John Epler wrote...
Allan Schumacher wrote...
Yumi50 wrote...
...WOW.............just WOW.....
And I've always thought BW was all about making-decision-choose-you-option-make-a-choice RPG all along.
EMS for nothing, such a wasted opportunity.
Can't-*******-believe-it.
Do you feel that providing this as a choice is no longer about "making-decision-choose-you-option-make-a-choice" RPG?
I admit I'm not entirely sure what you're saying when you use that phrase.
I don't feel that the ending would be more interesting without this choice.
I guess it depends on what you want with "choice." Is choice equivalent to "direct the narrative in the way that I want to direct it" or is choice more about "providing alternatives that have different consequences."
I'm about to load the DLC up again myself (finally).
At the end of the day, I never expected my forces to take out the Reapers. I was undergunned, undermanned and outclassed by a race of sentient machines that had access to technology which one can assume is the sum total of countless 50 000 year cycles of technological evolution.
Refuse was my principled stand. My rejection of the gilded shackles, and my Shepard's statement that dying in battle was preferable to living under the thumb of a mad AI god, or pulling a Red Son and putting the world in a bottle that I had full control of.
It wasn't necessarily appropriate for my canon Paragon shep (who was all about Control because he was, essentially, Superman in Red Son), but I still liked the option. Yeah, this cycle lost out, but we took the Reapers to the mat and set up the next cycle to deliver the finishing blow.
I'm sorry if I'm coming a little late into this conversation but I don't get this at all.
How does a hero character go through 2 games - firmly believing he can beat the reapers - and then just gives up in the last 5 minutes?





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