Obeded the 2nd wrote...
Uzzy wrote...
Obeded the 2nd wrote...
This means all you do is kill everyone you know for no reason, hence the title name.
Yeah, no. Refusal means you stay true to the very core principles that make Shepard who he is. Everything he's fought for. You choose your own ending to civilization, rather then compromising those core principles to survive. You choose your own fate, rather then accepting the Starchild's spurious reasoning.
And then you die, having done everything possible to defy the fate chosen for you by the Reapers.
It's the only ending that makes thematic sense, and had they added in some playable (or otherwise) scenes of your forces fighting to the very end, ala Halo Reach, it'd quite possibly have saved the entire game.
Yes but the next cycle picks a soultion.
If we assume the next cycle simply gets asked the same 3 choices and the "Shepard" of Cycle X+1 simply goes "Control sounds good, let's roll with that" then I agree, the Refusal choice is incredibly dumb.
I was hoping, at WORST, to get a Reach ending (back in March). Something like Shepard and everyone fighting to the bitter end and making victory over the Reapers possible. Of course, the pro-enders will say that defeating the reapers conventionally is impossible ignoring that the only reason it's impossible is because ME3 says it's impossible.
Silly reasoning, that. And circular. ME3 says winning conventionally is impossible to establish the Crucible as the only solution. Just as easily Bioware could have rid itself of the Crucible solution and gone with the winning "conventionally" because Shepard and everyone he knows fights to the end and dies but with the surviving 5% of the fleet victory is won. Again, something similar to Reach.