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Let's settle this silent vs. voiced protagonist debate once and for all.


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#1
batlin

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FIRST, I do not believe either is bad. Both can be done right and both can be done wrong. However, whether either is done correctly relies entirely on the protagonist him/herself. Specifically, whether his/her personality is constant or whether his/her personality is supposed to reflect the players'.

(I'm going to refer to protagonists as "he" from now on because being gender-neutral is annoying.)

For example, Shepard vs. the Warden.

Shepard is a fleshed-out character with a relatively contant demeanor. No matter what dialogue options you choose, Shepard is still Shepard, and you can believe the guy who just punched out a journalist is the same guy who would later joke around with Garrus. It's very clear the voice actors had a solid character in mind when they read Shepard's lines. This is obviously not the case for the Warden, because the Warden has no set personality or demeanor because the player gets to choose what they are.

Don't get me wrong, you don't have absolute control over how the Warden is and we likely never will have the amount of control over a video game character as we would a pen-and-paper RPG character, but it's not impossible to get close. With the Warden there's a much wider array of personalities and demeanors that are represented because the Warden is silent. With a silent protagonist, the player gets to decide the demeanor of the responses in their own mind's ear, and that's why you can believe the Warden who scares off hungry refugees is the same guy who reunites a peasant with her family.

Now, let's talk about Hawke. Hawke is a Warden-like character if you made him voiced. The problem with this is that since there's a wide array of personalities that are supposed to be available as was the case with the Warden, there's no way a voice actor can say each line as the player wants them to. The solution to this problem is that there are 3 Hawkes: Nice Hawke, "funny" Hawke, and puppy-kicking Hawke (note that while there are multiple "kinds" of responses, they all do fall into one of these three personality types). The result of this is that there is no way whatsoever to believe that the Hawke who romances Isabela is the same who hands her over to be killed. Unless you commit to one of these Hawke's throughout the entire game, your Hawke will appear to have a severe case of MPD. I used this example a couple times before, and I like it, so I'll use it again:

Peasant: Oh thank the Maker! Help me, Champion, my daughter has been kidnapped!

Hawke: Well I could never refuse to help a damsel in distress :D

Peasant: Oh thank goodness, the ruffians are holed-up in that building over there.

Hawke: I WILL SLAUGHTER THE INGRATES AND MOUNT THEIR HEADS UPON MY MANTLE

Peasant: Uh...ok, well just be sure to bring my daughter back safe please

Hawke: Do not worry, my friend. I swear on my life that no harm will befall your daughter :)

Peasant: Oh thank you, Champion! Oh, but one more thing, I am but a poor farmer and I won't be able to reward you for this kindness

Hawke: DIE, YOU FREELOADING WORM *kills peasant*


To sum up
, both voiced and silent protagonists can be done well, but voiced cannot be done well if the player is supposed to have freedom over their character's demeanor.

Agree? Disagree? Your own thoughts?

Modifié par batlin, 26 juin 2012 - 08:06 .


#2
CuriousArtemis

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You have the ability to make Hawke have a personality disorder, sure lol But the point of the three different personalities is so you can play different Hawke's ... in different playthroughs. If you are going to make Hawke nice one moment and then choose the aggressive line immediately afterward, of course it's going to seem weird. It would seem weird in real life, too, if I suddenly bit my friend's head off like that.

Voiced and unvoiced is all a matter of opinion. You can't "settle" the debate. I loved Hawke, the Warden, and Shepard, in that order. I liked Hawke the most b/c his VA was awesome, and I love the way I can give my different Hawke's different personalities. I liked the Wardens because they were kind of cute (no way to make ManHawke cute; hot, yes, manly, yes, bad ass, yes. Cute, no), and they had interesting backgrounds. But as characters they kind of fall flat. I liked Shepard least because his VA was ... not the best (in my opinion), and that killed many scenes for me.

#3
esper

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motomotogirl wrote...

You have the ability to make Hawke have a personality disorder, sure lol But the point of the three different personalities is so you can play different Hawke's ... in different playthroughs. If you are going to make Hawke nice one moment and then choose the aggressive line immediately afterward, of course it's going to seem weird. It would seem weird in real life, too, if I suddenly bit my friend's head off like that.

Voiced and unvoiced is all a matter of opinion. You can't "settle" the debate. I loved Hawke, the Warden, and Shepard, in that order. I liked Hawke the most b/c his VA was awesome, and I love the way I can give my different Hawke's different personalities. I liked the Wardens because they were kind of cute (no way to make ManHawke cute; hot, yes, manly, yes, bad ass, yes. Cute, no), and they had interesting backgrounds. But as characters they kind of fall flat. I liked Shepard least because his VA was ... not the best (in my opinion), and that killed many scenes for me.


I disagree with this. I found it easy to play a Hawke that was dominant diplomatic, but also had a lot of sarcastic/charming choice toward her friends in act 2, when she was relaxed and felt like joking, and a lot, lot of red choice in act three where she was beginning to be more and more frustrated and angry and just felt like as you put 'biting her friends head off'.

Edit now that I had read the post. The example above would never happened because no conversation with a quest giver is ever that long, and if it was the warden had the exact same option to be inconsistent.

Modifié par esper, 26 juin 2012 - 08:24 .


#4
Zubie

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There is nothing to settle. People have their preferences and that is that.

I prefer silent for many reasons but I am fine with voiced PC's if the voice is good and the dialogue system isn't horrible. Which isn't as often as I would like.

#5
batlin

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motomotogirl wrote...

You have the ability to make Hawke have a personality disorder, sure lol But the point of the three different personalities is so you can play different Hawke's ... in different playthroughs. If you are going to make Hawke nice one moment and then choose the aggressive line immediately afterward, of course it's going to seem weird. It would seem weird in real life, too, if I suddenly bit my friend's head off like that.


If that's the case, the game isn't an RPG because you never actually role-play. You decide on a character from the start and play that character most of the way throughout.

#6
batlin

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esper wrote...

Edit now that I had read the post. The example above would never happened because no conversation with a quest giver is ever that long, and if it was the warden had the exact same option to be inconsistent.


Totally missed the point.

#7
Guest_sjpelkessjpeler_*

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I agree with you Batlin.

I have no real preference for silenced or voiced PC as long as things are done right.
As you say you can get both of them right or wrong. The player freedom must not be
limited as much as possible because of the voiced PC

Hawke felt shallow for me because of the fact that the choices in dialogue were limited.

If you answered snarky on a specific occasion prior the next answer you would give to
another person would be kind of snarky too even if you did not intend to do that. As if certain
key events the response Hawke gives determines the next one.

Noticed that on several occasions in the various playthroughs I did. Would like to give
an example but cannot think of one at the moment. Wonder if anyone else has noticed that.

#8
David Gaider

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There's already a thread on PC VO on the top page. Please don't start another.