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How big is the actual map? do we only get to explore ferelden?


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#1
champofflame

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I'm looking at the maps of ferelden, the country, which dragon age takes place on, and the continent ferelden is on, the Thedas continent:  http://images1.wikia...0/ThedasMap.jpg

that looks like a big continent so im hoping we get to explore more than just ferelden.

What say you?

#2
MrGOH

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I think the game is mostly in Ferelden, though there may be border areas you visit. At least, the games focuses on rallying Fereldans against the Darkspawn rather than seeking foreign aid or going too far afield.

Edit: I suppose that Orzammer, the dwarf city, is technically not a part of Ferelden the country, though it's located under it and is in the Ferelden geographic region. Does that count?

Modifié par MrGOH, 14 octobre 2009 - 05:39 .


#3
nisallik

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Perhaps in the next installment we can visit The Orlesian Empire. =)

#4
Servant of Nature

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The game involves Fereldan only, with some bordering forests. Thedas is huge though, and "if" they make more games, I am sure we will see more.

#5
champofflame

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but it took bioware 5 years to make this game. We will be like 30 when they release dragon age 2.

#6
Napoleon1853

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I hope the game world is big and awesome.:)

#7
nisallik

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champofflame wrote...

but it took bioware 5 years to make this game. We will be like 30 when they release dragon age 2.

Not true as they spent all that time developing lore, game mechanics, rules, engine, etc. =)

We will probably see an expansion or a sequel in less than 2 years... At least I would like to think so.

Modifié par nisallik, 14 octobre 2009 - 05:46 .


#8
Servant of Nature

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champofflame wrote...

but it took bioware 5 years to make this game. We will be like 30 when they release dragon age 2.

They don't need to write thousands of years of background lore, the combat mechnics, the engine, and a multitude of other things.

#9
champofflame

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well convince me that the environments of ferelden is big enough to satisfy my rpg needs. Lie to me even if you think it'll be average size. It just looks small compared to the entire continent of thedas. i want to do a ton of grinding the same zones. I really hope the zones are big, not like last remnant's small ass zones.

#10
Arttis

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they say its the biggest yet

#11
Napoleon1853

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nisallik wrote...

champofflame wrote...

but it took bioware 5 years to make this game. We will be like 30 when they release dragon age 2.

Not true as they spent all that time developing lore, game mechanics, rules, engine, etc. =)

We will probably see an expansion or a sequel in less than 2 years... At least I would like to think so.

I hope there will be an expansion or a sequel in less than 2 years also.:)

#12
MrGOH

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They also say that it isn't really a grinding type game. There are places were enemies respawn, however.

#13
Silentplanet

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champoflame chances are you wont do *any* grinding at all, bioware dont make their games like that.

#14
Servant of Nature

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I believe Fereldan is the size of France? It's a large area... keep in mind this isn't a sandbox game. It's about 70 to 80% non-linear, but it isn't sandbox. There's a lot of different areas you can go in Fereldan including Denerim, the Korcari Wilds, Orzammar, Redcliffe, and the Brecilien Forest( I spelled that wrong I think). There's a LOT to explore.

#15
nisallik

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champofflame wrote...

well convince me that the environments of ferelden is big enough to satisfy my rpg needs. Lie to me even if you think it'll be average size. It just looks small compared to the entire continent of thedas. i want to do a ton of grinding the same zones. I really hope the zones are big, not like last remnant's small ass zones.

Ferelden will be large enough to give you 80+ hours of game time if you plan to do all the side quests and other additional things we might find in the game.  This game will not be similar to JRPGs, just trust Bioware and enjoy the ride. =)

#16
champofflame

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i know we probably don't know this answer, but i hope the world we can explore on nov 3 is as big as sacred 2's world or something like this.

#17
Arttis

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bigger than mass effect

#18
Silentplanet

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It's not really the same style as Sacred 2 Champ.. I can't think of many games to refrence with a similar style of world making other than NWN and Baldurs Gate.. if you haven't played those then it's kind of difficult to describe.. lets see..



The world is made up of zones, there are transitions between zones. Zones usually have a theme or objective to them but usually the zones have alot more to them than the primary objective.



For instance, there could be a village and the area's surrounding the village and a hidden cave to the east.. you can explore this zone and find hidden side quests and do bonus objectives but all you're required to do is talk to a group of npc's and stop for a drink at the tavern.

#19
champofflame

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i hope its like that. I want to fight some elite monsters that are not "main quest" bosses.

#20
Servant of Nature

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I will try to explain this as best I can, I am sorry if this doesn't help you.



Generally, BioWare games have a linear beginning. This is your Origin story + The Battle of Ostagar. There is some exploration, but not too much, though I think there are quite a few side quests.



Then, the world opens up. You have a choice of several zones, and the game becomes non-linear. Each area is a large map that you can explore, with a lot of side quests, nasties to kill, and pretty things to look at. You go through all those zones, seeing the different content. This is the bulk of the game, exploration.



Then you have the ending arch which includes one or two 'end areas' with some side quests occasionally. During this time you'll reach a Point of No Return, in which some NPCs or the game will make doubly sure to tell you that if you go beyond this point, you will not be able to finish any of your quests. Then you have the BIG IMPORTANT BOSS BATTLE.



DA:O has a playable epilogue as well, then you're done. (though they have made it so you can use DLC if you finished a gameplay already through a save game)

#21
SheffSteel

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Yawn.



Trolling bores me

#22
AClockworkMelon

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SheffSteel wrote...

Yawn.

Trolling bores me

Who's trolling?

#23
SheffSteel

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[quote]AClockworkMelon wrote...

Who's trolling?
[/quote]
[/quote]Anyone with the words "champ" and "flame" in their username, I think. But that's just my opinion.

#24
Kattemat

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Silentplanet wrote...

It's not really the same style as Sacred 2 Champ.. I can't think of many games to refrence with a similar style of world making other than NWN and Baldurs Gate.. if you haven't played those then it's kind of difficult to describe.. lets see..

The world is made up of zones, there are transitions between zones. Zones usually have a theme or objective to them but usually the zones have alot more to them than the primary objective.

For instance, there could be a village and the area's surrounding the village and a hidden cave to the east.. you can explore this zone and find hidden side quests and do bonus objectives but all you're required to do is talk to a group of npc's and stop for a drink at the tavern.

I used the search button...
And it worked! 1+ search:O:O

#25
Srikandi715

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champofflame wrote...

but it took bioware 5 years to make this game. We will be like 30 when they release dragon age 2.


ROFL -- that would be AWESOME -- DA2 is gonna take 20 years off my life! :D