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Extended Cut, Thank you Bioware.


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#1
KYLECONNER

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 Just wanted to take a quick second to say thank you to Bioware. The new content has added a lot of clouser for me, thank you.

#2
Irish286

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No, not thank you. The largest portion of this DLC was a total insult. Because of it I've canceled all current preorders for all EA/Bioware products and deleted all of EA products from my computer.

#3
oxtal0677

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I am Happy with it, its felt better then the first one. You guys restored abit of my faith

#4
jmoak3

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My experience was as follows:
I turn it on, and get to the ending. I choose Destroy.

I think "DAMN IT, they ignored the Indoctrination Theory and in the end plugged the holes that made it possible."
I sat for a bit, reading about the changes online, and hearing then experiencing the Refusal ending.
I thought it was a fun idea, but it actually was the somber hopeful ending I thought the game would have when I started playing. I liked the ending, but not in comparison to the others.
I go back and play the Green ending, and it was very good.
It took some time to stop simmering about the lack of indoctrination theory, but overall I think the endings are more like endings now. I like how each is fully explained: Blue looks like an actually interesting option, one that stands up to the rest, as opposed to the "you can do this but you can't" option it originally looked like.

The more I think about it, the more I like it.
Allow me to repeat that again: The endings are all good!
Bravo.

#5
MonkeyNo11

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I really enjoyed it too. Felt that it really fleshed out the motives, origins and things to come. Thank you Bioware :)

#6
Okag

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@Irish What do you mean?

#7
BadRobot3

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Dear BioWare,

I've written here as the endings insulted me heavily and made me really, really unhappy. Not because someone died. We all knew, that this would come. But because the story was told so badly. We all thought that the galaxy was destroyed, no matter which way you choose. Quarians and Turians would eat themselves and that all fleets were stranded in the Sol-System. And that the Normandy was destroyed and that after some generations, there would be only Ardat-Yakshi on this moon. Now we know - it was wrong. Yeah, the EC made the endings brighter. Because it told us, that some things might get better.
Some months ago, I asked for more closure. You gave us more closure. I'm thankful for that. Besides, I would have loved to know (even from textboxes) what happened to Joker, Jimmy Vega, Garrus and so on. But know, I can really speculate about their lifes (speculation is working now, Mr. Walters). EDI being rebuilt, Tali and Garrus being married, Ashley and Shepard being reunited (Yes, I've chosen the Red Ending).

After all, I honestly have to say that you didn't end the trilogy in a spectacular or great way. But with the EC, I can make my peace with the end of the Mass Effect-Trilogy. It satisfied me, but it didn't surprise me. Good work, yes. But no more. The EC did, what had to be done. If someone from the financial corps reads this: I won't preorder games from you anymore. But if the community is okay with them, I'll give it a try. I don't trust you anymore but I will try to like you. And your games. And Garrus after leaving in the middle of the most important run of his life ...

So ... this is it, I think. I loved Mass Effect, but now it's over. Thank you for years of fun and action with Tali and Ashley. Mass Effect has given games another meaning. It's not about shooting russians in the head anymore. It's about characters we care about and that was the reason, we were so enraged about the endings. It's not about highscores, that aren't high enough. It's about the journey with these characters and how you touched our hearts with it. Keep trying and go on. But after this, remember always: Never underestimate the power of a good ending: "Finis coronat opus."

Thank you for this journey. But always remember what you learned from this.

Sincerely,
a Fan.

PS: Again - sorry for bad english. I'm from Germany.

PPS: I would like those textboxes really, really much ... ;)

Modifié par BadRobot3, 27 juin 2012 - 01:45 .


#8
PsiFive

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It's less bad and plugged a few of the more glaring plot holes, albeit with some pretty weak explanations (oh look, suddenly people who are hurt but can still stand upright and shoot must be evacuated to safety.... oh look, destroying mass relays doesn't wipe out star systems as long as you blow them up a certain way.... oh look, the Normandy didn't crash into a jungle planet it just landed there for some unstated reason and is now taking off and flying away again.... yeah, yeah, whatever, BioWare, whatever - I suppose it's no worse than the ME2 thermal clip nonsense). The trouble is those were by no means the only problems. The almost universally unloved bloody StarWhelp is still there, still being the deus ex machina we were assured there wouldn't be, still offering a Reaper off switch that we were assured would not exist, and still spouting his outrageously circular logic and still banging on about fixing the inevitability of synthetics killing organics by waking up every fifty thousand years to kill organics with synthetics. I guess he's a writer's darling or something but the long and short of it is that nothing in the Extended Cut gets rid of this:

Image IPB

I always wanted the Reapers to have no reason that we could understand, just like Sovereign said, but if they had to have one and undermine the menace because the one they chose was just so f***ing stupid I really badly wanted the EC to kill it stone dead forever and bury it in an unmarked grave. But now the EC's here and it didn't happen, which means the ending retains some of its biggest disappointments.

And really we still have A, B, and C endings. Okay, a lot of people will argue that they're different now, even if that's largely thanks to some cheap slide show stuff, and I have to say that that's absolutely true. But not the point - the endings may be different but A is not B and B is not C. You are still being offered an A, B, C endings menu rather than the game ending a certain way depending on what you did during it and the first two games.

It's an improvement, I'll admit that. But half the reason is that the original ending was more A1, A2, A3 than it was A, B, C, so the only way was up. Since one of the things I liked about ME2 was that you could end up losing the game I'll give a thumbs up since there is at least now a D=you lose the game ending (which I'd say is by far and away the best thing to come out of the EC, balanced by the worst thing: the absence of a way to just tell the StarPest to rack off and beat the fricking Reapers anyway with all those bloody assets you spent all that time building up), but it would have been so much better if this had been a result of earlier choices and/or EMS rather than just saying no to StarBoy. Ultimately the ending is still a menu of A, B, C, D served with a variety of garnish, and all that is dertmined by the hours and hours of gameplay you put in and the choices you make over the trilogy is how much of the menu you're allowed to choose from.

Sorry, but that just doesn't get me turning cartwheels. It's not that it's bad as such, it's just nothing to get excited over and, for me at least, doesn't live up to the pre-game hype they gave it. It's a vanilla choose A, B, C, or D and watch the slides and cinematics, not unlike what we got with Deus Ex: Human Revolution.... a game I've played just once and haven't been able to summon the enthusiasm to play again, mainly because I'm having so much fun replaying ME1 and 2 over and over again.

So all in all, still disappointing and really just an exercise in slapping a bit of filler in the biggest cracks and hoping it doesn't mean the house is falling down. And of course it was never going to deal with problems in the rest of the story, which I felt began even before Shepard got off Earth. Maybe the improved ending makes them bearable, just as the bad ending may have been so bad as to make them almost unnoticeable, but they're all still there. Kai Leng is still an annoying tool with ridiculous plot armour that actually makes some very serious cutscenes almost laughable (granted, this happens a bit in ME1 with Saren and very blatantly in ME2 Arrival with Amanda Kenson). Cerberus is still inexplicably powerful for an organisation that manages to screw up almost everything it does and suddenly goes from having 150 or so people, according to its own AI (which betrayed Cerberus because they couldn't do that right either), to being a well equipped and trained army. How did Jack grow her hair enough for a ponytail in only six months? Why did every female character get a boob job? Who the hell was the idiot who gave Shepard a deadly and instantly concealable stabbing weapon while s/he was under house arrest?

Details and trivialities? Okay, going more relevant to the plot, why was the same genophage cure that in ME2 was still years away even with Maelon's work as a staring point almost ready early on in ME3, just six months later? Did the writers not notice or did they just go "Ehh, who cares, no one will notice anyway and even if they do Priority: Tuchanka is so good that they'll get swept up and forget that it should still be a work in progress at that point according to Mordin, the very same guy who's just pulled the cure out of his arse." To be fair Priority: Tuchanka really is a highlight and so bloody good that I can just about overlook this plothole, but the fact that it's there at all when the game could have so easily been set a couple of years later is IMO just another example of bad/lazy writing. It just annoys me a hell of a lot less than Kai Leng's hilarious plot armour and Cerberus apparently being promoted to Main Villain by means of a package sent to the Illusive Man marked "Instant Army: just add indoctrination, lots of love, the Reapers".

I could go on but I'm already in TL,DR territory here, and that's just what I've noticed from playing a bit of a mate's copy and watching vids on YouTube. Suffice to say it's still a poor end to the story and it's still not a game I'm prepared to pay even the thirty or so Aussie dollars it's already down to. Call me when it hits ten bucks.

Modifié par PsiFive, 30 juin 2012 - 09:36 .


#9
Urdnot Amenark

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I myself loved the EC DLC and can't thank BW enough for taking our concerns and interests seriously. It's sad that an entire movement had to be made just for this to happen, and the only real disappointment I had in it was that I think this approach should've been the one they took in the first place with respect to ending the game. If what the person using Weeke's account said was true re: how the ending was written, then it explains perfectly why it was so lackluster in the beginning.

Now, I get to cross my fingers and hope they add a few options to address a problem I had with a certain LI...

#10
Falsename

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I loved the Extended Cut, it's a shame that the whole Ending thing had to happen but... it was all for the best.
I mean when you think about it, it was 1.9 gigs of data, which probably would have bugged down the production.... or something.

Anyway! Thank you Bioware. I'm actually going to buy DLC because of how happy I am with this new ending. Not that 'From the Ashes' one though, I don't think I'd like that prothean dude. Maybe The Arrival or something for ME2.

Oh, and while I'm here.... Did anyone else think that Kai Leng kind of didn't suit the game at all? He was like... this asian space ninja... and the moment he turned up compared to everything and everyone else around him....just didn't fit. It was like they'd cut him out of another ninja space game and pasted him into this one.

So yeah! Thanks Bioware.