dysturbed0ne wrote...
samb wrote...
To the people that agree with the OP, I ask you this: if your boss gave you an assignment and a deadline, would you tell him it's too difficult or would just do it because it's your job? For your sake I hope it's the latter because you won't keep your job if it's the former.
How many of you have jobs? Or are you all still in University? That's how the real world works. Complaining and making yourself excuses will get you fired. Saying "do you know how hard this is for" indicates you are not qualified and/or have poor work ethics. Bioware isn't making excuses for themselves and you shouldn't either.
I haven't heard of a recent wave of firings at BW, so I assume THEIR boss is pleased with their performance.
If BW would not have added MP to this game we all would have still paid exactly what we paid for it. I look at the MP as bonus content, as should everyone else, given the previous sentence. The SP was amazingly bug free compared to the last few big name games I have played, so I find it hard to complain about to BW about annoyances in the MP.
I am no programmer, so I can't give any insight into what it takes to fix anything, but the level of entitlement of people never ceases to amaze me.
I really don't think trying to understand why bugs are not fixed in a timely manner is "entitlement". I know what i am entitled to , I am entitled to the game I bought in an "as is" condition. That does not mean I should not voice my opinion when i feel it's warrented. If I thought the game was total crap , I wouldn't even bother.
When they used MP as one of the selling points of the game, it became something I payed for. Free DLC is bonus content to me. MP is not, so we have differing opinions on that. Mine no more or less valid than yours. Our perspective is just different. For me , MP was actually the reason I payed full price for the game ,and did not wait for it to drop in price.
From this thread , I have come to understand a few things I didn't take into consideration before, and should have.
1. Bug fixes are driven first and foremost by economics, not a desire to make the game better. This I understand, and accept.
2. Bugs are extremely difficult to isolate and ramifications from "fixes" are nearly impossible to predict.
3. Bugs are given priorities, so we should never expect them to all to be eradicated. Some bugs will either be too expensive, or not important enough to fix.
4. Bugs may have multiple triggers, so even if they do fix one aspect of a bug, it may appear that nothing was done.
5. Bugs can not be fixed within a time frame. We should never expect an ETA.
6. Because we do not have a CS degree, we can not question why bugs are not fixed.
7. Software is sold " as is". The day you open the package, you have recieved what you paid for.
8. Software engineers get a pass on bugs , because they are so hard to fix.
9. Software engineers should have no deadlines when it comes to fixing bugs, but often use deadlines to explain why there are so many bugs.
10. People are hard headed, so no matter how many times people with CS degrees lament over how hard thier job is, hard headed people will still expect a good product, for a fair price.
11. If there is a piece of sofware with fewer bugs then the one you are using, it's because it's easier to debug, not because the team working on it is any better or worse.
12. Software engineering is harder then being a doctor.
Feel free to add what I missed.