Maria13 wrote...
The witcher is great. Both games are similar it that they have a dark fantasy setting and explore issues like race, class, terrorism and exploitation. In the Witcher you also get moral choices and sex.
You can only play one Geralt of Rivia in the Witcher but he is a fascinating character. Two swords silver: for monsters and the other [steel] that is for monsters too...
They're close Witcher 9.5/10 DA 9.7/10
How does the Witcher compare to DA
#251
Posté 27 février 2010 - 05:07
#252
Posté 27 février 2010 - 05:49
Oak Tree Leaf wrote...
I remember playing the witcher way back around when it came out, and I was bored to tears and had an awe full time when I managed to make it to a certain swamp, I gave up after that XD
not sure what has changed then, I'm in love with DOA though, I imagine it just comes down to taste though.
LOL i stopped playing at the swamp as well! The boring combat system got me really badly.
#253
Posté 27 février 2010 - 08:39
#254
Posté 27 février 2010 - 10:21
Witcha wrote...
It's boring at the start, but after you unlock the various higher sword combos and upgrade the Signs it's like poetry in motion.
Exactly this. Also for those that want a more involving combat system then they need to do 2 things.
1. Play in hard.
2. Increase intelligence at least up to the point that they can make their own potions, bombs and blade coating oils.
After this it becomes fully immersive and as "realistic" as possible. You dont have to go that far into the game to unlock those either. Just make it a priority and you will be all done. If you still dont like it then you just dont like it and you are better off with another game (assuming that the story alone doesn't grab you by the balls by that point).
#255
Posté 27 février 2010 - 11:42
What I found was an amazing game that sets out and succeeds in telling a morally ambigious story at a fantastic pace.
Really great games both of them, very different yet somehow similar.
Id reccomend it, but as others have said, get the Enhanced edition
#256
Posté 06 mars 2010 - 01:00
I found DA to be more expansive and better polished. The companions add a heck of a lot of the charm of the game, and the party combat much more varied. The world was a bit more generic sadly.
I'd say DA was better but TW is worth giving a shot.
#257
Posté 06 mars 2010 - 06:22
Feops1 wrote...
...and the main plot momentum had a large lethargic lurge in the city. .
Actually, I liked that part a lot. The dinner party "quest" was something I hadn't seen in an RPG before, for instance.
#258
Posté 06 mars 2010 - 06:47
Elanareon wrote...
Oak Tree Leaf wrote...
I remember playing the witcher way back around when it came out, and I was bored to tears and had an awe full time when I managed to make it to a certain swamp, I gave up after that XD
not sure what has changed then, I'm in love with DOA though, I imagine it just comes down to taste though.
LOL i stopped playing at the swamp as well! The boring combat system got me really badly.
ROFL i stopped at the same place also.It's was so boring and linear that i just gave up.
Plus Geralt always look the same..and he's frigging ugly.
Modifié par Suprez30, 06 mars 2010 - 06:48 .
#259
Guest_cosgamer_*
Posté 18 avril 2010 - 06:04
Guest_cosgamer_*
#260
Guest_cosgamer_*
Posté 18 avril 2010 - 06:13
Guest_cosgamer_*
Modifié par cosgamer, 18 avril 2010 - 06:34 .
#261
Posté 18 avril 2010 - 06:14
#262
Posté 18 avril 2010 - 07:08
cosgamer wrote...
Would also like to state I believe Bioware failed in spiritually succeeding Baldur's Gate II.
What would they have needed to do to succeed at this? You don't actually say, except that you didn't care for the ending you got.
#263
Posté 18 avril 2010 - 07:53
#264
Posté 18 avril 2010 - 08:22
#265
Posté 18 avril 2010 - 08:28
#266
Guest_cosgamer_*
Posté 18 avril 2010 - 10:04
Guest_cosgamer_*
AlanC9 wrote...
cosgamer wrote...
Would also like to state I believe Bioware failed in spiritually succeeding Baldur's Gate II.
What would they have needed to do to succeed at this? You don't actually say, except that you didn't care for the ending you got.
First and foremost, both of the BG games were innovative. I saw nothing truly innovative in DA:O.
Graphically it just isn't there in DA:O.
Most importantly...
In BG and BGII there was a mystery to be unravelled. In Dragon Age there really wasn't one. If they had made Teryn Logain be the arch demon in disguise and able to take on different forms that might have surprised me and could have played into what was perceived as his change of character.
Along that same thread in BG and BGII you had a central figure for opposition and that figure, even when you weren't sure who he was, played a central part in the storyline. In DA:O the storyline was fragmented. You went in search of your brother but you never really sought him out. Your main nemesis was the arch demon but other than showing in a few dreams it really wasn't present and in those dreams it revealed itself to be a dragon so there wasn't even the guessing of what the arch demon could be. Sadly, most of the time you faced the arch demon's underlings in a slash and dash/dungeon crawling way. The Deep Road, chasing down Branka, was probably the most entertaining part of this (though I tell ya my favorite part was the Urn of the Sacred Ashes because you had to face different kinds of foes and because it involved a fairly decent puzzle which did remind of me of having to spell out Amanator). So you're missing a comparable character to Sarevok, an Irenicus, or even a Bodhi.
Also the decision making in DA:O can sometimes be reflected in your party (if they're in the party and not at camp when you make the decision) but have no real impact on the game. Not even when deciding to spare Logain (the most dreadful part of that is having to trade one warrior for another) is there a major curve in the road. The only decision I made that had a definite impact was taking in Zevran because of the Crows coming for him. That's pretty bad when you're talking about a game that has as wide of a scope as DA:O.
DA:O, when considered by itself, is a fine game. As is the Witcher. Compared to each other the Witcher wins by a nudge. Compare both to the BG series? They suffer in the comparison but DA:O does especially since it was 1) in development for 6/7 years, 2) touted as the spiritual successor to the BG series and 3) failed to do so because although it has been nine years since BG II TOB Bioware still hasn't figured out that a big part of the game is character development AND growth/change based on experiences. They managed the development but once again failed to provide any of what should come after.
And then yeah, the ending that really burned me up...
I think perhaps the truest test of how great a game is judged by replayability. I've played BG II and TOB more times than I can count. About once a year I'll go to pocket plane or a similar site and download new NPCs and quests and play it. Even now I do that, so basically I and a lot of other people have been playing it for NINE years. What proves truly astounding about BG and most specifically BGII is the modders out there still modding for a game that old that was never meant to be modded for!
Now the Witcher I've played probably five times and download mods for it as well. I do doubt, however, I'll be playing it still in another ten years.
Sadly, disappointedly, I can't say truly if I will ever play DA:O a second time.
I guess there's the answer as far as which game is better and why and how DA:O has failed to be the spiritual successor of BG.
Modifié par cosgamer, 18 avril 2010 - 10:35 .
#267
Guest_cosgamer_*
Posté 18 avril 2010 - 10:21
Guest_cosgamer_*
sirchet wrote...
Well, you folks have motivated me to fire up Witcher again... after updating it of course. :-)
Get the Enhanced Edition if you don't have it. Makes it infinitely more enjoyable.
#268
Posté 18 avril 2010 - 10:47
cosgamer wrote...
First and foremost, both of the BG games were innovative. I saw nothing truly innovative in DA:O.
Well, yeah -- but part of being a spiritual successor is not being all that innovative. You can't be like something and very different at the same time.
So you're missing a comparable character to Sarevok, an Irenicus, or even a Bodhi.
Surely Loghain counts. At least as a Bodhi-level antagonist.
Also the decision making in DA:O can sometimes be reflected in your party (if they're in the party and not at camp when you make the decision) but have no real impact on the game. Not even when deciding to spare Logain (the most dreadful part of that is having to trade one warrior for another) is there a major curve in the road. The only decision I made that had a definite impact was taking in Zevran because of the Crows coming for him. That's pretty bad when you're talking about a game that has as wide of a scope as DA:O.
This is an odd way to criticize DAO for not living up to the BG standard. Were there any such choices in BG?
3) failed to do so because although it has been nine years since BG II TOB Bioware still hasn't figured out that a big part of the game is character development AND growth/change based on experiences. They managed the development but once again failed to provide any of what should come after.
My characters have changed more over the course of DAO than their counterparts did in BG. Can't get into it in a non-spoiler forum.
As for replayability, I'm absolutely certain I'll end up replaying DAO more times, though of course that's because ti's far shorter.
#269
Guest_cosgamer_*
Posté 18 avril 2010 - 10:56
Guest_cosgamer_*
#270
Guest_cosgamer_*
Posté 18 avril 2010 - 11:17
Guest_cosgamer_*
First and foremost, both of the BG games were innovative. I saw nothing truly innovative in DA:O.
[/quote]
[quote]AlanC9 wrote...
Well, yeah -- but part of being a spiritual successor is not being all that innovative. You can't be like something and very different at the same time.
[/quote]
Actually you can. Look at BG and then BG II. BG II was similar to BG but also managed to be innovative.
[quote]cosgamer wrote...
So you're missing a comparable character to Sarevok, an Irenicus, or even a Bodhi.
[/quote]
[quote]AlanC9 wrote...
Surely Loghain counts. At least as a Bodhi-level antagonist.
[/quote]
Not really. You never faced off against him until the near end nor did you even face off against his underlings until the Landsmeet. Not even Arl Howe can be considered. The fact is you become a "hunted" Warden but no one really comes after you. In fact, you could divulge you were a Warden in Lothering and the worst that happened was a bunch of mostly harmless refugees attacked you.
[quote]cosgamer wrote...
Also the decision making in DA:O can sometimes be reflected in your party (if they're in the party and not at camp when you make the decision) but have no real impact on the game. Not even when deciding to spare Logain (the most dreadful part of that is having to trade one warrior for another) is there a major curve in the road. The only decision I made that had a definite impact was taking in Zevran because of the Crows coming for him. That's pretty bad when you're talking about a game that has as wide of a scope as DA:O.[/quote]
[/quote]
[quote]AlanC9 wrote...
This is an odd way to criticize DAO for not living up to the BG standard. Were there any such choices in BG?
[/quote]
You take on hostile zealots to save Viconia. You suffer a reputation drop thereby everything costs more. Eventually she's hunted down by her house. Having her with you in the Underdark can help quide you through the Underdark. Having Jaheira in your party helps with the Grove but there's also having to save her. Romancing Aerie while Haer'Dalis is in your party can provide some interesting consequences. I won't go through each and every one but suffice it to say a lot of choices have a direct impact and result in consequences in BG II, none probably more so than after you character dies and you're sent to the hell plane.
[quote]cosgamer wrote...
3) failed to do so because although it has been nine years since BG II TOB Bioware still hasn't figured out that a big part of the game is character development AND growth/change based on experiences. They managed the development but once again failed to provide any of what should come after.
[/quote]
[quote]AlanC9 wrote...
My characters have changed more over the course of DAO than their counterparts did in BG. Can't get into it in a non-spoiler forum.
As for replayability, I'm absolutely certain I'll end up replaying DAO more times, though of course that's because ti's far shorter.
[/quote]
Really? How so did your characters change? The most I saw a character grow was Alistair depending on how you advised him re family. Morrigan never waivers despite what she witnesses and feels and what happens to Flemeth. Leliana grows not one wit. As for the rest a couple had minor surprises but not true growth (Zevran, Oghren). It should be noted lack of character growth is also a criticism of BG II and one way in which Bioware could have made DA:O innovative and closer to being "epic".
Modifié par cosgamer, 18 avril 2010 - 11:19 .
#271
Posté 18 avril 2010 - 11:24
cosgamer wrote...
[…]In DA:O the storyline was fragmented. You went in search of your brother but you never really sought him out.[…]
#272
Guest_cosgamer_*
Posté 18 avril 2010 - 11:27
Guest_cosgamer_*
Nukenin wrote...
cosgamer wrote...
[…]In DA:O the storyline was fragmented. You went in search of your brother but you never really sought him out.[…]
Figured ths would be more of a thread for those who HAVE played DA:O. Guess I'll be quiet on this topic from now on just in case. Don't want to rain on anyone's parade and spoil anything for them. Sides, made my argument I think.
Modifié par cosgamer, 18 avril 2010 - 11:29 .
#273
Posté 19 avril 2010 - 05:27
If you liked DAO you should give The Witcher a shot.
#274
Posté 19 avril 2010 - 07:16
#275
Guest_cosgamer_*
Posté 19 avril 2010 - 08:38
Guest_cosgamer_*
Ravenheart of the Wild wrote...
I love both games. DAO has more interesting characters, awesome dialogue and character relationships are more enjoyable. On the other hand, The Witcher has deeper storyline, has more places to explore and overall it's a little more complex game. You can see that CD Projekt really cares about their game and have released a lot of patches and fixes. Cant wait for The Witcher 2.
If you liked DAO you should give The Witcher a shot.
And visa versa.
Hopefully I didn't knock DA:O too bad and give people the wrong impression. It is a GOOD game, and along side the Witcher, can certainly be considered one of the best since BG II TOB despite its screwy ending and character paths.
In reference to CD Projekt I definitely hold them in HIGH HIGH HIGH regard as well. I bought the Witcher on a whim the day after it debuted without reading a single review. Even for my machine, which is a monster, It had poor load times and presented a few bugs most of which were erased by the initial patches. I was absolutely astounded when CD Projekt released the Enhanced Edition and offered it for free to those who had bought the original game. Now that is a sign of a company who appreciates its customers.
I have no doubt the Witcher 2 will be more excellent than the first. Hopefully they'll expand upon the characters, and introduce more intricate relationships.





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