Aller au contenu

Photo

How do I delete a module?


  • Veuillez vous connecter pour répondre
9 réponses à ce sujet

#1
elkwolf

elkwolf
  • Members
  • 54 messages
I tried making a module by following the tutorial in wiki.  It ended up getting a bit messy and I want to delete it and start over again.  I can find an option to delete it in manage modules, do i have to go into a folder?  The only thing I could do was uncheck the areas i created and delete them but that doesn't solve my problem.

  Also when i was trying to make a door to go in the hut as an area transition, I did everything like put the door in place, set the variable and make waypoint but in game the door is not visible.  Any idea as to what I did wrong?  Thanks 

#2
elkwolf

elkwolf
  • Members
  • 54 messages
anyone?

#3
Challseus

Challseus
  • Members
  • 1 032 messages
Read the section on removing modules.

#4
elkwolf

elkwolf
  • Members
  • 54 messages
I am unable to delete the folder in Documents\\Bioware\\AddIns it says I need permission but I am the administrator and I have all the rights.

#5
elkwolf

elkwolf
  • Members
  • 54 messages
Oops, musth ave been because the toolset was running

#6
elkwolf

elkwolf
  • Members
  • 54 messages
Well, I did the first part now and deleted it from the bioware/addins so now the module doesn't appear in the other campaigns tab in the game but when I try and delete it from SQL to get it out of manage modules I get this error



DELETE statement conflicted with REFERENCE constraint "FK_tt_ModuleResRef_t_Module". The conflic ocurred in database "bw_dragonage_content", table "dbo.t_ModuleResRef", column 'ModuleID'.



Any ideas?

#7
DecalGuy

DecalGuy
  • Members
  • 54 messages

elkwolf wrote...

Well, I did the first part now and deleted it from the bioware/addins so now the module doesn't appear in the other campaigns tab in the game but when I try and delete it from SQL to get it out of manage modules I get this error

DELETE statement conflicted with REFERENCE constraint "FK_tt_ModuleResRef_t_Module". The conflic ocurred in database "bw_dragonage_content", table "dbo.t_ModuleResRef", column 'ModuleID'.

Any ideas?


same, anyone know a fix?

#8
T.G.Blank

T.G.Blank
  • Members
  • 6 messages
Managed to delete a module.
Basically, you try to delete it, it will complain that you still have stuff tied to the module, say:
"DELETE statement conflicted with REFERENCE constraint "FK_tt_ModuleResRef_t_Module". The conflic ocurred in database "bw_dragonage_content", table "dbo.t_ModuleResRef", column 'ModuleID'."

So you now go to dbo.t_ModuleResRef, and skim through ModuleID (most likely at the bottom) for something with the same ModuleID field as the module you wanted to delete in the previous table, and try to delete it too.

Ofc, you're likely to get the database to tell you, again "DELETE statement somethin somethin dbo.sumothertable. column sumcolumn"

So you now go to sumothertable and skim through it, probably at the bottom, for entries with the same sumcolumn than what you're trying to delete, and delete them. Seeing the pattern?

Which may lead to yet another can't delete statement, and another and another and another until you manage to delete the stuff.

Once you reach a table where you can actually delete the things, you go to the previous table and try to delete again, if it works, you go to the previous previous table, if it doesn't, well, it'll tell you of another table somewhere where there's stuff to delete. Rinse and repeat until you FINALLY manage to delete the module.

Some modules are going to be more whiny than others in this aspect, area-changing mods are PARTICULARLY annoying.



Can we get an automated delete feature pleeease?

#9
Valmarn

Valmarn
  • Members
  • 558 messages
ugh...this toolset really blows. fallout 3's was great. someone needs to teach bioware the difference between "complex" and "complicated."

#10
ShepardsPie

ShepardsPie
  • Members
  • 9 messages
In my personal opinion, the "G.E.C.K." was pretty complex and wasn't very user friendly. I actually think the DAT is easier to use.