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How big is the actual map? do we only get to explore ferelden?


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#26
Srikandi715

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Silentplanet wrote...

It's not really the same style as Sacred 2 Champ.. I can't think of many games to refrence with a similar style of world making other than NWN and Baldurs Gate.. if you haven't played those then it's kind of difficult to describe.. lets see..

The world is made up of zones, there are transitions between zones. Zones usually have a theme or objective to them but usually the zones have alot more to them than the primary objective.

For instance, there could be a village and the area's surrounding the village and a hidden cave to the east.. you can explore this zone and find hidden side quests and do bonus objectives but all you're required to do is talk to a group of npc's and stop for a drink at the tavern.


Actually there are tons of games like that. Arcanum, Soulbringer, The Fable series, Drakensang to name a few that leap to mind. Open world games like Sacred, the Gothic games and the TES series are a tiny minority among single player RPGs.

I will never understand why though. I understand why zones are good for developers, but they suck for immersion and role-playing :/

Modifié par Srikandi715, 24 octobre 2009 - 06:35 .


#27
Jab0r

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It's a tradeoff. It takes a lot of time to build up the world "between" the zones, and provides comparatively little benefit compared to other things the content developers could spend time on.



Baldur's Gate did it this way, and it didn't really hurt the immersion at all.

#28
ArielsShadow

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They announced they have a 2 year DLC plan so I'd assume that they will be opening up extra parts of the world during that time. They already added a new area on launch with Watchers Keep, I'd find it hard to believe they can avoid Orleasion Empire for that long of a time.



The world seems pretty big, especially with 80-100 hours of gameplay for a completionist. Adding to it with DLC will make it huge.

#29
Fairoak1

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champofflame wrote...

but it took bioware 5 years to make this game. We will be like 30 when they release dragon age 2.


Trust me if DAO is the hit it is appearing to be, EA will *encourage* Bioware to build a franchise quickly .  I just hope Bioware sticks to their guns and doesn't start rushing titles out before they're ready.

#30
Srikandi715

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Fairoak1 wrote...

champofflame wrote...

but it took bioware 5 years to make this game. We will be like 30 when they release dragon age 2.


Trust me if DAO is the hit it is appearing to be, EA will *encourage* Bioware to build a franchise quickly .  I just hope Bioware sticks to their guns and doesn't start rushing titles out before they're ready.


Shush. I can't wait to be 30 again. I think 30-40 was my best decade :)

#31
Nonvita

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Jab0r wrote...

It's a tradeoff. It takes a lot of time to build up the world "between" the zones, and provides comparatively little benefit compared to other things the content developers could spend time on.

Baldur's Gate did it this way, and it didn't really hurt the immersion at all.


This is true. Just think of the lost areas between zone transitions as the areas you would have skipped by fast-traveling anyway. In the end, it becomes cumbersome to have to go such a long way just to get somewhere. Zones, therefore, are cutting out what is unnecessary and allowing you to get to the better stuff--including the many many side quests and hidden areas--faster (while also saving the developers the need to create those meaningless areas).

Win-Win.

#32
xODD7BALLx

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Napoleon1853 wrote...

nisallik wrote...

champofflame wrote...

but it took bioware 5 years to make this game. We will be like 30 when they release dragon age 2.

Not true as they spent all that time developing lore, game mechanics, rules, engine, etc. =)

We will probably see an expansion or a sequel in less than 2 years... At least I would like to think so.

I hope there will be an expansion or a sequel in less than 2 years also.:)


I'd say a shade under the gap of time from ME1 to ME2(being that they completely revamped and started from scratch aside from story ect.

#33
Draconus Kahn

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From the footage I have seen from the PAX videos, the areas are built pretty extensively. This guy was roaming a green field with scattered ruins. The video immediately brought Final Fantasy 12 to mind (the mmorpgish FF game with the gambit system exc..). The only reason I am comparing this to that game is the "feel" of the zones. Now, I don't know how areas are divided in this game, as I have not seen info on that. Is there a loading screen between zones? Probably, though BioWare probably answered that question in the FAQ on the main site.

I also saw the 20min giantbomb video for the tower. I do not think I saw a single loading screen after the guy zoned into the area. When he looked up at the tower, he was like, "See that tower? We have to go aaall the way up there." It took him nearly 20min just to get to the tower and I did not see one loading screen. Pretty big I would say.

Modifié par Draconus Kahn, 26 octobre 2009 - 10:06 .


#34
swedish_elk

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champofflame wrote...

but it took bioware 5 years to make this game. We will be like 30 when they release dragon age 2.


Yeah, right more like in the 50's by then for some of us.

#35
JO2D4N

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but it took bioware 5 years to make this game. We will be like 30 when they release dragon age 2.







I'll be, like, 50..................(ouch)