How does the Witcher compare to DA
#126
Posté 17 décembre 2009 - 10:34
#127
Posté 17 décembre 2009 - 10:57
Reading all these TW threads also made me start the nth replay, on hard which is quite the challenge; alchemy is essential now.
It's hard to split time between both TW and DA, in which I started another replay as a 2 handed dorven warrior which I enjoy a lot lol
Edit: Suffice to say, both games are must-haves in your RPG collection.
Modifié par Magic Zarim, 17 décembre 2009 - 11:02 .
#128
Posté 17 décembre 2009 - 11:27
#129
Posté 17 décembre 2009 - 11:35
Magic Zarim wrote...
Hrm would be cool if someone would make a mod that would offer Geralt as a party member.. that should keep Morrigan off my back too
Great idea! Kick some Ass and chew bubblegum!
#130
Posté 17 décembre 2009 - 11:39
tanerb123 wrote...
Witcher was one of the best if not the best rpg i have ever played.
How can you call it an RPG if you can't make your own character. It's an adventure game, not a role playing game. And yes, I had the same beef with Planescape, which I loathed.
#131
Posté 17 décembre 2009 - 11:40
Nagiloum wrote...
Magic Zarim wrote...
Hrm would be cool if someone would make a mod that would offer Geralt as a party member.. that should keep Morrigan off my back too
Great idea! Kick some Ass and chew bubblegum!
Yeah, stating "I'm gonna rip off your head and sh!t down your neck" while facing the Archdemon
Modifié par Magic Zarim, 18 décembre 2009 - 12:46 .
#132
Posté 18 décembre 2009 - 01:51
Ariella wrote...
tanerb123 wrote...
Witcher was one of the best if not the best rpg i have ever played.
How can you call it an RPG if you can't make your own character. It's an adventure game, not a role playing game. And yes, I had the same beef with Planescape, which I loathed.
An RPG isn't simply about "playing a character". You can argue in any video game you play a character.
The term RPG as a game genre specifically means stat-based gameplay. When any other game adds stat-based gameplay (such as a racing game where you can improve stats) it is said to have added RPG elements.
Several people always assume RPG has to involve traditional fantasy, or follow Western RPG conventions. This is not true. RPG simply means stat-based gameplay.
#133
Guest_Tassiaw_*
Posté 18 décembre 2009 - 01:53
Guest_Tassiaw_*
#134
Posté 18 décembre 2009 - 01:58
enderandrew wrote...
An RPG isn't simply about "playing a character". You can argue in any video game you play a character.
The term RPG as a game genre specifically means stat-based gameplay. When any other game adds stat-based gameplay (such as a racing game where you can improve stats) it is said to have added RPG elements.
Several people always assume RPG has to involve traditional fantasy, or follow Western RPG conventions. This is not true. RPG simply means stat-based gameplay.
An RPG is a RolePlaying Game. As the name suggests, it has everything to do with playing a character.
A racing game that has stats-improvement in it, has nothing to do with RPG.
#135
Posté 18 décembre 2009 - 03:12
Ariella wrote...
tanerb123 wrote...
Witcher was one of the best if not the best rpg i have ever played.
How can you call it an RPG if you can't make your own character. It's an adventure game, not a role playing game. And yes, I had the same beef with Planescape, which I loathed.
No offense, but I fiind that argument absurd. It's like saying you can't call yourself an actor unless all you do is improv.
Who cares whether the character was created by you, or by a writer? As long as the game lets you inhabit a character and make it your own through the choices you make, I consider it an RPG. In fact, I usually find games like The Witcher or Planescape where your character has a rich history and a defined place in the world much more meaningful, in terms of roleplaying, than your run of the mill RPG where you can pick your character's race, face, hair color, class, deity of choice, background perk and zodiac sign, but none of them make any real difference.
Frankly, when someone tells me that they can't identify with a character unless it's a blank slate of their own making, I feel sorry for them. I would have missed on so many great books, movies and games if I fetl the same way...
#136
Posté 18 décembre 2009 - 03:27
#137
Posté 18 décembre 2009 - 04:23
#138
Posté 18 décembre 2009 - 04:59
Like it or not, many players feel most connected to a character they create from the ground up. This is especially true for women gamers. Women gamers often have a harder time identifying with a male protagonist.mmu1 wrote...
Who cares whether the character was created by you, or by a writer?
It's a dice throw whether I will be able to identify with a character created by somebody else. Maybe I can do it, maybe I can't. I might be able to inhabit one developer's character but not be able to connect at all with another developer's character. I was able to get into the character of JC Denton but unable to identify with Gothic's Nameless Hero.
I have not played the Witcher for exactly this reason. In fact, up to now I have made it a point to boycot RPGs that do not allow me to create my own character. But I have to say some of what people are saying in this thread is making me want to break my own rule. It sounds like a decent game - despite the fact that the player is forced to play someone else's character.
#139
Posté 18 décembre 2009 - 05:04
I beg to differ, the storyline in DA:O was much richer; drawing analogies ranging from mythology to WWII which shines trough the game. The background of the Witcher is missing except for a few NPCs who knew you, basically you can remake the character to your taste as long as he still is as dry and inexpressive as ever. Also to point out that every choice on the Witcher was on a "grey" moral ground which to me seemed like an exaggeration, DA:O has enough questionable moral choices without making everything the lesser of two evils.casadechrisso wrote...
I disagree here, I think the Witcher's storyline is even more complex and has more options than Dragon Age's, if you don't count in the Origins, which are basically just 6 different starts for the same storyline.
DA gives you some decisions during the storyline and the Witcher does, but I have the feeling that the Witcher does it better for two reasons: The changes to the storyline are more drastic, and the decissions are even harder because there's no real way to tell which is the "good", the "evil" or the "logical" way. DA surprises a little at two different points, that's the Landsmeet and Orzammar ( don't want to get spoilerish now). The other decisions are pretty much straightforward for the player, the outcomes of your decisions are mostly foreseeable and not too surprising.
In the Witcher, there are many decisions where there is absolutely no right or wrong, I also take this point to mention that the consequences made no drastic changes to the storyline it is pretty much the same with small variations, plus there is only like three of those choices that come with a half assed explanation of why something you did an hour ago comes to bear in the present. DA:O choices and consequences are more throughoutly developed, who you may decide to help on a quest may cause another quest's options to be affected ( such as the mage's tower and Redcliff)
In the Witcher, there are many decisions where you absolutely can't tell what is right and what is wrong, take helping vs. not helping the elves as an example for influencing things that come much later in the game. TW surprised me more often by turning my expectations upside down and showing me what trouble my goodie-shoes decision just stirred up.
The Witcher shone on some points; the combat was the biggest one, but the storytelling is not on par as to make such a big fuss over it. The concept was novel but it was poorly executed it even went an caused discrepancies with the books. You simply can't compare storytelling master Bioware with CD Projekt whose fame comes from translating Baldur's Gate to Polish.
#140
Posté 18 décembre 2009 - 05:17
Kaldir II wrote...
enderandrew wrote...
An RPG isn't simply about "playing a character". You can argue in any video game you play a character.
The term RPG as a game genre specifically means stat-based gameplay. When any other game adds stat-based gameplay (such as a racing game where you can improve stats) it is said to have added RPG elements.
Several people always assume RPG has to involve traditional fantasy, or follow Western RPG conventions. This is not true. RPG simply means stat-based gameplay.
An RPG is a RolePlaying Game. As the name suggests, it has everything to do with playing a character.
A racing game that has stats-improvement in it, has nothing to do with RPG.
Splinter Cell games are all about playing the role of Sam Fisher. Are they RPGs? No, and no one calls them RPGs because they don't have stat-based gameplay. However, GTA:SA was said to have RPG gameplay, because you could improve stats, which influenced gameplay.
That is how the term is defined in the video game industry. It is completely different from pen-and-paper RPGs, and such.
#141
Posté 18 décembre 2009 - 05:18
Note - get the Enhanced Edition, not the base - there are a lot of performance fixes, voiceover changes, etc. etc.
As for the combat, I sort of liked it, simply because the animations were extremely well-developed, and the combo system is a refreshing change. Having played DA:O, I woudl say that they both have about equal entertainment value combat-wise when it comes to extremely long play periods.
As for the world itself, the Witcher has an extremely detailed, dark and gritty world with lots of memorable places. And the town actually feels like a town, not a cheap rip-off of a local village market (*denerim*cough).
Actually, you may want to buy the "Blood of the Elves" and "The Last Wish" by Andrzej Sapkowski - he is the writer of the Witcher concept and Gerald's character himself, and the game s heavily based on the books. And they have decent writing style.
As far as characters go, I had a lot more fun with Gerald than with my DA:O character, because Gerald was a personality. That said, there are numerous choice options, so you can play yourself as Gerald - there is no compromise..
So yeah, get it. Its far, far, far better than Mass Effect 1, for example, and slightly above Dragon Age as well.
#142
Posté 18 décembre 2009 - 05:25
I would argue Splinter Cell (and any first-person shooter) is not considered to be a roleplaying game because there is in fact no roleplaying involved. I haven't played Splinter Cell but if it is anything like other first-person shooters there are no character-driven choices to be made during the game, no dialog one can choose from.enderandrew wrote...
no one calls them RPGs because they don't have stat-based gameplay.
These types of character-based choices separate a first-person shooter from a roleplaying game every bit as much as stats management.
Modifié par Pseron Wyrd, 18 décembre 2009 - 05:29 .
#143
Posté 18 décembre 2009 - 05:41
In DA my characters are always inherently good, you always have your main goal of the game which is fighting darkspawn and ending the blight.
Now one could argue that these are not necessarily the goals of a good or bad character, however all the Grey Wardens you met are all honorable, fundimentally good characters. Fighting the darkspawn and ending the blight also imho is a goal a honorable hero would have, not some evil self serving character. So while you are free to make choices however you choose, I always end up playing the noble hero and doing the right thing.
Now in the Witcher all you do really is your job, your not really good or evil you simply exist to slay monsters. This is the only life you really know, you don't just go around helping out for charity its your job, your one role in life is to be a professional monster slayer. The process of becomeing a Witcher leaves you starile so you couldn't really choose to live a different life really even if you wanted to. To me its a lot easier to play a character like that whichever way I choose, as my ultimate goal isn't really doing the right thing and does not effect how I go about making other decisions.
Thats just my opinion on the subject though. Actually playing the game well, I had no problem playing through the entire game of DA, had some long load times but it always eventually worked, can't say the same for the Witcher.
Modifié par skotie, 18 décembre 2009 - 05:58 .
#144
Posté 18 décembre 2009 - 06:34
Ariella wrote...
tanerb123 wrote...
Witcher was one of the best if not the best rpg i have ever played.
How can you call it an RPG if you can't make your own character. It's an adventure game, not a role playing game. And yes, I had the same beef with Planescape, which I loathed.
I definately consider Witcher a RPG.
But questioning the genre for Planescape:Torment, the greatest RPG ever made and seems like ever to be made? Common. If that isn't an RPG, I don't know what is. Sure you start with a certain, set character. But you strongly shape and mould his incarnation you are playing. Stats, classes are obvious choices. But through dialogs you also very much shape his character - much moreso then in any other AD&D cRPG - as you start as True Neutral and "choose" your alignment by simply playing the game.
#145
Posté 18 décembre 2009 - 06:56
DA:O has a lot of "absolute good" choices in the game, that is, a very clear, very obvious "Paladin" path you can take. For example, see the Redcliffe quest lines.
In The Witcher, there are actually very few absolutes in the game. Every side has an agenda, has their hands dirty and consequently, you have to get your hands dirty in some way. Also, the world is much more mature without even trying. You can feel the grime in Temeria. When you get out of the slums and into the nobles area, there is a marked change in atmosphere. I didn't get that same feeling in Dragon Age, everything just felt the same (and sunny).
#146
Posté 18 décembre 2009 - 07:05
It has a lot in common with DA: Bland, un-intuitive, blocky, annoying, uninteresting, vague...
But the combat system was no fun whatsoever.
Buy another EA game. Hell, that's all they want you to do nowadays anyway. Spend momma's milk money on some downloadable content.
Give 'em your credit card number.
#147
Posté 18 décembre 2009 - 07:07
#148
Posté 18 décembre 2009 - 07:42
Kaldir II wrote...
enderandrew wrote...
An RPG isn't simply about "playing a character". You can argue in any video game you play a character.
The term RPG as a game genre specifically means stat-based gameplay. When any other game adds stat-based gameplay (such as a racing game where you can improve stats) it is said to have added RPG elements.
Several people always assume RPG has to involve traditional fantasy, or follow Western RPG conventions. This is not true. RPG simply means stat-based gameplay.
An RPG is a RolePlaying Game. As the name suggests, it has everything to do with playing a character.
A racing game that has stats-improvement in it, has nothing to do with RPG.
I find this a little ironic since in a racing i create my "character" (a driver) or play a predetermined one who ups his stats as i drive races. In a traditional RPG i create my "character" (a mage, warrior etch) or play a predetermined one who ups his stats through combat. Hmmmm i see that in both games i play a role therefore both of them are RPGs right?
#149
Posté 18 décembre 2009 - 08:12
The game feels very clunky; despite being in "non-combat mode" (this is on/off controlled) my character keeps firing off an Aard (magic spell) if gods-forbid I accidentally press mouse button 1 and there doesnt seem to be any option to re-map anything but keyboard controls. I've only played 2 hours, but unlearning to use the mouse button is going to be an uphill battle. Resting, also seems to be hit and miss. You need (?) to rest to level up and mix potions and yet the character sheet/utility screen won't always appear when resting. I really need to hit the manual to find out what I am doing wrong...needless to say, that is always a sign the control system lacks intuitivity.
The VO "acting" probably wouldnt detract from the game, except that I have just played DA;O so it's hard not to make comparisons. I am afraid the VO in The Witcher sounds like the actors are still at the memorising their lines stage and havent moved onto acting them yet. Very flat recitals.
I will struggle on again tonight as I don't give up too easy on games and to be fair your character is is very good to look at
#150
Posté 18 décembre 2009 - 08:34
Haplose wrote...
Ariella wrote...
tanerb123 wrote...
Witcher was one of the best if not the best rpg i have ever played.
How can you call it an RPG if you can't make your own character. It's an adventure game, not a role playing game. And yes, I had the same beef with Planescape, which I loathed.
I definately consider Witcher a RPG.
But questioning the genre for Planescape:Torment, the greatest RPG ever made and seems like ever to be made? Common. If that isn't an RPG, I don't know what is. Sure you start with a certain, set character. But you strongly shape and mould his incarnation you are playing. Stats, classes are obvious choices. But through dialogs you also very much shape his character - much moreso then in any other AD&D cRPG - as you start as True Neutral and "choose" your alignment by simply playing the game.
The "not an RPG" if you can't roll your own character argument was a puerile argument at best. It only tells me that those people using this argument never entered a roleplay competition (at any games convention near you!) where characters and scenrios are set beforehand. What is important is how you play those characters and what you do with them. The fact you had no hand in choosing their class or attribute distribution is irrelevant.





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