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#76
Derek Hollan

Derek Hollan
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Urdnot Trex wrote...

@Derek Hollan

Which is your least favorite class/character as well as least favorite gun and why?


Keeping in mind this is a personal preference only and not that I feel there is anything particularly wrong / weak with the kit...

I just don't do as well as others with the infiltrators...never really have.  I've seen people rock them hard but it's just not for me.

Burst weapons...A 3 shot burst is just not my flavour either.  If I want to fire 3 rounds, I'll let go of the trigger after 3 rounds (The military taught me to repeat "sonofa*****" in my head when firing bursts in order to count off the rounds as they are fired).  It's a control issue for me. Image IPB

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#77
Derek Hollan

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Ranger3bn wrote...

I have to admit it very uncommon to see a video game dev team interact with it's fan base. I can only recall two that did it in the past Roinne 2K from 2K Sports and another from Ubisoft Dev team for the first Hawks game.

I was able to play against Ronnie on NBA 2K 10 ( I lost and he made sure to tweet the result) and enjoyed the conversation we had. The other guy from Ubisoft I played against ( I did beat him and rather badly ) and I also enjoyed playing with him.

Anyway, I have two question for the Dev team.

Will you guys have a "play day" to where you will set up a time and date to play with the fans? Kind of like what X Box Live use to do.

Who did you guys use to do the motion caption in Mass Effect? I found the "muzzle discipline" pretty cool to see. I cannot believe how many military shooters forget to add that.


Play days happen, albeit not that often.  I believe there was one a month or two ago?  (Not entirely certain).

More often than not, we are out there playing on our personal accounts...sometimes people learn who we are, other times we are trying to experience what its like for you the player in all its glory.  I have not been kicked from a lobby (not sure my ego can handle it) but I know others have Image IPB.  I have, jokingly, kicked a fellow BioWarian from a lobby before they knew it was meImage IPB.  Don't tell anyone...D'OH!

Ah yes, muzzle discipline, I do not honestly know who was used for the actual motion capture, however we do have a good rapport with police and military (myself included) when it comes to weapons handling procedures.

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#78
Jos Hendriks

Jos Hendriks
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Neat topic, hadn't noticed it earlier!

I have been a big fan of the Salarian Infiltrator (who by anagram of Mordin I always name Nimrod), have gone between a CQC shotgun/melee version and long range sniper rifle burst damage class. The recent adaptation to TC has led me to adjust my play style a little bit, but I still favour the burst damage sniper. Though I run around with a Valiant X on my developer account, my personal account doesn't have everything unlocked, so I usually stick to my Widow VII.

When not playing STG Infiltrator, it's usually one of the engineers and even occasionally adepts (asari usually). Widow, Valiant, Claymore, Harrier, Mattock, Carnifex are my main favourite weapons.

#79
Derek Hollan

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comrade8472 wrote...

Ah yes Canada Day...hope you all enjoyed going to the beach if you went.
so I wonder "(just thinking out loud here)" what if we had a beach map by some lake on earth...
with reaper in the background, over trees?

about bugs was the invisible turrets fixed haven't seen it for awhile. if so what was causing it? if able to answer.

so what's it like being QA? what do you do in a "normal day"? do you play the game to test out what the programmers change or do you sift through code to find bugs. or do you make code changes? (hope it's understandable what i'm trying to say and not against NDA}

oh and what's it like over there is the QA department in Edmonton or in Montreal.

EDIT for gramar
about remapable controls/powers, do you notice the differnce when switching to differnt class but same race, the power placement on the controller or key board is different from class to class but it the same power. (like switching from salarian engineer to infiltrator energy drain is aasigned to different key/button. on that note what platform do you play on at home.

oh and have a wonderful day. hope you have a stress free week.


Let's see, invisible turrets.  This can be something that occurs with "crust behaviours." (Not always, but possibly) That is to say, any VFX (Visual Effects) that occurs as an overlay on an actor in the engine (e.g. - biotic blue fx), whether it is a player pawn or an object like a turret.  Occasionally VFX that is normally transparent might prioritize itself over an actor and an engine can fail to render the object in favour of the VFX.  When this happens, the actor still exists but fails to appear.  This is one possible cause of such a bug.  There are a number of other possibilities too.  Sometimes, due to optimizations, some of these bugs "fix themselves."  The issue having been resource managment.  A good deal of other possibillties can also cause issues like these.  They are symptoms and many bugs can have similar symptoms.

QA typical day;

They let us out of our cages for the morning hosedown and trough feed then...oh, wait...That was a dream I had once...scratch that...

Depending on the department.  For much of QA it is a methodical check of a level, power, or object.  Test plans are laid out to ensure a number of factors are examined in various conditions (this becomes exponential with numerous conditions of course).  It becomes a matter of running those plans through the battery of test with each passing or failing...Failing gets a bug filed to the owner of that object, level or power based on what failed (design, art, fx, etc.)

For myself, it's a quick chat and update with the design leads and producers in the morning as to what changes or events they are planning along with where we currently are with current test runs.  For example, every hot fix Eric Fagnan wants to implement (usually balance changes) needs to be examined as working in our test environment prior to them going live.  Depending on how many there are, this can take from a few hours to a couple days as all platforms must be thoroughly examined with the changes.  This is after the balance changes have been tested in another environment so they are working to Eric's satisfaction. Image IPB Once this is done, we get a final OK from the team and potential risk assessment prior to pushing them live to you.  If it's OK'd by the producers, we go ahead.  I then have to spot check the balance changes on all the platforms to ensure they are live.  I then report back to Eric and run and hide as he posts the changes here on the forums Image IPB.

I wish I could say, I play games all day but, sadly, this is not the case.  I explain my job to people like this.  Imagine you like golf (no...really).  Now, your job is to ensure the first hole is working as intended.  The fairway, the green, the sand traps and heaven forbid, a water hazard, and wind / weather.  Make sure every blade of grass is the right height too (ok, slight exageration there but you just need to ask Garret Marks how many fish there are in the Sur'Kesh level in the single player game.  I think he named each one).Image IPB

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#80
Jos Hendriks

Jos Hendriks
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SalvationThroughDestruction wrote...

Jos Hendriks wrote...
Valiant X

Que Atomic F-Bomb.

Seriously though, working at Bioware must be the bees' knees. Creating the lore, gameplay and setting for some of the most epic games ever created, is right up there on my Envy scale just under people with iPhones (Damn age long phone contracts)


Tis a pretty amazing weapon. 
Working here is fantastic. Lots of people who are really into making really cool things for anyone who will play it, and as much as a cliche it is to say it, being around a big group of creative, like-minded people is just a lot of fun. Don't be mistaken though, there is a lot of stress in developing games. The good outweighs the bad by an order of magnitude for me, though.

#81
Derek Hollan

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SalvationThroughDestruction wrote...

Hi there Derek,

Not to insult you and the other dudes at bioware, but do you happen to know what stages of testing patches go through? As you're probably aware, the last one didn't actually get alot done despite the patch notes.

Not that I'm complaining, I understand the effort and money that goes into releasing patches, but if you were going to release a large patch, surely you would have adequate ways of testing it?


I understand your frustration as it is frustrating for us as well.

As you know, patches are a conglomeration of various fixes.  Each fix is based on bugs issued by various team members.  While we have a standard practice in how bugs are filed, it can be confusing to understand context for each individual.  Standardized bug filing is important to us so they are easy to understand and reproduce in order to narrow down issues.  Often, certain bugs can go through various team members similar to the way an assembly line might have particular parts pass through in a factory.

Mistakes can be made and they can hurt.  We can only hope to learn from them, be humbled, and become better at our job for it.

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#82
Derek Hollan

Derek Hollan
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david_demos484 wrote...

Derek, I have a few questions:

1. A Krogan, Vorcha, Batarian, and Turian are in a bar and the check comes. They decide to fight and whoever wins gets to choose who pays the bill. Who wins and who does he choose?

2. Assuming there is still airport security in the mass effect universe.. How do we keep those crazy biotics from hijacking planes?

3. You have only 1 power from multiplayer to use in real life. What power would it be and how would you use it?

4. For the next dlc lets unveil the male asari, the blue ones biggest secret! What do you think?

that is all


edit: I thought of another one...

5. The Javelin is in need of a weight reduction and more shots per clip or the ability to bypass shiled gate like the shotguns do. Right now I can only use it against reapers and it should be awesome against everything because its my highest ranking ultra rare.. not really a question just a complaint.


Love it!

1. The Turian.  He tells the Krogan the Vorcha said he smells like a human but before he can get the Vorcha, he'll have to go through his Batarian slaver Image IPB.  While they duke it out, the Turian casually walks away.

2.  Umm, biotic air marshals and eezo suppression fields? Image IPB

3.  Singularity...Plop one of those babies outside your door when someone particularly annoying comes to ring your doorbell Image IPB

4. Asari what? We are talking about a mono-gendered species right? Image IPB

5. Speaking of balance issues Image IPB

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#83
Derek Hollan

Derek Hollan
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darkrogueninja wrote...

I have a question for the devs.I understand that getting one shot by phantoms, atlases, and brute requires a melee, but why is the one shot kill on the banshee so random? And, FYI, banshees are are some of the scariest enemies I've ever encountered in a game. Thank you for including a challenging and intimidating enemy


Not sure I can give a definitive answer on the Banshee, but her decision to sync-kill is based on range, facing, etc. at the very moment she decides to perform the maneuver.  Unfortunately, this does have the added side-effect of performing the attack even when the player has begun to move away from her (the magnetic hands, so to speak).  The other opponents mentioned have similar A.I. for sync-attacks, but their positioning appears more logical for the attack relative to their positions.

So, in summary, people tend not to be near enough to the Banshee often enough, but woe be to the individual she decides to perfom the attack on.

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#84
Derek Hollan

Derek Hollan
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Mgamerz wrote...

Not sure how realistic this is with the current engine/game setup, (or if it's in progress... doubtful though), but what would be your take on different looking maps?
As in, like a 'night' version of Hydra, or a raining one, or a foggy Firebase White. I'm sure the AI would have to be adjusted for foggy (and the rendering effects... Or you could just do it like superman 64!). It would make the maps feel a lot different if they had different lighting sometimes.


Depends on the resources that can be pulled together from the level design team, time factors, etc.  I'm not saying it can't be done but I also can't really comment too much about what may or may not happen. Image IPB

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#85
Derek Hollan

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Urdnot Trex wrote...

 @Derrek Hollan Can we get a possible estimate at the next patch release date?

And a quick question about the new weapon mods found burried within the files of the EC dlc, is it true, I can haz bayonet on my Revenant?!:wub:


www.gametrailers.com/videos/s374lj/mass-effect-3-e3-2012--rebellion-dlc-gameplay
P.S. I see what you did here, and whenever this (2:12) happens I must say I love you BioWare!!!<3


Heh, I really can't comment...sorry Image IPB

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#86
Derek Hollan

Derek Hollan
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THEOWNER14 wrote...

I love the BW response here, good to see them getting involved with the community, and a question, ypur guys' favorite race? Not to play as just favorite backstory and such.
Thanks.


I married a human...Oh, is that not what you're wondering? Image IPB

If anyone was to ask me my favourite character, I would say Kal Reegar from ME2.

Favourite race is probably the turian as far as the lore and imagination of them.  The opening of Mass Effect 1 when Anderson and Shepard are speaking with Nihlis, his facial bone plates flare to the sides briefly as he ponders what they've witnessed on the vid com from Eden Prime.  That sucked me into the lore full stock and fascinated me with the turians from there on.

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#87
Derek Hollan

Derek Hollan
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SalvationThroughDestruction wrote...

Derek Hollan wrote...
4. Asari what? We are talking about a mono-gendered species right? Image IPB

They're trying to cover it up! Quickly!
Image IPB

Don't let them fool you! :ph34r:


Haha!  Image IPB

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