but its the bestest oneKeltikone wrote...
AvagerShepard wrote...
The whole Mass Effect 1 plot. Why the **** do the reapers need to attack the Citadel in the first game?
The First rule of Mass Effect 1 is YOU DO NOT TALK ABOUT MASS EFFECT 1.
New Plot Holes! Post them here!
#26
Posté 26 juin 2012 - 07:08
#27
Posté 26 juin 2012 - 07:08
2. Anderson doesn't have a gut wound, only Shepard does.
3. When Shepard wakes up on the citadel is eyes turn blue, a reaper screams, and he convulses. (IT theory anyone)
4. Destroy ending show the citadel rebuilt, so why didn't they find Shepard? (personal theory is that a keeper stole him, LOL)
5. No news on geth in destroy ending, getha and EDI could be rebuilt anyways.
#28
Posté 26 juin 2012 - 07:11
#29
Posté 26 juin 2012 - 07:11
Keltikone wrote...
AvagerShepard wrote...
The whole Mass Effect 1 plot. Why the **** do the reapers need to attack the Citadel in the first game?
The First rule of Mass Effect 1 is YOU DO NOT TALK ABOUT MASS EFFECT 1.
This is the biggest remaining plot hole though. Catalyst living on the Citadel changes the complexion of a LOT of events in all three games. If Catalyst had been dormant/in hibernation all that time (maybe it relies on the keeper signal to 'wake it up'?) then it should have been stated in the game. If not, then Catalyst needs an explanation for his inaction during the course of those events.
#30
Posté 26 juin 2012 - 07:14
So...if the Indoctrination Theory is wrong, how does Shepard get from the Citadel in space back to Earth, specifically London in the Destroy option? The breath scene is the most confusing thing for me still.
#31
Posté 26 juin 2012 - 07:16
CommanderOne wrote...
How about:
So...if the Indoctrination Theory is wrong, how does Shepard get from the Citadel in space back to Earth, specifically London in the Destroy option? The breath scene is the most confusing thing for me still.
Yeah how the heck did Shep live through that? I really wish BW would could and and just TELL us what the hell happened becsuse I'm still lost.
#32
Posté 26 juin 2012 - 07:16
I'm pretty sure it was said in ME2 that the SR2 is too large to land on planets without significant damage to the hull.
#33
Posté 26 juin 2012 - 07:19
Modifié par MissMaster_2, 26 juin 2012 - 07:19 .
#34
Posté 26 juin 2012 - 07:19
blooregard wrote...
The Normandy isn't shot at by the reaper in london when it picks people up
If I recall the Reaper IFF masks the presence of the Normandy and probably made Harbinger think it was another Reaper...Still a bit of a stupid scene but it can actually be explained
We should totally have Shepard hold one at all times. Husks don't attack Reapers either.
#35
Posté 26 juin 2012 - 07:20
Edolix wrote...
Normandy being able to land on Earth, anyone?
I'm pretty sure it was said in ME2 that the SR2 is too large to land on planets without significant damage to the hull.
In every instance, the Normandy is hovering, not landing on a planet - its Eezo core is what is probably keeping it from nose-diving into the ground.
And another thing, the Citadel doesn't crash into Earth - you can see it still floating up in space, though very damaged.
#36
Posté 26 juin 2012 - 07:27
#37
Posté 26 juin 2012 - 07:29
MattFini wrote...
How was the Normandy so close to the battle when Shep calls for evac?
That whole scene is just stupid now: Shepard takes time out during the all-or-nothing charge to get his buddies into cover and call for evac when the entire galaxy can be obliterated if he doesn't make it to the beam.
Somehow the Normandy flies right in (where in the hell was it, exactly?) and lands right in the middle of the carnage so the other squaddies can be extracted. It then flies off without Harbinger interference.
...okay.
The same as how it flew straight into the middle of huge galactic dog fight between the Geth and Quarians
The Normandy's a stealth ship, it can only be seen if [you know] they were to look out a window.
What does a Reaper need windows for?
#38
Posté 26 juin 2012 - 07:30
#39
Posté 26 juin 2012 - 07:36
Well, somebody's reaching a bit.7he Island Head wrote...
There is literally no reason for the crash to happen
[...]
I'm pretty sure it was said in ME2 that the SR2 is too large to land on planets without significant damage to the hull
#40
Posté 26 juin 2012 - 07:37
I'm just adding what people are posting into the OPhumes spork wrote...
Well, somebody's reaching a bit.7he Island Head wrote...
There is literally no reason for the crash to happen
[...]
I'm pretty sure it was said in ME2 that the SR2 is too large to land on planets without significant damage to the hull
But, if the Normandy can't land it causes problems for the pick up scene, and the flying away from the jungle planet scene
Modifié par 7he Island Head, 26 juin 2012 - 07:45 .
#41
Posté 26 juin 2012 - 07:40
But also on that...
If the energy wave makes the Normandy crash, why doesn't it crash every other ship in the fleet? Either it doesn't and the Normandy crash makes no sense, or they do, leaving pretty much every ship damaged/destroyed. If the Normandy just landed in stead of crashing, why?
If it did crash, how did the crew fix it? They'd need parts and tools they likely didn't have.
#42
Posté 26 juin 2012 - 07:41
Shepard is in a hurry, then is no longer in a hurry, then is in a hurry again, to get to the beam.
The Catalyst's explanations for Control and Synthesis boil down to "space magic". (It's good that there is an option to get an explanation, though. +1 for that)
The Synthesis and Control slideshows explain nothing, More space magic.
Normandy being chased by the energy wave scene now only exists to justify the musical crescendo. All the other ships made an orderly retreat, yet the fastest ship in the fleet didn't?
The Gilligans Planet scene now makes no sense. The characters step out of the ship like it is some momentous occasion, with a bleak and uncertain future ahead of them. But there is no way they cannot know that they'll be rescued extremely quickly.
Stargazer scene now makes little sense. It is implied in the dialogue that they don't have interstellar space travel, but none of the endings now involve any technological setback - instead two of them involve massive technological advancement.
#43
Posté 26 juin 2012 - 07:47
#44
Posté 26 juin 2012 - 07:47
#45
Posté 26 juin 2012 - 07:50
#46
Posté 26 juin 2012 - 07:51
Now why do the Reapers want to have Shepard choose something that goes against what they are believed to have wanted? I dunno. Maybe they've watched Shepard and realized there's been no one like him who brought a galaxy together, synthetics included. Maybe they're bored of the same old. I dunno why, but their actions are a little funny and counter-productive.
#47
Posté 26 juin 2012 - 07:52
And even if they knew it became armed, why flee then? For all they knew the crucible needed time to charge up and they would have to cover it till it actually fired. Besides, what threat did it pose to them if it did fire and they were nearby. I guess they might assume it might damage their systems, but they had to know it would effect the entire galaxy and running wouldn't change that.
Where was C-Sec and the other survivors on the citadel? Over the course of the entire third game the reapers are unable to clean out any single planet, so how do they manage to clean out the citadel, which was presumably incredibly well defended, in under a day? I guess they could of taken control of the citadel systems, but if they did that why not shut down the relay network, which was the plan in the first game (and all previous cycles)?
#48
Posté 26 juin 2012 - 07:58
#49
Posté 26 juin 2012 - 08:04
#50
Posté 26 juin 2012 - 08:06
<.< I am one of those people......Haters gonna hate!Walla Walla 06 wrote...
So many of these things are nitpicky, and have zero effect on the ending itself. You're probably one of those people who notices a little gaffe in a movie and flips out.....





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