) to 1.02 and on normal. The first thing I noticed was that Mind Blast now works more on me as a player, than on monsters... The cooldown has been increased significantly, and the duration of the spell reduced to... What, 2 seconds - or something?
While I clearly saw that the game in some parts was becoming too easy on the 2nd playthrough on easy difficulty ("Cone of Cold", anyone?), the nerfs made to some of the mage spells in 1.02 seem to have gone a bit "over the top" - they have become almost useless. Shorter duration OR longer cooldown is fine, but both... Ah well. I guess I'll reinstall and patch to 1.01a again. I'd rather play on 1.01a normal difficulty than 1.02 on easy (because I've played on easy twice now, and want to see if I have at least minor skills in tactical combat
To each his own, as they say. :innocent:
Also, I notice that I have more and more serious crashes after 1.02. Once last night the game crashed in such a way that the computer had to be restarted (I wasn't even able to get back to Windows).
Alt-tabbing between the game and Windows also doesn't work that well after patching to 1.02.
That is also a reason for me to go back to 1.01a I guess... Had VERY few problems with that patch (the occasional CTD in Denerim, Orzammar and WK).
Modifié par fkirenicus, 14 décembre 2009 - 03:01 .





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