M2S SOLID JOSH wrote...
as someone said on youtube- "refusal is just a big "f*ck you" from bioware to people who wanted a new ending"
this
M2S SOLID JOSH wrote...
as someone said on youtube- "refusal is just a big "f*ck you" from bioware to people who wanted a new ending"
Yeah, who cares that the next cycle just uses the crucible anyway. That doesn't mean all your deaths were in vain at all!Mcfly616 wrote...
C9316 wrote...
I didn't think Bioware had it in them to make a choice even dumber than Synthesis, shows what I know.
You mean, a choice to tell the StarBrat to F off, and go out a free man on your own terms? Yeah reeeeeeaaaal dumb.....haha wow.....people are complaining because we lost the cycle in that particular ending? What babies honestly.....go watch some Disney now children
Indeed. The Refusal ending actually kind of struck out to me as a shout-out to Space Quest more than a blatant F-you to fans. Because god knows, Space Quest had more than its fair share of ways for you to do something incredibly stupid and kill yourself, and the game wouldn't let you forget it either. Especially when the game warned you about it ahead of time and you did it anyway.TheBlackBaron wrote...
Sweet Zombie Jesus, it's everything I've wanted to say about the Reject ending wrapped up in a single post.
Uzzy wrote...
Yeah, no. Refusal means you stay true to the very core principles that make Shepard who he is. Everything he's fought for. You choose your own ending to civilization, rather then compromising those core principles to survive. You choose your own fate, rather then accepting the Starchild's spurious reasoning.
And then you die, having done everything possible to defy the fate chosen for you by the Reapers.
It's the only ending that makes thematic sense, and had they added in some playable (or otherwise) scenes of your forces fighting to the very end, ala Halo Reach, it'd quite possibly have saved the entire game.
...rather the point, isn't it...Tocquevillain wrote...
That's selfish to the point of stupidity.
Swordfishtrombone wrote...
The reject isn't stupid - it's stupid ONLY if we have the prior knowledge of what it, and the other choises lead to.
Without that knowledge, it is, by far, the most reasonable action to take, though not for the reasons Shepard gives for rejecting the options. It's most reasonable because Shepard has had a consistent experience of deals with the reapers ending up with whoever dealt with them getting indoctrinated, and ending up working for the reapers. Add to that the fact that the catalyst takes the form it takes directly from Sheppard's memories, which proves that the reapers have access to his memories, and are quite likely manipulating him in some way.
This means that Shepard absolutely should not believe anything the catalyst says - he should realize that the options the catlyst offers are just subtrefuges for an attempt at total indoctrination of Sheppard, and that choosing any of the options would most likely just lead to Sheppard becoming a tool of the reapers. On the other hand, the fact that they are offering these options to Sheppard, rather than killing him ouright, may mean that they are in a vulnerable position somehow - but to discover how, and to do something about it, you first have to get rid of this aparition that is telling you lies.
What IS truly stupid is that the catalyst is in fact, telling the truth. Suddenly co-operating with an organic because one got into the citadel? Suddenly reversing hundreds of thousands, or millions of years of consistent strategy because of Shepard? And the utterly unbelievable and scientifically implausible option of the synthesis - if Sheppard had the basic understanding of biology, this option would just be further proof that the catalyst is telling lies.
The story telling decisions that the writers made were stupid - the player choosing the most reasonable option, and not being gullible, is not stupid. Bioware rewarding gullibility is stupid.
Swordfishtrombone wrote...
The reject isn't stupid - it's stupid ONLY if we have the prior knowledge of what it, and the other choises lead to.
Without that knowledge, it is, by far, the most reasonable action to take, though not for the reasons Shepard gives for rejecting the options. It's most reasonable because Shepard has had a consistent experience of deals with the reapers ending up with whoever dealt with them getting indoctrinated, and ending up working for the reapers. Add to that the fact that the catalyst takes the form it takes directly from Sheppard's memories, which proves that the reapers have access to his memories, and are quite likely manipulating him in some way.
This means that Shepard absolutely should not believe anything the catalyst says - he should realize that the options the catlyst offers are just subtrefuges for an attempt at total indoctrination of Sheppard, and that choosing any of the options would most likely just lead to Sheppard becoming a tool of the reapers. On the other hand, the fact that they are offering these options to Sheppard, rather than killing him ouright, may mean that they are in a vulnerable position somehow - but to discover how, and to do something about it, you first have to get rid of this aparition that is telling you lies.
What IS truly stupid is that the catalyst is in fact, telling the truth. Suddenly co-operating with an organic because one got into the citadel? Suddenly reversing hundreds of thousands, or millions of years of consistent strategy because of Shepard? And the utterly unbelievable and scientifically implausible option of the synthesis - if Sheppard had the basic understanding of biology, this option would just be further proof that the catalyst is telling lies.
The story telling decisions that the writers made were stupid - the player choosing the most reasonable option, and not being gullible, is not stupid. Bioware rewarding gullibility is stupid.
codename2o2 wrote...
I accidentally chose reject my first time. Thought it would be what my shep would do.
The second I heard Liara's recorded voice, I restarted my console and practically ran to destroy.
Stian7 wrote...
Actually, before the DLC, before the rage againt the ending, before I had finished the game I actually wondered if that would become the ending/one of the endings. I imagened that you would see somone in the next cycle find Liara's "note".
Nice adtion I would say.
themaltaproject wrote...
codename2o2 wrote...
I accidentally chose reject my first time. Thought it would be what my shep would do.
The second I heard Liara's recorded voice, I restarted my console and practically ran to destroy.
You're lucky, I wanted to do that but it restarted me at the cutscene. Kind of like saying haha nope you chose this, deal with it.
Obeded the 2nd wrote...
Ok, when you pick refusal everyone in our cycle dies, Reapers continue.
Now I see why you may pick this (you hate all the other options) so your told the cycle after ours stops the Reapers.
They did this through Liara's capsule, this showed them how to build the crucible which would lead them to one of the three options you refused, and chose one.
This means all you do is kill everyone you know for no reason, hence the title name.
Swordfishtrombone wrote...
The reject isn't stupid - it's stupid ONLY if we have the prior knowledge of what it, and the other choises lead to.
Without that knowledge, it is, by far, the most reasonable action to take, though not for the reasons Shepard gives for rejecting the options. It's most reasonable because Shepard has had a consistent experience of deals with the reapers ending up with whoever dealt with them getting indoctrinated, and ending up working for the reapers. Add to that the fact that the catalyst takes the form it takes directly from Sheppard's memories, which proves that the reapers have access to his memories, and are quite likely manipulating him in some way.
This means that Shepard absolutely should not believe anything the catalyst says - he should realize that the options the catlyst offers are just subtrefuges for an attempt at total indoctrination of Sheppard, and that choosing any of the options would most likely just lead to Sheppard becoming a tool of the reapers. On the other hand, the fact that they are offering these options to Sheppard, rather than killing him ouright, may mean that they are in a vulnerable position somehow - but to discover how, and to do something about it, you first have to get rid of this aparition that is telling you lies.
What IS truly stupid is that the catalyst is in fact, telling the truth. Suddenly co-operating with an organic because one got into the citadel? Suddenly reversing hundreds of thousands, or millions of years of consistent strategy because of Shepard? And the utterly unbelievable and scientifically implausible option of the synthesis - if Sheppard had the basic understanding of biology, this option would just be further proof that the catalyst is telling lies.
The story telling decisions that the writers made were stupid - the player choosing the most reasonable option, and not being gullible, is not stupid. Bioware rewarding gullibility is stupid.
Modifié par Tocquevillain, 26 juin 2012 - 10:07 .
terdferguson123 wrote...
Believe it or not, a lot of people that I spoke to when discussing the endings back around release time said they wanted an ending to refuse the catalyst, even if that ultimately meant defeat. I don't see it as trolling, I see it as Bioware giving what people asked for. All 3 games have literally pounded home the fact that the Reapers cannot be defeated conventionally, if they added a conventional victory ending then it would have been the greatest inconsistency of all.
Modifié par Ryzaki, 26 juin 2012 - 10:04 .
Welsh Inferno wrote...
It really makes the Reapers look like crap. A
Modifié par Arios1570, 26 juin 2012 - 10:07 .
Tocquevillain wrote...
Swordfishtrombone wrote...
The reject isn't stupid - it's stupid ONLY if we have the prior knowledge of what it, and the other choises lead to.
Without that knowledge, it is, by far, the most reasonable action to take, though not for the reasons Shepard gives for rejecting the options. It's most reasonable because Shepard has had a consistent experience of deals with the reapers ending up with whoever dealt with them getting indoctrinated, and ending up working for the reapers. Add to that the fact that the catalyst takes the form it takes directly from Sheppard's memories, which proves that the reapers have access to his memories, and are quite likely manipulating him in some way.
This means that Shepard absolutely should not believe anything the catalyst says - he should realize that the options the catlyst offers are just subtrefuges for an attempt at total indoctrination of Sheppard, and that choosing any of the options would most likely just lead to Sheppard becoming a tool of the reapers. On the other hand, the fact that they are offering these options to Sheppard, rather than killing him ouright, may mean that they are in a vulnerable position somehow - but to discover how, and to do something about it, you first have to get rid of this aparition that is telling you lies.
What IS truly stupid is that the catalyst is in fact, telling the truth. Suddenly co-operating with an organic because one got into the citadel? Suddenly reversing hundreds of thousands, or millions of years of consistent strategy because of Shepard? And the utterly unbelievable and scientifically implausible option of the synthesis - if Sheppard had the basic understanding of biology, this option would just be further proof that the catalyst is telling lies.
The story telling decisions that the writers made were stupid - the player choosing the most reasonable option, and not being gullible, is not stupid. Bioware rewarding gullibility is stupid.
You know what the most interesting thing about this post is? That your points can all be refuted by simply playing the game and acting on the information given in the game. Despite Bioware laying out everything in the EC, taking away all the mystery surrounding the Starchild, you still want to run off and imagine Shepard is being manipulated. To prove your point that refusal is the best option in a science fiction video game ending, you choose to take facts not given to you in the game ("scientifically implausible" etc) and let that make your decision.
I mean, I get it, you think you're really commander Shepard, but try relating your posts to the information we were given in the video game to make your point.
Modifié par LKx, 26 juin 2012 - 10:12 .