xtorma wrote...
Mgamerz wrote...
I didn't state any threshhold since it's going to be different for everyone. I'd say about 3 months is as long as a crippling bug can wait. That said, I'm not sure I'd say the vanguard bug is crippling, just 'severe'.
You would have to ask Derek, he's on QA, I'm sure he's read this thread by now 
there has to be an average time or no one could get a business plan past the bank, or a board. Why is it different for everyone? I would assume it's because different teams have different skill levels. If this is the case , at what point to we give up and just accept that it wont be fixed?
Obviously no one outside of the company can answer that, in fact , according to you , no one within the company can answer it.
BTW lol at the vanguard bug not being crippling. Are you basing that on the fact that we have so many classes to choose from , or are you basing it on the fact that it's ok to fall through the map once every 3 games?
No, I said an acceptable window of fixing a bug is different for everyone - like for me 3 months, for you , 2 months. I don't work for EA/BioWare/Software Dev companies (I run my own software under Mgamerz Productions on Android Market).
I don't know what their policy on bug fixing is, and I don't claim to know it either.
Also, Excellent posts stan. Glad to have some BioWare employees joining the conversation.
I do think a bug tracker, or at least a 'known issues, but no fixes guaranteed' thread would be useful. Or at least fixes that have been confirmed to be fixed thread for next patch release.
Fortack wrote...
justin_sayne1 wrote...
Since you brought up the idea of "acceptable severity", I thought I would share a sample severity ranking:
SEV 1 - System will not function. (I.e. crashes on start)
SEV 2 - System only function in degraded mode or for short duration. (I.e. slows down to unusable or crashes after a time)
SEV 3 - Critical workflow paths cannot be followed. (I.e. engine works fine, but can't complete main tasks)
SEV 4 - Logic error (I.e. host migration error)
SEV 5 - Cosmetic (I.e. Falls off map, wrong graphic, weapon shoots wrong projectile, etc.)
I
applaud BioWare QA that we did not see any SEV 1, 2 or 3 issues (OK,
well, except for the SEV 3 "online pass" issue after a patch), and only a
few SEV 4. Plus, I am certain that the number of SEV 5 that got out
the door pales in comparison to the ones that didn't.
So
when I buy, say, a car and the engine doesn't blow when starting (SEV
1), after driving a couple miles (SEV 2), or the brakes fail (SEV 3), I
should be happy and "applaud" the designers? What nonsense is this?
Software
is a product and I daresay something like a car or an airplane are WAY
more complex to design than a computer game yet nobody is going to
accept those products failing miserably on a regular basis. Software
quality standards are poor (unfortunately) for obvious reason. That's
not something anyone should be happy about. We should be pissed and
voice our disappointment so maybe things might improve a little in the
future.
Of course software (like everything else) will never be
"perfect", but as an industry their standards are below par. I don't
like to pay good money to be a quasi beta-tester, sorry.
I think software is a lot more difficult than a car, since you don't have to redesign a car every 2 years from pretty much scratch.
Cars typically have minimal tweaks between years, and cars are not software. You don't get 'bugs' in a car (well... cockroaches in the cupholders). You don't hear about problems with cars and planes unless it's in the news.
Every time a part in a car fails, you have to fix it right? New tires, brakes, GAS? Same for coding. 'huge' problems are car not starting and stuff... But maintainece is the same as patches. It's a money issue, should I keep pouring money into a game that has diminishing returns? And this isn't just 'EA'. This applies to almost all software companies.
Modifié par Mgamerz, 26 juin 2012 - 09:44 .