Modifying a custom tileset?
#1
Posté 26 juin 2012 - 06:40
#2
Posté 26 juin 2012 - 06:52
Modifié par NWN_baba yaga, 26 juin 2012 - 06:55 .
#3
Posté 26 juin 2012 - 06:58
Edit: I can't work out the naming scheme for Worms' textures. Does anyone have experience with this particular tileset?
Modifié par Mr. Versipellis, 26 juin 2012 - 07:06 .
#4
Posté 26 juin 2012 - 08:04
#5
Posté 26 juin 2012 - 09:12
#6
Posté 02 juillet 2012 - 03:39
Wow, that's perfect! Do you know if there are similar versions for Summer or Winter? I'd like to have the seasons progress throughout the campaign.s e n wrote...
if you dont use winter and fall give a try to friedeyes summer only version. if you dont care of wasting your already built areas, thats my suggestion
#7
Posté 02 juillet 2012 - 07:22
#8
Posté 02 juillet 2012 - 10:57
I'm not quite sure what you mean. Does that mean that I could have, say. only the winter tiles in a given hak?s e n wrote...
im not sure if there are split versions of fall and winter, but i made an extended version of sf where you can change seasons just by adding removing texture haks, not sure if thats what you're after but you can see the link in my profile projects page
#9
Posté 03 juillet 2012 - 09:11
#10
Posté 03 juillet 2012 - 11:08
Thanks, I'll check that out. My module doesn't seem to like the edited hak, unfortunately, so do you think anyone would be okay with downloading a 500meg+ module?s e n wrote...
you have a basic summer hak, and you create your areas with that. when you want season change, you add seasonal textures hak over the summer one, and your season will change, but there is a text file with instructions im quiet sure i added to the archive. on the other side, the archive contains 2 tilesets, almost identical, so you can have 2 independent seasonal sets and mix seasons whenever needed.





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