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Refusal is the most dumb choice in Mass Effect


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#151
savaged49

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I like that it was added but my god the reactions by some people

It jsut makes my brain hurt...this is exactly one of the things people asked for and now all people can say is "man this is just a giant F@@k you to all the fans"

NO this is a hey here is one of the things you specifically asked for, see we are liscening

#152
Allan Schumacher

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D24O wrote...

SomeKindaEnigma wrote...

This ending made me lawlz. As much as people on this forum wanted such an option, and they finally got it. Then you get pooped on by Bioware losing everything. Ultimate Lawlz.

Not having seen the refusal ending, and reading things like this, it seems like they did just to insult and spite us. One of the most common, non-happy ending requests was to win the game on out own terms, not on the catalysts, or at least to be able to argue with him. So what do we get? To lose. I really hope I'm wrong, because it seems they did this just to kick us in the balls one more time. 



To be fair, a common thing brought up was simply people saying "I'd still choose to refuse the Catalyst even if it meant losing."

I find it an interesting choice because Shepard CAN actually refuse the Catalyst.


I know it's not popular with some, but in my posts earlier I actually agreed with many posters that said the option to refuse the Catalyst should have been there, though I did state that if I did something like that I'd have it be a situation where the Reapers win.

Not to say "F U  fans" or anything of the like, but because I actually find it a more interesting choice and very complementary to the other choices.  If it was "fight conventionally and win" then it just becomes "the choice" and it's less interesting in my opinion.

I'm downloading the DLC now (but am about to meet a friend so I won't play it for a couple of hours), but I think the options at the ending are better served by having this than not, simply because Shepard SHOULD be able to refuse the reapers.

JMO be gentle!

#153
DRTJR

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I like the Refuse ending, Next cycle finds Liara's warning and lay down an unholy beating on the reapers. my only complaint was that it wasn't two Yahgs at the end.

#154
LordRaptor

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Allan Schumacher wrote...

D24O wrote...

SomeKindaEnigma wrote...

This ending made me lawlz. As much as people on this forum wanted such an option, and they finally got it. Then you get pooped on by Bioware losing everything. Ultimate Lawlz.

Not having seen the refusal ending, and reading things like this, it seems like they did just to insult and spite us. One of the most common, non-happy ending requests was to win the game on out own terms, not on the catalysts, or at least to be able to argue with him. So what do we get? To lose. I really hope I'm wrong, because it seems they did this just to kick us in the balls one more time. 



To be fair, a common thing brought up was simply people saying "I'd still choose to refuse the Catalyst even if it meant losing."

I find it an interesting choice because Shepard CAN actually refuse the Catalyst.


I know it's not popular with some, but in my posts earlier I actually agreed with many posters that said the option to refuse the Catalyst should have been there, though I did state that if I did something like that I'd have it be a situation where the Reapers win.

Not to say "F U  fans" or anything of the like, but because I actually find it a more interesting choice and very complementary to the other choices.  If it was "fight conventionally and win" then it just becomes "the choice" and it's less interesting in my opinion.

I'm downloading the DLC now (but am about to meet a friend so I won't play it for a couple of hours), but I think the options at the ending are better served by having this than not, simply because Shepard SHOULD be able to refuse the reapers.

JMO be gentle!


Oh it's still the best choice.  It was the only choice I would make the first time I ran through the EC, and aside from Destroy (or to see the cinematics of the others) it will be the only choice I ever make.  The big gripe of most people about refuse is that Bioware had the opportunity to make it the ending where EMS mattered.  EXTREMELY high EMS refusal=you can win, any other EMS refusal=you lose.  I jumped for joy when the Catalyst revealed his Reaper voice and then realized that once again EMS counts for nothing.  Then it just shows Shepard standing there feable and impotent and then fast cut to 50k+ years later and the next cycle won.  Also others hoped refusing would reveal indoctrination, which it didn't.  That is why people are pissed with it.  It's one of only two options for me.

Modifié par JustinElenbaas, 27 juin 2012 - 02:51 .


#155
Swordfishtrombone

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savaged49 wrote...

NO this is a hey here is one of the things you specifically asked for, see we are liscening


Actually it was more like "we're kinda listening, absentmindedly" - because the very point of being able to refuse was to be able to refuse for the reason it is sensible to refuse in that situation: because you don't believe anything the catalyst is saying, and believe that you are being deceived, and manipulated, and what the catalyst aparition is most probably doing is talking you into being indoctrinated. People wanted to refuse because they saw the refusal as the only reasonable option for Shepard in that way - given what Shepard knew, and his past experience, refusal would have seemed to him to provide the only chance of actually beating the reapers.

We were given the ability to refuse, sure.... but for irrelevant reasons. The DISTRUST of the catalyst's motives, and not being able to reasonably believe anything he's saying was the reason why people wanted to refuse, not the irrelevancies that came from Sheppard's mouth in the refusal dialogues.

If the dialogue had actually reflected the reasonable reasons for refusing, and the ending would have resulted in a defeat, yeah, it would have sucked, but at least the player that chose that would have been wrong for the right reasons, rather than wrong for the wrong reasons. That would have had it's satisfaction - as it stands, it just adds to the aggravation.

#156
priestess of blood

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JustinElenbaas wrote...

Allan Schumacher wrote...

D24O wrote...

SomeKindaEnigma wrote...

This ending made me lawlz. As much as people on this forum wanted such an option, and they finally got it. Then you get pooped on by Bioware losing everything. Ultimate Lawlz.

Not having seen the refusal ending, and reading things like this, it seems like they did just to insult and spite us. One of the most common, non-happy ending requests was to win the game on out own terms, not on the catalysts, or at least to be able to argue with him. So what do we get? To lose. I really hope I'm wrong, because it seems they did this just to kick us in the balls one more time. 



To be fair, a common thing brought up was simply people saying "I'd still choose to refuse the Catalyst even if it meant losing."

I find it an interesting choice because Shepard CAN actually refuse the Catalyst.


I know it's not popular with some, but in my posts earlier I actually agreed with many posters that said the option to refuse the Catalyst should have been there, though I did state that if I did something like that I'd have it be a situation where the Reapers win.

Not to say "F U  fans" or anything of the like, but because I actually find it a more interesting choice and very complementary to the other choices.  If it was "fight conventionally and win" then it just becomes "the choice" and it's less interesting in my opinion.

I'm downloading the DLC now (but am about to meet a friend so I won't play it for a couple of hours), but I think the options at the ending are better served by having this than not, simply because Shepard SHOULD be able to refuse the reapers.

JMO be gentle!


Oh it's still the best choice.  It was the only choice I would make the first time I ran through the EC, and aside from Destroy (or to see the cinematics of the others) it will be the only choice I ever make.  The big gripe of most people about refuse is that Bioware had the opportunity to make it the ending where EMS mattered.  EXTREMELY high EMS refusal=you can win, any other EMS refusal=you lose.  I jumped for joy when the Catalyst revealed his Reaper voice and then realized that once again EMS counts for nothing.  That is why people are pissed with it.  It's one of only two options for me.


Well said, mirrors my thoughts as well, I was expecting a fight or atleast...something!, to happen other then a pure autofail.

#157
Swordfishtrombone

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babachewie wrote...

Refusal is a stupid and selfish choice. Condemn the whole galaxy cause of stupid principles doesnt matter when you're all dead anyway. 


Yes, it was made stupid and selfish by the reasons put into Shepard's mouth - reasons nobody asked for. The actual reason people wanted to be able to refuse, was because they believed the catalyst to be a final deception, an indoctrination attempt, or something to that effect - in essense, you simply could not trust it, or what it claimed. That reason is not selfish - it is, given that thinking, the only possible way to have a chance of actually retaining one's mind, and maybe actually activating the device, and destroying the reapers.

#158
G1MEE50K

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The fact that shooting the catalyst can trigger the ending (and why they bothered to code that in) almost makes me feel as if it's the dev teams way of saying. "O U DISAGREE? U LOSE THEN!"

#159
Walrusninja

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I found it very interesting. I didn't go with it but I saw it on Youtube, I loved the way you saw the cycle start again. If you expected a happy ending after making that choice, you were fooling yourself. "If I choose not to accept this nightmare, time will stand still and things will go my way eventually for no apparent reason". Life doesn't work like that, even in games. Sometimes there is no nice option so you have to just go for the greater good really.

#160
Cuttlebone

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It is there and that's what matters.

#161
Ryzaki

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G1MEE50K wrote...

The fact that shooting the catalyst can trigger the ending (and why they bothered to code that in) almost makes me feel as if it's the dev teams way of saying. "O U DISAGREE? U LOSE THEN!"


Yeah that's just petty.

That and the tweet that refuse just results in a future cycle going ahead and bending over for the Catalyst just makes me wanna barf.

Apparently space god Reapers can't be defeated without their precious deus ex machina even with a 40K year headstart. Ridculous.

#162
Yumi50

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Allan Schumacher wrote...

D24O wrote...

SomeKindaEnigma wrote...

This ending made me lawlz. As much as people on this forum wanted such an option, and they finally got it. Then you get pooped on by Bioware losing everything. Ultimate Lawlz.

Not having seen the refusal ending, and reading things like this, it seems like they did just to insult and spite us. One of the most common, non-happy ending requests was to win the game on out own terms, not on the catalysts, or at least to be able to argue with him. So what do we get? To lose. I really hope I'm wrong, because it seems they did this just to kick us in the balls one more time. 



To be fair, a common thing brought up was simply people saying "I'd still choose to refuse the Catalyst even if it meant losing."

I find it an interesting choice because Shepard CAN actually refuse the Catalyst.


I know it's not popular with some, but in my posts earlier I actually agreed with many posters that said the option to refuse the Catalyst should have been there, though I did state that if I did something like that I'd have it be a situation where the Reapers win.

Not to say "F U  fans" or anything of the like, but because I actually find it a more interesting choice and very complementary to the other choices.  If it was "fight conventionally and win" then it just becomes "the choice" and it's less interesting in my opinion.

I'm downloading the DLC now (but am about to meet a friend so I won't play it for a couple of hours), but I think the options at the ending are better served by having this than not, simply because Shepard SHOULD be able to refuse the reapers.

JMO be gentle!


...WOW.............just WOW.....

And I've always thought BW was all about making-decision-choose-you-option-make-a-choice RPG all along.

EMS for nothing, such a wasted opportunity.

Can't-*******-believe-it.

#163
Clayless

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I think it's fantastic, I always argued against those who said you should be able to win conventionally, and pointed out that doing nothing would mean you knowingly doom the galaxy.

So glad they gave the choice to fail.

#164
Gravbh

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Yumi50 wrote...

Allan Schumacher wrote...

D24O wrote...

SomeKindaEnigma wrote...

This ending made me lawlz. As much as people on this forum wanted such an option, and they finally got it. Then you get pooped on by Bioware losing everything. Ultimate Lawlz.

Not having seen the refusal ending, and reading things like this, it seems like they did just to insult and spite us. One of the most common, non-happy ending requests was to win the game on out own terms, not on the catalysts, or at least to be able to argue with him. So what do we get? To lose. I really hope I'm wrong, because it seems they did this just to kick us in the balls one more time. 



To be fair, a common thing brought up was simply people saying "I'd still choose to refuse the Catalyst even if it meant losing."

I find it an interesting choice because Shepard CAN actually refuse the Catalyst.


I know it's not popular with some, but in my posts earlier I actually agreed with many posters that said the option to refuse the Catalyst should have been there, though I did state that if I did something like that I'd have it be a situation where the Reapers win.

[color=rgb(255, 0, 0)">Not to say "F U ]If it was "fight conventionally and win" then it just becomes "the choice" and it's less interesting in my opinion.[/color][/b][/u]

I'm downloading the DLC now (but am about to meet a friend so I won't play it for a couple of hours), but I think the options at the ending are better served by having this than not, simply because Shepard SHOULD be able to refuse the reapers.

JMO be gentle!


...WOW.............just WOW.....

And I've always thought BW was all about making-decision-choose-you-option-make-a-choice RPG all along.

EMS for nothing, such a wasted opportunity.

Can't-*******-believe-it.


I think his point was that if it was possible in the game to fight conventionally and win, no one would EVER choose any of the other options. And he's right.

#165
fdgvdddvdfdfbdfb

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At least it wasn't just "Critical Mission Failure"

#166
Yumi50

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Gravbh wrote...

I think his point was that if it was possible in the game to fight conventionally and win, no one would EVER choose any of the other options. And he's right.


Well, basically you're saying IF ...just IF... if it's possible, everyone'd choose to fight fight conventionally and win.

That's say something about what people want. And that the so-called 'choices' they give us are simply not interesting or not good enough then?

#167
Raging Nug

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Yumi50 wrote...
And that the so-called 'choices' they give us are simply not interesting or not good enough then? 


I think it's a reflection on what people want being incompatible with the story- they want Shepherd to win on Shepherd's own terms, but those terms are still limited to your own decision-making. If you're cool with using the catilyst, then use it and enjoy the endings - I am and I did. If not, you now have the fourth option to win conventionally at the cost of Shepherd's cycle. Feels balanced. You might not like it, but it feels consistent if nothing else.

#168
LateNightSalami

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Allan Schumacher wrote...

D24O wrote...

SomeKindaEnigma wrote...

This ending made me lawlz. As much as people on this forum wanted such an option, and they finally got it. Then you get pooped on by Bioware losing everything. Ultimate Lawlz.

Not having seen the refusal ending, and reading things like this, it seems like they did just to insult and spite us. One of the most common, non-happy ending requests was to win the game on out own terms, not on the catalysts, or at least to be able to argue with him. So what do we get? To lose. I really hope I'm wrong, because it seems they did this just to kick us in the balls one more time. 



To be fair, a common thing brought up was simply people saying "I'd still choose to refuse the Catalyst even if it meant losing."

I find it an interesting choice because Shepard CAN actually refuse the Catalyst.


I know it's not popular with some, but in my posts earlier I actually agreed with many posters that said the option to refuse the Catalyst should have been there, though I did state that if I did something like that I'd have it be a situation where the Reapers win.

Not to say "F U  fans" or anything of the like, but because I actually find it a more interesting choice and very complementary to the other choices.  If it was "fight conventionally and win" then it just becomes "the choice" and it's less interesting in my opinion.

I'm downloading the DLC now (but am about to meet a friend so I won't play it for a couple of hours), but I think the options at the ending are better served by having this than not, simply because Shepard SHOULD be able to refuse the reapers.

JMO be gentle!


If it was "fight conventionally and win."  It wouldn't be THE choice...it would be the culmination of all of the choices that we made throughout the series...saving the rachni queen would matter, curing the genophage would matter, saving the council would matter. It would be the ending that people asked for. Mind you, you could only get the win ending if you did everything to get you EMS to like 90 or 95% of the highest possible rating or something. If you spent the games choosing to unite the galaxy passed their differences then the culmination of your choices would be shown in the final battle. You created yourself and the united galaxy now takes us away with a brilliant and beautiful final conflict that reflects how we built ourselves... as it still stands the only choice that matters is the final one, the culmination of our choices isn't shown to us and hardly any of them even matter in the final battle. Seriously...you guys did this with the end of ME2 and it played out very well, why not here.  It seems to me that the developers just didn't understand our problems with the ending to begin with. We wanted choice to the extreme and now we just seem to have 4 choices that are the ones that even matter.

#169
Sam Anders

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Yeah for ME2's ending if you had done all the extra stuff and made the right decisions you could go through the suicide mission without losing a single squadmate or named crew member.

Then in ME3, which will take every choice from the entire trilogy into account, you can have every resource possible and you still can't beat the Reapers. The hell?

#170
BluSoldier

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codename2o2 wrote...

I accidentally chose reject my first time. Thought it would be what my shep would do.

The second I heard Liara's recorded voice, I restarted my console and practically ran to destroy.

I chose refusal first out of impulse and because I thought it might be the "EMS decides" option that was discussed on the forums.  As soon as I was proven wrong, I rethought my descision and realized my shephard would never be such a ****** to disregard the crucible, and went for destroy.  I personally only chose refusal because I saw the option on screen.  If I were thrown into the situation without big text telling me my options, I would have instantly chosen destroy.  I would never have thought that refusal would even be a reasonable option.....

#171
jpraelster93

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It is an fu you dont like our endings you all die simple as that

#172
2papercuts

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Thought it was the most thematically fitting

the refuse option doesn't(less than the others) contradict other themes or ideas in the game. All other options are not consistent with this. The very basis of chosing one of the colors is believing the catalyst that synthetics will create havoc, which had been consistently shown to not be the case throughout the series. If anything, coexisting with synthetics was more of a theme. So destroy is not really an option because it buys into an unsupported idea. Control is out because it you spent the whole game telling tim that it wasn't a real option, that he was being controlled. Then you can chose it. When you just killed TIM five minutes ago for wanting to. Oops. and then there is synthesis(which is still completely nonsensical). The very idea of it goes against two themes, self determination and strength in differences. So that one is out.

the refuse ending doesn't destroy the series plot. it keeps consistent with themes and ideas. Shepard chooses not to buy the DEM kids arguments, which were disputable by events in ME's story. And he sacrifices his life and everyone elses life in the cycle so that others may win. Victory through sacrifice.

refuse is also the only option that does not cheapen shepards sacrifice. Sacrifice had been a theme in ME, but it was always done out of spit for the overwhelming odds, against the overpowering enemy. Shepard's sacrifice is different in the color options, because it is not out of shepards defiance to his enemy to win at all costs, but rather that he is used as a pawn to promote the catalyst's ideals. All the color choices are only because the catalyst allows shepard to sacrifice himself, not because shepard sacrifices himself to defy his enemy. But thats just my opinion


so even if the refusal is done as a **** you to the player, it's funny because its the only option that thematically fits the series IMO

#173
warlock22

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G1MEE50K wrote...

The fact that shooting the catalyst can trigger the ending (and why they bothered to code that in) almost makes me feel as if it's the dev teams way of saying. "O U DISAGREE? U LOSE THEN!"

This^  Being able to win conventionally should have been a option, its not impossible I dont care what BW says. We were the cycle that new about the reapers before they attacked. I'm not saying we where completely ready for them but more than other cycles, and we found a weakness in them their big red eye things or whatever you want to call them.

#174
Squallypo

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2papercuts wrote...

Thought it was the most thematically fitting

the refuse option doesn't(less than the others) contradict other themes or ideas in the game. All other options are not consistent with this. The very basis of chosing one of the colors is believing the catalyst that synthetics will create havoc, which had been consistently shown to not be the case throughout the series. If anything, coexisting with synthetics was more of a theme. So destroy is not really an option because it buys into an unsupported idea. Control is out because it you spent the whole game telling tim that it wasn't a real option, that he was being controlled. Then you can chose it. When you just killed TIM five minutes ago for wanting to. Oops. and then there is synthesis(which is still completely nonsensical). The very idea of it goes against two themes, self determination and strength in differences. So that one is out.

the refuse ending doesn't destroy the series plot. it keeps consistent with themes and ideas. Shepard chooses not to buy the DEM kids arguments, which were disputable by events in ME's story. And he sacrifices his life and everyone elses life in the cycle so that others may win. Victory through sacrifice.

refuse is also the only option that does not cheapen shepards sacrifice. Sacrifice had been a theme in ME, but it was always done out of spit for the overwhelming odds, against the overpowering enemy. Shepard's sacrifice is different in the color options, because it is not out of shepards defiance to his enemy to win at all costs, but rather that he is used as a pawn to promote the catalyst's ideals. All the color choices are only because the catalyst allows shepard to sacrifice himself, not because shepard sacrifices himself to defy his enemy. But thats just my opinion


so even if the refusal is done as a **** you to the player, it's funny because its the only option that thematically fits the series IMO


pretty interesting:o

#175
cavs25

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Doesn't Vigil say something about not even the Reaper's standing a chance against the galaxy united?