You don't need much STR at first because, well, you won't get enough of it to become a meaty warrior and later on you will use Lethality that allow CUN to replace STR for melee purposes. So, get just enough STR for light or medium armour and leave it - maybe 14-16. Others may know better though.
CUN increases your critical chance, which is a good source of
nutrition damage for rogues. Also see previous remark about lethality... and of course all the traditional rouge skills use CUN, so it is very useful.
DEX is wonderful. It boosts attack & damage with daggers (console versions are better than unpatched PC games in this regard) and increases your Defense rating a lot, which means you can dodge attacks.
No other attribute is of great importance.
It's a fight between DEX and CUN for your level-up points.
About skills & talents.
Taking one point of Poisons allows you to use
all poisons
and bombs. Another character can worry about making them. Except you're the rogue, so you have more skills than anyone else. Throwing bombs is very effective in combat
if you have more than one type, otherwise the cooldown is annoying.
If you're the PC, you must take Coercion. Buy a point every so often if you want to, especially if you ever fail a Persuade check - but with high CUN this may not be a problem.
Lockpicking is also good for disarming traps. Each point provides the equivant of +10 CUN and yes, eventually you will need all four (unless you neglect DEX in favour of CUN).
Trapmaking? It's a question of style. You may not need it. The good traps do require a high skill though.
To use stealth in combat you need 3 ranks. Before that, it's still a good way of sneaking in and getting a free critical.
Modifié par SheffSteel, 15 décembre 2009 - 11:11 .