Aller au contenu

Photo

anyone else think Rogues are weak in this game?


  • Veuillez vous connecter pour répondre
94 réponses à ce sujet

#26
arrrasdgaehjskmszkm

arrrasdgaehjskmszkm
  • Members
  • 98 messages

IckyLicks wrote...

BramAlam12345 wrote...

My dw rogue is also quite good. What are your stats? Why can't you sneak and backstab/


20's for strength

32 dex
24 cunning
22 const

  Use leather, stay invisible (use tactics) dont put points on CON for heavens sake  and seek a good pair of daggers. But you are going to be hit often until level 14-15. And dont expect to be an one-hit killer like the assasins on BG2 or some such. But the rogue DW is the best single target damage dealer of the game, indisputably.
  the traps, poisons and bombs are very good. worh using.

#27
XOGHunter246

XOGHunter246
  • Members
  • 1 537 messages
axes are good too ;/ if you wish to dual big weapons

#28
bladesharks

bladesharks
  • Members
  • 59 messages

Skellimancer wrote...

IckyLicks wrote...

bladesharks wrote...

well rogues are better at long range then going in sword cutting
they are not front line fighters


So you think using long range weapons is better suited for this type of class?


Get 4 points stealth and enjoy melee. only fight you may wan't to use ranged is the high dragon.


they are not front line fighters  don't go in head to head  backstabing is the better melee choose in other words
send all party in first but hold the rogue back untill  ever is be attack then go in and back stab them all you do more damage that way
i use my rogue long range most of the time

#29
Priamel

Priamel
  • Members
  • 5 messages


Or use coup de grace along with a lot of crowd control and the correct settings in the tactics (enemy unable to attack) and the rogue will peel away from what they are doing and start getting free backstabs on the frozen mobs.



Pri

#30
CBGB

CBGB
  • Members
  • 328 messages

Priamel wrote...
l and the correct settings in the tactics (enemy unable to attack) and the rogue will peel away from what they are doing and start getting free backstabs on the frozen mobs.

That's clever! I don't make enough use of Tactics: I've largely turned mine off, save for some basic Healing routines.

Your approach above makes tactics useful, and I'll put that one into my rogue set.

#31
Lacan2

Lacan2
  • Members
  • 448 messages
If you make a dexterity dagger/dagger rogue, he's doing very high dps while also being practically unhittable. So no, I wouldn't call that weak.

#32
BanditGR

BanditGR
  • Members
  • 757 messages
As has been stated a lethality/expose weakness - cunning based Assasin/Duelist dual wielding daggers or longsword + dagger (it's very much worth it, due to the relatively early DLC longsword) is devastating by simply using...auto attack, since Momentum is simply put, the best melee skill in the entire game by a thousand miles (and considering you can get momentum before Ostagar, I would go on a limb and say it's simply...broken). Combine this with the occasional dirty fighting/coup de grace to maximize backstab time and you basically have a killing machine in your hands, hitting like mad and having tons of avoidance.

After the point where you get the necessary DW talents, lethality and coup, it's pretty much game over. You don't even need stealth for anything and with evasion/keen defense you can even....tank and do it better than any warrior (save for knockback immunity) since threat is not much of an issue.

Modifié par BanditGR, 15 décembre 2009 - 07:10 .


#33
Edelwolf

Edelwolf
  • Members
  • 73 messages
an optimizedt rogue is much better than an optimized warrior atleast.

mages beat both.

#34
BanditGR

BanditGR
  • Members
  • 757 messages
In terms of overall damage, yes mages cannot be beaten by anything, due to their insane aoe damaging abilities.

#35
Creature 1

Creature 1
  • Members
  • 2 163 messages

IckyLicks wrote...

BramAlam12345 wrote...

My dw rogue is also quite good. What are your stats? Why can't you sneak and backstab/


I I can sneak and backstab but killing a single target seems to take forever.  I"m busting out 20+'s on white colored enemies for backstabs.  They die quick but not asassination quick, like my experiences in D&D.  For regular attacks it's around 15-18.  It's seems a lot but against yellow's and red's it's like, what's the point of attacking ( I get like 1's and 2's dmg).

m stats are low 20's for strength

32 dex
24 cunning
22 const


Cunning's too low, constitution is too high.  Screw hp, just don't get hit.  :P

Using your abilities?  I sneak in and use dirty fighting to stun a mage, flurry, stab, stab, and he's dead.  Put on Momentum and it's even faster.  And you do have Lethality??  It substitutes cunning for strength for weapon damage.  

My rogue is about the same level and backstabs for 30+.  Zevran has damage more like yours, and also has a much lower cunning score. 

Edit:  Oh, and you said strength in low 20's, don't put a single extra point in strength.  It should be high enough for the best armor you need to wear at that level, and since with Lethality strength and cunning are redundant, and cunning better for a rogue, you should be putting points into cunning instead. 

Edit again:  1's and 2's against higher opponents sounds like damage diminished by armor, which suggests you're not weilding daggers.  Daggers get armor piercing (and I think cunning might boost armor piercing as well, but I may be wrong).  If you're dual wielding swords or something your damage will suffer.  

Additionally Mark of Death provides a nice boost for backstab damage.  My character's highest damage hit right now is 70, not sure how that happened but I'm sure Mark of Death was involved. 

Modifié par Creature 1, 15 décembre 2009 - 07:38 .


#36
UlteriorModem

UlteriorModem
  • Members
  • 78 messages
I have completed the game as a rouge, I have finished the game as a Warrior.



There was no contest. The game was much easier as a Warrior.



Now I'm playing through as a mage I'll get back to ya ;)

#37
Guest_sprybry_*

Guest_sprybry_*
  • Guests
at level 15,my rogue has done over 130,000 points of damage for 45% of party damage.



don't use swords??? pah! longsword in one hand, dagger in the other. like XOGHunter246, she does 80 - 90 points of damage per hit (not including weapon enchantment bonuses).



you wasted too many points on constitution. mine has an unmodified con of 14. i pumped just enough strength to get my weapon of choice, and the rest goes into dex and cun.



a proper rogue IS an "I win" class! (and people b*tched about mages being op...lol).

#38
SheffSteel

SheffSteel
  • Members
  • 1 231 messages
Rogues are possibly the best choice for player characters.

Only PCs can develop Persuade, which is useful in many situations. Persuade benefits from Cunning. Rogues want high Cunning anyway for many of their abilities - especially once you have Lethality. If you're any other class than a rogue, you're probably going to feel like points put into Cunning aren't getting you much value in comparison.

#39
Guest_sprybry_*

Guest_sprybry_*
  • Guests
off topic - hey SheffSteel, what are the terms of your End Reader License Agreement? i'm tired of reading your posts wondering what i am getting into...

#40
coldlogic82

coldlogic82
  • Members
  • 430 messages
Rogues are insane damage dealers. Now, don't get me wrong, I'm a huge mage fan, but, actually I found rogues and mages equally fun. The trick with rogues is the micromanagement. Your rogue ALWAYS needs to be behind the target. If you have multiple targets, never start with the sword and shield wearing one, as they usually aren't able to be backstabbed.



There's a ton of options for weapons and talents. Most people like dagger/dagger with high cunning, but I actually prefer sword/sword (maxed duel wield line) with a high cunning and just enough strength to equip the swords. Trust me, watching a sword sword rogue with momentum backstab an elite target down in seconds is... wonderful. But, the crux of what people are saying here...



Stats-

Strength- only enough for whatever armor (and weapons if you use swords).

Dexterity- as much as possible

Magic- useless

Willpower- useless

Cunning- should be your highest stat. End of discussion

Constitution- if you really really have trouble living, I guess a point or two might be... okay...



Abilities you MUST have...

Momentum- This is hands down the best melee skill. End of story. Get it.

Lethality- While you'll need some strength, your cunning will be significantly higher, and this helps.

Combat- A wider flank is infinately helpful.



Keep in mind, this is all melee rogue stuff we're talking about here. Oh, and personally, I'd recommend the assassination tree. Seriously, once you get your rogue positioned behind a target, you'll go do like 2 other things on other characters and come back to find he/she has torn that opponent a new ***hole.

#41
metatrans

metatrans
  • Members
  • 213 messages
its possible to get a dual dagger rogue hitting backstabs every 0.7 seconds for 100 points of damage each. its the highest single target DPS in the game bar none. boss melting damage that no class can match.

#42
Cat Lance

Cat Lance
  • Members
  • 1 119 messages
Hm, I'd say maybe you just have 'em statted out off. Because I'm at level seven and have yet to have anything in the game give me a problem... :-/

#43
SheffSteel

SheffSteel
  • Members
  • 1 231 messages
Go Team Rouge!



@sprybry:

At this time, nothing beyond the standard "anyone commenting to the effect that my posts are in any way boring or tiring owes me a waffle", but that's practically boilerplate for End Reader License Agreements.

#44
PsychoBlonde

PsychoBlonde
  • Members
  • 5 130 messages
I started a playthrough as a rogue. I wasn't thrilled with the class, but I'm so damn tired of not being able to open the damn boxes that I decided I preferred it to warrior (since you can play the same origins as either rogue or warrior). In big fights early on, I was having some trouble since the mobs would nickle and dime my party to death without a mage to run crowd control. (I HATE having Morrigan in the active party and turf her out no matter how useful she'd be.) I found that Shale and the Dog working together actually can work well enough.



Then I got Momentum, and you could literally hear the doppler effect as my rogue stampeded all over everything.



nnnneeeeeOOOOOOmmmmm



I prefer the Mage playstyle (maybe because I've played the game at least halfway through with a Mage character like twelve times and got used to it), but I think all the classes can be quite disgusting in their own way.

#45
blazin130791

blazin130791
  • Members
  • 464 messages
morrigan is a big softie really :$

#46
Wolfwing0100

Wolfwing0100
  • Members
  • 151 messages
:-}

#47
Aidunno

Aidunno
  • Members
  • 468 messages
Would also mention to make sure you have the latest patch:



Daggers now apply 0.5 points of damage per additional point in dexterity and 0.5 points of damage per additional point in strength, as originally intended. This increases dagger damage for high-dexterity characters.

#48
luckyirish.dowd

luckyirish.dowd
  • Members
  • 65 messages
Okay, for someone who is playing on the XBOX (not PC with all of it's great little patches) and who has never, ever played a rouge in any BioWare game, how should I create one (assume that I want one that is actually useful in combat, not an archer or treasure hunter)? What stats are important in this game AND WHY? I mean, I understand what everything does except cunning (never really needed it much beyond persuasion w/ a mage or warrior), but why is it that dex is perfered to str? Is that only for daggers, or are swords and axes factored into that as well? How is cunning really used and what are the perfered stat limils for it? Right now it seems useless to me beyond fulfilling ability requirements, so should I just go that high and stop? What about stat progression. For mages and warriors it's pretty much boost up mage/strength to 40 first to get all of the abilities and then filter out the rest from there. Everyone says "don't raise str more than the armor or weapon requirements" but could someone actually mention what armor is perfered and what end game requirements there are?



What about abilities and when to get them? Are some trees much have from the start and other I should work on a little here and a little there? What about skills (persuasion, traps, ect.)? I heard that a rogue can just stealth, lob gernades at a target for a while (staying in stealth) and then pick them off afterwards. Is that true? Can I stealth in fights or is it completely worthless in a boss fight since there's always talking before hand? Is there a perfered class to be? I know that the dwarf commener gets dual weilding and stealing right off the bat because my warriors that class, but what about elves?



If anyone want to tackle this issue I would appreciate it, and I'm fairly certain that anyone else struggling with their rogue would appreciate it as well.

#49
SheffSteel

SheffSteel
  • Members
  • 1 231 messages
You don't need much STR at first because, well, you won't get enough of it to become a meaty warrior and later on you will use Lethality that allow CUN to replace STR for melee purposes. So, get just enough STR for light or medium armour and leave it - maybe 14-16. Others may know better though.
CUN increases your critical chance, which is a good source of nutrition damage for rogues. Also see previous remark about lethality... and of course all the traditional rouge skills use CUN, so it is very useful.
DEX is wonderful. It boosts attack & damage with daggers (console versions are better than unpatched PC games in this regard) and increases your Defense rating a lot, which means you can dodge attacks.
No other attribute is of great importance.

It's a fight between DEX and CUN for your level-up points.

About skills & talents.
Taking one point of Poisons allows you to use all poisons and bombs. Another character can worry about making them. Except you're the rogue, so you have more skills than anyone else. Throwing bombs is very effective in combat if you have more than one type, otherwise the cooldown is annoying.
If you're the PC, you must take Coercion. Buy a point every so often if you want to, especially if you ever fail a Persuade check - but with high CUN this may not be a problem.
Lockpicking is also good for disarming traps. Each point provides the equivant of +10 CUN and yes, eventually you will need all four (unless you neglect DEX in favour of CUN).
Trapmaking? It's a question of style. You may not need it. The good traps do require a high skill though.
To use stealth in combat you need 3 ranks. Before that, it's still a good way of sneaking in and getting a free critical.

Modifié par SheffSteel, 15 décembre 2009 - 11:11 .


#50
Creature 1

Creature 1
  • Members
  • 2 163 messages

SheffSteel wrote...
DEX is wonderful. It boosts attack & damage with daggers (console versions are better than unpatched PC games in this regard) and increases your Defense rating a lot, which means you can dodge attacks.
No other attribute is of great importance.


Apparently there's still a bug where it contributes nothing to damage, so that's all cunning (provided you have Lethality).  But it raises attack and defense, which is very good.