Silentplanet wrote...
It's not really the same style as Sacred 2 Champ.. I can't think of many games to refrence with a similar style of world making other than NWN and Baldurs Gate.. if you haven't played those then it's kind of difficult to describe.. lets see..
The world is made up of zones, there are transitions between zones. Zones usually have a theme or objective to them but usually the zones have alot more to them than the primary objective.
For instance, there could be a village and the area's surrounding the village and a hidden cave to the east.. you can explore this zone and find hidden side quests and do bonus objectives but all you're required to do is talk to a group of npc's and stop for a drink at the tavern.
Actually there are tons of games like that. Arcanum, Soulbringer, The Fable series, Drakensang to name a few that leap to mind. Open world games like Sacred, the Gothic games and the TES series are a tiny minority among single player RPGs.
I will never understand why though. I understand why zones are good for developers, but they suck for immersion and role-playing :/
Modifié par Srikandi715, 24 octobre 2009 - 06:35 .





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